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  • posted a message on Mothership spoilers 3/4 - NARSET! And many many more!
    Narset is ******* insane

    1. it combos perfectly with fetchlands and scry

    2. it is very hard to kill, so you will often be able to play it when you have an empty board and then wrath

    3. it has cool art

    It is very, very strong. C
    Posted in: Rumor Mill Archive
  • posted a message on Hordeling Outburst - MythicSpoiler
    Quote from Ankoria »
    Quote from solisus »
    How is this not good enough for stan
    Quote from Dragn3r »
    Good raid enabler, probably not good by itself for standard.

    Are you kidding? This is insane with Mardu Ascendancy, Spear of Heliod, Hall of Triumph, the Mardu 4 drop that lets you sack, Rabblemaster, and tons of other cards. This card is insane.


    Just wanted to point out that Mardu ascendency says 'whenever a NONTOKEN creature you control attacks'. So it doesn't synergize terribly well with this card.
    The more token makers you have the better pump effects have so they work together with other cards like Hall of Triumph and the red god
    Posted in: The Rumor Mill
  • posted a message on Hordeling Outburst - MythicSpoiler
    Quote from yrock »
    Quote from solisus »
    How is this not good enough for stan
    Quote from Dragn3r »
    Good raid enabler, probably not good by itself for standard.

    Are you kidding? This is insane with Mardu Ascendancy, Spear of Heliod, Hall of Triumph, the Mardu 4 drop that lets you sack, Rabblemaster, and tons of other cards. This card is insane.


    Emphasis mine. It's probably a good card, but not individually powerful.
    I assumed he meant it was only powerful as an enabler for Raid, but that's just wrong. 3 bodies and 3 power for 3 mana is good all on its own, and the fact that it combos with 80 million cards means it is exceptionally strong.
    Posted in: The Rumor Mill
  • posted a message on Hordeling Outburst - MythicSpoiler
    Quote from leslak »
    Nice!!!

    Anyone up for Mardu tokens?
    I was already working on it and seeing this made my heart skip a beat
    Posted in: The Rumor Mill
  • posted a message on Hordeling Outburst - MythicSpoiler
    How is this not good enough for stan
    Quote from Dragn3r »
    Good raid enabler, probably not good by itself for standard.

    Are you kidding? This is insane with Mardu Ascendancy, Spear of Heliod, Hall of Triumph, the Mardu 4 drop that lets you sack, Rabblemaster, and tons of other cards. This card is insane.
    Posted in: The Rumor Mill
  • posted a message on Chief of the Edge & Chief of the Scale - More from MythicSpoiler
    Quote from Mox Ryan »
    Some of the Centaurs and Minotaurs are warriors so.. you know, we can get some sort of weird interracial action going on with this.

    Yeah but in constructed I would much rather play with cards like Brimaz and the new Sorin. I feel like the 3/2 is good as a 3/2 that pumps some of your creatures, not the centerpiece of the deck
    Posted in: The Rumor Mill
  • posted a message on Chief of the Edge & Chief of the Scale - More from MythicSpoiler
    Tormented Hero, Bloodstained Brave, and Goblin Rabblemaster are all warriors. The one that pumps power could be another cog in a Mardu or BW aggro deck and Mardu Ascendancy is already insane
    Posted in: The Rumor Mill
  • posted a message on War-Name Aspirant (Elaine Chase Twitter preview)
    This card is really good. It can't be blocked by Sylvan Caryatid, Elspeth tokens, and a bunch of other very relevant stuff. I think it will almost certainly see some standard blue.
    Posted in: The Rumor Mill
  • posted a message on Jeskai Charm (via @wizards_magic)
    Quote from Hammer »
    Quote from solisus »
    Quote from Hammer »
    Quote from solisus »
    Quote from Hammer »
    Should have bounced any permanent for walker control. Won't play it as it is. Worst of the charms.

    1. dealing 4 to a planeswalker will often kill it or make it possible for you to deal with
    2. the creature mode is insane given that everyone will be playing fetches "target creature's controller shuffles it into its library" is great
    3. your card evaluation skills are subpar


    OK, let me expand on what I said.

    1. 4 damage is not enough for walkers. Trust me, I tried boros charm a lot and it never did the job, especially against Elspeth or the UB guy. In the end I only relied on the Boros charm for indestructibility, which is sad.
    2. The creature mode is not 'insane', in fact it's mediocre. This is a 3 mana removal spell, and no guarantee you face a fetch land all the time, they will be costly money wise and still a lot of mono coloured decks around these days. Azorius charm was mediocre at 2 mana, adding a third of a different colour won't make it better.
    3. The +1/+1 and lifelink is only good if you have a see of tokens or weenies, therefore win more.


    Being able to give creatures lifelink gives you an out in tons of situations where you would just die otherwise. That is why Azorius Charm's lifelink ability was good even if it was the least used mode of the card. As for your other statements, being able to deal 4 to a planeswalker won't always kill it, but it's unquestionable a huge help and the fact that it can just burn for 4 makes that mode quite relevant. You are just wrong about the "bounce" mode being medicore.



    Ok, I get it now, you never actually used either Azorius or Boros charms before. If you had you would know that the lifelink on azorius was never used, the card had 2 modes, and the bounce was ok but not really worth 3 mana.

    The lifelink mode was the least used, but I used to play UWR flash and it was often what allowed me to put away games against aggressive decks by making it impossible for them to race me or burn me out.
    Posted in: The Rumor Mill
  • posted a message on Jeskai Charm (via @wizards_magic)
    Quote from Hammer »
    Quote from solisus »
    Quote from Hammer »
    Should have bounced any permanent for walker control. Won't play it as it is. Worst of the charms.

