My Tezzblade slightly tweaked to being more on removal and aggro. Only change/tests I have now would be either to add in a Phyrexian Metamorph, a Wurmcoil Engine, or just another land MB. Leaning towards the wurmcoil and taking out either a batterskull or a removal.
My Tezzblade slightly tweaked to being more on removal and aggro. Only change/tests I have now would be either to add in a Phyrexian Metamorph, a Wurmcoil Engine, or just another land MB. Leaning towards the wurmcoil and taking out either a batterskull or a removal.
Yea Krimson I took out the zenith in my more aggro version
you think 3 swords are enough? especially when im trying to attach to 4 skirgies, 4 champions, 4 inkmoths, any artifacts I -1? seems like I need atleast 4
You'll definitely have to increase your creature count. Reason being is that you don't always draw Tezz to animate for creatures. Why no counters if you're going a bit control? Also, batterskull is no replacement for Big Wurm(Wurmcoil Engine).
Im torn between wurm and skull, skull you can play down a turn earlier and has vigilance and can return to your hand. (turn earlier is relevant if you dont run spheres or chalice which i think i wont be). Although Wurm is just a house prty much always. Would love to test between the two but as of now I have 2 batterskulls and 0 wurms
EDIT: Im thinking 1 skull and 1 wurm is prolly closer to optimal than either or
I really think Tezz decks can be tier 1 material but dont think infect or pure control is the way to do it. I have a pretty similiar list as yours, mine is a variant of tezz blade but a lil more control than yours.
Although Im thinking of making some changes to my list to make it a little more aggro
-3 spheres
-1 metamorph
-1 zenith
-2 gambits
+4 etched champions
+1 sword of feast and famine
+1 dismember
+1 Spellskite or Wurmcoil or keep the metamorph
Im trying to make a Tier 1 competitive Tezz Blade deck that can win Tournaments. Trying to make it a bit controlish till turn 4-6 where I can just beat down my opponent (main win con) or use infect with inkmoth that have been -1 by tezz/carry swords
I feel the gambits are stronger than divination due to the proliferate synergy with tezzy, spheres, and magnets.
Im only running 4 creatures, but tezz can make any artifact a creature and batterskull is one on its own.
Dont have any counter because if I can just use inquisition for their early guys adn despise for their bombs i wont need to counter anything (or leave mana open) + if they hit the field I have dismembers and gftt/db
Not sure what to change in this list, I kind of want to put wurmcoil in along with maybe more artifacts/artifact creatures like etched champion but I cant -1 him if he has metal craft. Also I might just run 23 lands and add a Mox Opal. Maybe I have slightly too much removal and can afford to lose one or two of those spots for something else.
Any feedback will be appreciated, Ive only played with this deck maybe 3-4 times with ok results. Will be doing more testing this coming week. Thanks.
EDIT: May make some changes to make the deck much more aggro/mid game than controllish.
-3 spheres
-1 metamorph
-1 zenith
-2 gambits
+4 etched champions
+1 sword of feast and famine
+1 dismember
+1 Spellskite or Wurmcoil or keep the metamorph
I put a lot of mind into the mana curve, the deck looks to be aggressive with evasion and equipment with a bit of control with removal/counter and card draw.
yea im prolly gunna remove the fetches for tec edge, what about removing spheres for lux cannon so i can remove enchantments and annoying lands, + still being able to tap with tumbe magnet
I have recently been playing around with Koth and went from a Mono Aggro deck into a Big Red deck. I have from there, slowly morphed it into a Metalcraft/Proliferate/Koth deck and would like some feedback on where to go from now/tweaks that should be made. I know my sideboard is not optimal and would def like some help there.
Only testing I have done with this deck is through MTGO and it has been dominant in casual play, done well in tournament practice matches, I have yet to try it in a tournament or FNM yet.
General idea of the deck is to hold off with control, being burn/Tumble Magnet, and ramp up with chalice/sphere until you can play one of your win conditions, igniter, pheonixes, koth. All while having a profilerate/metalcraft underlying theme. profilerate helps your planeswalkers and your artifacts while metalcraft helps your pheonixs and igniter.
