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  • 1

    posted a message on [[Official]] Current Modern Banlist Discussion (2/2014 - 7/2014)
    Quote from Billiondegree
    Now that Bitterblossom and Nacatl are off the hook, and neither have broken the format, I suspect more unbans around the corner.

    Golgari Grave Troll

    Sword of the Meek

    Bloodbraid Elf


    The possibilities are many

    Ancestral Vision I hesitate to mention because UWR control would most likely slot it in and become even more powerful

    Same with Ponder/Preordain with [twin]/Storm


    I agree with GGT, MeekSword, and BBE, but I'm don't follow your logic on Ponder/Preordain or Ancestral Vision. Decks getting better isn't a negative unless they go from fair to warpingly dominating. On the balance I think it's probably fair to say that other decks that aren't competing right now (Delver, non-White U/x, Tezzerator, Faeries, etc) have more to gain from P/P or AV than the established top decks, which would means a more competitive and diverse metagame as a whole.

    I also doubt that UWR control would run AV over Sphinx's Rev. The incidental life gain and better late game topdecks that Sphinx's Rev represent are substantial compared to AV. UWR midrange might run AV over Sphinx's Rev, but that version of the deck hasn't fared as well so maybe it getting some help wouldn't be a bad thing. Grixis, BUG, and other under-represented Non-white U/x decks that don't really have a good card advantage option right now might play it too.

    Posted in: Modern Archives
  • 1

    posted a message on [[Official]] New Modern Ban List Testing
    Cross-posted from the Banned List discussion thread:

    TL;DR - We need to systematically test more and theorycraft less or else the discussion dies, so I'm going to try to get something organized. We'll start brewing with Golgari grave-troll because that seems to be the consensus 'safest' card for now.

    We have allowed Ban List Testing Threads in the Past. Please remember that Decks and Test Results go here. Discussion goes in the Ban List Discussion Thread. Don't abuse the privilege. t_C

    Quote from CrazyMike366

    When you think about it, the Banned List is really just a policy, with WotC acting as the government that implements and legitimizes the policy, and us as players acting as the public living under the policy and proposing changes.

    From an academic perspective, the policy analysis process goes like this (Public Policy, Simon):
    1. Verify, define and detail the problem
    2. Establish evaluation criteria
    3. Identify alternative policies
    4. Evaluate alternative policies
    5. Display and distinguish among alternative policies
    6. Monitor the implemented policy

    We don't really ever get past step 3. We get tied up in proposing too much and evaluating too little, so we accomplish nothing. Kind of like our current Congress.

    How it applies to Modern
    1. Problem:
    WotC defined the problem as a need for a non-rotating format that isn't bound by the Reserved List and the barriers to entry that justified the 'Eternal' class in the old DCI ratings format. Modern was created to solve that problem.

    2. Evaluation Criteria:
    WotC establishes evaluation criteria through their banning announcements. The first 2-3 announcements provided the bulk of the criteria, but every announcement demonstrates continuation of policy, new implementation of policy, or a deviation from previous policy.

    Examples of the policies can usually be broken down into 'rules' if WotC is specific enough in their announcements. I posit that the following 'rules' can be accepted based on their announcements:

    Modern 'rules':
    a. The Turn 4 Rule
    b. The Format Warp Rule
    c. The Metagame Dominance Rule
    d. The Alternative Suppression Rule
    e. The Negative Externality Rule

    Sometimes people can disagree on which policies are valid. For example, I posit that the Cross-format Relevance Rule is dead because WotC unbanned Valakut, the Molten Pinnacle. This represents a deviation from the established criteria to me.

    3. Identify alternatives:
    We as players should assess the state of the game, voice our concers, and propose new bannings or unbannings based on how the format is meeting our needs. Sometimes this is adding or abolishing a criterion altogether and sometimes it is applying an existing criterion to a particular card for banning or unbanning. The key here is finding evidence to support claims. Testable analysis is the golden standard, but some claims don't lend themselves to measurement very well.

    For example, we have the schism between those who feel cross-format relevance is dead, and those who believe it is still a core tenet. Cards like Ancestral Vision, Jace the Mind Sculptor, Stoneforge Mystic, Bitterblossom, and Sword of the Meek are disputed cards that fall under this category. Statistical analysis largely fails here...a card is either relevant in other formats or it isn't, and the rule itself is either valid or it isn't.

