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  • 2

    posted a message on SDCC Magic Exclusives Revealed
    To those not at SDCC, if you want a copy be ready on August 13th for that's when it'll be available in the Hasbro online shop:

    https://www.hasbrotoyshop.com/webapp/wcs/stores/servlet/en/htsusa/Special-Offers/featured-htsus-specialoffers-featured/-exclusives/-c54940000
    Posted in: The Rumor Mill
  • 1

    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from Woltitolt »
    After just finisching my Elves list on paper last year I'm pretty bumped out about the fact I have to change my whole deck.. Probably even leave black altogether and go mono green?


    I wouldn't be that concerned. Elves as a deck is fundamentally still the same deck. You'll replace the DRS with some other mana dork to help you accelerate or things like Birchlore Rangers. You keep black for Abrupt Decay since Chalice on 1 is game over and there are also other things you need to kill like Jitte. I wouldn't be too worried. Elves will live on.
    Posted in: Legacy (Type 1.5)
  • 1

    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from amalek0 »
    Idk. Jund might get a kick overall. Your discard and removal probably let you continue to beat up on fair decks, and unfair decks lost some speed/stability without probe. I would think you just consider some scavaging oozes and otherwise business as usual.


    Jund was already pretty terrible in the meta after the SDT ban. I only played it because it's my petdeck and I have enough experience with it that I can still do alright. There is no obvious replacement card and the only other reason to play the shell is Punishing Fire/Grove. You can just play that same interaction in a better deck like Lands, Maverick, or 4C Loam. There's really no reason to play Jund as the grindy outvalue them deck because there are better choices and frankly they were around before the ban.
    Posted in: Legacy (Type 1.5)
  • 2

    posted a message on [Deck] Jund
    Goodnight sweet prince.
    Posted in: Midrange
  • 1

    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from Teia Rabishu »
    This is some real reactionary, Modern-tier banning philosophy right here.


    This is what I am most afraid of. Yes, just like the SDT ban there are decks that are casualties that did nothing wrong (Jund, Elves, Food Chain, Aluren, Manaless Dredge, etc.), but it's the fact these seem reactionary. I liked it A LOT more when Wizards left us alone to police ourselves. Yes it took time, but it was organic and natural. We're less than a year from the SDT ban and frankly, the Grixis Delver meta was because they banned SDT.

    It might not be a popular opinion, but I actually preferred the Miracles meta since it was the "top" deck that rewarded a skilled pilot and understanding the format. Grixis Delver any grinder could just pick up and do well. Yeah, it was a problem, but in my opinion, all of this nonsense started once Wizards got too involved in Legacy's banlist. I liked it a lot more when they stayed out.

    I wouldn't be surprised in 6 or 12 months when social media is crying for something else to be banned because it's not fun or for the sake of "diversity." Then again, my pet deck (Jund) is pretty much dead now so I could be biased.
    Posted in: Legacy (Type 1.5)
  • 1

    posted a message on [Deck] Jund
    Quote from toffee »
    Hi mates,
    I'm an italian player and after the ban of my favourite legacy deck, Miracles, I decided to choose Jund in Modern and Legacy.
    I've never played Jund, but with some local tournaments I made nice results with this list:



    I play 61 cards because "I NEED MORE POWER" !! Kolaghan's Command is one of my favourite cards and, in addition, I consider Bloodbraid less powerful now.
    I don't play Fatal Push because I don't want to cast it with the Cascade ability of BBElf.
    Instead of the 3th BBElf, maybe I'll test Garruk Relentless or Chandra, Torch of Defiance. What do u think about them? So, and BBElf now?
    About removal spells, I've found a fantastic equilibrium. I don't think to change any removals in my deck.
    About the sideboard, my metagame is full of blue-decks, Grixis delver/control, bug levold/delver, team america, some reanimator, death&taxes, ant.
    Thank you so much for your reply and sorry for my bad english!


    Your main deck seems fine, but I don't think you have enough game against combo in your sideboard. I'd consider adding more discard or other things in place of things like 3 REB/Pyro, Faerie Macs, and Diabolic Edict.

    The REB/Pyros are usually not that great. You already have a ton of removal for Delver decks and I find sitting on them against Show and Tell isn't a great idea since I'd rather be proactive and destroy their hand instead of waiting on them to cast Show anD tell.

    Definitely run at least 3 pieces of GY hate, but I've never been a big fan of Faerie. I like Grafdigger's Cage and Surgical more because they work in a lot of other match-ups too.
    Posted in: Midrange
  • 1

    posted a message on [Deck] Jund
    Quote from hdyer »
    Since top has gotten banned, there has been a lot of talk about a DRS ban, how would this affect our deck?


