It's difficult to do very much interesting things with empower at common as common enchantments basically have to be auras. To make things worse, any Aura with empower essentially needs to be a negative one, lest I open the doors to easy 3-for-1s and stupidly unplayable cards. What I have now to enable it is the Luminous cycle which I really think does a nice job at common. At uncommon and above I hope to get a little more interesting with my enablers; Incarnation type enchantments, Ichor Wellspring type stuff maybe.
Owl's Crime: If I can pick up a few of these in a draft, I'll just play these and only lands. I can mill out the opponent on turn 5 on the play, and on turn 4 on the draw. You should reduce it to three cards.
Rostumari Wayfarer1W
Creature - Kor Cleric C
Vigilance
Whenever a white creature or Plains enters the battlefield under your control, you gain 2 life. [1/2]
Sandstone Sentinel1WW
Creature - Kor Warrior C
Overgrow 1W(1W, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.) W, T: Tap target creature [1/3]
Pouncing GoldbredW
Creature - Hound C
First strike Strong, ferocious and loyal, a goldbred is a worthy companion of any kor. [1/1]
Loxodon Guardsman2W
Creature - Elephant Soldier C
Defender [3/4]
Kor Cartographer (Reprint) 3W
Creature - Kor Scout C
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. [2/2]
Veteran TrackerW
Creature - Kor Soldier C
When Veteran Tracker enters the battlefield, return a land you control to its owner’s hand. [2/2]
Aven SpearsmanWW
Creature - Bird Soldier C
Flying
When Aven Spearsman enters the battlefield, you may tap target creature. [1/3]
Aloof Skywarden4W
Creature - Angel C
Flying There are angels on Ampelos, but they are cold, distant, and fly too high to answer the prayers of the masses. [3/5]
Inspiring Bannerman2W
Creature - Kor Knight C
Lifelink W, T, Exile a land card from your graveyard: Create two 1/1 white Kor Soldier creature tokens. [2/2]
Fourth Division Protector1WW
Creature - Elephant Soldier C "The operatives of the fourth division are the most noble and trustworthy protectors in all of Rostumar."
-Thuraah, captain of the guards [2/5]
Rostumari Windpriest2WW
Creature - Kor Shaman C
As long as Rostumari Windpriest is enchanted, it has flying and first strike. "Only those most devoted to Marusek may fly into the heavens to look down upon all of Ampelos." [2/4]
Kor DemystifierW
Creature - Kor Cleric C T, Sacrifice Kor Demystifier: Destroy target enchantment. "It is better not to see at all, than to see a distorted image of the world." [1/2]
Tightened Restraints4W
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Luminous Vision2W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
If Luminous Vision would be put into a graveyard from the battlefield, return it to its owner’s hand.
Ethereal Armor (Reprint) W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Valiant Stand1W
Instant C
Target creature gets +1/+2 and can block an additional creature until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Uncloud2W
Sorcery C
Destroy target artifact or enchantment.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Bolster Defenses3W
Instant C
Creatures you control get +0/+2 until end of turn. Scry 1. "Don't stab until you see the whites of their eyes."
-Thuraah, captain of the guards
Celestial Bolt1W
Instant C
Celestial Bolt deals 3 damage to target attacking creature. If that creature was enchanted, you gain 3 life. "Now this is much more impressive than your battleaxe and abrasive shouting, is it not?"
-Marusek Tar
Refurbish1WW
Sorcery C
Return target artifact, creature, land, or enchantment from your graveyard to your hand. Exile Refurbish.
MoonSight Wayfarer1U
Creature - Moonfolk Monk C
Flying
Whenever a blue creature or Island enters the battlefield under your control, you may scry 1. [2/1]
Burgeoning Apprentice2U
Creature - Human Monk C
Overgrow 1U(1U, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
When Burgeoning Apprentice enters the battlefield, scry 1. [2/3]
Owl's CrimeU
Sorcery C
Target player puts the top three cards of his or her library into his or her graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It's caw transfixes the mind on memories long buried.
Tethered Drake3U
Creature - Drake C
Flying, defender
As long as Tethered Drake is enchanted, it can attack as though it didn’t have defender. [4/4]
Hypnotic LampfishUU
Creature - Fish C
Overgrow 1UU(1UU, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
Whenever Hypnotic Lampfish becomes tapped, target player puts the top two cards of his or her library into his or her graveyard. [1/1]
Nightsky SeerU
Creature - Moonfolk Wizard C 1, Return a land you control to its owner’s hand: Scry 1. In matters of life and death, he trusts the moon and stars. [1/1]
Meditative Augur2UU
Creature - Kor Monk C
Prowess
When Meditative Augur enters the battlefield, reveal the top three cards of your library. You may put any number of instant or sorcery cards from among them into your hand. Put the rest into your graveyard. [2/2]
Reformed Recruit2U
Creature - Elf Monk C
Whenever Reformed Recruit attacks, reveal the top card of your library, if it’s an Island, it can’t be blocked this turn. "Although I am far more civilized than my brethren, I do still understand their attachment to nature." [2/2]
Graceful Kingfisher1UU
Creature - Bird C
Flying The kingfishers used to hunt for prey in the Violet Sea, but food sources have become few and far between, and in certain cases, too large. [3/1]
Kraken Hatchling (Reprint) U
Creature - Kraken C And on that dark day, the scion will emerge from its inky chambers and reach its way into the world.
