Cultist of the Pitch Black3B
Creature - Cephalid Warlock
Ward—Pay 3 life.
Krakens, Leviathans, Octopuses, and Serpents spells you cast have delve.
3/3
Cursed Burial Site4U
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 1/1 black Skeleton creature token with “B: Regenerate this creature.”
Cursed Relic1B
Artifact
When Cursed Relic enters, create a Treasure token.
At the beginning of your upkeep, put a drought counter on target non-Desert land you control.
Whenever an opponent deals combat damage to you, they gain control of Cursed Relic.
Dune Ambusher2B
Creature - Human Pirate
Haste, Menace
Whenever Dune Ambusher attacks, you may remove a drought counter from a land you control. If you do, it gains myriad until end of turn.
3/2
Essence of Famine2B
Enchantment Creature - Spirit
Lifelink
When Essence of Famine enters, each player sacrifices a creature.
2/2
Ferry to the Underworld2BB
Artifact - Vehicle
Whenever Ferry to the Underworld deals combat damage to a player, you may sacrifice a creature crewing it. If you do, return target creature card from your graveyard to the battlefield.
Crew 2
4/2
Floating Carcass3BB
Creature - Skeleton Leviathan
Menace
When Floating Carcass dies, create create three 0/1 green Plant creature tokens.
6/4
Plague of Sands1BB
Sorcery
All creatures get -2/-2 until end of turn. Each player puts a drought counter on a land they control.
Port Collector1BB
Creature - Human Pirate Mercenary
Menace
When Port Collector enters, each opponent discards a card. You create a treasure token for every land discarded this way
3/2
Priestess of the Forgotten1B
Creature - ZOmbie Shaman
Lifelink
Desert lands you control have “T, Pay 1 life: Add one mana of any color.”
2/2
Profane Outcast4BB
Creature - Elf Horror Warlock
Constellation — Whenever an enchantment enters under your control, each opponent loses life equal to the number of Elves you control.
Cycling 2B (2B, Discard this card: Draw a card.)
When you cycle Profane Outcast, create two 1/1 green Elf Warrior creature tokens.
4/6
Usurp Power2BB
Instant
Exile target creature or land. Move all counters from that permanent onto another target permanent of the same type.
Plague of Sands1BB
Sorcery
All creatures get -2/-2 until end of turn. Each player who had a creature die this way puts a stun counter on a land they control.
Deep Immersion1U
Instant
Target creature gains hexproof and gets +0/+X until end of turn, where X is the number of Islands on the battlefield. Until end of turn, you may have that creature assigns combat damage equal to its toughness rather than its power.
Flood of Ideas4U
Sorcery
Choose one:
• Draw a card for each Island you control.
• Draw a card for each Island you don’t control.
Fortress Mage2U
Creature - Human Wizard
When Fortress Mage enters, you may search your library for a Fortification card, reveal that card, put it into your hand, then shuffle.
2/2
Glittering Mirage1UU
Enchantment - Aura
Enchant land.
As Glittering Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type and loses every other basic land type it has. Whenever enchanted land becomes tapped, you create a Treasure token.
Inundator Serpent3UU
Creature - Serpent
Flash
Landmass 7 — When Inundator Serpent enters, if you control seven or more lands, tap all other creatures.
4/4
Man-of-War Sacker2U
Creature - Merfolk Pirate
When Man-of-War Sacker enters, return target permanent to its owner’s hand. If that permanent was a land, its owner may put a land card from their hand onto the battlefield.
2/2
Manaponic Cultivator3U
Creature - Merfolk Druid Wizard
Whenever you cast a spell, create a 0/1 green Plant creature token.
2/4
Perilous Seas1U
Enchantment
Whenever you draw a card, put a foreshadow counter on Perilous Seas.
Remove four foreshadow counters from Perilous Seas: Put a flood counter on target land.
Remove eight foreshadow counters from Perilous Seas: Create an 9/9 blue Kraken creature token.
Progressborn6UU
Creature - Weird Incarnation
Improvise
Flying
Progressborn’s power and toughness are each equal to the number of Fortification you control plus the number of fortified lands you control.