    As another example, I find that the Turn 4 Rule is still being violated and want answers on how frequently it can be violated before it must be addressed. I see a few decks like Infect as potentially problematic in that it seems to regularly goldfish at a pace that breaks the Turn 4 Rule. Some people disagree. Fortunately, we can use statistics to figure this out by testing the decks, calculating stuff, and comparing it to the lowest acceptable value we've seen so far...in this case, Epic Experiment Storm with Seething Song.

    4. Evaluate Alternative Policies
    Now this is where we start to run into trouble. Its very hard to make an assertion one way or the other if there is insufficient data to support or dismiss it. Science tells us that we should be doing hypothesis testing...if we take this action, then this response should occur.

    We had a few good discussions about dredge going early this banning round, and there's some stuff that occasionally pops up with BB, SFM, and most recently Ponder and Preordain, but they tend to die out quickly because those who don't support the change will complain and refuse to participate rather than contributing by disproving.

    Once we get an alternative proposal with momentum we can get some matchup data on how it performs against a gauntlet of decks taht represent the current top tier and after that try an experimental tournament on Cockatrice to make some overarching observations about the proposed changes. Was the card played by the decks we thought would play it? Were any decks better/faster than we thought they would be? What were win percentages like among archetypes and how did they differ from what the gauntlet predicted? Did any decks splash for it unexpectedly? etc

    5. Display results
    After we get a couple alternatives with fleshed out data, we can start to make meaningful comments on direction by comparing them. Which of these proposals was the best? Which of these can we try combining? Which of these can we rule out?

    6. Monitor
    If WotC was inspired to change the list based on this process, the next step would be seeing if it confirmed or disputed the results the initial testing led to. Then the whole process starts again with the next Banned List update.

    Testing Procedure
    1. Decide on an alternative banned list to test
    2. Brew decks to take max advantage of the change and select a list or two that represents the consensus
    3. Grind it through a gauntlet that represents the metagame and report & analyze the results
    4. Hold an open tournament with an alternative banned list and report & analyze the results (may need multiple tournaments)
    5. Collect as much data as possible and survey participants about impressions of the alternative format and generate a report
    6. Return to the other banned list discussion thread to report results and decide on a new alternative banned list to test

    So....

    1. Pick an alternative banned list
    As discussion of certain cards heats up, there is a tendency for members of the discussion forum to align into camps and dogmatically argue in favor of only one perspective. As the discussion reaches an impasse, testing becomes the best means of resolving a dispute over the effect a card would have on the environment. Members who wish to systemically test the card should propose that the card in question be tested in the manner herein proposed. It is important for the sake of analysis that the number of variables be minimized in order to make the most relevant observations, so minimizing the number of changes to the banned list per testing session is desirable. Conclusions about cumulative effects of multiple banned list changes is much harder to control for by comparison.

    Proposed format:
    The proposed format rules for the current testing session will be put here.

    5/29 - What cards will you be interested in tested next?

    The gauntlet will be re-worked after PT: Valencia.

















    2.Generate deck lists
    I suggest we focus on the superlative examples of an archetype - e.g. fastest aggro variant, the fastest combo variant, the most resilient variant, etc - The way Modern seems to be working, the 'right list' is probably going to be on the furthest point forward on one of those axis. Then start weighing the pros and cons and doing preliminary testing in an attempt to reach an informed consensus on which direction is best. First post a list, then move to a goldfish to see how its working, then try playing against yourself on cockatrice with a 'top deck' or two from a recent pro event. We should take a week or so to find a consensus before moving on.

    3. The Gauntlet test
    When we get a few lists that consensus finds to be a solid option, we can organize a gauntlet test - the 2-3 guys who were most involved with the experimental deck and know it best should pilot it so we can minimize any play-skill discrepancies. Gauntlet decks will be chosen from current metagame data and hopefully we'll have a testing group participant who is familiar with it. Play a couple matches with the deck gauntlet deck as-is against the experimental deck, then modify the gauntlet deck to face a theoretically open field that uses the alternative banned list. Then grind 15-20 full 3-game matches, with sideboarding and record the G1, G2/3, and overall match records as well as matchup impressions (e.g. when kill turn occurred, through hate, most relevant cards etc). The goal will be to generate a matchup table like the ones WotC publishes to describe metagame performance. This will probably take a couple weeks at least if done right. (If we're having trouble with finding qualified testers, maybe we can even set something up with the retainers of the various primer threads to get the most knowledgeable/enthusiastic players in the mix.)
    Results of the Gauntlet test will go here.