-MoonSight Codex, Vol VII [0/4]
Deprive (Reprint) UU
Instant C
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell. "It astonishes me that you would so brashly question my authority."
-Thummarai Jhar, high abbot
Block Out2U
Instant C
Counter target spell unless its controller pays 2.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Ensnaring Wards4U
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature or artifact
Enchanted permanent doesn’t untap during its controller’s untap step.
Crushed Resolve3U
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature gets -6/-0.
Luminous Wings2U
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has flying.
If Luminous Wings would be put into a graveyard from the battlefield, return it to its owner’s hand.
Twilight Visions1U
Sorcery C
Scry 4.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Follow the Stars3U
Sorcery C
Draw three cards, then discard two cards unless you discard an Island card. Follow the Old Raven. Its light will guide you home.
-MoonSight Codex, Vol I
TransfixU
Instant C
Tap target creature. Scry 1. One look at the ceiling tiles can leave you staring for hours.
Reconsider1U
Sorcery C
Return target permanent to its owner’s hand. It’s controller draws a card. "Don't get the wrong idea."
-Thummarai Jhar, high abbot
Pull of the Tides5U
Instant C
Put target artifact, creature, or enchantment on the bottom of its owner’s library. Despite the pleasant temperature and unassuming beaches, monks rarely go out for a swim.
Murtalos Wayfarer2B
Creature - Goblin Rogue C
Deathtouch
Whenever a black creature or Swamp enters the battlefield under your control, target creature gets -1/-1 until end of turn. [1/2]
Slavering Grax3BB
Creature - Lizard C Grotesque, fearsome, and stupid, the grax prowl the streets of Murtalos, looking for and easy meal. [4/6]
Wall of SludgeBB
Creature - Ooze Wall C
Deathtouch, defender [1/3]
Decaying ThiefB
Creature - Human Rogue C
Overgrow 2B(2B, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.) 1B, T, Sacrifice Decaying Thief: Target creature gets -3/-3 until end of turn. [1/1]
Marsh Grax2BB
Creature - Lizard C
Overgrow 1BB(1BB, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
As long as Marsh Grax is a land, it is a Swamp and loses all other land types. [4/3]
Unholy Witness2B
Creature - Elf Shaman C
When Unholy Witness enters the battlefield, return target creature or land card from your graveyard to your hand. "The savages cast me out because they found my rituals unseemly. Such a shame. They could have put them to good use." [2/1]
Sanguine Mystic1B
Creature - Human Shaman C
Whenever you cast an enchantment spell, target player loses 1 life. A red haze pervades his den, which feels like a stab to the gut if breathed in. [2/2]
Voracious Shrieker3B
Creature - Harpy C
Flying
Sacrifice a creature, enchantment, or land: Put a +1/+1 counter on Voracious Shrieker. "Everything is food to the Screechers, and Murtalos is merely a banquet set out before them."
-Yagos, solemn prophet [2/1]
Shrieker Spawner1BB
Creature - Harpy C
Flying, menace
Whenever Shrieker Spawner deals combat damage to a player, put a 1/1 black Harpy creature token with flying onto the battlefield. "They fill the sky with their noises and block out my studies."
-Journal of Torram Harn, outcast of the monastery [1/1]
Crazed PariahB
Creature - Goblin C
Menace [1/1]
Arrogant Brute1B
Creature - Human Warrior C
Arrogant Brute can’t block. No one knows if he was exiled for being violent and bloodthirsty all the time or just because everyone got annoyed with him. [2/3]
Fatal Outlash2B
Instant C
Target creature gains deathtouch and first strike until end of turn.
Nauseous Purge5B
Instant C
Destroy target nonblack creature. Scry 1.
Recurring Pains2BB
Sorcery C
Target creature gets -4/-4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Malevolent Blight3B
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature or land
Whenever enchanted permanent becomes tapped, its controller loses 2 life.
Luminous Fangs2B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and gains lifelink.
If Luminous Fangs would be put into a graveyard from the battlefield, return it to its owner’s hand.
Draining Touch1B
Enchantment - Aura C
Enchant creature
Enchanted creature has “T: Each opponent loses 1 life.”