*/*
River Hippocamp1UU
Creature - Horse Fish
Islandwalk
Whenever River Hippocamp attacks, another target attacking creature gains islandwalk until end of turn
2/2
Seize Properties3UU
Enchantment - Aura
Enchant permanent
Whenever Seize Properties enters the battlefield, enchanted permanent’s owner draws a card and create a Treasure token.
You control enchanted permanent.
Thwarting Will1UU
Instant
Counter target spell.
Landmass 7 — You may pay 0 instead of paying this spell’s mana cost if you control seven or more lands.
Banish the Invader3W
Instant
This spell costs 3 less to cast if it targets a creature attacking you.
Exile target creature.
Cover Watchpost 1WW
Artifact - Fortification
When Cover Watchpost enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, attach Cover Watchpost to it, then shuffle.
Fortified land has: “T: Target creature gets +X/+X until end of turn, where X is the number of Fortifications you control.”
Fortify 2W
Farseek Griffin2WW
Creature - Griffin
Flying
Whenever Farseek Griffin attacks, if defending player controls more lands than you, search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/2
Griffin Nest3W
Enchant land
Whenever enchanted land becomes tapped, create a 2/2 white Griffin creature token with flying.
Lifebringer Mystic1W
Creature - Human Shaman
Aura spells you cast cost 1 less to cast.
Whenever you enchant a permanent you control, proliferate.
1/2
Mantis-Strike Slayer2W
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Vigilance W, T: Destroy target creature with power 4 or greater. If a creature is destroyed this way, create a Food token.
1/1
Perimeter Defender2W
Artifact Creature - Golem
You may cast Fortification spells as though they had flash.
Fortified lands you control have ward 1.
1/4
Predatory Supremacy3WW
Enchantment - Aura
Enchant creature
Enchanted creatures you control have melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
Puresouls Duelist1WW
Creature - Elf Warrior
Puresoul Duelist has double strike as long as it’s enchanted.
Constellation — Whenever an enchantment enters under your control, put a +1/+1 counter on Puresoul Duelist.
0/1
Venerable Lieutenant3W
Enchantment Creature - Elf Noble
Lifelink
Whenever you gain life, create a 1/1 green Elf Warrior creature token.
2/2
Windchaser Prodigy3W
Creature - Human Wizard Artificer
Flying T: Attach target Fortification you control to target land you control.
2/4
And for last, a weird and spicy new card subtype: an Incursions! Incursions are simple Battles made for multiplayer. You play them and give them to an opponenet exactly as Sieges, but every other player can attack them and gain a benefit. They also don't flip and don't give a bonus for being defeated, just for being damage.
Colonization of Umyuk Savannah5W
Battle - Incursion
(As an Incursion enters, choose an opponent to protect it. You and others can attack it.)
Whenever a creature deals combat damage to this Battle, that creature’s controller may search their library for a Fortification card, put it onto the battlefield, then shuffle.
4
Just a faster Estrid. I know nothing about Fallout outside of bottlecaps and 76 being atrocious, but having two abilities of a planeswalker without having to pick between them just seems a bit much.
This card is extremely fair. He is basically a glorified bear umbra
That's basically what I assumed until a Wizards employee outright said he's dead. Unfortunately I didn't bother keeping the source. Might have been a miscommunication either internally (not everyone will be kept updated on story plans) or by the employee at the time, but it wasn't a phrasing of the "looks like he's dead" kind.
As a "never found the body" situation the scene is far less awful, but as a final send-off it was severely lacking since Tibalt didn't even got to be a particular prominent Phyrexian 'walker throughout the rest of the final.
If he shows up here that will resolve one of the twenty things wrong with the MOM story.
Wizards employee writing Karlov Manor didn't know the existance of Amalia. I guess it's not to far fetched to think that miscommunication happened again and the guys making Thunder Junction didn't know Tibalt was dead.
Is it just me, or are sets beginning to look like video games with seasonal skins? Like it's all just a costume party for characters.