    4. An Open Tournament
    After all the gauntlet has been run and we have good data, we can organize an alternative banned list tournament. Players should look at the data we have from the gauntlet and make an informed decision to play whatever deck they want. (I've never set up a tournament, so maybe one of the guys who hosts the regular Cockatrice tournaments would be willing to help?) And we'll record the metagame shares of each deck as well as the G1, G2/3, and match records to see how it stacks up against actual decks in a simulated tournament environment.

    5. Draw conclusions
    Try to use the data and match observations to come to a valid conclusion. Primary goals should be to identify how widely the card was played, how diversity was effected, and whether or not any other 'Modern Rules' were violated...all with the goal of suggesting whether or not this was a good change or a bad change.

    6. Publish and Repeat
    Collect the overall thoughts, hear opinions on whether the change was good/bad/indifferent and (maybe if they'd care) forward the results to WotC. Then we'd descend back upon the other Banned List discussion to debate the merits of the next experimental list to go through the testing procedure.

    So, lets begin! I challenge you to brew, test, and analyze hypothetical changes to the banned list.

    EDIT: Please keep it to only decklists, decklist discussion, procedural discussion, and testing results here...the other banned list discussion thread is for all other discussion outside the scope of testing. Cheers!
    Posted in: Modern Community
  • 1

    posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Quote from CosmoKramer
    what? AV is as bad topdeck as Thoughtseize or Black Lotus (or even Bitterblossom). Sure, you can play seize or lotus the turn you draw them, but with a lower effect. Have you ever played against AV? From my point of view, it functions similar to Bitterblossom for control decks: drop it in early game, then proceed to trade 1 for 1 until both hands are empty. In one situation, you have 3 new cards coming to refill your hand, and in the other you have a lot of flying insects (that's what they really are :p) to kill people. Sphinx's revelation is only good in the late game, Ancestral Visions gives you a late game (maybe midgame if you suspended it on turn 1). They are similar, but in different formats. They both refill your hand after you traded with your opponent. Clearly, one is more powerful than the other (and cheaper to cast, and has a less prohibitibe cost)


    If you completely change the context to resolution and coming off of an early suspend that's true. But it's still an awful top deck on turn 9 when you're both in top deck mode and desperately trying to kill a DRS or manland pecking away at your life total. Sphinx's Rev is going to be way better in the late game where the deck expects to play. Even Jace's Ingenuity would be better then. AV is only an upgrade if you suspend it early to come off suspend while the game is still on.
    Posted in: Modern
  • 1

    posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Just because I don't think anyone has articulated it concisely yet, the 'greed' problem with the fetch/shock manabase isn't about the risk/reward value at 3 colors being off, its about there being almost no penalty from 3c to 4c to 5c. Check this sequence of play:

    Fetch (19), Shock (17), DRS
    Fetch (16), Shock (14), tap DRS exiling fetch

    That gives you 3 mana on turn 2, and if you hit your fetches right, access to all 5 colors at the same time. Or it could just be 2 colors. The cost in life is exactly the same either way. So its not the fetch/shock combo that is the problem...its the lack of ability to punish a player for getting greedy with it.

    For example, lets say we get Wild Nacatl back. We'll assume you play it in a Naya shell (duh). If you want black, it becomes dark Naya. If you want blue, it becomes counter-cat or Aquarium or whatever. If you want both it becomes all of them and you might as well throw in Tribal Flame cuz Domain. But they're all just variations of Naya. And that's what leads to the lack of diversity. Its because its so easy to drop into extra colors and no incentive to just stay to 3c. There's no real risk brought about by getting greedy when the cost in life would be the same as staying straight Naya.

    So there's got to be something that can be done to nip a single land, early enough in the game to hurt a 4 or 5c deck but without crippling the 3c deck.

    Legacy suggests it might be that a well timed Wasteland is priceless. Maybe in Modern it will be Ruination to make them think twice about it going into the late game. Maybe both of those are too hardcore and can be toned down, but better than TecEdge and Thoughts of Ruin. Either way, this isn't the place for that discussion.

