Just because theyre not aa highly played outside of cedh?
Yes? It shows that they are not interesting unless you are tryharding. Exactly what EDH shouldn't be about.
And having a mechanic that is "fine" because it's ignored 99% of the time is surely not making the game better or more fun.
A lot of people conflate the format's success with the RC's involvement, which is an understandable logical leap, but there's really no evidence of such. If anything, the format is popular because of WotC's involvement, as there have been incredibly sharp jumps after every Commander set release.
You think that wotc decided to get involved with a fanmade format for the first time ever just because, or because that format was really really popular?
You thinking that designs like planeswalker and Oloro are good for the format because "they are not busted enough" shows how much you understand nothing of this format. If EDH started with this phylosophy, it would have become a forgettable format really fast.
Idk about their involvement helping the formats popularity.
Lol. Yeah it's not RC's merit. It totally got popular because competitive players found the format and said "hey, let's twist this!".
You are wrong if you think that the majority of EDH players started because they weren't happy with competitive format anymore like you.
They reduce the impact of one of the most unfun parts about magic - not drawing enough lands (or too many of them). On the other hand, DFCs really are a pain in the ass in paper.
These cards aren't going to fix this. On Zendikar, they are half land, but in other blocks they won't.
They can make sense in Strixhaven to finally create a real "instant and sorcery matter" draft enviroment... but i still can't find any sense for Kaldheim.
I think this is really missing the major selling point of MDFC. They aren't to be the most flashy or exciting cards ever. They're the glue that makes things possible that never were before. They let you hide complexity from newbies by making nice, clean, simple cards that fill multiple roles in multiple decks. It also lets you do things like instants and sorceries the set that because you can put a creature on one side and an instant/sorcery on the other. It will help massively with as fan issues in addition to complexity and they have all the versatility of a charm/split card. People were already jamming extra lands into their landfall limited decks. This lets you jam a whole hell of a lot of extra lands into your deck. It lets you jam a whole ton of artifacts/ enchantments into decks without worrying about disenchant being a million times more powerful than it normally is. You could even print one that's a vanilla creature on both sides with different creature types for tribal. This is a mechanic for the people that are excited for the nuts and bolts of Magic to celebrate, not that flashy thing that's going to wow. It probably is the reason core sets have died, though. It presents the expert player a difficult choice while giving the newbie a highly grokkable card that isn't littered with text they won't understand. Sure, I don't see them often being powerful enough for competitive eternal formats, but that's the case with most cards ever printed. When you see them, just ignore them just like you ignore Grizzly Bears or the 9000th 3/3 for 4 with marginal ability.
So let's just put them in every set and be happy with it? There won't be a set where they won't help, mechanically.
Zendikar? Half spell, half land
Theros? Half creature, half enchantment
Strixhaven? Half instant, half creature
Ixalan? Half dinosaur, half pirate
Why bother having normal card at this point? You can put a land behind every card in existance and be happy with that. No more mana screw!
And no more flavor.
What will Kaldheim catch? Half creature half equipment? Half snow half nonsnow? No one of those will actually make sense.
Bad news imo. Not because i think the mechanic is inherently weak or boring (well, i do, but whatever), but because i don't it's a good fit for "viking plane" and "mage school" plane.
The sign that mechanic is rotten. The argument "partner is good only for cEDH decks, otherwise is worthless" is the first and biggest red flag. It's an argument that show us partner is not a mechanic the format need.
Scapeshift cost 4... not an arm and a leg. It also let you search the library and not depend on the luck of the draw.
Yes? It shows that they are not interesting unless you are tryharding. Exactly what EDH shouldn't be about.
And having a mechanic that is "fine" because it's ignored 99% of the time is surely not making the game better or more fun.
You think that wotc decided to get involved with a fanmade format for the first time ever just because, or because that format was really really popular?
You thinking that designs like planeswalker and Oloro are good for the format because "they are not busted enough" shows how much you understand nothing of this format. If EDH started with this phylosophy, it would have become a forgettable format really fast.
i genuinely don't know if that's way better or way worse than a vanilla
Lol. Yeah it's not RC's merit. It totally got popular because competitive players found the format and said "hey, let's twist this!".
You are wrong if you think that the majority of EDH players started because they weren't happy with competitive format anymore like you.
These cards aren't going to fix this. On Zendikar, they are half land, but in other blocks they won't.
They can make sense in Strixhaven to finally create a real "instant and sorcery matter" draft enviroment... but i still can't find any sense for Kaldheim.
So let's just put them in every set and be happy with it? There won't be a set where they won't help, mechanically.
Zendikar? Half spell, half land
Theros? Half creature, half enchantment
Strixhaven? Half instant, half creature
Ixalan? Half dinosaur, half pirate
Why bother having normal card at this point? You can put a land behind every card in existance and be happy with that. No more mana screw!
And no more flavor.
What will Kaldheim catch? Half creature half equipment? Half snow half nonsnow? No one of those will actually make sense.
The sign that mechanic is rotten. The argument "partner is good only for cEDH decks, otherwise is worthless" is the first and biggest red flag. It's an argument that show us partner is not a mechanic the format need.
garruk's uprising