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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I get that, Coldsnap is actually one of my favorite sets, it has so many interesting parts.

    I balanced off buyback token spells completely totally expected it to lose out on being underpowered, no one really cares about those spells.

    We should have a thread where we rate real magic cards with the same criteria we do here. That sounds fun.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I'm not complaining, or at all want my score changed. Mostly just bringing it up because it's funny.

    Main Challenge
    For the main challenge, you have to design a card that would make sense in your chosen set. Your card will be evaluated as though it were printed in that set. You should take into consideration things such as set theme, storyline, and even power level.

    My card had point's deducted for being underpowered.

    My card was from COLDSNAP have you ever played in a Coldsnap draft? Literally everything is such trash I was worried my uncommon was overpowered. #TribalAuroks4Life
    Posted in: Custom Card Contests and Games
  • posted a message on Power Creep: The Game
    Yes, generally stronger. Not necessarily strictly better, but better in some way.

    Venser's Inspiration2WU
    Enchantment Creature-Spirit
    Bestow 3WWU(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    Can't be blocked.
    T: Exile target creature. Return that creature to the battlefield at the beginning of the next end step.
    Enchanted creature can't be blocked and has "t: Exile target creature. Return that creature to the battlefield at the beginning of the next end step."
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Power Creep: The Game
    Venser's Wonderous Wand 7
    Artifact
    T: Target creature can't block and can't be blocked this turn.
    Posted in: Custom Card Contests and Games
  • posted a message on UR Gifts Combo Combo
    Because Eternalize removes a card's mana cost as part of making the token copy, he assumed that the same applied from God-Pharoah's Gift.

    I can understand going for a more aggro approach, similar to how UW uses their early creatures. My problem with what you mentioned is that most of the creatures added don't help very much in getting to our end game, they're just kinda aggro creatures. So i feel a bit of a disconnect between them and the end game. Might be worth tuning, if we get some utility low drops from Ixalan.




    I took this in for FNM. Went 2-2
    Beat Zombies and Second Sun Control.
    Lost to Ramunap Red twice.

    Both Ramunap game threes I was 1 turn away from winning.

    People were fascinated by the deck all night. Especially if I didn't win game 1. Then on a game 2 win they would be like, "Oh, so that's what your deck does."

    What could we board to help with Red?
    Posted in: Standard Archives
  • posted a message on Tweak The Card
    Furry Elemental RRRR
    Creature-Elemental
    Trample, Haste
    ~ can't attack unless you sacrifice any number of creatures with total power 3 or greater.
    8/1
    Posted in: Custom Card Contests and Games
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    That's pretty close to how I'd board. I might leave the Titan in since that is the bomb that means the most against affinity. But my usual plan is also to lower curve, so I might do the same thing with that list.

    Congrats on your FNM.

    I haven't had the honor to play against infect, how is it?
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Here is a link to a very good explanation of how tags work.


    [Card]Stone Rain[/Card]
    Will Come out :Stone Rain

    [Deck]2 Stone Rain [/Deck]
    Will come out:


    Make sure to put numbers in front of Cards in deck tags. 1 or 1x both work.

    If you want to have labels just don't put a number in front.

    [Deck] Land Destruction 2 Stone Rain [/Deck]
    Will become:


    Allergies are too bad to make it to modern this week so no deck reports from me. How's everyone been doing?
    Posted in: Midrange
  • posted a message on Power Creep: The Game
    Mishra's Earthshaker 3
    Artifact Creature - Assembly-Worker
    3, T: Target land becomes a copy of Mishra's Earthshaker.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Nice profile pic Nagisa.

    Titanshift is favorable, we main deck most people's sideboard for it. Not an auto win by any means but it's solid.

    Affinity is rough game 1 but with our ramp we can play artifact wipes earlier than other decks could.

    Burn depends a little on your main deck, not a great matchup there though.

    Death's Shadow of both variants haven't been any problem for me. Most people here report the same.

    UW Control is solidly favorable.

    EldraTron is favorable.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Any suggestions for The Primer?

    I know it's new so it'll have it's share of bugs.
    Posted in: Midrange
  • posted a message on [Primer] Ironworks Combo
    That list is kinda sexy.
    Posted in: Modern Archives - Proven
  • posted a message on UR Gifts Combo Combo
    I had an opponent rage quit when I politely informed him that his fatal push didn't work. Granted he was just mad at wizards for the inconsistency, not at me.
    Posted in: Standard Archives
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Do you often keep hands that are full of 4 or 5 drops anyway despite the hand? You mull it back, what land you had doesn't make a difference there.

    It's not like you need it every game or we are running 4 it's a gamble that happens to be better for us that most decks. I'm not arguing that it's the best card ever, but if you feel like RNG is in your favor, why not?


    Trinisphere is very maindeckable. I don't like it for my meta but totally support it for anyone's who's does.


    Posted in: Midrange
  • posted a message on August 5th, 2017
    Votes: entombedhydra, FirstTurnManaBurn

    Forsakeling 3CC
    Creature- Eldrazi Shapeshifter (R)
    Only any opponent may activate abilities of Forsakeling.
    C: Forsakeling gains your choice of first strike, flying, deathtouch, haste, lifelink, menace, trample, or vigilance until end of turn.
    C, Discard two cards: Prevent all damage that would be dealt to and by Forsakeling.
    C: Change a target of target spell or ability to Forsakeling.
    1: Forsakeling gets +1/-1 until end of turn.
    1: Forsakeling gets -1/+1 until end of turn.
    6/6
    Posted in: Monthly Contests Archive
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