    But what we can be certain of is this - the risk/reward ratio between 3 and 5 color shouldn't stay the same as you add more colors. I don't think that means we need a ban on fetch lands. But maybe we need something to punish the 4c and 5c in the name of defeating greedy.goodstuff.dec, because in the long term, continuing that trend is going to keep us talking about stuff like DRS and questioning whether Nacatl, SFM, BB, etc can ever come off when they're so easily splashable into any deck.
    Posted in: Modern
  • 1

    posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Quote from Shmanka
    Why don't you just check the mothership website for yourself?

    My evidence is all over the internet, I apologize Mr 7 Posts, but you need to inform yourself on the very front page of this very thread before you post.

    My evidence is directly in the link on the first post of this exact thread.

    EDIT:

    Here you go, all the disbelievers


    Lets look at that in more detail, because it deserves some scrutiny IMO.

    Here's the excerpt, just as a refresher:
    The DCI's other primary goal for Modern is to not have top tier decks that frequently win on turn three (or earlier). Looking at the results of the recent tournaments, Storm is not the most played deck, but it is among the top tier of decks. Four of the players to get at least 18 points at Pro Tour Return to Ravnica were playing Storm, and Olivier Ruel had a Top 8 performance at Grand Prix Lyon playing Storm. On Magic Online, Storm is the second-most-frequent high-finishing deck in Modern events, at 11.42%, behind only Jund. These results indicate that, while far from dominant, Storm is a top tier deck.

    Looking at the results of games, turn-three wins are frequent for Storm, contrary to the DCI's stated goals for the format. The DCI looked for a card that was very important to the turn-three wins but not one of the cards that make this deck unique. We decided Seething Song is the best choice. Even with no other mana acceleration, one can cast Seething Song on turn three and it gives a net acceleration of +2 mana. While there are other options for fast mana, none appear as efficient and reliable on turn three as Seething Song.

    Erik Lauer, Jan 2013 B&R Announcement


    WotC asserted the following in its banning announcement:

    1. Storm is a top tier deck
    2. Storm wins on Turn 3 'frequently'
    3. Seething song is critical to the deck, but not unique to it

    Reason (1) Seems to be completely untrue based even on the evidence they cite in the announcement itself. The 'Top Tier' is for decks that are likely to win events. Storm earned a single top 8 performance at notable paper tournaments. That's not winning. And at PT RTR, it was 4.44% of the field and 3.88% of the metagame with 18 points or better, which indicates its actually underperforming relative to its metagame share, not overperforming. And the 4 players who were piloting it to 18 points or better were Reid Duke, Jon Finkel, William Jensen, and Tom Martell. No one should be surprised that group succeeded regardless of what they were playing.

    I have no idea what Reason (2) actually means. They didn't provide any numbers. And it didn't mention whether or not that was through hate or just a non-interactive match. I don't think anybody who plays competitively would argue against the notion that you sleep in the bed you make with your sideboard. If you decide to just punt to storm because its only 4.4% of the metagame, then you can't complain when its a hopeless matchup. Every single color combination can interact favorably with storm now that green has Scavenging Ooze. As someone who plays this deck off and on, some of the most interesting matches I've played have been against decks that are well prepared to combat Storm (and they didn't end on T3.) My best estimation is that Storm only won on T3 or sooner about 10% of the time, and almost never on T3 against decks that were interacting with it. That's a quite dangerous precedent to set because a stunning number of decks seem to approach similar numbers.

    Reason (3) is the most puzzling. Picking a card that's not unique to Storm flies in the face of even the Bloodbraid Elf ban in the same announcement. Seething song was a critical card for the infrequently played All-in-Red, Hive Mind, Dragonstorm, etc. Removing it effectively killed those decks. In the same banning announcement for pauper, WotC banned Grapeshot and Empty the Warrens not mana rituals. If Storm is too fast, why not ban Grape Shot and force them to use Empty the Warrens and Goblin Bushwacker...or just wait a turn for the summoning sickness to go away? Then it would be even more fragile, a turn slower, and leave room for interaction because you still need to attack instead of just using the stack. Then there's also the fact that Ponder and Preordain were banned to decrease the efficiency of combo decks to decrease the risk of future bannings. That clearly didn't work, so does that mean those should come off? There's also a lot of design space left in counterspells between something like Deprive (not good enough) and Counterspell (too obsoleting).