Mire’s Toll (Reprint) B
Sorcery C
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. "Living in Murtalos is a harrowing experience. We're all a little insane."
-Nuratha, scion of Murtalos
Burn the BodiesB
Instant C
Exile up to two cards from target player’s graveyard. Scry 1. "I buried Rocke. Three days later, a tree had grown on his grave that somehow bore a striking resemblance to him. I will not bury any more corpses."
-Journal of Torram Harn, outcast of the monastery
Soul Grab1B
Sorcery C
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Corlish Wayfarer1R
Creature - Human Shaman C
Haste
Whenever a red creature or Mountain enters the battlefield under your control, Corlish Wayfarer deals 1 damage to each opponent. [2/1]
Lorac Bloodrunner2RR
Creature - Goblin Berserker C
Menace
Whenever Lorac Bloodrunner attacks, target creature can’t block until end of turn. The bloodrunners charge ahead of the rest of the tribe in battle, picking of the frontlines of the enemy in gruesome fashion. [3/2]
Lavaflow Priest2R
Creature - Goblin Shaman C
Overgrow 1RR(1RR, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.) R, Sacrifice {CR03}: Add RRRR to your mana pool. [3/1]
Borderland Marauder (Reprint) 1R
Creature - Human Warrior C
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. [1/2]
Badlands Reaver4R
Creature - Minotaur Barbarian C "I could take an oversized cow in a fight any day."
-Joran, Kormud scout, last words [4/4]
Kormud GruntR
Creature - Human Berserker C
Kormud Grunt attacks each turn if able. [2/1]
Crimsonclaw Ambusher1RR
Creature - Goblin Barbarian C
Flash
First strike
When Crimsonclaw Ambusher enters the battlefield, target creature gains first strike until end of turn. [2/2]
Corpseflinger4RR
Creature - Giant C
Reach
Whenever a creature dealt damage by Corpseflinger dies this turn, Corpseflinger deals 3 damage to that creature’s controller. [3/7]
Scalding Auramancer2R
Creature - Human Shaman C
Whenever you cast an enchantment spell, Scalding Auramancer deals 2 damage to target creature or player. [2/3]
Outriders of Corl1R
Creature - Human Barbarian C
Outriders of Corl gets +1/+0 for each Mountain you control. "The kor take our land and impose their laws on us. The monks spit on us from their high towers. We're taking to the hills." [1/1]
Flintspear CaptainR
Creature - Goblin Warrior C
Prowess
Whenever you cast a noncreature spell, target creature gains first strike until end of turn. [1/1]
Set Alight1RR
Sorcery C
Destroy target land. If that land was a Forest, Set Alight deals 2 damage to its controller.
GravelslideR
Instant C
Gravelslide deals damage to target creature equal to the number of land cards in your graveyard.
Savage Lunge1R
Instant C
Target creature gets +4/+0 until end of turn. Scry 1.
Luminous Fists2R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and gains first strike.
If Luminous Fists would be put into a graveyard from the battlefield, return it to its owner’s hand.
Intensifying Rage3R
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature attacks each turn if able.
Bandit Raids2RR
Sorcery C
Create three 1/1 red Human Barbarian creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Smoldering Blast2R
Instant C
Smoldering Blast deals 4 damage divided as you choose among any number of creatures. If a creature dealt damage by Smoldering Blast in this way dies this turn, exile it instead.
Into the Breach4R
Sorcery C
Creatures you control get +2/+0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Crunch Down1R
Instant C
Exile target artifact. Scry 1.
4 Plains
4 Islands
4 Swamps
4 Mountains
4 Forests
Scorching Cliffs
Land C
Scorching Cliffs enters the battlefield tapped. t: Add R to your mana pool. Deplete - R, t: Scorching Cliffs deals 1 damage to target creature or player and doesn't untap during your next untap step.
Set Name: Ampelos: The Overgrown Plane
Mechanics: Retrace, Overgrow, Empower, Deplete
Flavor: The last dregs of civilization fight for survival against the inexorable advance of the forces of nature
Size: 275 (118 Common, 66 Uncommon, 56 Rare, 15 Mythic, 20 Basic Lands)
Expansion Code: AMP
WRostumari SettlementW
The kor of Rostumari are very recent denizens of the plane, led here from a dying plane by a planeswalker named Marusek. The kor bow down to him like a king and he leads them with increasing severity and paranoia. They are far away from the Tide of Roots and closer to the coast and because they are rather closed off, they know very little about this threat, and prefer to focus on keeping their foothold in civilization. Despite this, there are occasional cynics within the kor community; they say that Marusek has brought them from one wasteland to another.
