Are you sure? If you cast Reward first and Sunrise last, Sunrise resolves first and returns the Crypt to your opponent's side.
Sunrise first, Reward second:
Sunrise (last to resolve)
Crypt
Reward (first to resolve)
Reward resolves - eggs return, Crypt does not
Crypt resolves - exiles Reward
*Crack everything again*
Sunrise resolves - eggs + Crypt return
Net result: 2 cycles
Reward first, Sunrise second:
Reward (last to resolve)
Crypt
Sunrise (first to resolve)
Sunrise resolves - eggs + Crypt return
1) Do nothing - Reward has no effect
2) Crack eggs - opponent Crypts on the stack:
Reward
Crypt
Cracked eggs
Crypt
Net result: 1 cycle OR you lose all your eggs.
T1 Looting, discard Maul Splicer/Trostani's Summoner into T2 evoke Vesperlark sounds good. It is a three card combo though, and you have to ask yourself why you're using Vesperlark and Splicer/Summoner instead of Goryo's Vengeance and Griselbrand. Or even why you're not making two 4/4 Rhinos instead.
Tribute Mage is the latest in the line of 'tr- mages'. Whir of Invention does a lot of what the tr- mages do but better (same cost overall, but instant, and your artifacts pay for it). One trick Tribute Mage has up its sleeve is Chief Engineer/Grand Architect into Tribute Mage into Myr Superion.
The 1 mana snow Prophetic Prism is very unique: it cantrips on ETB, not sac. Eggs (Chromatic Star, Chromatic Sphere, Conjurer's Bauble, Terrarion) and Mishra's Bauble cantrip on sac, and there are a whole bunch of artifacts that draw on ETB (Elsewhere Flask, Prophetic Prism, Guild Globe, Kaleidostone, Ichor Wellspring) but they cost 2 mana. The implication of a 1 mana cantrip on ETB artifact is that you get your card immediately, without having to play from 1 card down, while it sticks around on the battlefield for Mox Opal, Galvanic Blast, Whir of Invention etc. However, your deck must be able to play enough snow lands to support it (meaning it's probably mono-colored).
Porphyry Nodes is an obnoxious lock piece with Hall of Heliod's Generosity. Enduring Ideal wants this.
Yawgmoth is tech against Humans in the same way that Chameleon Colossus is tech against Death's Shadow. Well, until you get killed by a flying Mantis Rider or have Yawgmoth exiled to Deputy of Detention, that is. (I knew there was an upside to Deputy not being a human lol)
Talismans are not too exciting. If you're playing some sort of artifact reanimator deck, the RW talisman/signet will either 1) give you an artifact to sac to Trash for Treasure, or 2) ramp you into Refurbish if you hit an untapped land drop next turn. The problem is there aren't any game-winning artifacts to reanimate.
Eladamri's Call is pretty good. You pay an extra 2 mana to get your creature, just like Finale of Devastation, but Call is an instant, you don't have to pay for the creature + tutor tax all at once, and it goes to your hand so you can use it to grab our dear boi Allosaurus Rider and cast him for his alternate cost for example.
I need Forgotten Cave for Wrenn and Six Loam...
edit: the lands are tapped. That makes it a bit worse.
4 Chancellor of the Tangle
4 Mox Opal
4 Mox Tantalite
4 Lotus Bloom
4 Caravan Vigil
4 Traverse the Ulvenwald
4 Utopia Sprawl
4 Search for Tomorrow
4 Sakura-Tribe Elder
3 Everflowing Chalice
4 Serum Powder
3 Wurmcoil Engine
I tried building around Nimble Mongoose in Tribal Flames Zoo (featuring Might of Alara) and BG Delirium (featuring Gnarlwood Dryad), didn't feel like I got anywhere. The fastest way to dump cards into your graveyard is with Mishra's Bauble and Street Wraith, and that puts you in Death's Shadow's alley (you want to crack a whole bunch of fetches for Shadow too). But the problem is that Mongoose has shroud and can't be pumped with Mutagenic Growth or Temur Battle Rage.
Tried building Astral Drift too. Felt like Restoration Angel would do the same thing but take up a lot less deck space. The cool thing about Drift is that you can play maindeck artifact removal in the form of Dissenter's Deliverance, and you have a pseudo Snap-bolt combo in Eternal Witness + Path to Exile. Unfortunately the deck doesn't do much unless you draw Drift, and you don't have a good secondary cycling payoff in Lightning Rift (Drake Haven and Faith of the Devoted cost too much).
The red enchantment is basically Guttersnipe that doesn't die to removal. Combos with Kavu Predator, but so does Fiery Justice, and a Kavu Predator deck probably isn't going to have a lot of instants or sorceries to go for the combo kill.
Regrowth is a nice one. An active Pyromancer Ascension, Regrowth in graveyard, and Manamorphose + Regrowth in hand is infinite draw. Channel the Suns instead of Manamorphose is infinite mana.
P.S.
1) a round of applause for Gitaxian Probe, which managed to get banned in Modern, Legacy, Pauper, and the next closest thing to banned in Vintage
2) I couldn't read "Augur of Bolas was still on the table for discussion" with a straight face. Full disclosure, I don't play Pauper, so the things that make Augur ban-worthy elude me. Then again, Bloodbraid Elf was once banned, so congratulations on not making the same mistake twice, I guess?
I don't see it going anywhere else. If you're in 1 or 2 colors you have fetches (though you shouldn't play fetches for the sake of thinning in mono-color decks) and if you're in 3+ colors you probably want to fetch shocks instead of basics (especially against Field of Ruin, since fetching basics makes you run out of basics faster).
Sample Dart Prowess list:
4 Monastery Swiftspear
4 Soul-Scar Mage
4 Firebrand Archer
4 Lava Spike
4 Seal of Fire
3 Lava Dart
2 Gut Shot
4 Manamorphose
3 The Flame of Keld
4 Light Up the Stage
Mom has a modern card frame but isn't Modern-legal. Anyway, there is Claim // Fame in the sideboard which will trade 1-for-1 with removal.
Paradoxical Outcome has been played in the SB. It works because postboard games last longer and you have time to cast 4-mana spells. Reverse Engineer and Thoughtcast require you to play out some artifacts first, but they don't draw enough cards for their mana cost compared to Retract or Hurkyl's Recall (which also require you to play artifacts first).
Cheating in Emrakul with Ilharg doesn't give you the annihilator triggers, but it's still 15 damage. Cheating in Griselbrand with Ilharg is like having a Wurmcoil Engine or suited-up Bogle: you can put the game out of reach for your opponent with just the life gain, without drawing cards.
The Pentad Prism feels like it should be Vessel of Volatility instead. Vessel is harder to interact with and works better with Gemstone Caverns on the play.