    So the question: Would Storm be more acceptable if Seething Song was unbanned and Grapeshot was banned instead?

    That wound up being more long winded than I thought. Hopefully its worth it and makes for some real discussion beyond the usual bolded assertions from pathos.
    Posted in: Modern
  • 1

    posted a message on [[Official]] Current Modern Banned List Discussion (Next Announcement: 1/27/14)
    Quote from Hammer-head
    How do you people see Stoneforge Mystic in comparison to Dark Confidant?


    SFM vs. Dark Confidant is an interesting comparison, but they don't line up well because the roles they play are very different. I'd probably throw 'goyf and maybe Snappy in there because of the pseudo 'cycle' they form as power 2-drops

    Similarities:
    • 2-Drops costing 1C
    • Low power/Toughness makes them easy to remove
    • Considered to be 'worth playing' in many archetypes
    • Often are worth splashing
    • Implies deck construction considerations (Bob = Low cmc's, SFM = Equipment Package)
    • Opponent has a turn to answer to deal with it before falling behind
    • Usually a "must-answer"

    SFM only:
    • Nets you a card as soon as she enters the battlefield
    • Utility is concentrated in first couple turns after being played
    • Susceptible to tutor, artifact, and activated ability hate
    • Great synergy with Batterskull forming a pseudo 'combo'
    • Shuffle effect can be used for value with top deck manipulation
    • Only a bad draw when the deck is depleted of equipment

    Bob only:
    • Doesn't start netting cards til first upkeep
    • Advantage builds the longer its in play
    • Difficult to interact with triggered abilities
    • Great synergy with low cmc's and top deck manipulation
    • Big liability when at low life
    Posted in: Modern
  • 3

    posted a message on Legacy Discussion
    Stoneforge Mystic is a good card. But the free protection that makes it good in Legacy and the lack of answers that made it insane in Standard are both non-issues in Modern.

    SFM in Legacy isn't a good comparison because Legacy has Force of Will to protect SFM. In Modern, you play SFM, and the opponent has several turns to answer it before she starts jamming things into play....you can protect her, but then you'll have to sink mana into protection instead of advancing the Batterskull gameplan. Forcing a player to answer a card (and responding with protection) isn't the end of the world and we do it all the time in this format - SFM is no different than Bob, Goyf, Ravager, etc in that regard, so lets not pretend SFM would be some kind of sudden departure from the status quo of the format. Second, Modern doesn't have Brainstorm effects that can be used to protect the Batterskull from discard by putting it on top and/or abusing the shuffle effect she generates when tutoring for an equipment. Furthermore, creature removal is rarely dead in Modern and would be very effective against a dedicated UW/x Stoneforge deck that wouldn't be running many creatures.

    Also, Modern's card pool is poised to combat SFM in a way that was impossible in Standard. First and foremost, Stoneblade wouldn't be able to lean on JTMS to support it like it did in Standard. Also, the removal is much better than Zen/Scars Standard with things like Abrupt Decay, Sudden Shock, and Krosan Grip providing 100% answers to SFM-Batterskull whereas Standards best option was...Manic Vandal, Crush, or mirror it with your own Batterskull? BG/x beats the tar out of Stoneblade in Legacy, there's no reason to think that BG/x wouldn't beat the tar out Stoneblade in Modern just as badly. There were also very few things bigger than a Batterskull in combat when it was in Standard. Goyf is a 4/5 or bigger by then usually, and there are plenty of block+sack tricks to pull off in Modern to negate the damage and lifegain from the Batterskull. The level of answers we have in Modern to an SFM is more similar to Legacy (where she's just another solid part of the metagame) than Zen/Scars.

    Then there's the question of just how 'broken' getting attacked by a Batterskull or Sword on turn 4 really is in Modern. This is a 'turn 4' format, which means that a game shouldn't have a player dead before turn 4. Not dead on board. But dead. Getting attacked on turn 4 by a 0/0 germ holding a (very good) battering ram is definitely not dead. Getting attacked by a Sword on turn 4 in Modern is actually slower than the common Standard opening of (T1: land elf, T2: land, sword, T3: equip and swing) that was commonplace post-SFM banning in Standard - in fact, that line of play is currently available in Modern and isn't oppressive. In Modern, Tron can already ramp to a T3 Batterskull just as fast as an SFM could power one into play (or Tron could play a Wurmcoil or Karn on the same T3, which are both much scarier). And that's just undisrupted situations with an SFM on Turn 2 and forcing a 'skull into play on 3 before attacking on 4. If you can't answer a Turn 5+ Batterskull in Modern, then the opponent would deserve losing anyways. That's true now with hardcast 'skulls in the format, and would be true even if an SFM was responsible for putting it into play.

