If my opponent passes the turn without attacking with his (non-summoning-sick) Monstrous Carabids at competitive REL and I notice, what are my options?
if a judge decides that i am trying to "burn the clock" by not winning even though i'm playing at a reasonable pace, what decisions would the rules allow him to levee?
Let's say it's been a long game 1 in a generic competitive REL setting and off the top of my library I rip a Sudden Shock. Check my life pad. Check their life pad. Yep, they're at 2, or 1, or something, and I have the mana to cast the win spell. Also my opponent isn't hexproof or shroud or Pariah'ing or anything. My question is multi-parted.
1. Are there any penalties on the books for not choosing to immediately win the game? If a judge noticed the gamestate and saw my hand, would a judge have any reason whatsoever to issue a penalty to me for not winning the game?
2. If my hand somehow becomes public knowledge (Telepathy or Despise or some such), is there any way I could be given a penalty for not choosing to win the game and presumably not having chosen to win the game for some time?
3. If I literally say to my opponent or a judge something to the effect of, "Yeah, I want to see more cards from your deck so I'm not gonna win yet," or "Yeah, I figure if I put off winning then we'll have less time for game 2 which would increase my odds of winning this round," is there any way I could be given a penalty (game loss, match loss, suspension, banning, other) ?
TL;DR: If I put off winning at competitive REL (while maintaining a regular pace of play) am I breaking a rule and could I be subject to penalties?
So someone casts AotG and it would destroy a creature with totem armor. It seems like both of these cards are trying to replace the same event. Which one wins out and why?
may need to find myself some peeks, although I still cant see how its THAT MUCH better than Gitaxian Probe.
Yes you can do it like Clique and do it on their turn but still. Meh.
In a Snapcaster deck, not only is having instants really really good, but having a suite of different cards in your graveyard so you can pick which one best suits the moment is also really really good.
If their creature haunts my creature, who controls the trigger? As I understand, triggers can be missed in Competitive REL, so if they control the trigger and I notice, I am allowed to stay silent and the trigger doesn't happen. But I think this doesn't work because I control the trigger. Is this right?
Simic charm wasn't doing enough in testing, snare took my 'one of' slot. I was a proponent of 21 lands which I believe to be the optimal number preboard, but post board I feel like 22 is better. Having (in general) better game 1s I ran with this idea.
Apart from that, any thoughts? Anything I could cut in the board for the negate I want there?
I would consider Raging Ravine or Treetop Village. I play the UWR version and I was never sold on the manland plan until I sleeved up 3 Celestial Colonnades and, while Colonnade is really strong, I would definitely consider having a manland or two or three in your 60. It's won me games.
1 Sword of the Meek
1 Thopter Foundry
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
4 Sylvan Caryatid
4 Tarmogoyf
1 Terastodon
3 Abrupt Decay
4 Gifts Ungiven
1 Murderous Cut
1 Path to Exile
1 Slaughter Pact
1 Bloodstained Mire
1 Buried Ruin
1 Celestial Colonnade
1 Ghost Quarter
1 Godless Shrine
1 Mouth of Ronom
1 Murmuring Bosk
1 Overgrown Tomb
4 Polluted Delta
1 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Plains
1 Snow-Covered Swamp
1 Stirring Wildwood
1 Treetop Village
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
3 Verdant Catacombs
1 Watery Grave
4 Inquisition of Kozilek
1 Life from the Loam
3 Lingering Souls
1 Raven's Crime
1 Unburial Rites
1 Nihil Spellbomb
1 Relic of Progenitus
3 Siege Rhino
2 Choke
2 Rest in Peace
2 Vampiric Link
2 Disfigure
2 Ashiok, Nightmare Weaver
1. Are there any penalties on the books for not choosing to immediately win the game? If a judge noticed the gamestate and saw my hand, would a judge have any reason whatsoever to issue a penalty to me for not winning the game?
2. If my hand somehow becomes public knowledge (Telepathy or Despise or some such), is there any way I could be given a penalty for not choosing to win the game and presumably not having chosen to win the game for some time?
3. If I literally say to my opponent or a judge something to the effect of, "Yeah, I want to see more cards from your deck so I'm not gonna win yet," or "Yeah, I figure if I put off winning then we'll have less time for game 2 which would increase my odds of winning this round," is there any way I could be given a penalty (game loss, match loss, suspension, banning, other) ?
TL;DR: If I put off winning at competitive REL (while maintaining a regular pace of play) am I breaking a rule and could I be subject to penalties?
Spider Umbra
So someone casts AotG and it would destroy a creature with totem armor. It seems like both of these cards are trying to replace the same event. Which one wins out and why?
In a Snapcaster deck, not only is having instants really really good, but having a suite of different cards in your graveyard so you can pick which one best suits the moment is also really really good.
I would consider Raging Ravine or Treetop Village. I play the UWR version and I was never sold on the manland plan until I sleeved up 3 Celestial Colonnades and, while Colonnade is really strong, I would definitely consider having a manland or two or three in your 60. It's won me games.