I think Uro, Titan of Nature's Wrath will see a lot more play. Both in and out of the Command Zone. Gaining resources is always rated more highly than pissing everyone else off.
I think I'll see him more out of the Command zone, but I think there's a lot of capability to build around him as well.
On first cast Uro, Titan of Nature's Wrath is essentially a Growth Spiral in the Command zone - that's pretty cool as is, especially since you're not likely to need to ever pay command tax on him afterwards either, unless you want to. You could even let him return to the CZ on the first cast, just to allow yourself the latitude to play him for 5 as ramp if needed, though I doubt that would come up often.
What gets crazy is when you add value to him - You're casting a creature, there's an ETB trigger, there's a card draw, there's life gain, there's potentially a land etb, and there's a death. That's a LOT of things to work with:
I don't think I need to list every landfall ability, but you can get a lot of tokens.
I mean, I'm already imagining someone dropping Uro on t3 for a growth spiral, letting him go to CZ, in order to play a Greater Good and then be able to draw 7 for 5 mana, discard 3, and be well on the way to recasting him from the GY.
Now, I think that's a bit far-fetched. You're probably better off leaving him in the GY after the first cast, and using blue filtration/loot to stock up the GY to recast him. Frantic Search could make an appearance in that deck, as could Windfall, Tolarian Winds, Flux, etc.
He's rather open-ended to build around, and even if you DON'T - many of those cards are just good in other decks, and can easily be run alongside him. I wouldn't mind him in the 99 and drawing him early, or even drawing him later. Especially not if I have a greater good.
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Kroxa, Titan of Death's Hunger I don't see being included as much in the 99, but he could make an interesting type of Megrim commander. You can probably power him out earlier than Uyo thanks to cards like red wheel variants - red has plenty of looting as well, while black has plenty of draw, and plenty of discard. New Chainer could fit the theme well.
T2 Croxa, T3 Wheel, T4 Croxa is probably a dream, but a scary one nonetheless.
I love these Titans for my commanders all I need is Infinite colored mana and poof you win the game. Im looking for some synergy cards though, cards with effects like Equilibrium but instead of cast trigger to return creatures, I need ETB triggers so I can bounce these titan back before resolving the ETB trigger.
Well I don't know if this archetype would be viable but Drakuseth, Maw of flames can also be game winning. Also I may suggest to try Atarka, World Render with Dragonlord Kolaghan or Xenagos, god of revels with Atarka, World Render. Good combo with Ever after instant kill if not answered. Might as well add some green and make it jund and some See the unwritten. Cheats you 2 creatures when Ferocious, and fill your graveyard with creatures. Emrakul and Ulamog seems bad because they shine from cast triggers, but if you manage a turn 3 reanimated ulamog with haste then that is something to look forward for.
I mean Abundance can be answered by a lot of cards.
Not really. Turn 0 Leyline maindeck. Possibly multiple on the BF Turn 1. That card doesn't belong in the format. You can't thoughtseize it, Oko can't Elk-en it, enchant hate maindeck is non-existent.
1.) And that's philosophy why you put enchantment/artifact hate on your sideboard right? I mean why would you want to have all the answers in your deck in game 1, are control players now a days that greedy? As a control player you see problematic enchantment on game 1 you board in hate cards for it on game 2. I think its too early for them to sack abundance right away, people will eventually put enchantment/artifact hate in their SB.
2.) If you play black why would you want to thoughtseize the Leyline? You should be aiming your thoughtseize for Nissa and other Big bombs. Then you can easily wipe the board with 3cmc spells like Cry of the Carnarnium, Flaying Tendrils and etc..
Welp atleast Soulflayer is still alive. I mean they sack Abundance out of the blue because its getting 5-0 result I feel bad for the green mages. I mean Abundance can be answered by a lot of cards.
Let's just make it short and simple, they are "Twins" meaning "something containing or consisting of two matching or corresponding parts" so we can say that Ugin might be Grixis also. But Im guessing the morph deck would be BANT color because of Ixidor.
