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  • 1

    posted a message on Commander July 8th Banlist Update


    The Forum is down, and the Engine is Dead.
    Posted in: The Rumor Mill
  • 1

    posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from tstorm823 »
    Mimic Vat


    This card is good because it give you easy recurring etb value. This card is amazing because it hoses things like persist entirely by accident.


    The last truly dumb thing I did with the Vat was Coretapper and Magistrate's Scepter
    Posted in: Commander (EDH)
  • 1

    posted a message on 40 Life
    I can't see a single change to the rules ever bringing down this format outside of some of the truly sweeping bans that some people want for certain types of cards. This format feels rather flexible and at least where I play it the people I play with are too.

    Also I would question utilizing any current breakdowns to try and infer what happens due to this change because the amount of Edgar decks probably stems from the fact that Edgar is a deadly efficient way to make aggro work in the current environment of commander, and while Edgar will still be very good if the life totals are lessened I would imagine people would also come to those games packing more answers for that same reason.

    While I do not doubt there will also be people who only look at this change as numerical, I bet that number is smaller.



    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on 40 Life
    I think quarantining certain cards in cEDH-ville while you are thinking about Commander can also be disastrous.

    I guess to go back to an older style of doing this so much of this post is people posting reasons why we should have life totals lower than 40 and why that would be good and people responding as to why those things are bad.

    What are the reasons other than it already being at 40 that it being at 40 is a good number?
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on 40 Life
    Quote from DirkGently »
    Lowering the effectiveness of necro and other cards that exploit the high life total is just one aspect of lowering starting life totals. It's not even close to my primary reason for wanting to do so. My primary reason I think is best summed up here:

    right now a LOT of people put combos in their decks as a "safety valve" for if the game is going too long. And I think this safety valve mentality is what's increased the prevalence of combos in otherwise noncompetitive metas, and made those combos faster and faster. With lower life totals, ending the game without an infinite combo becomes less difficult, and people are less likely to resort to infinite combos as their only reliable option.

    Right now EDH has a reputation for creating games so long that they wear out their welcome, and then keep going for another two hours. Cutting down the absurd starting life totals would at least help put a dent in that.
    it's pretty rare for someone to try to win except by a dedicated "I win" button, which I personally find very unsatisfying. Rarely is incremental damage relevant when other players are trying to win. Which is supposed to be most of the game. 30 life brings that incremental damage into sharper focus (not as much as 20 life, but baby steps).


    I agree with this but also an increase in the relevance of incremental damage and life loss also hurts those cards.

    Playing in formats where it is 20 recently has really nailed down my outlook that 40 is way too much and 30 might even still be too much but 20 is never going to happen in this format at this point.
    Posted in: Commander Rules Discussion Forum
  • 2

    posted a message on Sheldon's Thoughts on infinite combos
    Treating combo as a back door and not as an archetype that it is, is the problem in and of itself and expecting any length of game or 'story' to develop is also part of the problem IMO.

    Not opposed to long involved games of magic, opposed to slogs.

    Also the idea that if the opening comes up to play some cards in your deck and you choose not to is baffling to me, you put cards in deck to use them when the situation presents.
    Posted in: Commander (EDH)
  • 1

    posted a message on Sheldon's Thoughts on infinite combos
    You can't play your normal form of Control or Tempo or Aggro in this format unless you have a back door because multiplayer + 40 life facilitates the need for ways to close out a game. People have a buffer and room to breath in the format it is no wonder that style of play flourishes. Every control deck I make the last question is how do I lock the game or how do I finish it because it is the only way to be sure when building.

    If you don't the game just becomes 3 hour battlecruiser fests of board resets, which I would say generally are worse.

    Quote from Jivanmukta »
    Combos don't ruin games, players do. Literally every single issue in EDH is fixed by communicating.


    This is where I am with the game.
    Posted in: Commander (EDH)
  • 1

    posted a message on Paradox Engine
    There is another level to that though isn't there.

    A commander whose whole job is to make other creatures into mana dorks has more investment than most to play the Engine.

    Regardless of what or how powerful the outcomes with it are.

    I bet the Reservoir likewise is good in all kinds of decks that gain life because unlike the traditional lifegain wincons you don't have to wait a turn around with it.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Paradox Engine
    While I don't agree with Paradox Engine needing to be banned (or the other two cards needing to be banned) PoK was not banned because it was "unfun by itself".

    PoK and PE are very similar cards in a lot of ways it is why the comparisons kind of work. There are games I have played against both of these cards and they have floundered and done little because they are both engines surrounded by bigger things.

    The ease of accessing the power of those engines is what is being discussed here.

    (also framing the differences between cEDH and not as purely a function of budget removes a lot of the history of MTG cards, it is how people build and play and not what they build and play that determines the style of deck)
    Posted in: Commander Rules Discussion Forum
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    posted a message on Paradox Engine
    It should be noted that any data for or against what you believe in a thread like this taken from a website is taken from a self selected smaller much more into the game group of people who decide they want to put their list of cards online and think about the game beyond when the game ends or when the store is left.

    There is a huge bias in that data or any data of the sort.
    Posted in: Commander Rules Discussion Forum
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