There was this great conspiracy theory that the great desparking and the omenpath were made to cash on commander players, truth is they wanted to be able to do seasonal skin for every legendary creature (like Olivia and Gonti) and not only for Elspeth and other PWs.
Garden of the Dead1BG
enchantment
At beginning of your upkeep, surveil 1. Then, you may exile a card from your graveyard. If you do, create a 0/1 green Plant creature token.
Heroic StrikeRW
instant
Target creature gets +1/+1 and gains double strike until end of turn.
Might of the LandGW
enchantment - aura
Enchanted creature gets +2/+2.
Basic landmass 6 — Enchanted creature has trample, vigilance and lifelink as long as you control six or more basic lands.
Mindslicer Octopus3UB
creature - octopus
Whenever Mindslicer Octopus deals combat damage to a player, that player discards a card.
5/4
Shattering BacklashUUR
instant
Counter target creature spell. Shattering Backlash deals damage equal to that spell’s power to its controller.
Adept of the Stars2G
Enchantment creature - elf druid
When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
2/3
Defend your kin1G
Instant
Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.
Depths Follower1G
Creature - merfolk cleric
Islandwalk
When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
2/1
Elvish Landchanneler1G
creature - elf druid
T: Add one mana of any color.
T: Untap target basic land.
1/2
Hydroponic Colture1G
enchantment - aura
Enchant Forest or Island.
When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
Whenever you tap enchanted land, it produces one additional mana of any color.
Motherbloom Flower3G
creature - plant
When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
1/2
Predator's Dominance1G
Instant
Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
• Destroy target artifact or enchantment.
• Destroy target creature with flying.
• Exile target card from a graveyard.
• Surveil 3.
Quallinar VanguardG
creature - elf warrior
Trample
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.
Splendid Blooming1GG
sorcery
Untainted (Spend only mana produced by basic lands to cast this spell.)
Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Stalking Creodonta4GG
creature - cat beast
This spell can’t be countered.
Trample
Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
4/4
Vigor Guardian4G
enchantment creature - spirit
Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
4/4
Viper-Fang Hunter1GG
creature - human warrior archer
Untainted (Spend only mana produced by basic lands to cast this spell.)
Reach
When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
3/2
Cultist of the Pitch Black 3B
Creature - Cephalid Warlock
Ward—Pay 3 life.
Krakens, Leviathans, Octopuses, and Serpents spells you cast have delve.
3/3
Cursed Burial Site 4U
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, create a 1/1 black Skeleton creature token with “B: Regenerate this creature.”
Cursed Relic 1B
Artifact
When Cursed Relic enters, create a Treasure token.
At the beginning of your upkeep, put a drought counter on target non-Desert land you control.
Whenever an opponent deals combat damage to you, they gain control of Cursed Relic.
Dune Ambusher 2B
Creature - Human Pirate
Haste, Menace
Whenever Dune Ambusher attacks, you may remove a drought counter from a land you control. If you do, it gains myriad until end of turn.
3/2
Essence of Famine 2B
Enchantment Creature - Spirit
Lifelink
When Essence of Famine enters, each player sacrifices a creature.
2/2
Ferry to the Underworld 2BB
Artifact - Vehicle
Whenever Ferry to the Underworld deals combat damage to a player, you may sacrifice a creature crewing it. If you do, return target creature card from your graveyard to the battlefield.
Crew 2
4/2
Floating Carcass 3BB
Creature - Skeleton Leviathan
Menace
When Floating Carcass dies, create create three 0/1 green Plant creature tokens.
6/4
Plague of Sands 1BB
Sorcery
All creatures get -2/-2 until end of turn. Each player puts a drought counter on a land they control.
Port Collector 1BB
Creature - Human Pirate Mercenary
Menace
When Port Collector enters, each opponent discards a card. You create a treasure token for every land discarded this way
3/2
Priestess of the Forgotten 1B
Creature - ZOmbie Shaman
Lifelink
Desert lands you control have “T, Pay 1 life: Add one mana of any color.”
