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  • 2

    posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    My Modern Assault Loam list, everything is oldest possible foil, except the Urborg which is unfortunately FTV, and the Bobs which are judge promo.



    Posted in: Magic General
  • 1

    posted a message on Whats your favorite pimped out Modern card you own?
    Bit of an old photo and list, but here is my foiled UR Storm:



    When I get around to it ill probably post my foiled Assault-Loam list, but I might have to pick up foil Onslaught Bloodstained Mires first.
    Posted in: Modern
  • 1

    posted a message on [Primer] UR Storm (5/2013 - 7/2014)
    Quote from Alleyway Jack
    This debate started when a user, who had never seen the list Finkel was playing, had his mind set on playing it.. without even seeing the deck.. or having any idea at all what changes were made yet. He had no idea what it was he wanted to play. All the info he had, was that Finkel was winning, and it was storm. To me that seems like netdecking. I called it out and you came to his defense. Which also sparked you to flame my deck.


    Why does it matter if some player decided to netdeck the list, and why are you "calling out" inexperienced storm players for wanting to start with a pro's list? While I do not believe that players should blindly netdeck a pro's list, my opinion against that is based on my belief that any changes to the list should be made based on a player's experience and understanding of the deck, and I do not believe that a person new to the archetype is going to have the knowledge to make positive changes to the deck without first starting with a basic frame, in this case the latest PT/GP decklists. Everyone needs to start somewhere, and if we call out new players for starting with Finkel's list, all we will be doing is alienating them from playing the deck entirely, or creating an argument that will inevitably devolve into a series of personal attacks like we have seen in this thread many many times. That is not constructive. When you see someone new to the deck, help that person. Give him advice on how to play the deck better, and let his personal experiences with the deck guide his future decklist changes.

    As for Gifts Ungiven, I am still in love with the card, but I don't believe that it is worth building the entire deck around, and I certainly don't believe its worth making the deck a full turn or two slower. I view gifts as a tutor, a way to set up a guaranteed loop that ensures victory, be it tutoring for cards to activate ascension or to tutor up and set up Past in Flames. This is the list I am currently playing:



    As you can see, I cut down to 1 Gifts. I originally had 3, but the card is quite slow, and as izzetmage has pointed out, it doesn't win the game on its own. It is a card that wants to be cast mid-combo, and when you do, you find yourself with that guaranteed loop we both love so much. I am probably going to cut the 4th Electromancer as it rarely does anything for me (one of the benefits of only owning 3 foil Electromancers is that you always know which one is the 4th) in favor of another Shivan Reef, and I am still on the fence about the bolts and ravings. Bolt is very nice at dealing with opposing problem creatures, but I do find myself pitching it to Lootings more often than not, so Im not entirely sure if I want to continue having 2 in the main. Desperate Ravings, I just cant make up my mind about. The card advantage is nice, but I find myself discarding key cards a large amount of the time, and I always want to have a Looting immediately afterwards to clear out the jank that lady luck didn't want me to discard. I think im going to test it some more, but am probably going to cut the bolts and Ravings for another Looting and 3 Peer Through Depths
    Posted in: Modern Archives - Proven
  • 1

    posted a message on [[Official]] Current Modern Banned List Discussion (Next Announcement: 1/27/14)
    Quote from Shmanka
    It's posts like these that adhere to the bad reputation this community shows.

    This is a tremendous lack of knowledge, let's just put this in simple terms.

    If you simply attack once and connect with Jitte; it's really hard to lose.

    Look at the impact the card has on Legacy, it's alongside batterskull with every stoneforge package. If the deck has Tundra, it has a 100% chance of running Jitte.

    What does that say? In a format filled with combo, this deck can add two "shocks" for each combat phase, against aggro, it can provide removal, against burn based decks, it can provide lifegain. I don't exactly understand how this high level of neglect works with Jitte. Jitte is worse than liliana of the veil, and people on this very thread are crying about that card existing.

    Yes it needs to connect, yes you only get two counters, and yes its legendary. That doesn't mean its dramatically undercosted with a ridiculous amount of utility.

    I can count on my hand the amount of times I've played a Jitte, connected and lost in standard during that era. It's very rare, it doesn't matter who you play against.


    I played 2 Extended seasons with at least 3 jittes in my 75, one of which in a deck playing 4 Stoneforges, so yes, i am fully aware of how good jitte is.

    What i dont believe however is that its as format warping as many people here think it is. It is not going to be a 4 of in every creature deck. More likely it would become a sideboard card, much like batterskull is now, except more widely played (not exactly hard to do) because of its cmc.

