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  • posted a message on Counterflux
    meaningless design in Standard
    May be useful in other formate
    Posted in: New Card Discussion
  • posted a message on [[BaseSpec]] Third Unset
    Quote from Lully
    gameslayer angel 3WW
    Angel

    flying, double strike, lifelink, deathtouch, vigilance, trample

    protection from demons, dragons and gremlins

    5/5

    "Dies to removal"


    change to
    "Fail to dismember test" much more funny
    Posted in: Baseless Speculation
  • posted a message on Why isn't Dungrove/Rancor doing better?
    Quote from Moruk
    Dungrove Elder is bad against Bonfire.
    Predator Ooze is bad against Delver.
    Rancor seems bad against Vapor Snag.

    Well, Dungrove isn't bad against Bonfire (though the rest of the deck is), but you get the idea. You can't just say it has specific cards that are good in certain matchups and call it a deck, otherwise you'd see people running around with MD purges and divine offerings like it's good against pod and zombies, what's up??

    FWIW, the deck's fine, it's just that you need a REALLY good reason to only play one colour most of the time.


    Please name a card is undefeatable
    that why we need sideboard
    Posted in: Standard Archives
  • posted a message on How to beat the Elf Ball deck??
    magmaquake and others mass removal
    can help you
    Posted in: Standard Archives
  • posted a message on [M13only] GR elf
    Quote from benbuzz790
    Hellion Crucible seems too good to pass up. It's free late-game gas. 2-3 Evolving wilds seems like a good change to make as well. Arbor elf will help with fixing, so I wouldn't be too worried about it. If you're worried about black discard, play more planeswalkers or thragtusk in the sideboard.


    Thanks for your suggestion, two more copy of thragtusk in side board is good idea

    But I am not going to play Evolving wilds, I can't efford a tapped land in early game
    Hellion crucible is a good idea
    Posted in: Block Constructed
  • posted a message on [M13only] GR elf
    Quote from Yamikiri
    Run 4 Rancor, and four Yeva.


    Thanks for your reply

    I have tried 4 Rancor verson, but I don't what to remove,

    And Yeva is legend, it would be dead card when two on hand
    Posted in: Block Constructed
  • posted a message on [M13only] GR elf
    Hello, LGS in my place have arrange a competition for M13 construct.
    Following is my list, can you give me some advice (1st price is very attractive DAK full set foil)

    And Do you have any suggeston on my side board,
    I think Plummet should be three
    And some spider , netualize
    what else, and I am thinking of how to deal with black control, lost of discard and killing spell.
    Posted in: Block Constructed
  • posted a message on [[Official]] [Developing] Heartless Summoning variants
    Quote from Beloved


    The goal of this deck is to get Heartless Summoning down on T2, and then using cards like Skithiryx and Phyrexian Vatmother to deliver blow after blow before you opponent has time to set up a defense. I have not tested the deck out at all. In fact, I literally thought of it at work yesterday, and then compiled a list of the most viable cards today.

    Card Choices:

    Heartless Summoning - Do I need to state why? As for the -1/-1, with Infect, it is negligible. Some will argue that it hurts more than helps, but when you stop and look at the bigger picture, you lose nothing at all.

    Skithiryx - Infect, Flying, Pseudo-haste, and Regeneration on a 4/4 for 5 is amazing. A 3/3 with all that for 3 is beyond ludicrous.

    Phyrexian Crusader - First Strike is nice, but the White and Red Protection are the bigger bonus. Most Human decks are Boros, and Lingering Spirit tokens are White, so its not that difficult to place why I use him. Sure, he becomes a 1/1, but in the end, the pros outweigh the cons.

    Hand of the Praetors - Quite honestly, I was shocked at how playable this guy becomes when he only costs 2 mana.

    Phyrexian Vatmother - I was always on the fence about Vatmother. She was a 2-of in my SB before I quit in case I ran into RDW. A 4/5 for 4 was always nice to have, but now, a 3/4 for 2 is something I only ever saw in Green.

    Removal Spells - I chose to have a 2-2-1 split between the 3 best removal cards in the game. The reason why is simple: The first game is to test the waters, and see what removal I will need. I then take out the least effective 2-costing removal, and add 2 Tragic Slips in its place.

    Boardwipe - I am not sure on what would be better at this point in time. BSZ does not destroy, there for it hits things even protected from Black. Killing Wave gives them a choice.


    My SB is incomplete, but will most likely allow me to change from Heartless Infection into just MBC Infection.

