Very powerful to have all creatures have dash and flash. I mean I love the card and would play it. In EDH this is one of those cards that needs targeted but you never really want to be the one to spend resources on it and the table starts bickering and pointing out that you can easily spare the resources and now all untapped mana is a source of social tension lol
Invigoration |RGG Instant ( R )
Up to two lands you control become 2/2 creatures with first strike, reach, and "When this creature dies, return it from your graveyard to the battlefield tapped at the beginning of your next upkeep." Untap them. (This effect lasts indefinitely.)
Essence of the Woods |7 Creature – Eldrazi Elk
Emerge 5G(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
When you cast Essence of the Woods, you gain 5 life.
Vigilance
4/5
game rules
Next: Weirdscape, eternal, existence, outrider
Charmpelt Stag |GG Creature – Elk ( U )
When Charmpelt Stag enters the battlefield, you gain 3 life.
Sacrifice Charmpelt Stag: Add G.
2/1
Sift (Choose land or creature. Put the top two cards of your library into your graveyard, then return a card of the chosen type at random from your graveyard to your hand.)
{Type}sift (Landsift, Creaturesift, Beastsift, Swampsift) (Put the top two cards of your library into your graveyard, then return a {type} card at random from your graveyard to your hand.)
*notes are mostly from EDH perspective for me. sorry if it isn't useful.
Ancient Reliquary
Land T: Add one mana of any color. Spend this mana only to cast artifact or enchantment spells. 3, T, Sacrifice Ancient Reliquary: Return target artifact or enchantment card from your graveyard to your hand.
I think I could cut Buried Ruins for this in a few dex of mine. Tapping for C feels bad with Buried Ruins sometimes.
Idyllic Paradise
Land T: Add C. T: Add one mana of any color. Activate this ability only if you control four or more lands.
A Reflecting Pool that never sleeps at the wrong time. Not sure I'd run this in place of RP. It has a weird dynamic of producing all colors later but produces no colors early in what is likely a deck that wants to produces at least colors.
Pool of Dreams
Land T: Add C. T: Add one mana of any type that a basic land you control could produce.
Very interesting to think about. I'd probably count my C mana symbols up before adding this.
Ajani's Care1W
Enchantment
Whenever an opponent draws a card, you may gain 1 life.
Pretty good pillow! Maybe should cost WW. I wonder if there might be a Sacrifice Ajani's Care: Draw a card. Or perhaps Cycling 2
Priest of the Holy Shield1WW
Creature - Human Cleric
As long as Priest of the Holy Shield is tapped, it has indestructible. W, T: Prevent the next 3 damage that would be dealt to target creature.
2/2
Interesting options. Slows aggro down a lot I think. Three damage + toughness isn't easy to break through.
Goblin ManiacR
Creature - Goblin
Haste
When Goblin Maniac enters the battlefield, it deals 1 damage to any target.
1/1
Dope against aggro mirrors right? Not bad against walkers depending on meta
Static ShockR
Instant
Static Shock deals 2 damage to any target. If you cast it during your turn, it deals 3 damage to any target instead.
Whoa. Shock or Bolt depending. I'd like to see this. Imagine this with Goblin Maniacs
Wizard's Mastery2UU
Instant
You may tap two untapped wizards you control rather than pay Wizard’s Mastery casting cost.
Counter target spell, activated ability or triggered ability.
I dig it. It's just right i think.
Jace's Negación1UU
Instant
Counter target spell. If you control a legendary permanent, you may draw two cards.
I see lots of room in these counterspells. <3
Erratic Illusion1UU
Creature - Illusion
Flash
When Erratic Illusion enters the battlefield, you may counter target spell.
1/1
Does this need the if targeted sac it clause you think?
Mana Leakage1UU
Instant
Counter target spell. Spells or activated abilities that would target Mana Leakage cost 2 more to be cast or activated.
Mystic Snake still stops it without any problems. sucks.
Drown in DarknessUB
Instant
Counter target spell unless its controller sacrifices a nonland permanent.
Seems not great at first but definitely has many places to shine.
Boros Enchantress1WR
Creature - Human Druid
Whenever you cast an enchantment spell, Boros Enchantress deals 1 damage to any target and you gain 1 life.
2/2
Is druid type weird here? Standard wr affair
HindranceUW
Enchantment
Whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn.
Whenever a spell or ability of a source you don’t control would target you or a permanent you control, you may gain 1 life.
I like these effects. Drop them early for protection without annoying all your opponents.
Life Hunger1WB
Enchantment 1WB: Sacrifice a creature. Target creature gets +2/+2, deathtouch and lifelink until end of turn.
Pretty savage effect. I'd destroy on sight
Rebbeca, Princess of Life2WG
Legendary Creature - Elf Cleric
Whenever a creature enters the battlefield, you may gain 1 life.
Whenever a creature you control attacks, you may gain 1 life.
Whenever a creature you control blocks, you may gain 1 life.
2/4
Can you add the attacks or blocks together for a single sentence? Lots o' triggers. I get the asymmetry but maybe go ahead and make it all about your own creatures and have one sentence worth.
