Was anyone really saying legends is a bad set? It's iconic as hell and has tons of powerful cards, maybe only second to alpha (although urza's saga puts up a good fight).
Not sure I'm convinced the legends rule is good (I don't even really see an argument that it is). Flavor-wise, it is (or at least used to be) a big win. These days...idk man. Having both versions of jhoira is fine, but having 2 of the same version isn't? Maybe it's supposed to be a multiple timelines thing, but then why can you and your opponent have one, but one poofs as soon as one switches sides? It feels like a top-down rule that's proven to be bad for gameplay, and at this point wotc is just trying to pay lip service to the flavor motivations while essentially destroying everything mechanically important about it.
I'd aim for something as reactive as possible - i.e. not going for the same combo every time, or just dropping as many fatties as possible and swinging for the fences - so you're looking for control, or at least aggro-control imo, if you don't want a stealy sort of deck as mentioned above.
Anyway, here's the first draft.
4x Izzet Guildmage
4x Razorfin Hunter
4x Crackleburr
4x Gelectrode
Enchantments (2):
2x Curiosity
4x Brainstorm
4x Cerulean Wisps
4x Faithless Looting
4x Lightning Bolt
4x Mana Leak
5x island
5x mountain
4x scalding tarn
4x steam vents
4x sulfur falls
Basically it's built around some of my favorite izzet creatures: gelectrode, guildmage, and crackleburr (hunter is along for the ride since crackleburr wants more RU creatures and it fits the theme). Obviously the deck focuses on pinging and cantrips, with lots of late-game card advantage and a nice low curve. Crackleburr along is pretty much a game-winner if he gets active.
I mostly wanted it to be hard as balls to play, so the goal is to have a million things to keep track of and a million decisions to make. Of course playing it in multiplayer multiplies the difficulty tenfold, as multiplayer is wont to do.
I'm still sort of struggling with whether I should try to make this competitive or not, but I have the sinking feeling it's not ever going to even border on competitive for modern, although all it loses is hunter and brainstorm (probably to be replaced with stream hopper or wee dragonauts and desperate ravings or manamorphose). Of course if I'm not trying to make it modern I've got access to the punishing fire combo, but it feels a bit cheesy for casual.
anyway, enjoy!
EDIT: wow, really? They changed my title? Lame.
lotus petal, forest, channel, mirror, cast an eldrazi or whatever and then drive your life into the ground in response to it resolving so you restart with full life, a ton of mana, and some big monstrosity on the field.
although, to be fair, channel is the broken part of that combo.
(the answer is archangel's light).
At least I also got a beguiler, but other people in my prerelease group got a sorin and a lich so...not exactly thrilled. erg.
So yes, I guess this is made for the people who just started a few weeks ago. It just better not be ME opening it at the prerelease...I can tolerate it in a draft where I can pass it away, but I damn sure better not get this in sealed.
Thanks!
EDIT: oh yeah, and burning whatever is the obvious pick imo.
no, the copies are not cast.
As far the the original combo, though, even if it doesn't work with BV (which I assumed it didn't) can it work with the whole infinite copies of a burn spell combo I originally proposed? I'm fairly sure it doesn't, but I'd like to have a real rules guru tell me to my face before I let this one die.
The geist is nice, though.
Helvault actually is probably the right pick. If they aren't packing artifact removal, it's pretty much win target game if you get it going. also, no color commitment.
Soul seizer seems dangerous. you're still passing a lot of blue, and soul seizer is no mind control. a 1/2 flying blocker nullifies it, they get a turn to do something before it can attack, they can kill it as a creature OR an enchantment, they can bait it out if they haven't already played their bombs....it's not terrible, but it's way, way worse than mind control.
Helvault or stromkirk, imo.
It's not so much that the pack's power level overall is bad (although it could also be that innistrad is higher power level overall and I'm getting pretty used to it) it's that nothing is outstanding in it. The rare is borderline useless and the uncommons, besides the captain, are pretty mediocre, and the captain really has the potential to screw you over if you start running with it.
This is a fine pack for picks 3-10, but I'd really prefer to see something jump out at me for my first pick and there's nothing outstanding unless you're ready to commit to UB while passing good black and decent blue.
I feel like you've almost got to pick green for the aggro power. 2 pilgrims, 2 young wolves, with the morbid triggers and the splinterfright to seal the deal. I like the flying power and reach of blue and I think it synergizes nicely into your curve with the early green drops, but I could see white for the control.
I'd be really sad about giving up the dream of the BV + gravecrawler combo in limited, though.
to me, fires of undeath seems like it will either kill something that cost less than it, or work with a weenie to kill something midrange-ish...I appreciate that removal is important in limited, but it's still very inefficient.
captain is the obvious and most fun pick, but with so many of the good cards being blue and black I feel like you're likely to get starved on pack 2 if you commit to both colors right off the bat.
Death's caress is less tempo-y but I think it's better choice, you want your removal to kill their threats, and most dangerous threats will be out of range for fires. I don't mind waiting on my removal as long as it can guarantee a trade with their bombs. Still, I didn't like picking black with the rest of the pack, but it would have probably been my second choice.
ironwright leaves the pack with very little white (I could certainly see picking griffin over it, though) so you've got a good chance of picking up good stuff in pack 2. And I don't feel like committing heavily to a color or 2 right off the bat with a pack that lousy. I'm guessing it'll be hard to activate, but with UW or UB tokens, seems like turning a bunch of 1/1 flyers into 2/5s is a game-winner when it happens.