I got Golos too and tweaking it also, here is my list it is not so much focus on lands though but it can go toe to toe with my playgroup using Urza, Godo, Prosh, and Breya.
At first I based my concept on my old deck Jhoira of the Ghitu (I was so happy I thought Im getting a Jhoira of the Ghitu 2.0) exploiting Golos' activated ability and arranging the top deck with tutors and racks and putting Obliterate and some Eldrazi on top deck for the win. But as the more I played with Golos I shifted my concept to more like Thrasios deck abandoning the Obliterate route to Seedborn Muse.
You can consider to add these cards:
Lands *Remember each of this can be fetched by Golos* Alchemist's Refuge - This is the heart of every Golos deck it gives you flash Glacial Chasm - No damage and attack shenanigans will kill you, good with Crucible of worlds, Ramunap Excavator, and Lord Windgrace Phyrexian Tower - Sac engine for Golos if you need to recur him if no blink available, also protects Golos from steal shenanigans Homeward Path - One word, Gilded Drake Cascading Cataracts - Converts colorless mana to 5 colors for Golos' activation Sunscorched Desert - Combo with Animate Dead + Worldgorger Dragon
Blinks Soulherder - This guy is good, grants you additional land (any land!)per turn with Golos plus it grows every turn. Aminatou, the Fateshifter - About to try this as soon as I get a copy of it, but seeing how good Soulherder I think this is good arranges top deck and blinks.
Essentials Seedborn Muse - combine with Alchemist's Refuge will grant you activation for each of your opponents! It's like a free 3 extra turn on 3 opponents! Wilderness Reclamation - also good gives you a semi Seedborn Muse effect Vorinclex, voice of hunger - More mana, more activation, slows your opponents. Mirrari's wake and Zendikar Ressurgent is also good.
Im running Arkbow too but in Temur colors only though, if you are interested here is the Decklist. I also post some strats/mini-primer on the Deck Creation thread.
Hi guys been playing for a couple of days now, I converted the deck to a better version. It mostly focus now on Boar-God and Arkbow Sneak-Attack Archetype.
Intro
The deck focuses on the Boar-god's Sneak Attack like ability exploiting ETB shenanigans and Game winning Combo with Explosive combat damage most of the time if the opponents doesn't have answer on your Boar-god. Like Sneak attack but much better, instead putting the cheated creature on the graveyard at end of turn it goes back to your Hand giving you repeated values.
Why Play this Deck?
- If you love Cheating Big Creatures early
- If you love to Ramp
- If you love Combo-ish synergy
While the Boar-god acts as your Sneak Attack, the Arkbow lets you dig for the Boar-god and other creatures. The deck is mainly GREEN, RED, BLUE colors but you will run some Black and White Creatures. The Arkbow will let you play them from your library and Gift of Paradise will give you 2 any color of mana when you need to play them from your hand. But keep in mind that the deck wants you to hold those creatures on your hand instead of playing them for repeated values with the Boar-god's triggered ability. The Arkbow is also very good against Control Archetype since you can activate it during your opponent's end step and Discarding lands or dorks when it comes to late game. The number of mana you want to spend on the Arkbow is alteast 5 and atmost 7.
Combo
If Boar-god is unanswered and you manage to cheat this cards it's almost game winning most of the Time. Torgaar makes your opponent's life to 10 while Boar-god and Torgaar will hit them for 13. A side note, you can also target yourself if your life is below 10 to make it back to 10 again, handy against Red burns.
