Hello! New guy to Storm here but saw a guy selling most of a Storm deck for a decent price and couldn't pass it up as I am trying to build up an assortment for Modern. I know it's supposed to be a fetchless and I have the Cliffs/Canals for it but am unsure what else it needs.
I think the thing we're doing right now with the mana is just getting more stuff on the field like with Slimefoot's ability. Then we sac em for the damage. Least that's what my side plan is along with attacking once they're low enough you throw the mushrooms at em basically.
Just hoping tonight turns out well, been a while since I have done a token style deck and I need to remember to mull smartly. SB is janky right now but not all the stuff I wanted has arrived like golden demise and such. I would write more but woke up way too early and brain is foggy. Good luck y'all.
Waiting on class to start right now so forgive me as my phone is 'meh' but I agree with the Freyalise reduction. Going to tonight cut her to 2 so my first bit of testing from the last list I posted will be -2 Saproling Migrations and -1 Song of Freyalise for 3 of the Fungal Infections. I am sticking to 2 Torgaar for the moment as so far in my testing I haven't doubled up on him as well as I personally like him coming down early and being that 'oh crap' card people might not expect.
Golden Demise is just the kind of card I was looking for, something to help clear some paths for our lil shrooms to take over the field. Sideboard I will add later but it's close to yours Kestral but going to be more 2 of than one of though.
Let's keep this up, loving the shape this is (shi)taking on.
And yes, my son and wife are already tired of mushroom puns and we're just getting started.
Anti-wrath I already had the idea of the sac in Fungal Plots and also Heroic Intervention in the side. Just to buy a smidge of time against mass critters are out, similar to our own, is the only reason I was thinking of a Fog type effect in the side.
Yeah, gonna swap the 2 Migrations for 2 Infections and see how when we both get home tomorrow it works out a bit.
Ok, did some more test runs with against my son's RG monsters and beginning to not feel the Saproling Migrations. 2 for 2 saps is not bad but at Sorcery speed and then to get 4 saps it's 6, thinking of replacing those 2 in my deck with a 4th Swarm and maybe a fungal infection or something else.
Also for the SB a couple cards of a fog type effect would be nice.
I feel as though Fungal Infection's strength comes from being able to blow up the opposing Llanowar Elves or Earthshaker Khenra and still be able to keep a token, whether that be to 2 for 1 the opponent, chump block, OR sac to Plots, Torgaar, Famine Incarnate, or Offering. Furthermore, it gets a boost from Sporecrown Thallid (and Tendershoot Dryad if you have the City's Blessing) which makes it a decent attacker late-game. Its versatility and ability to not be a dead card even mid-game makes me like it better than Push. It doesn't have to be a four-of, but it is my personal opinion that running at least 3 should be a boon.
You make some good points and also with Bomat could be nice to blow it up and get a token in response. Might test it in place of Push or a variation of. Still a little foggy how it doesn't get worse the later in the game you go so if you could give me your view.
BTW, not dismissing you or anything I just really want to make sure I see every angle I can with this.
Looks sweet. I'm not sure how great Karn is in this deck. Has it been contributing? Other than that, the list looks pretty good so far. No Fungal Infections or Tendershoot Dryads though?
Fungal Infection is something I am playing around with as a sideboard possibility. I just know from recent experience in pre-Dom standard I would rather have the other than them. BUT they could be handy if you needed the extra spells to save for the opponent's bigger guys and let them take out the little ones.
Tendershoot Dryad is something I am keeping in the back of my mind. I like the "each upkeep" ability and getting the blessing wouldn't be an issue for us at all. My think is the cost, 4G just feels too expensive for the deck. I think the highest costed card I am running is a kicked Saproling Migration and that is either late game or with a Song out on the field. I just have a gut feeling look at it that it just doesn't mesh well but could post Core or rotation.
Now as far as Karn. Scion of Urza he is not essential in the deck as of now. He has performed very well though in getting me extra cards to play around with. 2 cards taken off the deck with each +1. The opponent chooses but you if you wanted to could the next turn get the other card back right away. More often than now I let a couple turns of +1 happen so I have options to grab. If you don't get lucky to pull one he is replaceable, but the value he brings to the deck is very nice.
For instance one time he made an opponent choose between Slimefoot and Fungal Plots. I had a few saps on the field and they exiled Slimefoot. Dropped the plots, and decided to get Slimefoot the next turn. I swung in and they were at like 6, sac'd all my guys but slime to finish them off. Just an example but shows how he could help you get a smidge ahead.
Oh baby! I was just thinking of seeing if we had a thread for this deck and starting one if not.