    I wouldn't worry about this now. I would be more worried that our best match-up is now gone and combo will start to come back. The meta was relatively even in terms of diversity, but now combo will not be as scared, which is bad for Jund. I for one am considering rebuilding either Storm or Sneak and Show.
    Posted in: Midrange
  • 1

    posted a message on Redmond, WA LGS Advice (For Amonkhet Prerelease)
    Quote from jshrwd »
    Thanks to both of you! Out of curiosity, have either of you ever heard of that Math 'n' Stuff place? Seemed like a weird inclusion in that list.


    I have not. Good luck though. Seattle has a great Magic community.
    Posted in: Magic General
  • 1

    posted a message on Redmond, WA LGS Advice (For Amonkhet Prerelease)
    My parents live in Seattle so I've visited a number of times and been lucky enough to go to a few prereleases too.

    With that said, I've been to Mox Boarding House, Uncle Games (Redmond), and Games and Gizmos and don't have anything negative to say about any of them. I'd say Uncle Games and Games and Gizmos felt a bit more casual, but that's because Mox Boarding House is really Card Kingdom and has a relatively healthy following and great Legacy/Modern events that they stream. However, I have never done a prerelease there. Just Legacy Thursdays, which weren't like super competitive either.

    Long story short, you can't lose with any of those three options although I did open two Planeswalkers (one foil) in my sealed pool at Games and Gizmos :P. Good luck!
    Posted in: Magic General
  • 1

    posted a message on [Deck] Jund
    Quote from FlyingDelver »
    What do you think about the infect MU? I've seen infect being present in my meta, so I'd like to know :p


    I feel we are pretty favored against Infect. They have only 12 creatures we care about (4 Glistener Elf, 4 Blighted Agent, and 4 Inkmoth Nexus) and Punishing Fire and Abrupt Decay kill all of those. Wastelands you should save for Inkmoth Nexus. Basically recurrable removal is ridiculous against them. I've noticed some are now running 2 Spellskite in the SB to counter us a bit, but even then you can kill it pretty easily and go back to killing their dudes. Again, they have very few threats. Also be sure to kill during your turn so they have to waste protection spells rather than use then during their combat where they get the bonus pumps.

    Quote from FlyingDelver »
    I am actually inspired by your list, which I found on MTGgoldfish, it seems straightforward and I like 2 copies of Sylvan Library. I think I want to start by playing only 3 Wastelands at the beginning, because I don't know how much Blood Moon I am going to face.


    That seems fine. I've been playing that main deck for over 5 years now. I think *maybe* I added the 2nd Sylvan somewhere between then and now, but that's it. The rest has been stable for years now and I've been very happy with it. I know I could run Bolts, but I'd rather run 4 Abrupt Decay, 4 Punishing Fire, and more Hymn to Tourach. Those are usually what get lowered for bolts. I might start running 2 bolts if DnT starts becoming a problem with its Prelates on 2, but right now the Toxic Deluges in the SB seem to be enough.

    Quote from FlyingDelver »
    I want to start with a diverse and basic sideboard, so that means some -1/-1, some GY hate, some Enchantment and Artifact destruction, some extra discard and choke against blue stuff, Pithing needle as a versatile slot, but I am not sure about the ooze, isn't it too slow in legacy?

    What would you put in the extra 2 slots in the SB, extra GY hate, Null Rod?


    The Scavenging Ooze is for GY-based decks, but also decks that will side in RIP against us. Goyf becomes a 0/1, but Ooze will always be at least a 2/2 (i.e. a slow clock). Basically Ooze is dual purpose since it helps with GY decks, but also against Miracles, which will side in RIP. It also destroys Elves after you kill all their dudes and provide a little life gain against Burn (which we are unfavored against).

    Quote from FlyingDelver »
    Is it ok to play 4 basics, or is it too much? I can surely go up to 4 wastelands any time, just thought I start by dodging Blood Moon/Wasteland a bit more, don't know how present Blood Moon in legacy is though.


    That's fine too. I know folks run 3 with 2 swamps and no Mountain, but that basic Mountain has gotten me out of trouble a ton of times. Without it you can get wasted out of Red sources. Groves are a priority for them to remove (any good player saves their Wastelands for our Groves) and once they see how little Red you have, they will attack your Badlands too. With a basic Mountain you're protected against all that.
    Posted in: Midrange
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