2/2
Profane Outcast 4BB
Creature - Elf Horror Warlock
Constellation — Whenever an enchantment enters under your control, each opponent loses life equal to the number of Elves you control.
Cycling 2B (2B, Discard this card: Draw a card.)
When you cycle Profane Outcast, create two 1/1 green Elf Warrior creature tokens.
4/6
Usurp Power 2BB
Instant
Exile target creature or land. Move all counters from that permanent onto another target permanent of the same type.
It's the intended effect. You can get only 1 counter from this card and only if a creature you control died this way
Sorcery
All creatures get -2/-2 until end of turn. Each player who had a creature die this way puts a stun counter on a land they control.
Is this the correct wording?
Deep Immersion 1U
Instant
Target creature gains hexproof and gets +0/+X until end of turn, where X is the number of Islands on the battlefield. Until end of turn, you may have that creature assigns combat damage equal to its toughness rather than its power.
Flood of Ideas 4U
Sorcery
Choose one:
• Draw a card for each Island you control.
• Draw a card for each Island you don’t control.
Fortress Mage 2U
Creature - Human Wizard
When Fortress Mage enters, you may search your library for a Fortification card, reveal that card, put it into your hand, then shuffle.
2/2
Glittering Mirage 1UU
Enchantment - Aura
Enchant land.
As Glittering Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type and loses every other basic land type it has. Whenever enchanted land becomes tapped, you create a Treasure token.
Inundator Serpent 3UU
Creature - Serpent
Flash
Landmass 7 — When Inundator Serpent enters, if you control seven or more lands, tap all other creatures.
4/4
Man-of-War Sacker 2U
Creature - Merfolk Pirate
When Man-of-War Sacker enters, return target permanent to its owner’s hand. If that permanent was a land, its owner may put a land card from their hand onto the battlefield.
2/2
Manaponic Cultivator 3U
Creature - Merfolk Druid Wizard
Whenever you cast a spell, create a 0/1 green Plant creature token.
2/4
Perilous Seas 1U
Enchantment
Whenever you draw a card, put a foreshadow counter on Perilous Seas.
Remove four foreshadow counters from Perilous Seas: Put a flood counter on target land.
Remove eight foreshadow counters from Perilous Seas: Create an 9/9 blue Kraken creature token.
Progressborn 6UU
Creature - Weird Incarnation
Improvise
Flying
Progressborn’s power and toughness are each equal to the number of Fortification you control plus the number of fortified lands you control.
*/*
River Hippocamp 1UU
Creature - Horse Fish
Islandwalk
Whenever River Hippocamp attacks, another target attacking creature gains islandwalk until end of turn
2/2
Seize Properties 3UU
Enchantment - Aura
Enchant permanent
Whenever Seize Properties enters the battlefield, enchanted permanent’s owner draws a card and create a Treasure token.
You control enchanted permanent.
Thwarting Will 1UU
Instant
Counter target spell.
Landmass 7 — You may pay 0 instead of paying this spell’s mana cost if you control seven or more lands.
Banish the Invader 3W
Instant
This spell costs 3 less to cast if it targets a creature attacking you.
Exile target creature.
Cover Watchpost 1WW
Artifact - Fortification
When Cover Watchpost enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, attach Cover Watchpost to it, then shuffle.
Fortified land has: “T: Target creature gets +X/+X until end of turn, where X is the number of Fortifications you control.”
Fortify 2W
Farseek Griffin 2WW
Creature - Griffin
Flying
Whenever Farseek Griffin attacks, if defending player controls more lands than you, search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/2
Griffin Nest 3W
Enchant land
Whenever enchanted land becomes tapped, create a 2/2 white Griffin creature token with flying.
Lifebringer Mystic 1W
Creature - Human Shaman
Aura spells you cast cost 1 less to cast.
Whenever you enchant a permanent you control, proliferate.
1/2
Mantis-Strike Slayer 2W
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Vigilance
W, T: Destroy target creature with power 4 or greater. If a creature is destroyed this way, create a Food token.