    Most importantly though, being good in another format is a really silly reason to ban something in Modern. It might be an indication of vacuum power level, but it doesn't translate well because the card pools are vastly different. If WotC wants the player base to think of Modern as 'its own format' instead of Legacy's weird little brother, then they need to let Modern have its banned list be determined by Modern results, not Legacy results. For that matter, GGT, BB, AV, SotMeek and DD are all pre-emptive bans in the same vein, and we should therefore be skeptical of them regardless of what WotC or SamStodd says.

    If SFM is unbanned then earns a deserved dominance ban based on results in Modern, then that's fine. This isn't one of those cut-and-dry pre-emptive bans like skullclamp was though. They might have both been deemed 'mistakes' but we're talking entirely different levels of magnitude here. For that matter, 'Goyf and Ravager were also 'mistakes' yet those are perfectly fine players in this format. There are many other cards that are good in Legacy, and there are many other cards that a portion of the playerbase doesn't really like to play against...but those aren't solid justifications for banning things.

    EDIT: Just in case its not clear, I'm not proposing unbanning SFM right now. I'm merely pointing out that there is a legitimate perspective on SFM from which WotC's notion that some cards (e.g. SFM, Ponder, Preordain, etc) are more-or-less off limits for unbanning is asinine. The day the players are so happy with the banned list that we stop second guessing it (both inclusion and exclusion of cards) will be a good day, but that day is not here yet. Keep the skepticism coming.
    Posted in: Modern Archives
  • 1

    posted a message on [[Official]] New Modern Ban List Testing
    Quote from ktkenshinx

    One last question remains: The UBx Faerie list itself. I would like to agree as much as possible on a list before we start testing. Here is a starting point, a list that Mike submitted in the banning discussion thread. I am open to any tweaks:



    So the big questions are:

    1. Do we want to modify the maindeck/sideboard of the gauntlet decks? If so, how?
    2. Do we want to modify the maindeck/sideboard of the UB Faeries deck above? How?


    1. The decklist

    I've been playing it extensively with a friend the past couple days. Scion of Oona is crucial for protecting BB and clique from removal (esp. Abrupt Decay) with flashed in Shroud, then getting in a counter-beat before it inevitably bites a removal spell; other times its just a mediocre faerie. I'm going to cut it down by 1 and replace it with a Snapcaster Mage. I also think its correct to cut one or both of the Sunken Ruins for Tec Edges because Manlands and Tron are very hard to deal with and I'd rather be using the Spreading seas to disrupt early mana than save them for late game manlands - but that would open up the risk of color-light hands with only Tec Edge/Mutavault so I'm a bit hesitant to pull the trigger. I also don't like the Doom Blade because its dead against Confidant, DRS, or Geist etc but I don't know what to replace it with..Go for the Throat maybe? Another counterspell or a 5th kill spell would be nice too - perhaps a Disfigure - but I can't find the room for it. Also, Jund is a pretty rough matchup so Jace Beleren might be necessary in the sideboard to keep up with their value. I like Beerbleblox's suggestion about Ruins/Relic/RatchetBomb, but I'm not sure if its worth it without redundancy or a way to tutor for them. I'm still not happy with the sideboard and am open to more suggestions on the plans should be, so input is appreciated. This is a decklist I've been playing and tweaking through several iterations - especially in the last few days - and while I think its a good start, a Faeries devotee like GermanTurkey probably has more recent and more relevant experience that can be added to it.



    I'm pretty happy with it. Looks good?

    2. The Gauntlet

    The gauntlet should reflect what we think would actually be played if faeries were in the meta, but not necessarily tuned just to beat faeries. As far as testing goes, I support adding a Tron variant to the Gauntlet list alongside what KTkenshinx suggested. As far as tuning goes, for example with Jund, I swapped a terminate and the 4th Lily for a 3rd Abrupt Decay and a 2nd Maelstorm Pulse, swapped a Thrun for a Huntmaster from the SB to the MD fatty flex slot, and added a Boil to the sideboard. Seems like a good move in light of the Legendary rules change and general shift in the meta towards M-Pod and UWR (and possibly Faeries).