I just got mine together last night and just the feel of the little bit of testing I did reminds me of my old UB Zombies from Scars/Inn that I loved so much. It just feels smooth to play.
This deck has some good lines you can do with it. You can go for the straight beatdown with tons of tokens and their bosses but there is a sac synergy we need to take advantage of as well. With Slimefoot, the Stowaway anytime one of our tokens or mushroom men dies we gain 1 life and they take 1 damage. There is a sac engine here mainly in Fungal Plots(which during this testing I didn't realize I only had 2 of in my deck I might be upping it to 3. Just need more testing) that has you sac 2 saprolings to gain 2 life and draw a card. So with Slimefoot out that's 4 life gained, 2 damage dealt and a card drawn. Great way to close a gap to finish them off if low.
Other sacs are Vicious Offering which becomes like a Dismember for us since we can gladly chop up a mushroom to kick it. Also works against gods as well. Plus my personal favorite, Torgaar, Famine Incarnate. a 7/6 you can get into play for BB and dicing up 3 shrooms that can drop them down to 10 health right then and there(if you choose to do so if they aren't below 10 already). Plus if you have Slimefoot out that's 3 life gained/damage dealt as well.
Karn, Scion of Urza I got lucky with my boxes and pulled 2 of and if you have him I would use him. A nice card draw-ish engine, you get 1 and one goes off to the side for a small bit. Thins the deck out a bit as well and allows you to plan when you want to -1 him to take a card back at an optimal time.
I still have a lot of testing and number tweaking to do. I kinda want to say I want a 3rd Fungal Plot just off the top of my head but need to figure out where to fit it in at. I am very excited for this deck and the potential it has, like I said earlier it really brings back memories of my last favorite deck.
Forgive me for my born again newbness but just getting back into Magic after a couple year break and am very interested in this deck. Was looking at something like what Carroll used at the SCG Invitationals recently
I have fiddled with it a bit and swapped the Maindeck Dark Intimations for an Angrath, the Flame-Chained. It feels fine doing a solitaire test and I feel I have a good idea of what it's supposed to start like. The sideboard though feels a lil weird and would making the sideboard more controllish with stuff hoser has up there like Search and Supreme Will be alright?
Like I said before sorry if I am too born-again newb but trying to get this right.
Con someone point me towards some moderately priced RGx decks with Bloodbraid Elf in them? I have been trying to talk my son into modern for a bit but he hasn't been interested. Then he saw this card and now is interested, but I don't want to break my bank with Tarm though. Appreciate any help you can give me.
Well I am thinking with this tax return to try and get a couple of Modern decks for my son and I to use at times.
Not sure what would be good for him, he's stuck with RG(x) for quite a while now and loves to ramp up and get some silliness going. What would be a decent, non bank breaking deck that could work for him in this format?
Also I was thinking of a Faerie deck for myself, but cannot find a list anytime recent like off TCGplayer's lists, did that type of deck fade away?
He'll usually come down the same time you could drop a Rhino, and if you're allowed to untap even once with him, you get card advantage. Don't worry about intentionally stocking your graveyard, because you've got other exciting things to do on turns 2-3. Just play it when you can. Think of it as a slightly slower Tarmogoyf with added value in the mid to late game.
When delving him out, don't forget to get rid of stuff you don't potentially want back, ie Thoughtseize.
Gotcha, think I got the idea with him now. Just need to sit down with my deck and clean it up a bit, still missing a couple of the optimal lands and some Wardens but I am really happy with how it feels so far. I was going for the same as Andrew Boswell's list at the last SCG in Washington but was only missing the 4 wardens and just like 6 of the lands.
In place of the 4 Wardens I put in Brimaz, 2 Banishing Lights(from my old deck) since that's all I really had that was still standard in the colors from when I last played(haven't been too active since pre-M15 due to family stuff) and a Sorin I traded for from someone. Thinking I might keep Sorin in but the Wardens when I get them will replace the Lights and then Tasigur will come in for Brimaz.
Oh and forgive me for the lands I couldn't name, kinda in a hurry when I just threw some of the life lands and I think a couple more basics in since the guy didn't have the other lands I needed.
Am I on the right track though on the thoughts regarding Warden and Tasigur I hope?
Will try to go through more of the thread later, but after taking a break and deciding to build Abzan Aggro getting back in I have to say it's really fun. I see a lot of the lists run Tasigur, the Golden Fang and I can kind of see why but didn't think to include him in my initial purchase.
Then I pulled one out of my prizes from FNM and would like to put him in my deck, just wondering if someone more experience with him and the deck could just give me a suggestion what my though process should be with him.