UThe MoonSight TowersU
The MoonSight towers are monasteries that rest on the Lemmerin peninsula. There are three towers: South, West, and East,
with the South Tower being the largest and most important of the three. The monks of the MoonSight attempt to see the future through meditation and also through the moon and stars. The two highest ranking members of this group are Thummarai Jhar, a sphinx, who is a sort of abbot-type figure, and Yagos, a high level monk. The monastery accepts all races so often you may see off-color creature types (like kor, elf, etc).
BMurtalos, the Doomed CityB
Murtalos was once a great city, but like so many others were, it is now gradually being covered with vines and roots. Criminals or other undesirables are often sent here to rot. As a result, there is also the occasional off-color creature type in black.
RCorlR
Corl is a rugged outland, inhabited by barbarian tribes and adventurers and frontiersmen. The Corlish see themselves as having a better understanding of the threat of the Tide of Roots than the monastery (who they see as opulent fools who will sit in their high towers while the world is overrun by nature) and the kor (who they see as cattle who bend their knees to a harsh regime). Oftentimes people moved to Corl when they felt as though they had been displaced from the Rostumari by the arrival of the new settlement or later when the settlement would occasionally expand.
GThe Tide of RootsG
The Tide of Roots as most call it, or Vshvtharu as goblins call it, is the gradual expanse of nature into human territory. Plants grow faster than usual on Ampelos, but not abnormally fast (think bamboo at the fastest), so this has been going on for centuries at a brutally slow pace. Nonetheless, the Tide of Roots has wiped out towns, cities, and even civilizations over the generations. Surprisingly, this has been embraced by some, mostly elves, who once had civilizations of their own, but have reverted to a more savage, primitive form of living.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace is the returning keyword for Ampelos
Owl's CrimeU
Sorcery C
Target player puts the top three cards of his or her library into his or her graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) It's caw transfixes the mind on memories long buried.
Overgrow {COST} ({COST}, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
Overgrow is a new keyword, representing the gradual return to nature overtaking the entire plane.
Burgeoning Apprentice2U
Creature - Human Monk C
Overgrow 1U(1U, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
When Burgeoning Apprentice enters the battlefield, scry 1. [2/3]
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Empower represents mages bolstering their enchantments and wards in the face of the advancing tide of nature
Tightened Restraints4W
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Deplete - T: {effect}. This land doesn’t untap during your next untap step.
Deplete is found on lands and is a way to get a more powerful effect out of them at a steeper price.
Scorching Cliffs
Land C
Scorching Cliffs enters the battlefield tapped. t: Add R to your mana pool. Deplete - R, t: Scorching Cliffs deals 1 damage to target creature or player and doesn't untap during your next untap step.
Brain Merchant of AsphodelB
Creature - Human Rogue
Exploit
Whenever ~ exploits a creature, target player discards a card. His friends call him Brian.
1/1
Exploit legend?:
Some Mechanical Zombie Dood(2/B)(2/R)
Legendary Artifact Creature - Zombie
Exploit (2/B), Exile a creature card from your graveyard: Put a +1/+1 counter on ~. (2/R), Remove a +1/+1 counter from ~: ~ deals 1 damage to target creature or player.
2/2
Obligatory Trash Dood3G
Creature - Elf Warrior Trash - As long as you have three or more nonland permanent cards in your graveyard, ~ gets +2/+2.
2/2
Choking SmogB
Instant
Target creature gets -2/-2 until end of turn. Trash - If you have three or more nonland permanent cards in your graveyard, that creature gets -4/-4 instead.
Zubia, Medic of Zonot Seven2GU
Legendary Creature - Elf Merfolk Druid
Put a +1/+1 counter on target creature an opponent controls: Draw a card. Activate this ability only once per turn.
2/2
This was lots of fun the first time around. I'm in.
There is a problem with the green spell in your twobrid cycle. It forces you to play green to be any good at all whereas the others you can play in any color and they'll still be playable. May I suggest;
Blaze a Trail(2/G)
Instant
Reveal the top four cards of your library. You may put a basic land card from among them into your hand and put the rest into your graveyard. Then you may return a land from your graveyard to your hand for each G spent to cast ~.
A little bit clunky, so other suggestions are appreciated.
DrownU
Sorcery (U)
Choose one-
-Target creature gains islandwalk until end of turn.
-Destroy target creature with islandwalk. It can't be regenerated.
Buyback 3 Under the sea, no one can hear you scream.
Koth, Volcano Mage3R
Planeswalker - Koth (MR)
/+2\: Search your library for a Mountain card and put it into your hand. Then shuffle your library.
[0]: Until end of turn, Mountains you control gain, "t: Add one mana of any color to your mana pool."
\-7/: For each Mountain you control, put a 3/1 red Elemental creature token with haste and trample onto the battlefield.
{2}
Creature - Kor Cleric C
Vigilance
Whenever a white creature or Plains enters the battlefield under your control, you gain 2 life.
