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  • posted a message on [OGW] Colorless Mana Discussion
    I have to say, I'm really not a fan of that diamond symbol. All the other mana symbols have a round-stylized look, and this just looks like a... glitch. Like the font isn't rendering the character properly.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    The problem with creature counters is that they are easily abusable, so they have to be vigilant about making them narrow or inefficient.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    That's actually what I was thinking originally, but I thought it might be 'strictly better' than too many other cards. It is a much more playable card that way though.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Drinking Wisp X(G/U)
    Creature - Spirit
    Flash
    When ~ enters the battlefield, put a +1/+1 counter on it for each green mana spent to cast it.
    When ~ enters the battlefield, counter target spell unless its controller pays 1 for each blue mana spent to cast it.
    0/0
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Ok, maybe it needs a once-per-turn clause...
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Bonfire Dancers R
    Creature -- Human Shaman
    Discard a card: add R to your mana pool for each card you've discarded this turn.
    1/1

    It may be too strong with looting effects, so it might need to say "for each time you've activated this ability this turn."
    Posted in: The Cube Forum
  • posted a message on [COMM2015] Wretched Confluence
    Quote from LucidVision »
    Whenever you chose not to draw 3 cards you are in a situation where whatever your doing instead is better than drawing a card.


    The problem is that 3 cards is not worth 5 mana and 3 life in black. You can get the same thing for 3 mana and some life. Yawgmoth's Will might give you 80% of what this card does for 60% of the cost. You gain some flexibility in what it can do, but lose flexibility in when you can cast it. It's a bit poor against aggro decks all around. Against control and mid-range, there are better spells to play at 5 mana.

    It's an inefficient card that's only truly great when you won't be punished for playing inefficient cards (or they have some freakishly slow army of X/2s.) That isn't to say it's a bad card: it does a lot of things that are often desirable. I can see this card pulling up from behind in many games, and since flexibility goes a long way, I would definitely test it out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [COMM15] Righteous Confluence
    I feel like the deck that plays this will usually have more enchantments in it than any other deck at the table.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [COMM15] Fiery Confluence
    Quote from LucidVision »
    If you aren't running planes walkers, and only run a small handful of artifacts then it's a LOT harder to make this card consistent 2 or 3 for 1, which is a huge part of the appeal for non hyper Agro decks.


    In an aggro deck, doing 6 damage to a player for a single card is as good as a two-for-one. And unless you're playing no artifacts, the ability to kill swords and mana rocks and still dome them is a huge bonus when you can get it.

    There are decks that this isn't great against, so it's not like Cryptic in that sense, but it is great probably against 70%+ of decks, and it fits into multiple archetypes. Anything that reduces red's over-saturation of dedicated aggro spells without weakening those builds is worth playing, in my opinion.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [COMM15] Fiery Confluence
    Any creature based deck really isn't going to want to pyroclasm often (and when you do, you are probably losing pretty badly). Super Lava Axe mode is fine as a finisher (but would you ever just run Lava Axe even for one mana cheaper and one more damage?).


    "Cryptic Command isn't that good. Would you run a 4-mana Counterspell? A 4-mana draw 1? A 4-mana Boomerang? A bad Sleep?"

    This isn't Pyroclasm, it isn't Lava Axe, and it isn't Shatter. It is better than all three, and all three are things you'll regularly want at your disposal. When you need a Pyroclasm, you really need a Pyroclasm. When you want a Lava Axe, nothing is better. When you're looking for a Shatter, three for the price of two is more than enough.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [COMM2015] Mizzix's Mastery
    This is an interesting card, but I think it might be better in constructed than in cube. Most of the spell you want to cast twice are removal and sweepers, in which case, I'd rather run another removal or sweeper, since it's easier to set up.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [COMM15] Fiery Confluence
    For a blue one, I'd want something more like this:

    1UU
    - Scry 1
    - Counter target spell unless its controller pays 1
    - Target permanent doesn't untap during its controller's next untap step.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Shuddering Ooze 1G
    Creature -- Ooze
    Hexproof
    Whenever ~ becomes blocked, put a token onto the battlefield that's a copy of ~.
    2/1
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Waterfall Elemental U
    Creature -- Elemental
    Flying
    ~ gets +0/+1 for each forest or for each mountain you control, whichever is less.
    1: ~ gets +1/-1 until end of turn.
    1/2
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    It could just say "Destroy target creature, then return a creature card from its controller's graveyard to the battlefield under your control."

    A sort of two-sided, one-shot recurring nightmare. It does seem really strong, but it's printable in some formats.
    Posted in: The Cube Forum
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