If you must based the anime on the game and not its canon I could see a new player that tries and fails with every deck and his experience with all these different decks teaches him intuitively to play 5 color control successively.
While this would be cool, I feel like it'd be too complicated.
The card is actually decently strong and very useful with some good synergies (break out those prowling rogues or cipher spells?)
And the only justification it needs for being an Enchantment Artifact is flavor. It's an artifact that isn't just magical, it's made out of magic. Idk, I think that's pretty cool.
I'm a university student working on a project for class. I am investigating some of the differences between an online Magic the Gathering community (like MTGSalvation) and a physical Magic the Gathering community (like in your LGS).
Any feedback you can give will be helpful. I will keep all information given confidential (including editing so that no participants can be identified).
Feel free to offer an commentary related to the topics in this thread. However, I will also provide a few guiding questions to give you an idea of what I'm looking for.
1. Off the top of your head, what are some differences between the two mentioned communities?
2. How did you first become involved with MtG or MTGSalvation?
3. Are you a member of other online MtG communities as well? If so, what are some of the significant differences between these communities (ie, are there different topics of discussions, different 'rituals' or methods of discussion)?
I'll only use responses up until Friday morning at 11AM Eastern Time, as the project is due later that day. Thanks in advance and I look forward to a great discussion!
I personally would like Dragon's Maze to have a strong monocolored thing (representing the guildless uprising against the guilds once and for all) but I feel that's unlikely.
This card fits perfectly into the "Play the opponent's deck" deck that I have in my mind. It's almost definitely not competitive, but I'm excited to see this card. I'd slam it in a list with:
I might try and throw in Mind Grind though the card seems to have poor payout:mana ratios, though with Crypt Ghast it might be worth it. Also Dimir Charm has a small potential for setting up a sweet Stolen Goods, so I might consider that card for the deck too. The deck can also play disruption and has access to Mutilate and counterspells.
But this card fits right into the shell, and the fact that they can discard cards to make me sacrifice the enchantment isn't upsetting at all considering the deck can cast any creatures they discard with Havengul, and there are a couple of sacrifice outlets tucked into the deck in Grimgrin and Informer.
Really all I think it takes is a solid sacrifice outlet and I think this card is fine in most situations. I understand that this is very much like vexing devil, but vexing devil has a solid role in some archetypes. Though I wouldn't use it to enchant a Griselbrand.
This. I'm really hoping "play your opponent's deck" becomes a viable strategy with the Dimir cards.
I think some people are going to overestimate the Silence ability here. It can be responded to normally until it resolves, and not hitting creatures in a creature-dominated format is a thing.
The real power in this card lies in the versatility. Do you want to alpha strike? Kill a dude or two? Bait a counterspell?
This. The power of the spell really lies in its ability to do exactly what you need it to do. Looked at individually, the effects of this card aren't "blow your mind" insane. Rather, having all of them on one card makes the card "blow your mind" insane. It's strange, because this really feels more like a modal spell than a normal X spell.
While this would be cool, I feel like it'd be too complicated.
And the only justification it needs for being an Enchantment Artifact is flavor. It's an artifact that isn't just magical, it's made out of magic. Idk, I think that's pretty cool.
WOTC cited Wikipedia in a patent application...lol. My university teachers would be outraged.
I'm a university student working on a project for class. I am investigating some of the differences between an online Magic the Gathering community (like MTGSalvation) and a physical Magic the Gathering community (like in your LGS).
Any feedback you can give will be helpful. I will keep all information given confidential (including editing so that no participants can be identified).
Feel free to offer an commentary related to the topics in this thread. However, I will also provide a few guiding questions to give you an idea of what I'm looking for.
1. Off the top of your head, what are some differences between the two mentioned communities?
2. How did you first become involved with MtG or MTGSalvation?
3. Are you a member of other online MtG communities as well? If so, what are some of the significant differences between these communities (ie, are there different topics of discussions, different 'rituals' or methods of discussion)?
I'll only use responses up until Friday morning at 11AM Eastern Time, as the project is due later that day. Thanks in advance and I look forward to a great discussion!
What does "too fragile" mean?
This. I'm really hoping "play your opponent's deck" becomes a viable strategy with the Dimir cards.
Haha, I do. I don't think that it will see play, but I can't help but be surprised by the guy who called it the worst card of the set.
I can see this in a RWB tokens deck with Blood Artist and extort and this or Burn at the Stake as a win con.
This. The power of the spell really lies in its ability to do exactly what you need it to do. Looked at individually, the effects of this card aren't "blow your mind" insane. Rather, having all of them on one card makes the card "blow your mind" insane. It's strange, because this really feels more like a modal spell than a normal X spell.