    Now, keep in mind that the main strategy is to get Heartless Summoning out on T2-T3, no later. This requires mulligans until you have it in your first hand.

    Any suggestions? And as I said before, I have not tested this deck out at all. I am just laying some foundation before I start my project.


    Good idea to play infect with heartless summoning
    But I think your building mana choice do not good enough
    the best way should be turn 3 put down a 5 mana creature to maximize the power of heartless
    however most of your creature just 4
    and the heartless damage the power of Phyrexian Crusader
    I suggest to play UG and try some big Phyrexian Hydra
    Phyrexian Swarmlord , Putrefax,Reaper of Sheoldred
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Heartless Summoning variants
    Quote from Beloved


    The goal of this deck is to get Heartless Summoning down on T2, and then using cards like Skithiryx and Phyrexian Vatmother to deliver blow after blow before you opponent has time to set up a defense. I have not tested the deck out at all. In fact, I literally thought of it at work yesterday, and then compiled a list of the most viable cards today.

    Card Choices:

    Heartless Summoning - Do I need to state why? As for the -1/-1, with Infect, it is negligible. Some will argue that it hurts more than helps, but when you stop and look at the bigger picture, you lose nothing at all.

    Skithiryx - Infect, Flying, Pseudo-haste, and Regeneration on a 4/4 for 5 is amazing. A 3/3 with all that for 3 is beyond ludicrous.

    Phyrexian Crusader - First Strike is nice, but the White and Red Protection are the bigger bonus. Most Human decks are Boros, and Lingering Spirit tokens are White, so its not that difficult to place why I use him. Sure, he becomes a 1/1, but in the end, the pros outweigh the cons.

    Hand of the Praetors - Quite honestly, I was shocked at how playable this guy becomes when he only costs 2 mana.

    Phyrexian Vatmother - I was always on the fence about Vatmother. She was a 2-of in my SB before I quit in case I ran into RDW. A 4/5 for 4 was always nice to have, but now, a 3/4 for 2 is something I only ever saw in Green.

    Removal Spells - I chose to have a 2-2-1 split between the 3 best removal cards in the game. The reason why is simple: The first game is to test the waters, and see what removal I will need. I then take out the least effective 2-costing removal, and add 2 Tragic Slips in its place.

    Boardwipe - I am not sure on what would be better at this point in time. BSZ does not destroy, there for it hits things even protected from Black. Killing Wave gives them a choice.


    My SB is incomplete, but will most likely allow me to change from Heartless Infection into just MBC Infection.

    Now, keep in mind that the main strategy is to get Heartless Summoning out on T2-T3, no later. This requires mulligans until you have it in your first hand.

    Any suggestions? And as I said before, I have not tested this deck out at all. I am just laying some foundation before I start my project.


    Good idea to play infect with heartless summoning
    But I think your building mana choice do not good enough
    the best way should be turn 3 put down a 5 mana creature to maximize the power of heartless
    however most of your creature just 4
    and the heartless damage the power of Phyrexian Crusader
    I suggest to play UG and try some big Phyrexian Hydra
    Phyrexian Swarmlord , Putrefax,Reaper of Sheoldred
    Posted in: Standard Archives
  • posted a message on Standard turbofog
    You may invite the new member of
    Deadeye Navigator
    Stonehorn Dignitary

    1U to skip one next combat
    Posted in: Standard Archives
  • posted a message on [AVR] DailyMTG Previews 4/13: Tibalt; Cathars' Crusade; Stonewright
    what if madness return in next block
    It will be funny again
    Posted in: The Rumor Mill
  • posted a message on [AVR] DailyMTG Previews 4/12: Tamiyo, Moon Sage & Bruna, Light of Alabaster
    other than time walk
    I prefer mindslaver,
    Posted in: The Rumor Mill
  • posted a message on AVR U/W angel
    I got another baseless guess
    UWW
    Legendary creature - Angel
    Flash
    When ~this~ enter the battlefield or attack, exile target non-angel permanent and return under its owner control
    3/3
    Posted in: Speculation
  • posted a message on [AVR] Gatheringmagic.com Preview : Emancipation Angel
    Flying
    Protection from demon
    Posted in: The Rumor Mill
  • posted a message on [AVR] DailyMTG Previews 4/9: Mechanics Article, Griselbrand, etc
    turn one play forest and Bop
    turn two time walk and play island
    extra turn play a land and search for another land
    turn three any titan
    it makes one more way to play a turn three titan
    Posted in: The Rumor Mill
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