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  • posted a message on Burn
    Assorted Light Up the Stage thoughts:
    • You can try to emulate the old Treasure Cruise Delver deck with Monastery Swiftspear, Mishra's Bauble and Light Up the Stage (subbing for Gitaxian Probe and Treasure Cruise). The downside is that all this cantripping doesn't lend itself well to Eidolon of the Great Revel, so you have to cut that or move it to the SB where it replaces Bauble in combo matchups.
    • Light Up the Stage makes Gonti's Machinations less bad. The problem with Machinations is that you need to draw it early, and Light does just that, help you draw it early. However, most of the time you're only getting Machinations on turn 3 or later off Light - T1 Rift Bolt > T2 Light, Machinations is possible, but you'd usually play a creature on T1 instead. T1 creature > T2 attack, Light, Machinations is another sequence, but if your T1 creature is Swiftspear, you'd prefer to play spells pre-combat to pump it. That said, T3 Machinations is still on schedule to be sacced on T4.
    • Light also helps you draw into your SB cards, a prominent one being Tormod's Crypt because it's free and thus works very well with Swiftspear and Light.
    • In my experience Light doesn't go well with Shard Volley. The typical scenario was 2 lands in play and a hand full of burn. I'd play Light hoping to dig into the 3rd land and end up exiling a useless Shard Volley. Shard Volley wants to be played at a very specific time (when you've used up all your other burn), but more often than not, this doesn't coincide with Light's timing.
    • If you aren't splashing white, consider Murderous Cut in the SB as Path to Exile's replacement. Flipping 2 spells or spell + fetchland off Light counts for 3 mana towards Cut (including Light itself).
    Posted in: Aggro & Tempo
  • posted a message on Tenshi's Grinding Station Combo
    Agree with that. It's a flex slot and you can play almost anything and not get punished for your card choice too hard. The Spellbombs were an extra piece that could make use of the infinite mana from KCI + Trawler + Sword + Memnite, but well, you know. Maybe you can turn it into the world's most expensive Raven's Crime or something.

    Personally I wouldn't play it, especially not in this meta, where it's "yes, please help me discard my Arclight Phoenix/Bloodghast/whatever so I don't have to go through the trouble of Looting it myself".
    Posted in: Deck Creation (Modern)
  • posted a message on Answers to the current metagame
    Anger is a good SB card and still sees play. However it misses quite a few threats like Thing in the Ice, Crackling Drake, Hollow One, Gurmag Angler. The funny thing, is you might expect it to be good against Arclight Phoenix because it kills Phoenixes permanently, but Anger misses both of their other threats, so much so that UR Phoenix actually plays Anger itself.

    D&T has a lot less free wins off Leonin Arbiter nowadays because more decks aren't playing fetchlands (e.g. Humans, Hardened Scales, even Storm. UW has 4 fetches instead of 8). Also, Pod is banned and Scapeshift isn't what it used to be.

    Kaya is a terrible card. Nihil Spellbomb and Rest in Peace exile whole graveyards, not just two cards. You can only activate her ability at sorcery speed, so your opponent can just dump creatures and revive them on his turn, e.g. Loot a Bloodghast and play a land while Kaya is unable to do anything about it. Her -1 is Isolate that hits a few other inconsequential things.
    It's not enough to just look at Kaya and say "oh she has lots of targets vs different decks, therefore she is good", you have to think "OK, I've exiled their stuff - now what?" Are they gonna kill you anyway because there's so much more where that came from? Probably yes.

    Hallowed Moonlight is a bad SB card because it only slows your opponent for one turn, but doesn't force them to go through the motions of rebuilding their graveyard. If I blow Nihil Spellbomb against a Bloodghast deck for example, not only do I stop the Bloodghasts from coming in, but my opponent also has to work to get more Bloodghasts into his graveyard again, since the Bloodghasts that would have come in are now sitting in exile. This buys you a lot more time than Hallowed Moonlight - if you Moonlight an opponent who's about to revive Bloodghast, he just chooses to not revive them since the ability is optional. Crucially, the Bloodghasts are still in his graveyard (not in exile, like the Spellbomb case), ready to jump out on landfall. The same applies to Aether Vial.
    Prized Amalgam has to piggyback off Bloodghast or Narcomoeba and those are optional. Collected Company says "up to two", zero is up to two.
    Posted in: Modern
  • posted a message on Mono Blue Delver is the most competitive budget deck in Modern thanks to Pteramander
    it's so powerful, you can win without a SB

    Awesomer!!
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)


    In the same category as Augury Owl is Sage of Epityr.
    Sage of Epityr has a 2-drop equivalent, Sage Owl. Which...again, is not Preordain, more like Index (but even worse, because it's one card less).
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    He's thinking one of:
    A 2-drop with literal Preordain (not "Preordain if you close one eye and squint") would 100% see play.
    Posted in: Modern Archives
  • posted a message on Tenshi's Grinding Station Combo
    Respond to their Surgical Extraction by saccing some random artifact you have lying around and making a 1/1.

