I would be fine with this honestly, if it was an enters the battlefield trigger. As is splicing this onto a creature is really bizarre. I understand how splice works in the comp rules, but you could amend the rules for this case. As is it just makes no sense.
oh I forgot that the echoes would be legendary. that wasn't the intention.
and the hydra.... needed something extra, yes.
Arbitrary Armor
Artifact — Equipment {R}
Equipped creature can't do anything right. 2, Suck a huge dick: Return Arbitrary Armor from your graveyard to the battlefield, then attach it to target creature.
Equip—Stab yourself.
IIW: You are bad and should feel bad.
7/24/2013: A dick is consider huge if either its length exceeds or equals the throat or its width exceeds or equals the lips.
7/24/2013: If you do not survive your stabbing injuries before the conclusion of a game, you are considered to have conceded.
Ancient Dismissal Instant [r] (Nonexistent mana costs can't be paid.)
Counter target spell.
Whenever you draw a card, you may pay UU. If you do, you may cast Ancient Dismissal from exile without paying its mana cost. When nothing can stop you, sometimes it does.
Except this isn't even remotely true. A 1/1 flier for every mana you spend after turn 5 is extremely fair, and far from gamebreaking in the format. I never said it was innocuous, but considering this is a format where 2 card combos end the game on the spot, a turn 2 combo that's just as slow to assemble as Splinter Twin and only makes 1/1 fliers is about as broken as casting a Turn 2 Tarmogoyf.
A turn 4-5 token making machine is so far lower in power than turn 3-4 Karn it's not even funny.
I also don't agree with the Nacatl Ban. I think Nacatl would be a good unban, but only if they give control decks some tools first.
It's a good thing you aren't in charge, then. Magic isn't a game of doing the best thing possible. It's a game of strategy and competition. Just because Wild Nacatl or Bitterblossom would be better doesn't mean they would encourage good strategy or competition. In fact, quite the opposite.
I'd never play Bitterblossom in UWR Wafo-Tapa, Esper Teachings, or BUGw Gifts. Only decks I'd play Bitterblossom in are Tokens and Fae, and I'm not quite sure it's better than alternatives in either deck.
Sorry. I thought we were talking about Sword of the Meek. Bitterblossom will never get unbanned because it's too good with spellstutter, too good with mistbind, and it's basically a 2-mana forcefield. But maybe there'll be a 3-month period where they unban it/reban it. You can always hope.
I wouldn't say it's nothing spectacular, it's a great finisher against aggro, but you rarely get it active prior to turn 4-5, and rarely can invest mana to make it matter before that either. Many aggro decks can also answer it with relative ease. Everyone plays artifact hate in their sideboard too, and it lead to ancient grudge blowouts when you expect the combo to be able to take over the game for you.
It's the Wild Nacatl issue. Every control deck (and likely most combo decks) would play it, because it's too easy and too good. A life for every mana you spend? A 1/1 flier for every mana you spend? It's just too good to not run as some kind of 5/6-of, and even if it doesn't just flat out always win games, it buys too much time and is too effective to be considered anything close to innocuous.
If you don't agree with the WN ban, you won't agree with this one. That being said, both are good for the format, because they encourage diversity, which is one of modern's strongest suits.
Uh oh, conflicting answers. I had suspected it was the second one, since the trigger contains an "if" in it to clarify the "whenever." Is there a specific rule to which you can direct me?
If you click the link for Valakut, the Molten Pinnacle, it will discuss intervening if clauses toward the bottom. If you wait half a day someone will post the Comp Rules number that covers this. Also observe Stalking Yeti, I believe, for an intervening if clause that discusses what the ability does if that card isn't in the zone that it says it needs to be in.
tl;dr: BfB does nothing when the ability resolves if it changed zones between triggering and resolving.
My opponent has one or more Bridge From Below in his graveyard and in response to its trigger being put on the stack I exile it with Surgical Extraction/Extirpate or by sacrificing a creature of mine. Does the Bridge's ability check if it is in his graveyard upon resolution, resulting in no zombies?
On resolution. Both of Bridge's triggers have intervening if clauses. That's the part that says "if bridge is in your graveyard" surrounded by commas in the middle of the paragraph. Any ability with an intervening if clause has to be true when it triggers, and it has to be true when it resolves. If it's not true when it would trigger, it doesn't trigger, and if it's not true when it resolves, it does nothing (in essence, not resolving.)
Triggers exist independantly of their source so if you exile bridge in response to the creature dtying they will still get the zombies.
This is completely untrue. Compare to Valakut, the Molten Pinnacle. If, when the ability resolves, you don't control 5 other mountains, the ability does nothing. BfB is the same.