Im thinking of switching out the tumble magnets for lux cannons (as soon as i can get a set of them), tumble magnets have been awesome for me in a lot of games but i guess destroying a permanent will be better than just tapping a creature? also will allow me to deal with enchantments. Although, the draw back is that it competes with cmc for koth and it is more of a late game control than early/mid game. Not sure what to add/take away/tweak.
4x Inkmoth Nexus
4x Drowned Catacomb
2x Darkslick Shores
3x Tectonic Edge
5x Swamp
5x Island
Planeswalkers
4x Tezzeret, Agent of Bolas
Creatures
4x Etched Champion
4x Vault Skirge
Artifacts
2x Batterskull
2x Sword of War and Peace
1x Sword of Feast and Famine
3x Tumble Magnet
1x Phyrexian Metamorph
1x Mox Opal
2x Inquisition of Kozilek
2x Despise
2x Dismember
2x Go for the Throat
2x Doom Blade
Draw
4x Ponder
Thinking of something like this:
1x Dismember
2x Go for the Throat
2x Doom Blade
1x Elixir of Immortality
1x Black Sun's Zenith
2x Duress
3x Torpor Orb
3x Phyrexian Revoker
Thoughts? Suggestions?
Thanks.
4x Inkmoth Nexus
4x Drowned Catacomb
2x Darkslick Shores
3x Tectonic Edge
5x Swamp
5x Island
Planeswalkers
4x Tezzeret, Agent of Bolas
Creatures
4x Etched Champion
4x Vault Skirge
Artifacts
2x Batterskull
2x Sword of War and Peace
1x Sword of Feast and Famine
3x Tumble Magnet
1x Phyrexian Metamorph
1x Mox Opal
2x Inquisition of Kozilek
2x Despise
2x Dismember
2x Go for the Throat
2x Doom Blade
Draw
4x Ponder
Thinking of something like this:
1x Dismember
2x Go for the Throat
2x Doom Blade
1x Elixir of Immortality
1x Black Sun's Zenith
2x Duress
3x Torpor Orb
3x Phyrexian Revoker
Thoughts? Suggestions?
Thanks.
you think 3 swords are enough? especially when im trying to attach to 4 skirgies, 4 champions, 4 inkmoths, any artifacts I -1? seems like I need atleast 4
Yea im thinking of making it more aggro instead of control
Like this list:
http://community.wizards.com/go/thread/view/75842/28024601/Competitive_Tier_1_Tezz_Blade
Im torn between wurm and skull, skull you can play down a turn earlier and has vigilance and can return to your hand. (turn earlier is relevant if you dont run spheres or chalice which i think i wont be). Although Wurm is just a house prty much always. Would love to test between the two but as of now I have 2 batterskulls and 0 wurms
EDIT: Im thinking 1 skull and 1 wurm is prolly closer to optimal than either or
Although Im thinking of making some changes to my list to make it a little more aggro
-3 spheres
-1 metamorph
-1 zenith
-2 gambits
+4 etched champions
+1 sword of feast and famine
+1 dismember
+1 Spellskite or Wurmcoil or keep the metamorph
Why not run tezz as a 4 of?
4x Inkmoth Nexus
Planeswalkers
4x Tezzy
Artifacts
2x Batterskull
2x Phyrexian Metamorph
2x Sword of War and Peace
1x Sword of Feast and Famine
4x Vault Skirge
3x Sphere of the Suns (for turn 3 Tezz)
Removal
2x Dismember
1x Black Sun's Zenith
2x Inquisition of Kozliak
2x Despise
1x Doom Blade
1x Go for the Throat
4x Ponder
2x Tezzeret's Gambit
The list I have so far (very little testing):
4x Inkmoth Nexus
Planeswalkers
4x Tezzy
Artifacts
2x Batterskull
2x Phyrexian Metamorph
2x Sword of War and Peace
1x Sword of Feast and Famine
4x Vault Skirge
3x Sphere of the Suns (for turn 3 Tezz)
Removal
2x Dismember
1x Black Sun's Zenith
2x Inquisition of Kozliak
2x Despise
1x Doom Blade
1x Go for the Throat
4x Ponder
2x Tezzeret's Gambit
I feel the gambits are stronger than divination due to the proliferate synergy with tezzy, spheres, and magnets.
