- Permanence
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Member for 18 years, 11 months, and 8 days
Last active Thu, Sep, 26 2019 10:31:23
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Dec 22, 2016Permanence posted a message on The Ice Age I: Fallen Empires & The DarkThis post was awesome. Keep them coming.Posted in: Articles
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Oct 15, 2016Permanence posted a message on The Magic Market Index for October 13, 2016I really enjoy the new formatting of this page. Looks awesome. This is still some of my favorite MtG content out of the entire interweb.Posted in: Articles
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Jul 17, 2016Permanence posted a message on Remember the Weatherlight, Part 3: One Man's FuryI totally agree!Posted in: Articles
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Jul 4, 2016Permanence posted a message on Remember the Weatherlight, Part 2: Darkness WithinThese are great!Posted in: Articles
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Apr 7, 2016Permanence posted a message on Archive Trap: The Brothers' War Part II enjoyed that very much.Posted in: Articles
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Dec 29, 2015Permanence posted a message on Archive Trap: Liliana, Garruk, and the VeilYou're welcome! Keep them coming! Is there a list of all Archive Trap entries somewhere?Posted in: Articles
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Dec 28, 2015Permanence posted a message on Archive Trap: Liliana, Garruk, and the VeilAwesome article! Thank you. I appreciate all the research that went into this.Posted in: Articles
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Oct 29, 2015Permanence posted a message on The Magic Market Index for October 28, 2015I love the inclusion of expeditions. Thank you!Posted in: Articles
There was a great article over at MTGGoldfish about the value of BFZ that may interest readers of this article. -
Oct 3, 2015Permanence posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveGotcha. I never thought about the conflict of interests.Posted in: Articles
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Oct 2, 2015Permanence posted a message on The Magic Street Journal: Wizards Always Hurts The Ones They LoveWell said. Thank you for your detailed analysis and research. I learned quite a bit from this one. How does MTGO fit in to all of this? I play Modern and Standard on paper only. My perception of MTGO is that it offers an affordable way to get into Legacy and Vintage. Is not MTGO the reserved list loop hole that solves the profit/game problem? (unfortunately I'm not interested in playing Magic on a computer...)Posted in: Articles
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Sep 26, 2015Permanence posted a message on The Running Tally of Current Sets for September 25, 2015I love this article. Thank you for putting all the work into it.Posted in: Articles
Can you add a section for Expeditions, please?
RIP Kraken Token - To post a comment, please login or register a new account.
Brave the Elements: I'm just in magical xmas land where I alpha strike through a board stall.
Holy Day: See above, but where I win through a crackback.
Cataclysm: I like Cataclysm against Lands and Elves. Against Elves it can be slow, but if you can stall them till turn 4, it can be very difficult for them to recover.
@colo
What does Flickering Ward solve that Mom doesn't?
@Mad Mat
Good point on the Flooded Strand psych out. My aesthetic love for Arid Mesa doesn't have any utility. Anywho, I'm off this list now. Going for WW.
@tnehlig
I don't think the issues is that anyone has a problem with traditional WW. I think it is more that D&T is most vicious when we have a very defined meta game to tune against. With Miracles dead no one really knows who the Alpha is anymore. Some of the post-Top articles over at http://www.thrabenuniversity.com touch on this. Vegas will be a huge milestone/thermometer as to what Legacy *is* in the post Miracles world.
I love the idea of maindecking Blessed Alliance.
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It has occurred to me that I don't have enough experience with a non-Mono white list. So:
Cataclysmic WW (based off @Medea's WW list above)
4x Flickerwisp
3x Mirran Crusader
4x Mother of Runes
3x Phyrexian Revoker
3x Serra Avenger
4x Stoneforge Mystic
4x Thalia, Guardian of Thraben
Instant (5)
1x Blessed Alliance
4x Swords to Plowshares
1x Flagstones of Trokair
3x Karakas
11x Plains
4x Rishadan Port
4x Wasteland
Artifact (7)
4x Aether Vial
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte
2x Cataclysm
1x Containment Priest
2x Council's Judgment
1x Disenchant
2x Ethersworn Canonist
1x Grafdigger's Cage
1x Manriki-Gusari
1x Pithing Needle
2x Rest in Peace
2x Surgical Extraction
I really like your WW list. Pure. Nothing fancy. I need Chalices... How do you beat elves? Avenger, Jitte game one. Canonist / Priest game two?
EDIT:
Is Brave the Elements playable in a WW build? Also having dark thoughts about Holy Day.
4x Flickerwisp
3x Magus of the Moon
2x Mirran Crusader
4x Mother of Runes
3x Phyrexian Revoker
1x Recruiter of the Guard
1x Sanctum Prelate
4x Stoneforge Mystic
4x Thalia, Guardian of Thraben
Land (23)
4x Arid Mesa
2x Karakas
6x Plains
3x Plateau
4x Rishadan Port
4x Wasteland
4x Aether Vial
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte
4x Swords to Plowshares
2x Council's Judgment
1x Disenchant
2x Ethersworn Canonist
1x Grafdigger's Cage
1x Pithing Needle
3x Rest in Peace
3x Sudden Demise
2x Surgical Extraction
I still think you're not hearing my fundamental point: ramping your opponent into basic lands with Path to Exile is probably the worst thing you can do when trying to execute a mana denial strategy.
