Hello folks! Today I'd like to present a deck about turning creatures sideways! But wait, before you roll your eyes, it's not during the combat step!
This deck is about accruing incremental advantage with Zhur-Taa Druid and Curiosity effects. Abusing this with untap effects like Hidden Strings and Ral'Zarek can create an excessive amount of value on each of your turns.
Then we can use Gutter Snipe to leverage all the advantage we gain from cipher and card draw to put the game away. Hoe are we going to cast those spells we Ciphered though? 2/2 and 1/1 bodies don't exactly impress in terms of combat.
We solve this, and the problem of have our skulls crushed in the same way. The old Izzet StaticasterNight-Shade peddler combo. By giving staticaster death touch we can effectively clear the board at our whim, and it can be abused with the same untapping engines that Zhur-taa Druid can.
So, without further ado, here's my first draft of the deck. I'm playing it a bit online, and I'm hoping to have a sideboard pinned down soon, so if you have any suggestions please feel free to post them!
EDIT: Updated version of the deck based on feedback
Going from a position of almost winning to having lost in the game in the course of 1 turn can be a pretty devastating feeling. I used to hate it in EDH. But I've gotten over it, and I pack answers. Johnny Combo Player is one of the core stereotypes of Magic, so you'll just have to deal with it existence and relish the fact that there are a variety of ways to win in the game.
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Hello folks! Today I'd like to present a deck about turning creatures sideways! But wait, before you roll your eyes, it's not during the combat step!
This deck is about accruing incremental advantage with Zhur-Taa Druid and Curiosity effects. Abusing this with untap effects like Hidden Strings and Ral'Zarek can create an excessive amount of value on each of your turns.
Then we can use Gutter Snipe to leverage all the advantage we gain from cipher and card draw to put the game away. Hoe are we going to cast those spells we Ciphered though? 2/2 and 1/1 bodies don't exactly impress in terms of combat.
We solve this, and the problem of have our skulls crushed in the same way. The old Izzet Staticaster Night-Shade peddler combo. By giving staticaster death touch we can effectively clear the board at our whim, and it can be abused with the same untapping engines that Zhur-taa Druid can.
So, without further ado, here's my first draft of the deck. I'm playing it a bit online, and I'm hoping to have a sideboard pinned down soon, so if you have any suggestions please feel free to post them!
EDIT: Updated version of the deck based on feedback
3 Guttersnipe
4 Zhur-Taa Druid
3 Tandem Lookout
3 invisible stalker
3 snapcaster
2 Thragtusk
Enchantments(4):
4 Curiosity
3 Ral Zarek
4 Hidden Strings
2 Clan Defiance
3 Mizzium Mortars
3 Searing Spear
Lands(23):
4 Steam Vents
4 Stomping Ground
2 Rootbound Crag
2 Hinterland Harbor
2 Breeding Pool
1 Kessig Wolf Run
2 Sulfur Falls
2 Forest
2 Island
2 Mountain
Leeched images removed. ~parinoid
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