    The other way is to get two Swords on the field. You can see an example of this in Seth's video. https://youtu.be/pl8ghdAgeXE?t=2547

    Also, like KCI, you have Sai postboard.
    Posted in: Deck Creation (Modern)
  • posted a message on Tenshi's Grinding Station Combo
    idk if anyone still cares about this deck, but KCI got banned so there goes the 7-mana-Whir target.

    P.S. ex-KCI players, you might want to give this deck a shot, it's got Trawlers and Mox in it and you feel like a genius when comboing off. Awesomer!!
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    RIP KCI
    RIP SFM speculators

    This announcement is something new, "excessively arcane rules interactions" is now a factor.

    P.S. also, a word of silence for all the jank tier 5 brews with Sword of the Meek + Thopter Foundry + Krark-Clan Ironworks. Or the combo on Johnny, Combo Player himself.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I'm of the opinion that Ancient Stirrings has got to go. Most people would say that the results of GP Oakland brought to our eyes the problem that is KCI. I would say that it brought to our eyes the problem that is Ancient Stirrings. That card has been overperforming at GPs all throughout the last year.

    Facts:
    • There were five GPs with 16 or more copies of Ancient Stirrings in the T8: Lyon, Las Vegas, Sao Paulo, Atlanta, and most recently Oakland.
    • Four different Ancient Stirrings decks have won five separate GPs: RG Eldrazi at Lyon, KCI at Hartford and Las Vegas, Hardened Scales at Prague, Tron at Hong Kong. Amulet also came close, losing to (what else?) KCI in the finals of Hartford.
    • Wanna count PTs too? OK, then notch another win for Lantern at PT RIX.
    Is there any other nonland card that's even come close to what Stirrings has done? I'm serious - I encourage anyone reading this to go dig through GP decklists for any Modern staple at all (Looting, Hierarch, Bolt, SV, Mox Opal, ...) and see how they stack up to our favorite green cantrip. The closest I found was Looting, with four GP wins (Dredge at Barcelona, Mardu Pyromancer at Sao Paulo, Grixis DS at Portland, UR Phoenix at Oakland). It's got nothing on Stirrings' T8 count though, and DS doesn't run it as a 4-of.
    Posted in: Modern Archives
  • posted a message on For "Important Thread X Just Dissappeared!" Requests
    The primer for amulet Titan modern established. Izzetmage was the guy.
    That was daviusminimus, not me.
    Posted in: Community Discussion
  • posted a message on [Primer] UR Storm
    I strongly doubt you can Grapeshot kill your opponent on their turn with Electrodominance unless they've shocked themselves really low. Past in Flames is a sorcery, and if you're going the Remand/Unsubstantiate route you need to cast Grapeshot again.

    If you're not using Electrodominance to play one of the costless Time Spiral suspend spells, all it really does is deal X damage for RR. Electrodominance for X=2 costs 4 mana, deals 2 damage to something, and you get a 2-drop out of it. Bolt followed by hardcasting a 2-drop costs 3 mana, deals 3 damage to something, and you get the same 2-drop out of it.
    Posted in: Combo
  • posted a message on [RNA] Ravnica Allegiance Previews: Modern Discussion
    I played Ad Nauseam back when it had Peer Through Depths instead of Spoils of the Vault. Peer dug deep, but it didn't find lands, Pentad Prism, or Phyrexian Unlife. I found myself wishing it was Impulse sometimes.

    Some sequences that are possible with Shimmer instead of Peer, assuming you hit all land drops untapped (note that this criterion is more likely with the older fetchland builds):
    T2 Shimmer getting Unlife/SSG, T3 Unlife, T4 SSG into Ad Nauseam
    T2 Shimmer getting Prism, T3 Prism, T4 Angel's Grace + Ad Nauseam

    In Storm it digs pretty deep for a Baral/Electromancer, although current lists spam 1-mana cantrips (Opt) and have counters for opposing hate (Remand, Unsubstantiate) at 2+ mana. Adding more 2-mana spells could throw that off balance.

    Some old Goblin decks played Frenzied Goblin. Tin Street Dodger is kinda close. It doesn't let your whole team swing unopposed against one blocker like Frenzied Goblin does, but it can chip for 1 every turn in the late game no matter how many (non-defender) blockers your opponent has. Haste is also pretty hard to play around - it's free damage after your opponent taps out for a board wipe, and your opponent can be caught completely off-guard by a creature that wasn't there on the battlefield a turn ago (and who, other than dedicated Goblin players, knows what each little Goblin does anyway?!)
    Posted in: Modern
  • posted a message on [RNA] Ravnica Allegiance Previews: Modern Discussion
    Full set is up.
    5
    None

    4
    Skewer the Critics

    3
    Rampage of the Clans
    Deputy of Detention
    Lavinia, Azorius Renegade
    Incubation//Incongruity

    2
    Shimmer of Possibility
    Sphinx of Foresight
    Cry of the Carnarium
    Electrodominance
    Light Up the Stage
    Tin Street Dodger
    Growth-Chamber Guardian
    Growth Spiral

    1
    The rest

    Reprints: shocklands

    I think the Sphinx, Pteramander, and Electrodominance are overrated. Light Up the Stage had my interest for a while until Skewer the Critics showed up. Growth Spiral would be higher if Temur/BTL Scapeshift was still a deck.