    1. dealing 4 to a planeswalker will often kill it or make it possible for you to deal with
    2. the creature mode is insane given that everyone will be playing fetches "target creature's controller shuffles it into its library" is great
    3. your card evaluation skills are subpar


    OK, let me expand on what I said.

    1. 4 damage is not enough for walkers. Trust me, I tried boros charm a lot and it never did the job, especially against Elspeth or the UB guy. In the end I only relied on the Boros charm for indestructibility, which is sad.
    2. The creature mode is not 'insane', in fact it's mediocre. This is a 3 mana removal spell, and no guarantee you face a fetch land all the time, they will be costly money wise and still a lot of mono coloured decks around these days. Azorius charm was mediocre at 2 mana, adding a third of a different colour won't make it better.
    3. The +1/+1 and lifelink is only good if you have a see of tokens or weenies, therefore win more.


    Being able to give creatures lifelink gives you an out in tons of situations where you would just die otherwise. That is why Azorius Charm's lifelink ability was good even if it was the least used mode of the card. As for your other statements, being able to deal 4 to a planeswalker won't always kill it, but it's unquestionable a huge help and the fact that it can just burn for 4 makes that mode quite relevant. You are just wrong about the "bounce" mode being medicore.
    Posted in: The Rumor Mill
  • posted a message on Jeskai Charm (via @wizards_magic)
    Quote from Hammer »
    Should have bounced any permanent for walker control. Won't play it as it is. Worst of the charms.

    1. dealing 4 to a planeswalker will often kill it or make it possible for you to deal with
    2. the creature mode is insane given that everyone will be playing fetches "target creature's controller shuffles it into its library" is great
    3. your card evaluation skills are subpar
    Posted in: The Rumor Mill
  • posted a message on Jeskai Charm (via @wizards_magic)
    I guess Wizards felt like they had to give UW combinations a good card since they have been shafting them so much
    Posted in: The Rumor Mill
  • posted a message on Mardu Charm(TEAM MINT Preview)
    Quote from TequilaFlavor »
    Quote from Empathogen »
    What's really crazy about this card is,
    It's valuable to control, midrange, *and* aggro.
    And given the chance your End Hostilities might be hit by this before you can cast it,
    Drown in Sorrow and Anger of the Gods become a *lot* better-
    essentially making Mardu Control the best counter for Mardu Aggro and Midrange.
    In other words, I foresee a LOT of Mardu decks in the future.
    Stock up on this- it could easily be the money uncommon of the set.


    The charm is powerful, no doubt, but I'm not quite sure if it is what a Control or Aggro deck would want.

    A "true" Aggro deck (lots of 1-drops and 2-drops, backed up by some spells) will probably have a hard time casting this (halfway) early in the game and might not even run 3 colors to begin with (Aggro values consistancy a lot since it has to win fast or go home), while a "true" Control deck (lots of counterspells, spot removal, sweepers) might not want to run this because it needs more specific or efficient answers (cards like Hero's Downfall or Dissolve that neuter their opponents' plays after they already spent mana on them).

    If you can cast it in an aggro deck this card is great. The fact that ther It answers opposing creatures and acts as a threat, which helps prevent the situation where you draw too many answers for what your opponent is doing to stop you when you needed to draw threats. I think that it all depends on whether mana confluence and the other manafixing available makes it feasible for aggro decks to be slower than they are now, and given how durdly the format seems to be I think that's likely. The fact that there is as of yet no 4 mana wrath helps tremendously.
    Posted in: The Rumor Mill
  • posted a message on Mardu Charm(TEAM MINT Preview)
    I've been waiting for a good token spell. I really like this card and want to brew with it in some sort of Sorin/perhaps Ajani deck.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Current Modern Banlist Discussion (7/14/2014 - 1/19/2015)
    Quote from Scriios »
    Quote from solisus »
    Quote from Idrareb »
    Yeah the ban list is not the tool to fix the format at this point. At risk of getting a warning, the format needs NEW CARDS or reprints/functional reprints from the pre-modern era. And, call me a shameless Island-Lover if you will but the new tools, most of them at least need to be BLUE. Its the only color that never gets paired with BGx in the formats most successgul decks. Sure theres the risk that the rock becomes bug. If powerful new tools get printed in red or white they have to be made in some way to work less optimally with BG than blue. For everyone happy that the format isn't blue dominated you have to understand that it still isn't actually BALANCED. Its golgari land over here.

    Edit: Someone defend Preordain's position on the banned list. I know its one of Forsythe's big no-no's but I truly don't see why. I don't see the format devolving into solely blue decks or twin domination with a preordain unban.


    What don't you understand? Preordain makes combo decks *much* more consistent and strongly increases the power of blue decks. The more powerful a format is the strong cards like Preordain are, which is why they are often restricted in freaking Vintage. The only reason Brainstorm is legal in Legacy is that people like it and are okay with blue dominating everything.


    Preordain helps twin and Ad nauseam, in storm it would make ittle difference, what that deck need most is ritual. Reasons why brainstorm is legal in legacy is a) It doesnt give you any bonus cards b) It is one of hardest cards to play correctly and c) Because it is generaly only realy good if you have uncracked fetchland ready (even though some times it is "just in case"). Blue is not dominating everything because of brainstorm, sure if you play blue you probably play brainstorm, but main reason why blue is needed is obviously Force fo will.

    That is not correct. Both Fow and Brainstorm play a role, but Brainstorm is the more powerful card overall. And yes, it's usually only busted when you have a fetchland. Fortunately for Legacy players it's easy to run a bunch of fetchlands in that format, which means Brainstorm is pretty busted most of the time. It is the most powerful card in Legacy and defines the format.
    Posted in: Modern Archives
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