    Im not saying it should get unbanned, i honestly dont care. I just wanted to point out that people are exaggerating a bit when they mention the effect jitte would have on the format
    Posted in: Modern
  • 1

    posted a message on [[Official]] Current Modern Banned List Discussion (Next Announcement: 1/27/14)
    Quote from Hinotama
    Unban -> Seething Song

    Ban -> Grapeshot


    This wouldnt do anything productive for the format though...

    Nothing needs to be done to Storm. Its a turn 4 combo deck that is a shadow of what it once was. Its good, but its not oppressive. All giving back Song will do is make the deck faster, at which point the wincon really doesnt matter as much as non-storm players think it would.
    Posted in: Modern
  • 1

    posted a message on [Primer] UR Storm (5/2013 - 7/2014)
    Please people, lets keep this discussion civil...

    Izzetmage, your idea intrigued me, so Ive decided to try it.

    I decided to goldfish 10 games with the following rules:

    1: Properly shuffle, only keep hands that you would keep in an actual game situation.
    2: Play as though it were an actual game, not to highlight the power of any specific card. This is to prevent bias and show how a real game would proceed.
    3: Assume every game we are on the play.
    4: Every goldfish that doesn't result in a Lethal Grapeshot or Warrens that produces 20+ goblins is considered a failure, with the sole exception being a t2-t3 warrens that would produce enough goblins to kill t5.
    5: Any unorthodox uses for Looting must be noted.

    I have yet to try it with Ravings, but here is what 10 games with Looting resulted in:

    Game 1:
    Only cast 1 Looting, discarding 2 excess lands. T4 win.

    Game 2:
    First Looting discarded a land and Grapeshot.
    Second Looting was a flashback with an active ascension after a poor draw off of [/c]Manamorphose[/c], discarding 2 ascensions 1 Goblin and a land. Turn 4 win

    Game 3:
    First Looting discarded an excess land and a Past In Flames.
    Second Looting discarded a land an an extra ascension.
    Third Looting was cast with an active ascension, discarding 3 lands and another ascension. Turn 4 win.

    Game 4:
    First Looting discarded 2 lands.
    Second Looting was cast with an active ascension, 12 red mana floating, PiF in hand, but no Morphoses or kill spells in sight. Flashback Looting to self-mill, looking for a morphose or a kill spell, discarding 2 lands a Gifts Ungiven and a Goblin.
    Third Looting was drawn off of second, again self-mill looking for morphose or a kill spell. Discard a goblin land ascension and second PiF.
    Forth Looting was drawn off of third, again trying to self-mill into morphose or wincon with enough mana to flashback PiF and recast all my rituals. 1 card in hand before looting resolves, discard Warrens Ritual off of the first, Morphose with second on the stack, Peer with second on stack to grab 2 more rituals, discard 2 Probes to original Looting. T4 win.

    Game 5:
    First Looting was cast to boost storm count for the Warrens/PiF hand I naturally drew, discard Land and Looting.
    Second Looting also cast simply to boost the storm count, discard Peer and Visions, make 48 goblins on t3

    Game 6:
    First discards land and Goblin
    Second discards 2 lands, gets ascension active.
    Third cast to boost storm for Warrens, morphose between Lootings, discard Warrens Visions Goblin Land. T4 win.

    Game 7:
    Only Looting discards an extra goblin and Grapeshot. T4 win.

    Game 8:
    Naturally drew into lethal Warrens hand, no lootings cast. T4 win.

    Game 9:
    First Looting to try setting up ascension, discard Grapeshot and Ritual.
    Second Looting cast with an active ascension, discard 3 lands and an extra PiF
    Third Looting cast to self-mill to power the PiF in hand, discard ascension land looting gifts. T4 win.

    Game 10 (Mulligan to 5):
    First Looting was cast to try to set up ascension as it was only out, discard Peer and Warrens.
    Second Looting to get ascension active, leaving myself with 2 rituals in hand and 2 untapped lands, self-mill to try and find a PiF or Morphose. Discard Looting and PiF.
    Third Looting cast with 10 red floating, Pif in gy but no wincon or morphose. Self-mill Looting Ritual Morphose and Gifts. T4 win

    Ill let you guys decide which discards were bad and which weren't
    Posted in: Modern Archives - Proven
  • 3

    posted a message on [Primer] UR Storm (5/2013 - 7/2014)
    Can we please keep this Lootings vs Ravings discussion civil? I dont care if I agree with what your trying to say or not, if you say it with civility and respect, i will at the very least consider and respect your argument.