    Skewer the Critics is a great card, but for one deck only. Deputy of Detention would be the opposite, not super good (probably SB), but can see play in multiple decks.

    Growth-Chamber Guardian seems like a good sleeper pick. It's like Self-Assembler, but you can split the 5 mana payment 2-3 (also meaning it's Collectable), and it's in a mana-making creature type. Elves does already have a mana sink though, and it's a lord to boot.
    Card: # of decks on mtgtop8
    As always, data includes MTGO 5-0s.
    Citywide Bust: 0
    Hunted Witness: 0
    Venerated Loxodon: 0
    Mission Briefing: 8
    Radical Idea: 0
    Sinister Sabotage: 0
    Creeping Chill: 78
    Doom Whisperer: 0
    Gruesome Menagerie: 0
    Mausoleum Secrets: 0
    Necrotic Wound: 1
    Plaguecrafter: 3
    Ritual of Soot: 1
    Arclight Phoenix: 90
    Experimental Frenzy: 5
    Goblin Cratermaker: 1
    Legion Warboss: 5
    Maximize Velocity: 21
    Risk Factor: 24
    Runaway Steam-Kin: 7
    Beast Whisperer: 3
    Nullhide Ferox: 4
    Pelt Collector: 2
    Assassin's Trophy: 166
    Chance for Glory: 0
    Crackling Drake: 53
    Deafening Clarion: 1
    Emmara, Soul of the Accord: 0
    Firemind's Research: 4
    Ionize: 2
    Knight of Autumn: 155
    Lazav, the Multifarious: 0
    Ral, Izzet Viceroy: 35
    Tajic, Legion's Edge: 12
    Unmoored Ego: 8
    Discovery//Dispersal: 3
    Chamber Sentry: 0
    Impervious Greatwurm: 3

    The big winners were Arclight Phoenix and Crackling Drake, spawning a whole archetype by themselves and winning the most recent GP. Other winners were Dredge (Creeping Chill) and Noble Hierarch/Aether Vial decks (Knight of Autumn). To nobody's surprise, Assassin's Trophy came out on top, although what may come as a surprise is how little BGx has moved after gaining this new removal spell.

    Ral, Izzet Viceroy was an unexpected winner. It's played mostly as a 1-of in the SB of UR Phoenix, where it's a big threat that can set up Phoenixes and pump Drake with its +1, and kill stuff with >3 toughness with its -3.

    As for duds? Man, there were more than a few. Mission Briefing made Mill better, but not "there yet", and went virtually unplayed everywhere else. Mausoleum Secrets held no secrets. Plaguecrafter and Tajic, Legion's Edge did not make the cut in Humans (while, ironically, the non-Human Knight of Autumn did). Unmoored Ego was just a SB card, and not a good one at that, no matter how unfair extracting a Tron land or basic land sounds.

    On the subject of extraction effects, having now seen two in recent sets go nowhere (Lost Legacy and Unmoored Ego), it's probably time to stop putting them on a pedestal. It's very tempting to think that they can auto-win combo matchups, but the truth is that combo decks will side into alternate wincons. You're better off trying to stop them from comboing off (killing their engines, taxing their spells) than trying to remove their wincons.

    There's another topic that GRN sparked: punisher cards. Risk Factor saw some play (although I do not believe it will stay for the long-term) and Vexing Devil was used in Pelt Collector decks. For the most part, conventional wisdom (i.e. punisher cards are bad and you shouldn't play them) holds. However, if the punisher card combos with the rest of your deck (e.g. Vexing Devil evolving Pelt Collector and Experiment One, Risk Factor triggering Runaway Steam-Kin and discarding Arclight Phoenix and Fiery Temper), then they are passable in that deck. I should note that that doesn't imply said deck becomes good - Pelt Collector Zoo does not have many results, and UR Phoenix has overtaken mono-red.

    Speaking of Phoenix, play cantrips. ktkenshinx knows me for always saying this. I feel like every combo deck goes through a phase during its development when people are trying out all sorts of new cards and they have the choice between playing explosive cards like Simian Spirit Guide (or, in Phoenix's case, Runaway Steam-Kin) and playing Serum Visions. Inevitably, SV always wins - it's happened to Amulet with Summer Bloom, Cheeri0s, and now Phoenix. Just play cantrips.
    Posted in: Modern
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