[1/2]
Sandstone Sentinel 1WW
Creature - Kor Warrior C
Overgrow 1W (1W, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
W, T: Tap target creature
[1/3]
Pouncing Goldbred W
Creature - Hound C
First strike
Strong, ferocious and loyal, a goldbred is a worthy companion of any kor.
[1/1]
Loxodon Guardsman 2W
Creature - Elephant Soldier C
Defender
[3/4]
Kor Cartographer (Reprint) 3W
Creature - Kor Scout C
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
[2/2]
Veteran Tracker W
Creature - Kor Soldier C
When Veteran Tracker enters the battlefield, return a land you control to its owner’s hand.
[2/2]
Aven Spearsman WW
Creature - Bird Soldier C
Flying
When Aven Spearsman enters the battlefield, you may tap target creature.
[1/3]
Aloof Skywarden 4W
Creature - Angel C
Flying
There are angels on Ampelos, but they are cold, distant, and fly too high to answer the prayers of the masses.
[3/5]
Inspiring Bannerman 2W
Creature - Kor Knight C
Lifelink
W, T, Exile a land card from your graveyard: Create two 1/1 white Kor Soldier creature tokens.
[2/2]
Fourth Division Protector 1WW
Creature - Elephant Soldier C
"The operatives of the fourth division are the most noble and trustworthy protectors in all of Rostumar."
-Thuraah, captain of the guards
[2/5]
Rostumari Windpriest 2WW
Creature - Kor Shaman C
As long as Rostumari Windpriest is enchanted, it has flying and first strike.
"Only those most devoted to Marusek may fly into the heavens to look down upon all of Ampelos."
[2/4]
Kor Demystifier W
Creature - Kor Cleric C
T, Sacrifice Kor Demystifier: Destroy target enchantment.
"It is better not to see at all, than to see a distorted image of the world."
[1/2]
Tightened Restraints 4W
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Luminous Vision 2W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
If Luminous Vision would be put into a graveyard from the battlefield, return it to its owner’s hand.
Ethereal Armor (Reprint) W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Valiant Stand 1W
Instant C
Target creature gets +1/+2 and can block an additional creature until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Uncloud 2W
Sorcery C
Destroy target artifact or enchantment.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Bolster Defenses 3W
Instant C
Creatures you control get +0/+2 until end of turn. Scry 1.
"Don't stab until you see the whites of their eyes."
-Thuraah, captain of the guards
Celestial Bolt 1W
Instant C
Celestial Bolt deals 3 damage to target attacking creature. If that creature was enchanted, you gain 3 life.
"Now this is much more impressive than your battleaxe and abrasive shouting, is it not?"
-Marusek Tar
Refurbish 1WW
Sorcery C
Return target artifact, creature, land, or enchantment from your graveyard to your hand. Exile Refurbish.
MoonSight Wayfarer 1U
Creature - Moonfolk Monk C
Flying
Whenever a blue creature or Island enters the battlefield under your control, you may scry 1.
[2/1]
Burgeoning Apprentice 2U
Creature - Human Monk C
Overgrow 1U (1U, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
When Burgeoning Apprentice enters the battlefield, scry 1.
[2/3]
Owl's Crime U
Sorcery C
Target player puts the top three cards of his or her library into his or her graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It's caw transfixes the mind on memories long buried.
Tethered Drake 3U
Creature - Drake C
Flying, defender
As long as Tethered Drake is enchanted, it can attack as though it didn’t have defender.
[4/4]
Hypnotic Lampfish UU
Creature - Fish C
Overgrow 1UU (1UU, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
Whenever Hypnotic Lampfish becomes tapped, target player puts the top two cards of his or her library into his or her graveyard.
[1/1]
Nightsky Seer U
Creature - Moonfolk Wizard C
1, Return a land you control to its owner’s hand: Scry 1.
In matters of life and death, he trusts the moon and stars.
[1/1]
Meditative Augur 2UU
Creature - Kor Monk C
Prowess
When Meditative Augur enters the battlefield, reveal the top three cards of your library. You may put any number of instant or sorcery cards from among them into your hand. Put the rest into your graveyard.
[2/2]
Reformed Recruit 2U
Creature - Elf Monk C
Whenever Reformed Recruit attacks, reveal the top card of your library, if it’s an Island, it can’t be blocked this turn.
"Although I am far more civilized than my brethren, I do still understand their attachment to nature."
[2/2]
Graceful Kingfisher 1UU
Creature - Bird C
Flying
The kingfishers used to hunt for prey in the Violet Sea, but food sources have become few and far between, and in certain cases, too large.
[3/1]
Kraken Hatchling (Reprint) U
Creature - Kraken C
And on that dark day, the scion will emerge from its inky chambers and reach its way into the world.
-MoonSight Codex, Vol VII
[0/4]
Deprive (Reprint) UU
Instant C
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
"It astonishes me that you would so brashly question my authority."