Boar-god + Torgar = 13 combat damage - opponents life reduced to 10
Boar-god + Rhonas = 17 combat damage - also doubles the power of other creatures you control
Boar-god + Angrath's Marauders = 20 combat damage
Board-god + Endraze = 15 combat damage (Weakest)
SideBoards
Carnage Tyrant vs Control
Pelakka Wurm vs Red decks
Rhythm of the Wild vs Control
Fiery Cannonade vs Swarm
Huatli vs Red decks
Burning Sun's Avatar vs Nexus/Fog
Lyra vs Red decks/Aggro
Izoni vs Control
Trusted Pegasus - While Gids talking to the Pegasus Witcher 3 Ost (The Trail) start playing at back
God-Eternal oketra - Oketra starts charging it's bow and Aim for Gid, Witcher 3 Ost (The Trail) chorus
Divine Arrow - Arrow hits Pegasus, Music abruptly stop and enters slow mo while Gids is falling down
Unlikely Aid - Rakdos suddenly appears and catch Gids, Pirates of the Carribbean theme starts playing
I love these Titans for my commanders all I need is Infinite colored mana and poof you win the game. Im looking for some synergy cards though, cards with effects like Equilibrium but instead of cast trigger to return creatures, I need ETB triggers so I can bounce these titan back before resolving the ETB trigger.
Kroxa: Im so hungry I eat Melitis, then eat Nyx for dessert!
Ulamog: Hold my Tentacles
I love the designs of these titans, cant wait to play them on edh! I wonder what color would be the last titan.
1.) And that's philosophy why you put enchantment/artifact hate on your sideboard right? I mean why would you want to have all the answers in your deck in game 1, are control players now a days that greedy? As a control player you see problematic enchantment on game 1 you board in hate cards for it on game 2. I think its too early for them to sack abundance right away, people will eventually put enchantment/artifact hate in their SB.
2.) If you play black why would you want to thoughtseize the Leyline? You should be aiming your thoughtseize for Nissa and other Big bombs. Then you can easily wipe the board with 3cmc spells like Cry of the Carnarnium, Flaying Tendrils and etc..
1 Golos, Tireless Pilgrim
Land 32
4 Snow-covered Forest
1 Snow-covered Plains
1 Snow-covered Swamp
1 Snow-Covered Mountain
1 Snow-Covered Island
1 Overgrown Tomb
1 Stomping Ground
1 Breeding Pool
1 Temple Garden
1 Steam Vents
1 Godless Shrine
1 Glacial Fotress
1 Dragonskull Summit
1 Sunpetal Groove
1 Rootbound Crag
1 Botanical Sanctum
1 Exotic Orchard
1 City of Brass
1 Command Tower
1 Phyrexian Tower
1 Bojuka Bog
1 Sunscorched Desert
1 Strip Mine
1 Nykthos, Shrine to Nyx
1 Homeward Path
1 Cascading Cataracts
1 Alchemist's Refuge
1 Blast Zone
1 Ancient Tomn
Ramp 22
1 Sol Ring
1 Mana Vault
1 Birds of Paradise
1 Elves of Deep Shadow
1 Search for Tommorow
1 Avacyn's Pilgrim
1 Elvish Mystic
1 Simic Signet
1 Golgari Signet
1 Boros Signet
1 Gruul Signet
1 Paradise Druid
1 Rattleclaw Mystic
1 Sylvan Caryatid
1 Farseek
1 Wood Elves
1 Springbloom Druid
1 Cultivate
1 Kodama's reach
1 Chromatic Latern
1 Hunting Wilds
1 Skyshroud Claim
1 Scheming Symmetry
1 Mystical Tutor
1 Gamble
1 Merchant Scroll
1 Neoform
1 Congregation at Dawn
1 Eldritch Evolution
1 Final parting
Mana doubler/Mana sinks 4
1 Doubling Cube
1 Vorinclex, Voice of Hunger
1 Thrasios, Triton Hero
1 Biomancer's Familiar
Land Shenanigans 3
1 Soulhereder
1 Seedborn Muse
1 Wilderness Reclamation
Removals/Control 10
1 Nature's Claim
1 Beast Within
1 Chaos Warp
1 Karn, the Great Creator
1 Windgrace's Judgement
1 Frilled Mystic
1 Pact of Negation
1 Rewind
1 Cyclonic Rift
1 In Garruk's Wake
Support 6
1 Crucible of Worlds
1 Glacial Chasm
1 Leyline of Anticipation
1 Mystic Remora
1 Brainstorm
1 Reap the Past
Biggies 7
1 Kozilek, Butcher of Truth
1 Kozilek, The Great Distortion
1 Ulamog, The Ceasless Hunger
1 Ulamog, Infinite Gyre
1 Emrakul, The Promised End
1 Void Winnower
1 Maelstrom Wanderer
1 Animate Dead
1 Worldgorger Dragon
1 Deadeye Navigator
1 Peregrine Drake
1 Bolas' Citadel
1 Sensei's Divining Top
1 Aetherflux Reservoir
At first I based my concept on my old deck Jhoira of the Ghitu (I was so happy I thought Im getting a Jhoira of the Ghitu 2.0) exploiting Golos' activated ability and arranging the top deck with tutors and racks and putting Obliterate and some Eldrazi on top deck for the win. But as the more I played with Golos I shifted my concept to more like Thrasios deck abandoning the Obliterate route to Seedborn Muse.
