- Noct
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Member for 12 years, 7 months, and 24 days
Last active Sun, Aug, 15 2021 02:38:24
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Ken Carson posted a message on [Primer] Living EndI hear you guys, but he is 5 power of really hard to interact with badassery. You should look at his rules text as upside, not as why you should play him. Plan B involves us paying 5-6 mana to hardcast our dudes. There is nothing remotely close to as powerful a Plan B as him.Posted in: Modern Archives - Proven - To post a comment, please login or register a new account.
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I like the line of thinking with Zuran Orb and once upon a time this would have been a crux card for the deck. Unfortunately with only Faith's Reward to get back lands it's a difficult ask. The decks have been running Open the vaults as recursion effect 5-7 and the deck would struggle without all 7/8. With the recent printing of an Enchantment Land and another playable Artifact Land there may be something hiding along those lines. (Especially since both are good in the deck on their own.
Thought Monitor is another angle of thought from recent sets but would require a good sac outlet.
I'm having trouble coming up with a cohesive deck or anything that performs at any real speed as a traditional Eggs deck. If there's an answer I suspect it exists as an A+B+C artifact combo deck that looks nothing like what we've seen before.
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(Sideboarding is the only section I have still to do.)
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Things i'll discuss:
The differences between versions running just Pillage and versions also running Stone Rain
As new mainstays
Wrenn and Six
Seasoned Pyromancer
As great meta options
Klothys, God of Destiny
Magus of the Moon Current metas want the redundancy and Bloodbraiding into a body is good.
Questing Beast
A resurgence in a splash of White for
Stoneforge Mystic
and sideboard cards like
Rest in Peace
Knight of Autumn
Path to Exile
As well as an overhaul to sideboards in general
Optional inclusions
Once Upon a Time
Snow Lands
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This deck has been bad in most metas for a while. But I think with recent shifts we'll see people returning here for updated versions.
One important note is that MadcapEmperion is impossible for most Hogaak decks to beat in the main and is also very good at slowing down most Phoenix variations. The decks it is bad against like Tron or Jund we already have a good match-up against.
I am strongly against Bloodbraid at least in current iterations of the deck. Even hitting the best 3 drops 50% of the time and other times hitting a dork. A 1 3/2 haste is very good, but its not a card our deck should be playing let. I think there are variations where it would shine, but the standard list isn't it. I think once the 3 drops start focusing around things like Rabblemaster is where it's inclusion becomes beneficial.
Below are two directions the deck has gone. Once more aggressive, the other going for the harder control into the combo win.
8 Forest
1 Kessig Wolf Run
1 Mountain
4 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
CREATURES (15)
4 Arbor Elf
2 Birds of Paradise
1 Courser of Kruphix
2 Glorybringer
2 Inferno Titan
4 Tireless Tracker
2 Abrade
4 Blood Moon
1 Chandra, Flamecaller
2 Chandra, Torch of Defiance
4 Karn, the Great Creator
1 Liquimetal Coating
4 Pillage
1 Trinisphere
4 Utopia Sprawl
3 Anger of the Gods
1 Batterskull
1 Engineered Explosives
1 Ensnaring Bridge
1 Grafdigger's Cage
1 Liquimetal Coating
1 Mycosynth Lattice
1 Relic of Progenitus
1 Scavenging Ooze
1 Tormod's Crypt
1 Trinisphere
1 Walking Ballista
1 Wurmcoil Engine
8 Forest
3 Mountain
2 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
CREATURES (24)
4 Arbor Elf
2 Birds of Paradise
4 Bloodbraid Elf
4 Goblin Rabblemaster
3 Hexdrinker
3 Inferno Titan
2 Stormbreath Dragon
2 Thundermaw Hellkite
4 Pillage
4 Stone Rain
3 Blood Moon
4 Utopia Sprawl
3 Anger of the Gods
2 Choke
3 Collector Ouphe
3 Grafdigger's Cage
1 Tormod's Crypt
3 Weather the Storm
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I've been off the deck at my LGS because of meta. The rebirth of Mardu Pyromancer and Jund, and the Tron that preys on them is good things for our deck so i foresee a positive shift for us.
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1 Tezzeret the Seeker
1 Faithless Looting
1 Thoughtcast
1 Chart a Course
1 Board the Weatherlight
1 Ancient Stirrings
1 Grinding Station
1 Claws of Gix
1 Metalwork Colossus
1 Thopter Foundry
1 Sword of the Meek
1 Time Sieve
1 Myr Retriever
4 Basics
4 Shocks
1 Spire of Industry
1 Darksteel Citadel
1 Inventors' Fair
1 Phyrexia's Core
1 Academy Ruins
1 Aetherflux Reservoir
1 Sai, Master Thopterist
1 Altar of the Brood
I cannot factor in every build mentioned, but I will for any ideas with multiple people supporting it.
[C]Island[/C] becomes Island.
[Deck=Example] Lands (4) 4 Island[/Deck] becomes
4 Island
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There is a phrase commonly applied to what happens when Timmy gets a little too into what they’re doing, “Durdling.”
What happens when the ability to durdle is refined down to a top tier deck? Well it didn’t start that way.
In the fall of 2001 Odyssey premiered and with two things were now available. A critical mass of artifacts that sacrifice to draw cards in the “Egggggs” Cycle. As well as a reason to run them, Nantuko Shrine
4 Darkwater Egg
4 Skycloud Egg
4 Mossfire Egg
4 Shadowblood Egg
4 Sungrass Egg
4 Nantuko Shrine
Instants & Sorceries
2 Circular Logic
4 Moment's Peace
4 Obsessive Search
4 Peek
4 Words of Wisdom
8 Forest
10 Island
In in other formats the deck didn’t gain much traction outside of FNM level events. In Mirrodin the deck gained Disciple of the Vault, Second Sunrise, and Conjurer's Bauble to little immediate consequence. It wasn’t until October of 2006 that the deck started cooking with fire. Lotus Bloom and the associated rules change that cards without mana cost would have a CMC of 0.
