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  • 1

    posted a message on Tectonic Reformation (Good Luck High Five)
    It’s expensive but this is straight gas with Loam
    Posted in: The Rumor Mill
  • 2

    posted a message on Genesis reprint
    Okay I was really feeling like people were jumping the gun but this is basically just another Commander set. Nobody is going to cast Genesis in Modern competitively and its looking like most of the rare slots are for that or limited. Boring.
    Posted in: The Rumor Mill
  • 1

    posted a message on Over 80% of Modern Horizon cards are completely new
    The new Slide has shown us that those hoping for more reprints could still end up satisfied with the new cards as well.
    Posted in: The Rumor Mill
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    posted a message on Is Modern Color-Balanced?
    Right now it’s impossible to play a fair deck without banking on white/black removal. Additionally, white and black have access to the best hate cards, the best graveyard hate, and the best sideboards overall. I’d say if you’re not using some sort of hyper synergy to win (faithless looting, tron lands, valakut, burn decks, etc) then you essentially have to be in white, black, or both. Blue Moon is the perfect example of a fair deck that will always be tier two because it can’t realistically dispatch the formats threats in a timely manner and the countermagic of the format isn’t good enough to cover every angle.

    EDIT: @The Fluff, color identity is a part of the game for a reason. Players generally have a preferred association with certain colors or aspects of the color pie and want to encapsulate those in their style of play. While not everyone is like this, being able to play the colors you want competitively in every format would be a huge win for Magic overall. It’s pretty simple I think.
    Posted in: Modern
  • 3

    posted a message on Modern Horizons (Updated)
    Magic was a lot different when FTK was seeing competitive play. I think it’s generally worse than Bloodbraid Elf which doesn’t play outside of one deck. It’s hard to justify spending four mana on anything in this format, and as a person who only plays with red based removal in modern, 4 damage just ain’t doing it on turn 4. The number of matchups where FTK wouldn’t even have a target aside from your own creatures is pretty large.
    Posted in: The Rumor Mill
  • 2

    posted a message on Assassin's Trophy
    Seriously, it’s so boring as this point. It’s an enemy pairing, there’s absolutely no reason for their to be a higher abundance of quality G/b cards than literally any other pairing literally every single multicolor set.
    Posted in: The Rumor Mill
  • 1

    posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    @fitz

    I still gotta assume Clique is better than Obstructionist here but neither seem aggressive enough outside of the sideboard where they both have their applications. Stifle is a unique effect that’s very powerful but is a little too narrow for modern at three mana. It’s essentially a more expensive squelch when cycled and is probably too expensive when just hardcast. If you’re bringing it in to hate out something specific it could make sense but game 1 there are too many matchups where it’s just a 3/1 for 3.

    Remand is awesome...but you don’t want to be stuck with a hand full of Remands against fast decks like Burn because you won’t get many chances to cast it where they won’t just recast the spell right away and there are quite a few decks it’s bad against. Additionally there are simply spells that we can’t let resolve as our removal sucks so that means Mana Leak in some number is essential here. Remand can complement it as a 1 of which I have done in the past but you primarily have to lean on leak. Against decks like Tron, KCI, Valakut decks, etc Remand is awesome as it provides you the tempo of a hard counter but replaces itself to help you find more interaction. Combined with snapcaster Mage getting a player to tap out two turns in a row to get time walked twice is brutal. This is a true tempo deck and remand is absolutely playable here but I wouldn’t run it over another counterspell, I would run it in the slot of a cantrip because that’s what it is. It just costs two mana with the upside of being a time walk.

    Deprive is certainly better then Knot here as we rarely have extra grave fuel to spare but I would only run 3-4 two mana counters in the main at the very most and the rest in the sideboard. Fast decks are hoping game 1 you get clogged up with counterspells as they dump their hand.

    4 spirebluff is far too many I would max out at two to give you more basics in order to run Blood Moon in the board, I really wouldn’t play the deck without it.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Alpine Moon Mana deprived spoiler
    This really needed Draw a Card slapped on it to be playable but even then..meh
    Posted in: The Rumor Mill
  • 1

    posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    Long post warning:


    After much fiddling with Jace I decided that, while powerful, the number of matchups where I actually wanted to bring him in was abysmally small. It seems fighting off BBE and Humans will take priority in the sideboard for some time to come.



    After spending a lot of time thinking about which cantrip I wanted to add as the 60th card (3rd scour, 4th bauble, something else entirely) it sort of hit me like a brick, Censor is the perfect one mana cantrip for this deck. It gives me an extra counterspell against decks that I desperately need to interact with on the stack while filtering away against Cavern of Souls or heavy discard. If you get caught holding it up and your opponent plays under it, you can just cycle it and still have a mana available for any interaction you draw. I actually have been keeping it in against Jund over mana leak to fight off Lilliana early and cycle for threats late and I have been seriously impressed. I wouldn't run it over a counterspell, but over a cantrip it's a really solid choice. Paired with Curator and Traverse I feel the deck finally has ways to mitigate the problems that tempo decks have always had without brainstorm, having the right card at the wrong time. They can seem like they have a minor impact as I cycle them frequently but when you want to play the card at face value it feels awesome.

    I've been really happy with Roast in the main. It has certainly had its bad moments but no more than players with path/push have against creatureless decks so really almost isn't worth mentioning.

    Dropping my single Bojuka Bog and swapping my Firespouts for Anger has definitely seemed correct. Double red hasn't been an issue and if I draw it against Dredge I have yet to lose. Flipping that matchup on its own is worth it.

    Huntmaster is probably the singular best card we have against Humans. They absolutely struggle to answer it and rarely hold cards to stop it from flipping. If you kill something like Meddling Mage or Freebooter to turn removal spells back on its pretty much over. I may consider bringing him back up to 2 copies in the future.

    I feel the need to reiterate how insane it is to tutor for Magus of the Moon. That ***** is genuinely unfair and I love it.

    I don't know if it would be better than other threat options, but after seeing it in action in the format I really believe Dire Fleet Daredevil could be a sideboard piece for us against Jund and decks like it. For starters, 2 power and first strike is the perfect roadblock for a dumb 3/2 elf I know. Against that same deck we struggle to answer their primary threat in Tarmogoyf and Daredevil opens up plenty of opportunities to take down a goyf for 3-4 mana with extra value. We don't have many cards that can do that. Turn three tapping out for a Daredevil and a thoughtseize to rip a threat we can't kill sounds pretty good too. Not to mention the late game shenanigans involving k command or collective brutality.

    Other places it's useful:

    Against burn, lightning helix would obviously be amazing but any burn is solid when paired with a way to wall guide.

    Against Dredge, you can tutor him up to exile a loam, conflagrate, gnaw to bone, or looting as a piece of grave hate. It's niche but solid.


    Thoughts?



    Posted in: Aggro & Tempo
  • 1

    posted a message on [Primer] Monkey Grow (RUG/Temur Delver)
    I think this is a very reasonable line of thought. If you don't have the hate in your opening hand it often won't be enough, and this deck can't really afford to jam 3-4 pieces like some decks do. (If only we had nihil spellbomb..)

    Dredge isn't going to be good unless you really dedicate a lot of slots so shoring up other matchups could be worthwhile.
    Posted in: Aggro & Tempo
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