Ok so further testing have proven the deck to be good especially against slow decks. The only two things i found to be bad were getting graveyard hate and blood moon.
I played deck and game 2 and 3 he played blood moon. If you can't win then you're pretty screwed. It stops you from playing everything except for Murderous Redcap
I think white is necessary for dealing with zoo. Merfolk will lose the aggro game. They can play small guys like that become scary, before your lords kick in.
White spot removal is the key to establishing early game tempo.
I've tried out this list and so far I like it. The only problem i see with the deck is not being able to use Green Sun's Zenith for a win condition. All you can do is get infinite life with the finks or fetch of Melira.
I played deck and game 2 and 3 he played blood moon. If you can't win then you're pretty screwed. It stops you from playing everything except for Murderous Redcap
White spot removal is the key to establishing early game tempo.