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  • posted a message on Stonebrow, Krosan Hero (Competitive)
    Just a couple of suggestions. but have you considered Quietus Spike, due to how death touch works with trample (only have to assign one point to the creature as far as I know, correct me if I'm wrong) also with trample it's effect reaches over alot more often.

    Also I figure Mage Slayer might help you get damage thru to a player low in life, since it is the colors of Stonebrow.

    Asceticism might be good against point kill heavy decks, and lets you regenerate your tramples giving them more staying power. Also as a good sideboard card for people running non green or red creature heavy decks might be Bellowing Tanglewurm (he is kinda evasion for your green or partial green creatures.

    Here's another card that might let you one shot someone, and be an alt win condition due to poison counters (also lets you get annoying indestructibles or persists) is Triumph of the Hordes . It can be a win if you can hit for ten poison counters.

    Also out of the new commander sets, there is one trampling beast , Mana-Charged Dragon , he has beat me in the face several times. =(

    And dunno why, but I love this card, as it acts as beef, creature save, and non counter-able, Stonewood Invocation . Alot of the time, for me, it acts as creature save and punishes them for trying to off my baby by beefing him up.

    This is all of my current two cents, so see what it's worth to you and enjoy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [EDH] Stonebrow, Krosan Hero
    I know I'm a little late on this thread =)

    But why no Quietus Spike ? Figure with all the trample going around and the way deathtouch works with trample it would be an easy win condition.

    Also Avatar of Slaughter or Mana-Charged Dragon seem like really good options from the new commander decks.

    Also what about other things like Radha, Burning-Tree Shaman, Skarrgan Skybreaker, or Wilderness Elemental for some other beaters. And honestly, I like Giant Solifuge over the ball lightnings and ground breakers. And Arashi, the Sky Asunder normally eliminates most flying threats.

    All just my two cents tho =)
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kresh, The Bloodbraided
    I'm a little new to the commander play, old player, just new to edh. But I've been messing with a Kresh deck and been curious why no ones used Tombstone stairwell in one yet. Even if it's only on the board one full turn with three or four people playing it can lead to a huge Kresh come your turn even if each player only has a handful of creatures in each graveyard. Also if your grave is fuller than theirs it can lead to a board sweep of creatures when combined with Gravepact and serve as food for your devourers.

    Just a thought, but I figure it might be good with Kresh, especially with 3+ people playing. I initially ran Tombstone in cutthroat games with Altar of Dementia for a modular shift from swarm to mill. You start off milling yourself for more creatures in your grave, to create more zombies per turn, then go to milling thru your opponents, or just swarming by making more zombies than they can. You need to pay attention that all zombies created by this enchantment die at the end of every turn and are replaced at the beginning of every turn (your turn and each opponents turn). That's a +2 +2 for Kresh per creature in the graveyard per turn. And since both the upkeep and zombie token generation happen at the same time you can choose which goes off first. For either one last wave or let it go before the wave spawn goes off, either giving Kresh one last boost or letting all of them stay gone and out of his way.

    And as a sidenote, I like the Spearbreaker Behemoth with Kresh, as it lets him get around alot of point kill directed at him once he hits a 5 power. Which seems fairly easy with him.

    Other creatures I like with him are the Fleshbag Marauder and Kagemaro with Volrath's Stronghold. As you can just keep regurgitating them over and over. And a note on Kagemaro, he should not kill Kresh ever, since when he sacrifices himself he will pump Kresh by the same number that he will be penalized until end of turn.

    I controlled an entire game with Kresh and Kagemaro by putting Kagemaro back on top repeatedly with Volrath's Stronghold. That was until my Volrath's got Vesuva'd =(

    And a Plague Winds or Reiver Demon is a good way to make a path for Kresh.

    I also know that there are better equips out there, but I've found Vorrac Battlehorns to be good on him, as it gives him the trample he so needs, and keeps him from getting ganged up on during a block. One on one Kresh should wreck anything that gets in his way, this equip just makes sure it stays one on one. And it makes sure his unused attack power carry's over.

    This is all my two cents, so take of it what you will =)
    Posted in: Multiplayer Commander Decklists
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