He though [sic] he had stabilized with a Thirst for Knowledge [and had two cards in his hand]. The very next turn I played Necrogen Mists, stacked Affliction,Affliction, then Mists and won.
This doesn't work. Affliction doesn't trigger AT ALL if your opponent doesn't have 0 or 1 cards in hand at the very very very start of their turn. Then, it doesn't resolve unless they still have 0 or 1 cards in their hand. That's how Affliction is worded. So you can't make them discard from 2 to 1 and then damage them, because Affliction didn't trigger since they had 2 cards at the start of the upkeep.
JSYK, in case someday you get a judge IRL to give you a game loss for cheating because you don't understand this interaction.
After the scuffle, Reyath snatched an empty pokeball and sent it hurling toward the Hoothoot. C'mon, he thought, let's put another one behind us. C'mon.
I tested the deck early today and on the first game I got up to a 7 storm count with riddlesmith alone.
I'm guessing you had no cards in hand.
Let me teach you something. Divination draws 2 cards. Frantic Search draws none. When you're trying to draw your deck, you need each card to draw a card. Otherwise, sure, you draw 7, and if grapeshot for 8 is enough to win, then you win. Usually it isn't.
Riddlesmith seems terrible. If it works for you, someday it won't.
It works just fine on Nameless Inversion and Crib Swap. Why should it work any differently on Chameleon Colossus and Mistform Ultimus?
(1): Nonland isn't hyphenated.
(2): If you want to design a 0-mana tutor, you might want to start at Tolaria West and work from there.
7/24/2013: A dick is consider huge if either its length exceeds or equals the throat or its width exceeds or equals the lips.
7/24/2013: If you do not survive your stabbing injuries before the conclusion of a game, you are considered to have conceded.
Instant [r]
(Nonexistent mana costs can't be paid.)
Counter target spell.
Whenever you draw a card, you may pay UU. If you do, you may cast Ancient Dismissal from exile without paying its mana cost.
When nothing can stop you, sometimes it does.
iiw: untethered
This thread draws the skeptics. It's difficult to convince skeptics of anything they don't already believe.
It's a good thing you aren't in charge, then. Magic isn't a game of doing the best thing possible. It's a game of strategy and competition. Just because Wild Nacatl or Bitterblossom would be better doesn't mean they would encourage good strategy or competition. In fact, quite the opposite.
Sorry. I thought we were talking about Sword of the Meek. Bitterblossom will never get unbanned because it's too good with spellstutter, too good with mistbind, and it's basically a 2-mana forcefield. But maybe there'll be a 3-month period where they unban it/reban it. You can always hope.
It's the Wild Nacatl issue. Every control deck (and likely most combo decks) would play it, because it's too easy and too good. A life for every mana you spend? A 1/1 flier for every mana you spend? It's just too good to not run as some kind of 5/6-of, and even if it doesn't just flat out always win games, it buys too much time and is too effective to be considered anything close to innocuous.
If you don't agree with the WN ban, you won't agree with this one. That being said, both are good for the format, because they encourage diversity, which is one of modern's strongest suits.
If you click the link for Valakut, the Molten Pinnacle, it will discuss intervening if clauses toward the bottom. If you wait half a day someone will post the Comp Rules number that covers this. Also observe Stalking Yeti, I believe, for an intervening if clause that discusses what the ability does if that card isn't in the zone that it says it needs to be in.
tl;dr: BfB does nothing when the ability resolves if it changed zones between triggering and resolving.
On resolution. Both of Bridge's triggers have intervening if clauses. That's the part that says "if bridge is in your graveyard" surrounded by commas in the middle of the paragraph. Any ability with an intervening if clause has to be true when it triggers, and it has to be true when it resolves. If it's not true when it would trigger, it doesn't trigger, and if it's not true when it resolves, it does nothing (in essence, not resolving.)
This is completely untrue. Compare to Valakut, the Molten Pinnacle. If, when the ability resolves, you don't control 5 other mountains, the ability does nothing. BfB is the same.
This doesn't work. Affliction doesn't trigger AT ALL if your opponent doesn't have 0 or 1 cards in hand at the very very very start of their turn. Then, it doesn't resolve unless they still have 0 or 1 cards in their hand. That's how Affliction is worded. So you can't make them discard from 2 to 1 and then damage them, because Affliction didn't trigger since they had 2 cards at the start of the upkeep.
JSYK, in case someday you get a judge IRL to give you a game loss for cheating because you don't understand this interaction.
[dice]100[/dice]
I'm guessing you had no cards in hand.
Let me teach you something. Divination draws 2 cards. Frantic Search draws none. When you're trying to draw your deck, you need each card to draw a card. Otherwise, sure, you draw 7, and if grapeshot for 8 is enough to win, then you win. Usually it isn't.
Riddlesmith seems terrible. If it works for you, someday it won't.