Most builds that are winning right now all seem to be running the same list, so unless your meta is very different than what you can find in the Premiere Event results thread, you may not want to mess with Remand (or the list in general). Do what you will though.
The reason I wouldn't run Lightning Angel is because I wouldn't want to choke up my hand. I almsot never want to tap out, and even morphing out Exalted Angel is sometimes borderline too mana intensive. This deck is about answering threats effectively. Often enough my win condition is one or two 2/2s that just beat down while I prevent my opponent from doing anything effective.
Pithing Needle is the most viable, in my opinion. Psychatog splashing green has had success in the past, but I think Needle is too amazing to ignore; there are too many applications for it. I won't bother trying to list all the tier 1 cards it hoses.
LD in the Rock is best accomplished via Plow Under. Vindicate is good, but is not a requirement in every meta. Gifts Rock is the only deck that can afford to run it, and then only when you expect combo, and most combo is land-centered, making Plow more appropriate. I personally play GBW aggro-control, and there is almost never a time when I would need to Vindicate something.
In reference to specific matchups, Vindicate versus Heartbeat or Tooth is just plain silly. There is no reliable way to disrupt Urzatron with one copy, and Heartbeat goes off too fast for one to hope to draw it. Putrefy is simply better in more situations, which is why I run it.
As a side note, disruptive single target LD seems only to be successful in a deck that can explode before and after casting a guaranteed turn 3 LD. These decks run 8 LD spells, and sometimes this strategy can still fizzle out against combo. I recommend 2 Plow Under for aggro-control Rock variants, and 1 for Gifts.
Seems like Confidant is way better than Kataki overall. Nobody plays affinity around here. I tried a splash for Stomping Grounds and Kird Ape w/ SB Naturalize, but it's too convoluted and slows things down. My money's on DC for card advantage over Kataki.
Whenever a creature you control is put into a graveyard from play, put a 1/1 green and blue Mutant creature token into play for each +1/+1 counter that was on that creature.
Okay kiddies, get ready. The next task is to create a card that punishes players for playing a specific card type. (Subtypes and supertypes are included)
If you control a blue creature, enchanted creature has flying. If you control a black creature, enchanted creature has fear. If you control a red creature, enchanted creature has haste. If you control a green creature, enchanted creature has trample. If you control a white creature, enchanted creature has first strike.
Legendary Creature- Human Spellshaper Hero
:symw:, :symtap:, discard a card: Target blocking creature gets +7/"7 until end of turn.
1/1
Sorcery
As an additional cost to play Recalibrate, sacrifice an Equipment.
Put an Equipment card from your hand into play.
Proterctive service to the pilot.
In reference to specific matchups, Vindicate versus Heartbeat or Tooth is just plain silly. There is no reliable way to disrupt Urzatron with one copy, and Heartbeat goes off too fast for one to hope to draw it. Putrefy is simply better in more situations, which is why I run it.
As a side note, disruptive single target LD seems only to be successful in a deck that can explode before and after casting a guaranteed turn 3 LD. These decks run 8 LD spells, and sometimes this strategy can still fizzle out against combo. I recommend 2 Plow Under for aggro-control Rock variants, and 1 for Gifts.
Sorcery
Search your library for a card and put it into your hand. Then shuffle your library.
///
Rescue :3mana::symw::symu:
Sorcery
Choose a card you own from outside the game and put it into your hand. Remove Rescue from the game.
Creature- Sponge
Whenever an opponent plays an instant spell, put X +1/+1 counters on Blastocyst Sponge, where X is that spell's converted mana cost.
Remove XX +1/+1 counters from Blastocyst Sponge: Counter target instant spell with converted mana cost X.
With friends like these, who needs anemones?
1/2
Creature- Elf Mutant Wizard
Graft 1
Whenever a creature you control is put into a graveyard from play, put a 1/1 green and blue Mutant creature token into play for each +1/+1 counter that was on that creature.
0/0
Enchantment- Aura
Enchant creature
If you control a blue creature, enchanted creature has flying. If you control a black creature, enchanted creature has fear. If you control a red creature, enchanted creature has haste. If you control a green creature, enchanted creature has trample. If you control a white creature, enchanted creature has first strike.