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  • 2

    posted a message on [EMN] Emrakul, The Promised End
    Quote from asmallcat »

    Would it have been so broken to just give you the mindslaver effect without giving the opponent and extra turn after? I guess it's pretty backbreaking anyway, but if you successfully case a 9-10 drop you SHOULD win the game.


    Yeah, you should, but it doesn't have to be easy for you or unfair to your opponent.

    This one is costed right and not too back-breaking. I like that it provides more reasons to play sorcery-speed removal, since there's so little reason to play it already. Other than that it's not too flashy, just like a bigger Simic Sky Swallower.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [OGW][CUBE] Nissa, Voice of Zendikar
    This card is not scary. 0/1s are not a threat, and if Gaea's Anthem were a threat, you've already got threats, and better options in both situations. Curse of Predation scales far better. You don't have to protect it. Awakening Zone makes better tokens and can actually ramp you. You don't have to protect it. What deck wants worse versions of both of these cards at the same time? And it's harder to cast than either?

    Best case scenario, you can drop her on turn 2, power out a mean 0/1 and attack for 2-4 extra damage on turn 4 with your multiple elf dorks.

    Curse of Predation would have done the same thing, but with a single elf.

    I guess this is supposed to be a wonky defensive filler card, where you pump out 0/1s to block while you cast removal spells all game, wait 'til they run out of spells, then start pumping and attacking. That's not how cube games tend to go, in my experience.
    Posted in: Cube Card and Archetype Discussion
  • 3

    posted a message on [OGW] [UNCONFIRM] G/B Manland
    This is a great card, but I feel like half of you are greatly exaggerating how good it is. Treetop Village is not much worse, and 2 mana to regenerate is not an insignificant cost.

    And I don't think leaving up 5 mana per turn to stop one attacker if its toughness is less than 4 is really strong. It seems like a fantastic way to fall behind.
    Posted in: Archive
  • 1

    posted a message on [OGW] Colorless Mana Discussion
    Things like Ingest and Infect are really parasitic, but they are at least functional mechanics that interact with other things. If <> requires wastes, then this Kozilek will see almost zero play outside of its format. That's not the kind of characteristic you want to attach to a flagship card.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Print This Wizards (so I can put it in my cube)
    Mana Wok 3
    Artifact
    T: Add 1 to your mana pool.
    T: Add 3 to your mana pool. Spend this mana only on activated abilities of permanents you control or costs that contain X.
    Posted in: The Cube Forum
  • 1

    posted a message on [OGW] Colorless Mana Discussion
    It's possible that they designed this to be a wide-reaching, general change, but are using the block to present it because it fits the flavor, and because, if it flops, they can just leave it in the block as a temporary mechanic. On the other hand, if it's successful, it would still be functional enough to become a permanent feature.

    It seems to me that making introducing a permanent change in this way is win-win, while making it a block-specific mechanic that can't function outside the block is would be questionable, if not for the fact that Wastes is not a card you'll want to play in most blocks. It would have to be printed in basic land slots or not at all. (Though I suppose neither of those are a major problem. I just can't imagine what message would be sent by opening one of these in a Khans pack, for instance.)

    There's also the fact that Zendikar is a lands block, and thus can handle some insular land mechanics, but I just don't see that satisfying very many people.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Print This Wizards (so I can put it in my cube)
    Drinking Wisp X(G/U)
    Creature - Spirit
    Flash
    When ~ enters the battlefield, put a +1/+1 counter on it for each green mana spent to cast it.
    When ~ enters the battlefield, counter target spell unless its controller pays 1 for each blue mana spent to cast it.
    0/0
    Posted in: The Cube Forum
  • 1

    posted a message on [COMM2015] Wretched Confluence
    Quote from LucidVision »
    Whenever you chose not to draw 3 cards you are in a situation where whatever your doing instead is better than drawing a card.


    The problem is that 3 cards is not worth 5 mana and 3 life in black. You can get the same thing for 3 mana and some life. Yawgmoth's Will might give you 80% of what this card does for 60% of the cost. You gain some flexibility in what it can do, but lose flexibility in when you can cast it. It's a bit poor against aggro decks all around. Against control and mid-range, there are better spells to play at 5 mana.

    It's an inefficient card that's only truly great when you won't be punished for playing inefficient cards (or they have some freakishly slow army of X/2s.) That isn't to say it's a bad card: it does a lot of things that are often desirable. I can see this card pulling up from behind in many games, and since flexibility goes a long way, I would definitely test it out.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [COMM15] Fiery Confluence
    Any creature based deck really isn't going to want to pyroclasm often (and when you do, you are probably losing pretty badly). Super Lava Axe mode is fine as a finisher (but would you ever just run Lava Axe even for one mana cheaper and one more damage?).


    "Cryptic Command isn't that good. Would you run a 4-mana Counterspell? A 4-mana draw 1? A 4-mana Boomerang? A bad Sleep?"

    This isn't Pyroclasm, it isn't Lava Axe, and it isn't Shatter. It is better than all three, and all three are things you'll regularly want at your disposal. When you need a Pyroclasm, you really need a Pyroclasm. When you want a Lava Axe, nothing is better. When you're looking for a Shatter, three for the price of two is more than enough.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [COMM15] Fiery Confluence
    For a blue one, I'd want something more like this:

    1UU
    - Scry 1
    - Counter target spell unless its controller pays 1
    - Target permanent doesn't untap during its controller's next untap step.
    Posted in: Cube Card and Archetype Discussion
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