-Thummarai Jhar, high abbot
Block Out 2U
Instant C
Counter target spell unless its controller pays 2.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Ensnaring Wards 4U
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature or artifact
Enchanted permanent doesn’t untap during its controller’s untap step.
Crushed Resolve 3U
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature gets -6/-0.
Luminous Wings 2U
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has flying.
If Luminous Wings would be put into a graveyard from the battlefield, return it to its owner’s hand.
Twilight Visions 1U
Sorcery C
Scry 4.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Follow the Stars 3U
Sorcery C
Draw three cards, then discard two cards unless you discard an Island card.
Follow the Old Raven. Its light will guide you home.
-MoonSight Codex, Vol I
Transfix U
Instant C
Tap target creature. Scry 1.
One look at the ceiling tiles can leave you staring for hours.
Reconsider 1U
Sorcery C
Return target permanent to its owner’s hand. It’s controller draws a card.
"Don't get the wrong idea."
-Thummarai Jhar, high abbot
Pull of the Tides 5U
Instant C
Put target artifact, creature, or enchantment on the bottom of its owner’s library.
Despite the pleasant temperature and unassuming beaches, monks rarely go out for a swim.
Creature - Goblin Rogue C
Deathtouch
Whenever a black creature or Swamp enters the battlefield under your control, target creature gets -1/-1 until end of turn.
[1/2]
Slavering Grax 3BB
Creature - Lizard C
Grotesque, fearsome, and stupid, the grax prowl the streets of Murtalos, looking for and easy meal.
[4/6]
Wall of Sludge BB
Creature - Ooze Wall C
Deathtouch, defender
[1/3]
Decaying Thief B
Creature - Human Rogue C
Overgrow 2B (2B, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
1B, T, Sacrifice Decaying Thief: Target creature gets -3/-3 until end of turn.
[1/1]
Marsh Grax 2BB
Creature - Lizard C
Overgrow 1BB (1BB, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
As long as Marsh Grax is a land, it is a Swamp and loses all other land types.
[4/3]
Unholy Witness 2B
Creature - Elf Shaman C
When Unholy Witness enters the battlefield, return target creature or land card from your graveyard to your hand.
"The savages cast me out because they found my rituals unseemly. Such a shame. They could have put them to good use."
[2/1]
Sanguine Mystic 1B
Creature - Human Shaman C
Whenever you cast an enchantment spell, target player loses 1 life.
A red haze pervades his den, which feels like a stab to the gut if breathed in.
[2/2]
Voracious Shrieker 3B
Creature - Harpy C
Flying
Sacrifice a creature, enchantment, or land: Put a +1/+1 counter on Voracious Shrieker.
"Everything is food to the Screechers, and Murtalos is merely a banquet set out before them."
-Yagos, solemn prophet
[2/1]
Shrieker Spawner 1BB
Creature - Harpy C
Flying, menace
Whenever Shrieker Spawner deals combat damage to a player, put a 1/1 black Harpy creature token with flying onto the battlefield.
"They fill the sky with their noises and block out my studies."
-Journal of Torram Harn, outcast of the monastery
[1/1]
Crazed Pariah B
Creature - Goblin C
Menace
[1/1]
Arrogant Brute 1B
Creature - Human Warrior C
Arrogant Brute can’t block.
No one knows if he was exiled for being violent and bloodthirsty all the time or just because everyone got annoyed with him.
[2/3]
Fatal Outlash 2B
Instant C
Target creature gains deathtouch and first strike until end of turn.
Nauseous Purge 5B
Instant C
Destroy target nonblack creature. Scry 1.
Recurring Pains 2BB
Sorcery C
Target creature gets -4/-4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Malevolent Blight 3B
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature or land
Whenever enchanted permanent becomes tapped, its controller loses 2 life.
Luminous Fangs 2B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and gains lifelink.
If Luminous Fangs would be put into a graveyard from the battlefield, return it to its owner’s hand.
Draining Touch 1B
Enchantment - Aura C
Enchant creature
Enchanted creature has “T: Each opponent loses 1 life.”
Mire’s Toll (Reprint) B
Sorcery C
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
"Living in Murtalos is a harrowing experience. We're all a little insane."
-Nuratha, scion of Murtalos
Burn the Bodies B
Instant C
Exile up to two cards from target player’s graveyard. Scry 1.
"I buried Rocke. Three days later, a tree had grown on his grave that somehow bore a striking resemblance to him. I will not bury any more corpses."
-Journal of Torram Harn, outcast of the monastery
Soul Grab 1B
Sorcery C
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature - Human Shaman C
Haste
Whenever a red creature or Mountain enters the battlefield under your control, Corlish Wayfarer deals 1 damage to each opponent.