1/1
Perimeter Defender 2W
Artifact Creature - Golem
You may cast Fortification spells as though they had flash.
Fortified lands you control have ward 1.
1/4
Predatory Supremacy 3WW
Enchantment - Aura
Enchant creature
Enchanted creatures you control have melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)
Puresouls Duelist 1WW
Creature - Elf Warrior
Puresoul Duelist has double strike as long as it’s enchanted.
Constellation — Whenever an enchantment enters under your control, put a +1/+1 counter on Puresoul Duelist.
0/1
Venerable Lieutenant 3W
Enchantment Creature - Elf Noble
Lifelink
Whenever you gain life, create a 1/1 green Elf Warrior creature token.
2/2
Windchaser Prodigy 3W
Creature - Human Wizard Artificer
Flying
T: Attach target Fortification you control to target land you control.
2/4
And for last, a weird and spicy new card subtype: an Incursions! Incursions are simple Battles made for multiplayer. You play them and give them to an opponenet exactly as Sieges, but every other player can attack them and gain a benefit. They also don't flip and don't give a bonus for being defeated, just for being damage.
Colonization of Umyuk Savannah 5W
Battle - Incursion
(As an Incursion enters, choose an opponent to protect it. You and others can attack it.)
Whenever a creature deals combat damage to this Battle, that creature’s controller may search their library for a Fortification card, put it onto the battlefield, then shuffle.
4
This card is extremely fair. He is basically a glorified bear umbra
Lmao. Universe beyoooooooond.
But seriously we will return to Kaladesh in 2025/2026, right?
Wizards employee writing Karlov Manor didn't know the existance of Amalia. I guess it's not to far fetched to think that miscommunication happened again and the guys making Thunder Junction didn't know Tibalt was dead.
There was this great conspiracy theory that the great desparking and the omenpath were made to cash on commander players, truth is they wanted to be able to do seasonal skin for every legendary creature (like Olivia and Gonti) and not only for Elspeth and other PWs.
https://imgur.com/gallery/1lpYI78
5/5
Garden of the Dead 1BG
enchantment
At beginning of your upkeep, surveil 1. Then, you may exile a card from your graveyard. If you do, create a 0/1 green Plant creature token.
Heroic Strike RW
instant
Target creature gets +1/+1 and gains double strike until end of turn.
Might of the Land GW
enchantment - aura
Enchanted creature gets +2/+2.
Basic landmass 6 — Enchanted creature has trample, vigilance and lifelink as long as you control six or more basic lands.
Mindslicer Octopus 3UB
creature - octopus
Whenever Mindslicer Octopus deals combat damage to a player, that player discards a card.
5/4
Shattering Backlash UUR
instant
Counter target creature spell. Shattering Backlash deals damage equal to that spell’s power to its controller.
12/12
Adept of the Stars 2G
Enchantment creature - elf druid
When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
2/3
Defend your kin 1G
Instant
Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.
Depths Follower 1G
Creature - merfolk cleric
Islandwalk
When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
2/1
Elvish Landchanneler 1G
creature - elf druid
T: Add one mana of any color.
T: Untap target basic land.
1/2
Hydroponic Colture 1G
enchantment - aura
Enchant Forest or Island.
When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
Whenever you tap enchanted land, it produces one additional mana of any color.
Motherbloom Flower 3G
creature - plant
When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
1/2
Predator's Dominance 1G
Instant
Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
• Destroy target artifact or enchantment.
• Destroy target creature with flying.
• Exile target card from a graveyard.
• Surveil 3.
Quallinar Vanguard G
creature - elf warrior
Trample
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.
Splendid Blooming 1GG
sorcery
Untainted (Spend only mana produced by basic lands to cast this spell.)
Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Stalking Creodonta 4GG
creature - cat beast
This spell can’t be countered.
Trample
Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
4/4
Vigor Guardian 4G
enchantment creature - spirit
Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
4/4
Viper-Fang Hunter 1GG
creature - human warrior archer
Untainted (Spend only mana produced by basic lands to cast this spell.)
Reach
When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
3/2