    Im not trying to argue that Looting is better than Ravings, nor am i suggesting that everyone should automatically play 4. What i am suggesting is that people give it a fair test before jumping to conclusions about it. Ive played with looting for more than a year now, but in no way shape or form am i so attached to the card that i would be unwilling to cut it if i find a build that can work as efficiently without it.

    If all you want to do is play Finkel's 75 without question, power to you, there is absolutely nothing wrong with that. Id rather see everyone play that than see storm become an extinct deck. But I cant just take his list and call it a day. I want to take storm to the extremes, test everything, see how far it can be pushed, to fully explore what is and isnt possible with the deck. Some of the changes are going to be amazing (MD Empty the Warrens how I love thee), some of them are going to be horrendous (Reforge the Soul why did you have to be so bad), but i will continue trying different ways to build the deck until they ban it to oblivion. All i ask is that everyone else on these forums keeps a similar open mind.
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Lantern IQ Season 2 Thread (September Decklists due on the 7th)
    Quote from Tom
    Also if one of the IQ winners isn't around for the BPB, I assume we go to the next in points, right?


    We haven't discussed this at all yet, but its something I think we will need to go over in detail later. I personally am not a fan of the idea of playing out the BPB over one weekend like originally planned. Getting 16 players from around the world to all be available to play at the same time seems like a logistical nightmare. Id rather we hold it as a separate tournament held at the same time as the first tournament of next years cycle, with something like 3 rounds of swiss then cut to T8, but that's just me.
    Posted in: Modern
  • 1

    posted a message on [[Official]] Current Modern Banned List Discussion (4/2013 - 6/2013)
    In this post, any mention of a "combo deck" is referring to an engine combo such as storm, eggs or elves and not a 2-card combo such as twin.

    On Ancestral Visions: I dont know if AV will ever get unbanned, and i honestly dont care if it does, but lets please stop using Violent Outburst as a reason for or against it, because Outburst is terrible unless you are 100% sure what card you are going to cascade into, ala Hypergenesis or Living End. The only 2 decent decks that ever cascaded into AV were the RUG deck in double standard that had BBE and no Outbursts and the Shardless Agent deck in legacy, where it works because it can also hit awesome cards like hymn and because Agent actually does something on its own. I can see AV seeing play in NLU decks, Teachings decks (and other control decks) and possibly Scapeshift or even Twin decks, but not in conjunction with Outburst.

    On the Turn 4 Rule: I have been against this rule since its creation. When it was first announced, I claimed that it would eventually lead to a format with few or even zero top tier combo decks. For combo to be competitive, I believe the functional turn for the turn 4 rule should be lowered to 3.5.

    Every single engine combo deck has an internal functional turn at which it can consistently combo off. If that functional turn is not faster than its opponents, the combo deck will lose. Aggro decks in this format are all turn 4 decks. How is combo supposed to compete with that if the banned list is designed to keep them at turn 4 themselves? Win the die roll every round?

    I am not saying that a deck that consistently wins on turn 3 would be a good thing for modern. Elves (with glimpse) was a turn 3 deck with the occasional turn 2 win. Storm (with Rite) was a turn 3 deck with many turn 2 wins. These decks were too powerful for modern. Storm with song however was a turn 4 deck with the occasional turn 3 and a rare turn 2. It was exactly the kind of speed i think combo should be allowed to have in this format. It wasnt overpowered, it wasnt oppressive, and though it could occasionally win before turn 4, it was going to win at least 65-75% of its games on the 4th turn.
    Posted in: Modern Archives
  • 1

    posted a message on Incredible Modern stories
    I was playing against an incredibly rude player who was playing Hypergenesis. He wins the roll and proceeds to exile 2 Simian Spirit Guides, play a land, Violent Outburst into Hypergenesis, then drop Progenitus, Emrakul, the Aeons Torn, and Urabrask the Hidden into play. He starts ridiculing me, then attacks for the win. The only problem for him was that I was playing a Protean Hulk combo deck and had put both hulk and Viscera Seer into play. With Emrakul's Annihilator trigger on the stack, i sacrificed Hulk to Seer, got Body Double which copied the hulk, sacrificed that to seer to go get Reveillark and Mogg Fanatic, then explained the loop and did infinite damage to him before annihilator resolved. I never saw that guy again.

    More recently at a PTQ, I was playing for top 8 with GW Hatebears vs a UW Angel control deck. Game 3 i resolved a Loxodon Smiter and then a Gaddock Teeg. I held back Teeg from combat in case he had Angel and killed him with the smiter and the lieges that followed. After the match he showed me his hand: Angel, Wrath, Cryptic and Revelations
    Posted in: Modern Community
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