[2/1]
Lorac Bloodrunner 2RR
Creature - Goblin Berserker C
Menace
Whenever Lorac Bloodrunner attacks, target creature can’t block until end of turn.
The bloodrunners charge ahead of the rest of the tribe in battle, picking of the frontlines of the enemy in gruesome fashion.
[3/2]
Lavaflow Priest 2R
Creature - Goblin Shaman C
Overgrow 1RR (1RR, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
R, Sacrifice {CR03}: Add RRRR to your mana pool.
[3/1]
Borderland Marauder (Reprint) 1R
Creature - Human Warrior C
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
[1/2]
Badlands Reaver 4R
Creature - Minotaur Barbarian C
"I could take an oversized cow in a fight any day."
-Joran, Kormud scout, last words
[4/4]
Kormud Grunt R
Creature - Human Berserker C
Kormud Grunt attacks each turn if able.
[2/1]
Crimsonclaw Ambusher 1RR
Creature - Goblin Barbarian C
Flash
First strike
When Crimsonclaw Ambusher enters the battlefield, target creature gains first strike until end of turn.
[2/2]
Corpseflinger 4RR
Creature - Giant C
Reach
Whenever a creature dealt damage by Corpseflinger dies this turn, Corpseflinger deals 3 damage to that creature’s controller.
[3/7]
Scalding Auramancer 2R
Creature - Human Shaman C
Whenever you cast an enchantment spell, Scalding Auramancer deals 2 damage to target creature or player.
[2/3]
Outriders of Corl 1R
Creature - Human Barbarian C
Outriders of Corl gets +1/+0 for each Mountain you control.
"The kor take our land and impose their laws on us. The monks spit on us from their high towers. We're taking to the hills."
[1/1]
Flintspear Captain R
Creature - Goblin Warrior C
Prowess
Whenever you cast a noncreature spell, target creature gains first strike until end of turn.
[1/1]
Set Alight 1RR
Sorcery C
Destroy target land. If that land was a Forest, Set Alight deals 2 damage to its controller.
Gravelslide R
Instant C
Gravelslide deals damage to target creature equal to the number of land cards in your graveyard.
Savage Lunge 1R
Instant C
Target creature gets +4/+0 until end of turn. Scry 1.
Luminous Fists 2R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and gains first strike.
If Luminous Fists would be put into a graveyard from the battlefield, return it to its owner’s hand.
Intensifying Rage 3R
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature attacks each turn if able.
Bandit Raids 2RR
Sorcery C
Create three 1/1 red Human Barbarian creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Smoldering Blast 2R
Instant C
Smoldering Blast deals 4 damage divided as you choose among any number of creatures. If a creature dealt damage by Smoldering Blast in this way dies this turn, exile it instead.
Into the Breach 4R
Sorcery C
Creatures you control get +2/+0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Crunch Down 1R
Instant C
Exile target artifact. Scry 1.
4 Islands
4 Swamps
4 Mountains
4 Forests
Land C
Scorching Cliffs enters the battlefield tapped.
t: Add R to your mana pool.
Deplete - R, t: Scorching Cliffs deals 1 damage to target creature or player and doesn't untap during your next untap step.
Set Name: Ampelos: The Overgrown Plane
Mechanics: Retrace, Overgrow, Empower, Deplete
Flavor: The last dregs of civilization fight for survival against the inexorable advance of the forces of nature
Size: 275 (118 Common, 66 Uncommon, 56 Rare, 15 Mythic, 20 Basic Lands)
Expansion Code: AMP
The kor of Rostumari are very recent denizens of the plane, led here from a dying plane by a planeswalker named Marusek. The kor bow down to him like a king and he leads them with increasing severity and paranoia. They are far away from the Tide of Roots and closer to the coast and because they are rather closed off, they know very little about this threat, and prefer to focus on keeping their foothold in civilization. Despite this, there are occasional cynics within the kor community; they say that Marusek has brought them from one wasteland to another.
U The MoonSight Towers U
The MoonSight towers are monasteries that rest on the Lemmerin peninsula. There are three towers: South, West, and East,
with the South Tower being the largest and most important of the three. The monks of the MoonSight attempt to see the future through meditation and also through the moon and stars. The two highest ranking members of this group are Thummarai Jhar, a sphinx, who is a sort of abbot-type figure, and Yagos, a high level monk. The monastery accepts all races so often you may see off-color creature types (like kor, elf, etc).
B Murtalos, the Doomed City B
Murtalos was once a great city, but like so many others were, it is now gradually being covered with vines and roots. Criminals or other undesirables are often sent here to rot. As a result, there is also the occasional off-color creature type in black.