Im only running 4 creatures, but tezz can make any artifact a creature and batterskull is one on its own.
Dont have any counter because if I can just use inquisition for their early guys adn despise for their bombs i wont need to counter anything (or leave mana open) + if they hit the field I have dismembers and gftt/db
Not sure what to change in this list, I kind of want to put wurmcoil in along with maybe more artifacts/artifact creatures like etched champion but I cant -1 him if he has metal craft. Also I might just run 23 lands and add a Mox Opal. Maybe I have slightly too much removal and can afford to lose one or two of those spots for something else.
Any feedback will be appreciated, Ive only played with this deck maybe 3-4 times with ok results. Will be doing more testing this coming week. Thanks.
EDIT: May make some changes to make the deck much more aggro/mid game than controllish.
-3 spheres
-1 metamorph
-1 zenith
-2 gambits
+4 etched champions
+1 sword of feast and famine
+1 dismember
+1 Spellskite or Wurmcoil or keep the metamorph
Lands
8x Plains
16x Island
Artifacts
1x Sword of War and Peace
1x Sword of Feast and Famine
1x Batterskull
1x Darksteel Axe
Spells
2x Gitaxian Probe
2x Preordain
2x Vapor Snag
3x Dismember
3x Apostle's Blessing
4x Mana Leak
2x Remember the Fallen
2x Foresee
Creatures
2x Vault Skirge
2x Squadron Hawk
3x Spined Thopter
4x Trespassing Souleater
1x Sunblast Angel
I put a lot of mind into the mana curve, the deck looks to be aggressive with evasion and equipment with a bit of control with removal/counter and card draw.
Comments?
like steel hellkite or another hellkite igniter or ive heard of some bigred decks running a set of cyclops gladiator
yea im prolly gunna remove the fetches for tec edge, what about removing spheres for lux cannon so i can remove enchantments and annoying lands, + still being able to tap with tumbe magnet
dont really want to mb them just cuz i dont want to lose my red lands, since a lot of my spells are 2 red + 2 colorless or 2 colorless and 3 red
Only testing I have done with this deck is through MTGO and it has been dominant in casual play, done well in tournament practice matches, I have yet to try it in a tournament or FNM yet.
General idea of the deck is to hold off with control, being burn/Tumble Magnet, and ramp up with chalice/sphere until you can play one of your win conditions, igniter, pheonixes, koth. All while having a profilerate/metalcraft underlying theme. profilerate helps your planeswalkers and your artifacts while metalcraft helps your pheonixs and igniter.
Im thinking of switching out the tumble magnets for lux cannons (as soon as i can get a set of them), tumble magnets have been awesome for me in a lot of games but i guess destroying a permanent will be better than just tapping a creature? also will allow me to deal with enchantments. Although, the draw back is that it competes with cmc for koth and it is more of a late game control than early/mid game. Not sure what to add/take away/tweak.
Thoughts?
Decklist:
Land (21):
3x Arid Mesa
18x Mountain
Creatures (5):
1x Hellkite Igniter
4x Kuldotha Phoenix
Spells (16):
4x Volt Charge
4x Galvanic Blast
4x Tezzeret's Gambit
4x Slagstorm
Artifacts (14):
2x Chimeric Mass
4x Sphere of the Suns
4x Everflowing Chalice
4x Tumble Magnet
Planeswalker (4):
4x Koth of the Hammer
Sideboard:
1x Act of Treason
1x Chimeric Mass
1x Destructive Force
3x Combust
3x Shatter
4x Vulshok Refugee
1x Leyline of Punishment
1x Act of Aggression