Conceived by Sylvain Lauriol and played by most of the French players at Worlds that December Omelette aux Lotus was the buzz after Bastien Perez went undefeated on day one. "This might actually be the most skill-oriented combo deck in the entire history of magic."- Pierre Canali
4 Chromatic Sphere
4 Chromatic Star
4 Conjurer's Bauble
3 Darkwater Egg
4 Lotus Bloom
1 Pyrite Spellbomb
4 Skycloud Egg
3 Sungrass Egg
Instants & Sorceries (13)
2 Cunning Wish
2 Mystical Teachings
1 Orim's Chant
4 Reshape
4 Second Sunrise
4 Archaeological Dig
3 Cephalid Coliseum
4 Ghost Quarter
5 Island
2 Plains
2 Seat of the Synod
2 Ancient Grudge
1 Angel's Grace
1 Brain Freeze
1 Echoing Truth
1 Engineered Explosives
2 Orim's Chant
1 Pithing Needle
1 Reclaim
1 Seedtime
1 Spoils of the Vault
1 Stifle
1 Trinket Mage
1 Wipe Away
Between 2007 and 2011 not much happened for the deck, extended had some tough competition.
In 2011 with the creation of modern brews began and in mid 2012 Faith's Reward was printed and the deck had finally come into its full. By October 2012 just 2 months after this version’s first tournament appearance Stanislav Cifka went 18-1 to win ProTour Return to Ravnica.
4 Chromatic Sphere
4 Chromatic Star
4 Conjurer's Bauble
4 Elsewhere Flask
4 Lotus Bloom
1 Pyrite Spellbomb
Instants & Sorceries (22)
4 Faith's Reward
4 Second Sunrise
2 Silence
1 Gitaxian Probe
4 Reshape
4 Serum Visions
3 Sleight of Hand
7 Island
1 Plains
4 Ghost Quarter
1 Hallowed Fountain
2 Misty Rainforest
2 Scalding Tarn
1 Grafdigger's Cage
1 Nihil Spellbomb
2 Pithing Needle
4 Leyline of Sanctity
4 Echoing Truth
2 Silence
1 Grapeshot
April 22nd 2013 just 5 months after Stanislav’s win the DCI announcement comes through that Second Sunrise is banned. The deck falls into obscurity and myth of how powerful it once was. Now running KCI it manages less than a dozen top 8’s in daily tournaments on MTGO and a single place in a World Cup qualifier over the next 4 years.
4 Chromatic Sphere
4 Chromatic Star
1 Codex Shredder
4 Ichor Wellspring
4 Krark-Clan Ironworks
3 Lotus Bloom
4 Mox Opal
1 Pyrite Spellbomb
4 Terrarion
2 Edge of Autumn
4 Faith's Reward
2 Open the Vaults
4 Reshape
Lands (19)
4 Darksteel Citadel
2 Flooded Strand
4 Ghost Quarter
4 Island
3 Plains
2 Radiant Fountain
1 Banefire
1 Codex Shredder
4 Defense Grid
4 Echoing Truth
4 Leyline of Sanctity
1 Tormod's Crypt
It wasn’t until January of 2017 that the deck became competitive again. Decks began by running Whir of Invention as an obvious inclusion and by April the power of Scrap Trawler was discovered. The deck now had consistency it craved and the power to go infinite.
In early 2018 a very specific rules interaction that made the deck require fewer pieces for its combo became widespread knowledge increasing the tournament presence of the deck.
The power of the deck in the hands of a skilled player lead to an excess of high-profile finishes such as claiming 4 of the top 8 slots at GP Oakland 2019.
2 Buried Ruin
4 Darksteel Citadel
1 Forest
4 Grove of the Burnwillows
2 Inventors' Fair
1 Island
4 Yavimaya Coast
Creatures (7)
1 Myr Retriever
2 Sai, Master Thopterist
4 Scrap Trawler
Instants & Sorceries (4)
4 Ancient Stirrings
3 Chromatic Sphere
4 Chromatic Star
2 Engineered Explosives
4 Ichor Wellspring
4 Krark-Clan Ironworks
4 Mind Stone
1 Mishra's Bauble
4 Mox Opal
1 Pyrite Spellbomb
1 Spine of Ish Sah
3 Terrarion
1 Delay
1 Firespout
2 Galvanic Blast
2 Lightning Bolt
4 Nature's Claim
1 Negate
1 Sai, Master Thopterist
1 Swan Song
1 Tormod's Crypt
1 Wurmcoil Engine
The day before the writing of this primer the DCI struck again. Banning the now crux card Krark-Clan Ironworks. The future of this deck remains uncertain, but below we will attempt to find where this deck should move onto.
In this section we can compile sideboard strategies for specific matchups. Due to the varying nature of the modern what to run will depend entirely on your meta.
I hope that this part will be a community project, gathering play data and experience in how to react to each situation. Currently we have a lot of information throughout this thread. Now let’s gather it all together so that it can be of use to us.
Updated Last:
Incoming Results will go here.
If I miss anything please feel free to message me about it.
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Any thoughts on what to say about Tireless Tracker, your personal inclusions, or other things you consider fundamental nowadays?