R Corl R
Corl is a rugged outland, inhabited by barbarian tribes and adventurers and frontiersmen. The Corlish see themselves as having a better understanding of the threat of the Tide of Roots than the monastery (who they see as opulent fools who will sit in their high towers while the world is overrun by nature) and the kor (who they see as cattle who bend their knees to a harsh regime). Oftentimes people moved to Corl when they felt as though they had been displaced from the Rostumari by the arrival of the new settlement or later when the settlement would occasionally expand.
G The Tide of Roots G
The Tide of Roots as most call it, or Vshvtharu as goblins call it, is the gradual expanse of nature into human territory. Plants grow faster than usual on Ampelos, but not abnormally fast (think bamboo at the fastest), so this has been going on for centuries at a brutally slow pace. Nonetheless, the Tide of Roots has wiped out towns, cities, and even civilizations over the generations. Surprisingly, this has been embraced by some, mostly elves, who once had civilizations of their own, but have reverted to a more savage, primitive form of living.
Retrace is the returning keyword for Ampelos
Sorcery C
Target player puts the top three cards of his or her library into his or her graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
It's caw transfixes the mind on memories long buried.
Overgrow {COST} ({COST}, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
Overgrow is a new keyword, representing the gradual return to nature overtaking the entire plane.
Creature - Human Monk C
Overgrow 1U (1U, Exile this card from your graveyard: Create a tapped token that's a copy of it, except it's a Forest land with no mana cost, and loses all other types. Overgrow only as a sorcery and only once per turn.)
When Burgeoning Apprentice enters the battlefield, scry 1.
[2/3]
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Empower represents mages bolstering their enchantments and wards in the face of the advancing tide of nature
Enchantment - Aura C
Empower (You may cast this spell by sacrificing an enchantment and paying this enchantment’s mana cost reduced by the sacrificed enchantment's converted mana cost.)
Enchant creature
Enchanted creature can’t attack or block and its activated abilities can’t be activated.
Deplete - T: {effect}. This land doesn’t untap during your next untap step.
Deplete is found on lands and is a way to get a more powerful effect out of them at a steeper price.
Land C
Scorching Cliffs enters the battlefield tapped.
t: Add R to your mana pool.
Deplete - R, t: Scorching Cliffs deals 1 damage to target creature or player and doesn't untap during your next untap step.
Creature - Gremlin
Exploit
Whenever ~ exploits a creature, destroy target artifact.
2/1
Brain Merchant of Asphodel B
Creature - Human Rogue
Exploit
Whenever ~ exploits a creature, target player discards a card.
His friends call him Brian.
1/1
Exploit legend?:
Some Mechanical Zombie Dood (2/B)(2/R)
Legendary Artifact Creature - Zombie
Exploit
(2/B), Exile a creature card from your graveyard: Put a +1/+1 counter on ~.
(2/R), Remove a +1/+1 counter from ~: ~ deals 1 damage to target creature or player.
2/2
Creature - Elf Warrior
Trash - As long as you have three or more nonland permanent cards in your graveyard, ~ gets +2/+2.
2/2
Choking Smog B
Instant
Target creature gets -2/-2 until end of turn.
Trash - If you have three or more nonland permanent cards in your graveyard, that creature gets -4/-4 instead.
Trash is a working name right?
Legendary Creature - Elf Merfolk Druid
Put a +1/+1 counter on target creature an opponent controls: Draw a card. Activate this ability only once per turn.
2/2
Scry Bear 1W
Creature - Bear
When ~ enters the battlefield, scry 1.
2/2
Steam Sheriff's Warning (2/W)
Instant
Tap target creature.
Steam-powered - If only colorless mana was spent to cast ~, exile that creature. (instead?)
Note: No problem with Sheriff's Warning (except for EDH purposes), just presenting options. Maybe this is a tad too strong for common?
Counter Spell W
Instant
Put a +1/+1 counter on target creature. It gains lifelink until end of turn.
There is a problem with the green spell in your twobrid cycle. It forces you to play green to be any good at all whereas the others you can play in any color and they'll still be playable. May I suggest;
Blaze a Trail (2/G)
Instant
Reveal the top four cards of your library. You may put a basic land card from among them into your hand and put the rest into your graveyard. Then you may return a land from your graveyard to your hand for each G spent to cast ~.
A little bit clunky, so other suggestions are appreciated.
Sorcery (U)
Choose one-
-Target creature gains islandwalk until end of turn.
-Destroy target creature with islandwalk. It can't be regenerated.
Buyback 3
Under the sea, no one can hear you scream.
Enchantment Land (R)
At the beginning of your precombat main phase, add one mana of any color to your mana pool and you lose 2 life.
Planeswalker - Koth (MR)
/+2\: Search your library for a Mountain card and put it into your hand. Then shuffle your library.
[0]: Until end of turn, Mountains you control gain, "t: Add one mana of any color to your mana pool."
\-7/: For each Mountain you control, put a 3/1 red Elemental creature token with haste and trample onto the battlefield.
{2}
That works?