Wizard of SilenceWWUU
Creature - Human Wizard
Flash
When Wizard of Silence enters the battlefield, you may counter target spell.
When Wizard of Silence enters the battlefield, target player can’t cast spells until end of turn.
2/2
Make the second ability last until their next turn.
Vigor CloakWG
Enchantment - Aura
Enchant creature
Enchanted creature has trample.
Whenever you gain life, enchanted creature gets +X/+X until end of turn, where X is the amount of life you gained.
Seriously try to imagine this with some lifegan and recursion. Hyperthreat game swinger.
Some really fun cards to look at here. Thanks for sharing!
Lots of bear ness lol. I like weird but powerful tutors. Has an Acorn Catapult feel to it. Makes Grizzly Bears instead of just bear tokens. Nice touch.
Restorative Muck |1UG Creature – Ooze
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever a counter is removed from Restorative Muck, scry 2 and you gain 2 life.
Reanimation Ritual |B Sorcery R
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its toughness. A creature entering the battlefield this way doesn't cause abilities to trigger.
Soul of the Pact |5 Creature – Avatar Converge – When Soul of the Pact enters the battlefield, draw a card for each color of mana spent to cast it. 5, Exile Soul of the Pact from your graveyard: Draw a card for each color of mana spent to activate this ability.
Oh this sounds like a set that would have amazing art. I like Auramancy but doesn't the Auramancy N suggestion seem like it could be busted? Mainly I'm talking about the "or less" part. Levitate is in its beginning stages but I get what is trying to be done and so it'll come to you or us.
what are your bird tribal ideas? Like Bird Beasts or doves?
Perhaps Soulbond can return in this set. I suggest it as a starting point for the norse animal combos you mention. I really liked soulbond and think there may be lots of room there.
As far as organization, I'm positive you're thinking about it more than us already. Plenty of stories to tell in this setting me thinks.
Instant ( R )
Up to two lands you control become 2/2 creatures with first strike, reach, and "When this creature dies, return it from your graveyard to the battlefield tapped at the beginning of your next upkeep." Untap them. (This effect lasts indefinitely.)
Creature – Eldrazi Elk
Emerge 5G (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
When you cast Essence of the Woods, you gain 5 life.
Vigilance
game rules
Next: Weirdscape, eternal, existence, outrider
Creature – Elk ( U )
When Charmpelt Stag enters the battlefield, you gain 3 life.
Sacrifice Charmpelt Stag: Add G.
Sift (Choose land or creature. Put the top two cards of your library into your graveyard, then return a card of the chosen type at random from your graveyard to your hand.)
{Type}sift (Landsift, Creaturesift, Beastsift, Swampsift)
(Put the top two cards of your library into your graveyard, then return a {type} card at random from your graveyard to your hand.)
What design problems am I faced with here?
I think I could cut Buried Ruins for this in a few dex of mine. Tapping for C feels bad with Buried Ruins sometimes.
A Reflecting Pool that never sleeps at the wrong time. Not sure I'd run this in place of RP. It has a weird dynamic of producing all colors later but produces no colors early in what is likely a deck that wants to produces at least colors.
Very interesting to think about. I'd probably count my C mana symbols up before adding this.
Pretty good pillow! Maybe should cost WW. I wonder if there might be a Sacrifice Ajani's Care: Draw a card. Or perhaps Cycling 2
Interesting options. Slows aggro down a lot I think. Three damage + toughness isn't easy to break through.
Dope against aggro mirrors right? Not bad against walkers depending on meta
Whoa. Shock or Bolt depending. I'd like to see this. Imagine this with Goblin Maniacs
I dig it. It's just right i think.
I see lots of room in these counterspells. <3
Does this need the if targeted sac it clause you think?
Mystic Snake still stops it without any problems. sucks.
Seems not great at first but definitely has many places to shine.
Is druid type weird here? Standard wr affair
I like these effects. Drop them early for protection without annoying all your opponents.
Pretty savage effect. I'd destroy on sight
Can you add the attacks or blocks together for a single sentence? Lots o' triggers. I get the asymmetry but maybe go ahead and make it all about your own creatures and have one sentence worth.
Make the second ability last until their next turn.
Seriously try to imagine this with some lifegan and recursion. Hyperthreat game swinger.
Some really fun cards to look at here. Thanks for sharing!
Creature – Ooze
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Whenever a counter is removed from Restorative Muck, scry 2 and you gain 2 life.
Sorcery R
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its toughness. A creature entering the battlefield this way doesn't cause abilities to trigger.
iiw: Steve Irwin
Creature – Avatar
Converge – When Soul of the Pact enters the battlefield, draw a card for each color of mana spent to cast it.
5, Exile Soul of the Pact from your graveyard: Draw a card for each color of mana spent to activate this ability.
Next:
Lorthos, the Tidemaker >> Khans of Tarkir
Garruk, Apex Predator >> Guilds of Ravnica
what are your bird tribal ideas? Like Bird Beasts or doves?
Perhaps Soulbond can return in this set. I suggest it as a starting point for the norse animal combos you mention. I really liked soulbond and think there may be lots of room there.
As far as organization, I'm positive you're thinking about it more than us already. Plenty of stories to tell in this setting me thinks.