    I trust that Lantern did his homework on Zoo because he seems very knowledgeable about the archetype. Not sure if we should go with the Kitty version or the regular gruul version. On one hand, the regular version is better for testing BB by itself (fewer variables) but I agree that its silly that Nacatl is banned and that the deck is just about equally fast and consistent either way. Opinions?

    Just for reference:

    Posted in: Modern Community
  • 1

    posted a message on Indicates financial concerns of Wizards of the Coast
    Just because Hasbro in general is having a hard time doesn't necessarily mean anything for WotC and Magic. Quite to the contrary - all the information we have at this time suggests that WotC has been very profitable, starting with a large expansion of the playerbase around Shards/Zendikar and continuing on through RTR. The increase in player base size from '09-current means that demand has exceeded supply of some staples from '03-'08. Essentially, Modern Masters exists specifically because Magic is thriving like never before - not struggling for profits like the parent company.

    Its likely that Hasbro's layoff woes have more to do with action figures not really selling well with the iGeneration kids, and with mismanagement of a couple key lines that could have been much bigger than they were (e.g. CN's Young Justice.)

    Don't get me wrong, MM will fly off the shelves and be hugely popular and profitable...but this one has little to do with Hasbro's parent company problems.
    Posted in: Speculation
  • 1

    posted a message on [[Official]] Current Modern Banned List Discussion (4/2013 - 6/2013)
    Quote from Sanara
    @Crazymike

    Not really a logic knot though. If infect isn't winning, then it is not 'top tier', and it is easier to interact and stop compared to storm, so it is problably not as consistent. Basically the deck is either not top tier enough and/or consistent enough to warrant a ban for "turn 4" like happened with storm (according to Wizards data).


    WotC defined "Top Tier" for Storm as "4 players who scored 18 or more points at Pro Tour RTR." Do you know how many players scored 18 or more points at Pro Tour RTR? 103. So if 3.08% is the bar for "Top Tier" then we're going to have a lot of problems using top tier as an indicator for bannings...by that standard almost every deck is top tier. Storm also had a high win percentage that tournament...which is not surprising considering that the 4 people who played it were Finkel, Martell, Jensen, and Duke - 3 of them have won Pro Tours, with Reid Duke the odd man out with just a MOCS title. And despite that, Storm still didn't top8. For comparison, Pump-infect put 3 players on 18 or more points and sent a player to a Top8, where he lost to the eventual winner, Cifka, in the quarters.

    The only other indicator for "top tier" WotC used was MTGO daily events, which is easy to explain because storm was the cheapest competitive deck, and the MTGO meta is generally characterized by a higher percentage of inexpensive decks than in the paper equivalent. The fact that Storm was the second most represented deck online should be a surprise only because the deck that beat it out was Jund, which has well established cost-of-entry problem. Using MTGO data compounds the issue because the turn clock present for MTGO matches implicitly discourages time-consuming and decision-heavy control strategies that typically prey upon easy to disrupt decks like Storm.

    Storm never won a high profile paper event, and the only instance I can find of it Top8'ing a high profile paper event in its post-Right of Flame form was Oliver Ruel at GP Lyon. He lost in the quarters 0-2 to affinity (a deck Storm is favored against on paper) on the back of 2x Rest in Peace and 2x Ethersworn Canonist from the sideboard. Even with more speed from Seething Song, Storm still folded to sideboarded hate and graveyard disruption...just like people are suggesting the deck 'should.'

    So, it begs the question:

    (A) Was Storm really top tier or was it just over-represented on MTGO due to its inexpensive cost?

    (B) Was Storm problematically fast in a healthy and balanced metagame, or was Storm only winning online because it was over-represented in an MTGO metagame that skewed away from control decks that should have had a very strong matchup against Storm?

    (C) Would Pump-infect be comparable to or better than Storm was pre-banning on MTGO if the metagame skewed away from spot removal in a similar way to how the MTGO metagame skewed away from counters and control strategies against Storm?

    Look at those questions and the balance of the evidence. Either Seething Song was unjustly banned, or Glistener Elf needs to be banned twice over.
    Posted in: Modern Archives
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