You can consider to add these cards:
Lands
*Remember each of this can be fetched by Golos*
Alchemist's Refuge - This is the heart of every Golos deck it gives you flash
Glacial Chasm - No damage and attack shenanigans will kill you, good with Crucible of worlds, Ramunap Excavator, and Lord Windgrace
Phyrexian Tower - Sac engine for Golos if you need to recur him if no blink available, also protects Golos from steal shenanigans
Homeward Path - One word, Gilded Drake
Cascading Cataracts - Converts colorless mana to 5 colors for Golos' activation
Sunscorched Desert - Combo with Animate Dead + Worldgorger Dragon
Blinks
Soulherder - This guy is good, grants you additional land (any land!)per turn with Golos plus it grows every turn.
Aminatou, the Fateshifter - About to try this as soon as I get a copy of it, but seeing how good Soulherder I think this is good arranges top deck and blinks.
Essentials
Seedborn Muse - combine with Alchemist's Refuge will grant you activation for each of your opponents! It's like a free 3 extra turn on 3 opponents!
Wilderness Reclamation - also good gives you a semi Seedborn Muse effect
Vorinclex, voice of hunger - More mana, more activation, slows your opponents. Mirrari's wake and Zendikar Ressurgent is also good.
Win Con
Congregation at Dawn - Tutors 3 creatures to top. Peregrine Drake + Deadeye Navigator + Grand Abolisher or Frilled Mystic for the win. Infinite mana.
Animate Dead + Worldgorger Dragon - Gives you infinite mana, also auto win if you tutored Sunscorched Desert out with Golos.
1 Island
1 Mountain
3 Forest
3 Hinterland Harbor
3 Steam Vents
3 Sulfur Falls
4 Stomping Ground
3 Rootbound Crag
4 Breeding Pool
Main 10
4 Vivien's Arkbow
4 Ilharg, the Raze-Boar
2 Rhythm of the Wild
Ramp 14
4 Llanowar Elves
2 Arboreal Grazer
4 Growth Spiral
2 Kiora, Behemoth Beckoner
2 Gift of Paradise
1 End-Raze Forerunners
1 God-Eternal Rhonas
1 Mesmerizing Benthid
1 God-Eternal Bontu
1 Torgaar, Famine Incarnate
1 Demanding Dragon
1 Siege-Gang Commander
1 Meteor Golem
1 Angrath's Marauders
1 Carnage Tyrant
1 Ravager Wurm
3 Carnage Tyrant
2 Pelakka Wurm
2 Rhythm of the Wild
4 Fiery Cannonade
1 Huatli, the Sun's Heart
1 Burning Sun's Avatar
1 Lyra Dawnbringer
1 Izoni, Thousand-Eyed
Intro
The deck focuses on the Boar-god's Sneak Attack like ability exploiting ETB shenanigans and Game winning Combo with Explosive combat damage most of the time if the opponents doesn't have answer on your Boar-god. Like Sneak attack but much better, instead putting the cheated creature on the graveyard at end of turn it goes back to your Hand giving you repeated values.