How do you recommend fighting Ad Nauseum?
@LtGlitter
The deck is closer to D&T than RW Prison and I didn't know where else to post it. It is definitely weird and the unwanted middle child. I like this better than prison decks because I like casting CMC 1 spells and don't like topdecking Simian Spirit Guides on turn 10. There are no vials because there aren't enough creatures. There are no Thalias because the deck runs too many non-creatures. And alas, there are no Flickerwisps because there are no vials.
I like the idea of running more swords.
- Thanks for all the feedback!
- Arbiter plus Path is obviously insane, but if you do not have Arbiter and you cast Path, you've just ramped them into paying for the next Arbiter tax and also fixed their mana making Magus much worse. Have you tried Chained to the Rocks?
- Arid Mesa / lands - I did try Vantages and Battlefield Forges in an earlier build. They're not mountains for Chained to the Rocks. This is an issue. And I'm not going to Chain a non-mountain if I have a Magus out, so it is important to have natural mountains available. A few Mesas with Arbiter doesn't bother me. The way I think about them is that they are virtually always plains, but they are sometimes mountains. If I have a Magus out then whatever, it is another mountain. If there is no Magus then I always fetch plains. Sidenote, I've replaced the Sword of Feast and Famine with a Crucible which makes fetches more appealing.
- Leylines are great versus Ad Nauseum. Lightning storm is their primary win condition. I am in the market of blanking deck's primary win conditions. If they play a Maniac you just Bolt it.
@mightybenno
- Embrace the copter!
@all
- FWIW I got first place at my LGS last night with the list I shared. I'm playing a 1K Saturday and I'll try to write up a tournament report for that.
It was originally inspired by Harsh Mentor, but the list has since dropped it. The has put up results at my various LGS's and performs well against Death's Shadow. It is weakest versus hyper aggro (Burn, Affinity) and mono colored lists (Merfolk). Other matchups seem to be positive in our experience, but more testing is needed. The curve is great, see graphs here: http://tappedout.net/mtg-decks/hatred-v3/
4x Figure of Destiny
4x Leonin Arbiter
3x Magus of the Moon
2x Mirran Crusader
1x Pia and Kiran Nalaar
Artifact (8)
4x Relic of Progenitus
2x Smuggler's Copter
1x Sword of Feast and Famine
1x Sword of Fire and Ice
Land (23)
3x Arid Mesa
4x Ghost Quarter
4x Mountain
8x Plains
4x Sacred Foundry
1x Boros Charm
4x Lightning Bolt
2x Lightning Helix
Enchantment (4)
4x Chained to the Rocks
Planeswalker (4)
2x Ajani Vengeant
1x Elspeth, Knight-Errant
1x Gideon, Ally of Zendikar
2x Blessed Alliance
2x Burrenton Forge-Tender
1x Grafdigger's Cage
4x Leyline of Sanctity
2x Runed Halo
2x Stony Silence
2x Wear // Tear
Some rationale for what is in the list:
Sideboard notes:
Some rationale for what is NOT in the list:
I'd love to hear your thoughts and feedback. This is the most fun deck I've played in Modern.
Something like:
+ 1 Path
+ 3 Sudden Demise
+ 2 Canonist
+ 2 Containment Priest
+ 1 Mirran Crusader
- 1 Mom
- 4 Thalia
- 3 Flickerwisp
- 1 SoFI
Perhaps? Sudden Demise looks insane. And I just got Plateau's for 93/94 and Magi for Modern...
I dig the list and your brain dump article. I've been pondering the sideboard Miracles un-warpage and then Elves re-warpage we are about to go through. How did the Elves match go? Were there any anomalies in other decks you noticed?
@All
Just theory crafting now... have a small legacy event coming up this weekend. I think I may be interested in maxing out on Revokers and playing Linvala, Keeper of Silence in the board. Peacekeeper also comes to mind though he does get hit by decay.
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Nice article about Imperial Taxes: http://thegraymerchants.com/?p=1786
I want to give this list like this a shot. 3 plains seems terrifyingly low, though!
Sick finish! I really dig your list, too!! Nothing techy. Just good honest D&T.
This weekend Disenchant was for Dread of Night, silly red decks, the mirror, and Miracles.
Good to know that ruling was correct... doesn't mean I have to like it! Just seems loose to be able to not acknowledge the trigger and but it still triggers; especially if I want to do something in response to their trigger. Do I have to say something like "cast my dude and then in response to your Counterbalance trigger do X"? Seems really murky with priority because then that tips my hand, while I may want to do something else if they don't trigger it. (Sidenote, I know I shouldn't play to my opponent missing his trigger, but I still find it awkward.)
@tnehlig + @Medea
My sideboarding versus Leo/Shardless BUG usually looked something like this:
-1 Sanctum Prelate
-1 Mother of Runes
-1 Flickerwisp
-2 Serra Avenger
-2 Thalia, Guardian of Thraben
+1 Disenchant
+2 Rest in Peace
+2 Council's Judgment
+2 Gideon, Ally of Zendikar
And against Delver the same thing but +0 Gideon's and -0 Wisp / -1 Avenger. I lean on Wisp pretty hard to reset the Delvers. You guys are right. I should have brought in Paths, though.