Well the picture makes sense as those are the 3 Black gods who all have something to do in regards to death.
As for it's cost it would be better if it was 5cc, I run a WG All enchantment deck and would splash for it out of the side if it was this much. Wipe their field but not mine? Sounds like a plan to me.
4 manamorphose
4 Gifts Ungiven
3 opt
3 goblin electromancer
3 Baral, chief of compliance
4 sleight of hand
4 shivan reef
1 noxious revival
4 serum visions
4 desperate ritual
4 pyretic ritual
2 past in flames
3 grapeshot
2 empty the warrens
1 echoing truth
1 wipe away
2 dismember
4 pieces of the puzzle
2 dispel
2 shatterimg spree
Not sure what the lands should be besides the 4 fast and the 4 checks for the basics. Any help so I can just finish this would be appreciated.
Just hoping tonight turns out well, been a while since I have done a token style deck and I need to remember to mull smartly. SB is janky right now but not all the stuff I wanted has arrived like golden demise and such. I would write more but woke up way too early and brain is foggy. Good luck y'all.
Golden Demise is just the kind of card I was looking for, something to help clear some paths for our lil shrooms to take over the field. Sideboard I will add later but it's close to yours Kestral but going to be more 2 of than one of though.
Let's keep this up, loving the shape this is (shi)taking on.
And yes, my son and wife are already tired of mushroom puns and we're just getting started.
Yeah, gonna swap the 2 Migrations for 2 Infections and see how when we both get home tomorrow it works out a bit.
Also for the SB a couple cards of a fog type effect would be nice.
You make some good points and also with Bomat could be nice to blow it up and get a token in response. Might test it in place of Push or a variation of. Still a little foggy how it doesn't get worse the later in the game you go so if you could give me your view.
BTW, not dismissing you or anything I just really want to make sure I see every angle I can with this.
Wanting Slimefoot, the Stowaway surrounded my other mushrooms/mushroomy saprolings as the image and at the bottom in the middle "I'm a really fungi"
I appreciate your time if you do this for me and for your patience with the bad pun. Just psyched for this deck and want to show it.
Fungal Infection is something I am playing around with as a sideboard possibility. I just know from recent experience in pre-Dom standard I would rather have the other than them. BUT they could be handy if you needed the extra spells to save for the opponent's bigger guys and let them take out the little ones.
Tendershoot Dryad is something I am keeping in the back of my mind. I like the "each upkeep" ability and getting the blessing wouldn't be an issue for us at all. My think is the cost, 4G just feels too expensive for the deck. I think the highest costed card I am running is a kicked Saproling Migration and that is either late game or with a Song out on the field. I just have a gut feeling look at it that it just doesn't mesh well but could post Core or rotation.
Now as far as Karn. Scion of Urza he is not essential in the deck as of now. He has performed very well though in getting me extra cards to play around with. 2 cards taken off the deck with each +1. The opponent chooses but you if you wanted to could the next turn get the other card back right away. More often than now I let a couple turns of +1 happen so I have options to grab. If you don't get lucky to pull one he is replaceable, but the value he brings to the deck is very nice.
For instance one time he made an opponent choose between Slimefoot and Fungal Plots. I had a few saps on the field and they exiled Slimefoot. Dropped the plots, and decided to get Slimefoot the next turn. I swung in and they were at like 6, sac'd all my guys but slime to finish them off. Just an example but shows how he could help you get a smidge ahead.
I just got mine together last night and just the feel of the little bit of testing I did reminds me of my old UB Zombies from Scars/Inn that I loved so much. It just feels smooth to play.
Creatures
4 Llanowar Elves
3 Yavimaya Sapherd
4 Sporecrown Thallid
3 Deathbloom Thallid
3 Slimefoot, the Stowaway
2 Torgaar, Famine Incarnate
2 Karn, Scion of Urza
Spells/Enchantments
3 Spore Swarm
3 Fatal Push
4 Vicious Offering
3 Song of Freyalise
2 Fungal Plots
2 Saproling Migration
9 Forest
5 Swamp
4 Woodland Cemetery
4 Blooming Marsh
This deck has some good lines you can do with it. You can go for the straight beatdown with tons of tokens and their bosses but there is a sac synergy we need to take advantage of as well. With Slimefoot, the Stowaway anytime one of our tokens or mushroom men dies we gain 1 life and they take 1 damage. There is a sac engine here mainly in Fungal Plots(which during this testing I didn't realize I only had 2 of in my deck I might be upping it to 3. Just need more testing) that has you sac 2 saprolings to gain 2 life and draw a card. So with Slimefoot out that's 4 life gained, 2 damage dealt and a card drawn. Great way to close a gap to finish them off if low.