- If you love Cheating Big Creatures early
- If you love to Ramp
- If you love Combo-ish synergy
Deck
1 Island
1 Mountain
3 Forest
3 Hinterland Harbor
3 Steam Vents
3 Sulfur Falls
4 Stomping Ground
3 Rootbound Crag
4 Breeding Pool
Main 10
4 Vivien's Arkbow
4 Ilharg, the Raze-Boar
2 Rhythm of the Wild
Ramp 14
4 Llanowar Elves
2 Arboreal Grazer
4 Growth Spiral
2 Kiora, Behemoth Beckoner
2 Gift of Paradise
1 End-Raze Forerunners
1 God-Eternal Rhonas
1 Mesmerizing Benthid
1 God-Eternal Bontu
1 Torgaar, Famine Incarnate
1 Demanding Dragon
1 Siege-Gang Commander
1 Meteor Golem
1 Angrath's Marauders
1 Carnage Tyrant
1 Ravager Wurm
3 Carnage Tyrant
2 Pelakka Wurm
2 Rhythm of the Wild
4 Fiery Cannonade
1 Huatli, the Sun's Heart
1 Burning Sun's Avatar
1 Lyra Dawnbringer
1 Izoni, Thousand-Eyed
Main Course
While the Boar-god acts as your Sneak Attack, the Arkbow lets you dig for the Boar-god and other creatures. The deck is mainly GREEN, RED, BLUE colors but you will run some Black and White Creatures. The Arkbow will let you play them from your library and Gift of Paradise will give you 2 any color of mana when you need to play them from your hand. But keep in mind that the deck wants you to hold those creatures on your hand instead of playing them for repeated values with the Boar-god's triggered ability. The Arkbow is also very good against Control Archetype since you can activate it during your opponent's end step and Discarding lands or dorks when it comes to late game. The number of mana you want to spend on the Arkbow is alteast 5 and atmost 7.
Combo
If Boar-god is unanswered and you manage to cheat this cards it's almost game winning most of the Time. Torgaar makes your opponent's life to 10 while Boar-god and Torgaar will hit them for 13. A side note, you can also target yourself if your life is below 10 to make it back to 10 again, handy against Red burns.
Boar-god + Torgar = 13 combat damage - opponents life reduced to 10
Boar-god + Rhonas = 17 combat damage - also doubles the power of other creatures you control
Boar-god + Angrath's Marauders = 20 combat damage
Board-god + Endraze = 15 combat damage (Weakest)
ETB shenanigans
Repeating Values
Demanding Dragon - Repeating Creature Sac / Repeating 5 damage to face
Meteor Golem - Repeating Nonland Permanent Removal
Ravager Wurm - Repeating Fight
Siege Gang - Tokens/Shooter 2 damage
Mesmerizing Benthid - Token blockers
Bontu - Late game card draw (sac excess lands)
SideBoards
Carnage Tyrant vs Control
Pelakka Wurm vs Red decks
Rhythm of the Wild vs Control
Fiery Cannonade vs Swarm
Huatli vs Red decks
Burning Sun's Avatar vs Nexus/Fog
Lyra vs Red decks/Aggro
Izoni vs Control
Trusted Pegasus - While Gids talking to the Pegasus Witcher 3 Ost (The Trail) start playing at back
God-Eternal oketra - Oketra starts charging it's bow and Aim for Gid, Witcher 3 Ost (The Trail) chorus
Divine Arrow - Arrow hits Pegasus, Music abruptly stop and enters slow mo while Gids is falling down
Unlikely Aid - Rakdos suddenly appears and catch Gids, Pirates of the Carribbean theme starts playing