I like cutting X/1s against Dread of Night decks. I am also quite keen on cutting Thalia when I'm bringing in 7 non-creature spells. Prelate is underwhelming against BUG (to me) since they have high CMC spread. Sure shutting off Brainstorm is fine, but then they're still casting Abrupt Decay, Toxic Deluge, and Jace. I don't agree with cutting Revokers at all. They nerf Deathrite Shamans and Jace. They also survive dread of Night. And SoFaI on a Crusader slips past their whole deck. I don't doubt Wescoe's wisdom. I do know that he plays very differently than me. Watching some replays I'm just baffled by his lines and then they end up paying off in 4 turns down the line.
One of the other D&T players was telling me he's running SoWaP over Batterskull main. It is definitely gaining popularity/acceptance.
I'm hearing you guys that Disenchant is redundant with Council's Judgment. There are higher impact cards I could be playing.
I'm gonna jam it next constructed event. Will report back.
- Mini Tourney Report -
I played the NRG Legacy CT yesterday. It was a 90 man event with prize support of $1000 + a case of MM17. Needless to say, it was sold out. I got 11th place with the team MtGSalvation average braintrust special:
4x Mother of Runes
4x Stoneforge Mystic
4x Flickerwisp
3x Phyrexian Revoker
2x Serra Avenger
2x Mirran Crusader
2x Recruiter of the Guard
1x Sanctum Prelate
4x Swords to Plowshares
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte
4x Wasteland
4x Rishadan Port
3x Karakas
2x Cavern of Souls
10x Plains
2x Council's Judgement
2x Path to Exile
2x Ethersworn Canonist
2x Rest in Peace
1x Pithing Needle
1x Disenchant
1x Surgical Extraction
1x Containment Priest
1x Sword of War and Peace
Friday night I tested about 15 games of Miracles with a friend. I won about 13 of them and was very pleased with how the deck was performing. I shaved my one of Spirit of the Labyrinth for another Serra Avenger. I also talked myself into going up to a second Gideon on the board which was painful because it meant cutting some of my graveyard hate. In retrospect I should have cut the Paths. They didn't come in a single time all day. Also I never actually got to cast a Gideon, so that felt awkward too...
- R1 Burn, Win 2-0: Pretty standard games. Jitte is a good card.
- R2 Leo BUG, Win 2-0: *Feature match!* If it makes it up on the archives I'll post, but I hope it doesn't. We both played an embarrassingly poor game 1. I decided out of indifference that Flickering a Thalia 'to get a blocker against his Deathrite Shaman' was a good line. Turns out you shouldn't leave a window open for people to cast instants like that! Game 2 his deck malfunctioned.
- R3 Delver BUG, Win 2-0: Some nice grindy games. A top-decked RiP shut down his Goyf and two Deathrites for the win.
- R4 Leo BUG, Win 2-0: More good games. Don't remember much. He did hymn me when I had 6 cards and hand and hit *both* Mirran Crusaders. We had a good laugh about that.
- R5 Omnitell, Loss 1-2: Sigh. Did you know there is a card called Firemind's Foresight? What about Release the Ants (and its interaction with Emrakul)? I didn't before yesterday! Game one I kept a hand that would have done fine against any 'fair' deck, and then promptly died. G2 I managed to kill him with 9 attacks from a lone Thalia and dual ports (this is the reason we play this deck, folks!). G3 I mulliganed pretty hard to find some early interaction. I thought I had him, but he ripped enough lands to go over my taxes and the ants were released... It was pretty impressive actually: Show and Tell -> Omniscience (I put in Karakas) -> Cunning Wish -> Firemind's Foresight for Brainstorm, Release the Ants, and something else -> Brainstorm your Emrakul to the top -> Release the Ants.
- R6 Delver Bug, Win 2-0: He kept some really sketch (mana-light) hands and I punished him severely.
- R7 Mentor Miracles, Loss 0-2: This one hurt. After testing as much as I did the night before I felt really good about the matchup. I over-committed into a Terminus which cost me game 1. There was also a judge call that I'm still not sure I agree with: I tried to Swords his Mentor. He has Counterbalance out. He does **not** announce, indicate, point or trigger Counterbalance. He fetches. The fetch resolves. He tries to trigger Counterbalance. The judge ruled this is OK. Seems to be some confusion on this elsewhere (http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/266456-counterbalance-trigger). It didn't matter, I got to Swords it and died the next turn anyways. Game 2 I got the dreaded double equipment, colorless lands only hands on mulligan's numbers one and two. I ended up going down to 4 cards and no lands and promptly died. It was awful.
The deck performed really well. I didn't lose a game to BUG all day and would have happily played it every round. I didn't see many True-Names but whenever I did I just raced it. Crusader's are a beating. I did Karakas Leovold a few times in their draw steps so thanks all for talking about that and when the optimal time is.
I am not happy with my sideboard right now at all. I need to take a serious look at it.