Other sacs are Vicious Offering which becomes like a Dismember for us since we can gladly chop up a mushroom to kick it. Also works against gods as well. Plus my personal favorite, Torgaar, Famine Incarnate. a 7/6 you can get into play for BB and dicing up 3 shrooms that can drop them down to 10 health right then and there(if you choose to do so if they aren't below 10 already). Plus if you have Slimefoot out that's 3 life gained/damage dealt as well.
Karn, Scion of Urza I got lucky with my boxes and pulled 2 of and if you have him I would use him. A nice card draw-ish engine, you get 1 and one goes off to the side for a small bit. Thins the deck out a bit as well and allows you to plan when you want to -1 him to take a card back at an optimal time.
I still have a lot of testing and number tweaking to do. I kinda want to say I want a 3rd Fungal Plot just off the top of my head but need to figure out where to fit it in at. I am very excited for this deck and the potential it has, like I said earlier it really brings back memories of my last favorite deck.
This was his deck at the one last week:
4 Glint-Sleeve Siphoner
3 Glorybringer
4 Rekindling Phoenix
4 Whirler Virtuoso
1 Gonti, Lord of Luxury
2 The Scarab God
2 Chandra, Torch of Defiance
2 Mountain
2 Swamp
4 Aether Hub
4 Canyon Slough
4 Dragonskull Summit
3 Drowned Catacomb
3 Fetid Pools
4 Spirebluff Canal
3 Fatal Push
4 Harnessed Lightning
3 Vraska's Contempt
1 Cut
1 Dark Intimations
2 Chandra's Defeat
2 Moment of Craving
2 Negate
1 Vraska's Contempt
1 Gonti, Lord of Luxury
1 Angrath, the Flame-Chained
1 Nicol Bolas, God-Pharaoh
3 Duress
1 Hour of Devastation
1 River's Rebuke
I have fiddled with it a bit and swapped the Maindeck Dark Intimations for an Angrath, the Flame-Chained. It feels fine doing a solitaire test and I feel I have a good idea of what it's supposed to start like. The sideboard though feels a lil weird and would making the sideboard more controllish with stuff hoser has up there like Search and Supreme Will be alright?
Like I said before sorry if I am too born-again newb but trying to get this right.
Not sure what would be good for him, he's stuck with RG(x) for quite a while now and loves to ramp up and get some silliness going. What would be a decent, non bank breaking deck that could work for him in this format?
Also I was thinking of a Faerie deck for myself, but cannot find a list anytime recent like off TCGplayer's lists, did that type of deck fade away?
Gotcha, think I got the idea with him now. Just need to sit down with my deck and clean it up a bit, still missing a couple of the optimal lands and some Wardens but I am really happy with how it feels so far. I was going for the same as Andrew Boswell's list at the last SCG in Washington but was only missing the 4 wardens and just like 6 of the lands.
4 Fleecemane Lion
4 Rakshasa Deathdealer
4 Siege Rhino
4 Soldier of the Pantheon
3 Anafenza, the Foremost
4 Warden of the First Tree
1 Brimaz, King of Oreskos
2 Boon Satyr
2 Banishing Light
1 Sorin,Solemn Visitor
Instants
4 Abzan Charm
3 Bile Blight
4 Valorous Stance
Basic Lands
2 Forest
2 Plains
3 Swamp
6 Can't remember lands
4 Sandsteppe Citadel
1 Temple of Malady
1 BW Lifeland
4 Windswept Heath
Legendary Lands
1 Urborg, Tomb of Yawgmoth
In place of the 4 Wardens I put in Brimaz, 2 Banishing Lights(from my old deck) since that's all I really had that was still standard in the colors from when I last played(haven't been too active since pre-M15 due to family stuff) and a Sorin I traded for from someone. Thinking I might keep Sorin in but the Wardens when I get them will replace the Lights and then Tasigur will come in for Brimaz.
Oh and forgive me for the lands I couldn't name, kinda in a hurry when I just threw some of the life lands and I think a couple more basics in since the guy didn't have the other lands I needed.
Am I on the right track though on the thoughts regarding Warden and Tasigur I hope?
Then I pulled one out of my prizes from FNM and would like to put him in my deck, just wondering if someone more experience with him and the deck could just give me a suggestion what my though process should be with him.
As for it's cost it would be better if it was 5cc, I run a WG All enchantment deck and would splash for it out of the side if it was this much. Wipe their field but not mine? Sounds like a plan to me.