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  • posted a message on June 3rd: Paper Pauper Event in Timonium, MD! Trash for Treasure for Modern Masters 2017 boxes!
    https://www.facebook.com/events/1894897394132308/

    Hey guys, I'm the TO for a store in Timonium, MD and we're running an event for our growing Pauper community. This Saturday we're gonna try to get a huge crowd for Pauper to battle for Modern Masters 2017! If you can't make it this weekend, we also run events every Monday evening for Pauper.
    Posted in: Paper Pauper and Peasant
  • posted a message on Jeskai Ascendancy Storm
    Do you really need a dedicated win con that does nothing pre- or mid-combo? What's wrong with going infinite and then making hasty Twinflame guys?
    Posted in: Standard Archives
  • posted a message on Jeskai Ascendancy Storm
    Maybe I'm missing something, so I'm posting to see if you guys can help me out, but I jumped onto this deck because on paper it looks amazing. I love combo in all formats, especially engine-based combo decks, so this seemed right up my alley. And on top of that, seeing posts boasting "consistent turn 5 kills," "no fizzle rate," and "winning the turn you cast Ascendency" gave me hope this was more than just a gimmick. But my experience has been the EXACT opposite. Out of 20 goldfishes and 5ish real play test matches, I have won less than 5 times and I fizzle almost every single game, and also I am never able to win the turn I cast Ascendency. So I hope you can point out what I'm doing wrong, and maybe help me unlock some of the deck's potential.

    The list I'm running is this:


    The differences from GenericKen's list above are: I run an extra Twinflame over a second Cornucopia, a 22nd land over the Fate Foretold, and 2 Presence over Taigam's. The main issue is I always run out of cards super early. I cast a few cantrips, get some mana floating, start to loot, and then all of a sudden I'm out of cards and I can't keep going. The only games I EVER won were those that I started my combo turn with two dorks and Ascendancy in play and Helix and Mantle in hand, which is trivially easy. I never won a single game where I was missing Mantle or Helix and had to find it. Here's my average goldfish turn:
    Scryland (6 cards)
    Land, Mana Dork (5 cards)
    Land, Commune for Ascendancy, Mana Dork (4 cards)
    Combo Turn: Land, Ascendancy (3 cards) Mantle, gaining one mana and looting (3 cards), Twinflame, looting (2 cards), Commune finding creature but no enchantment (still 2 cards), Retraction Helix looting (1 card, not a non creature, fizzle). What am I doing wrong? In most games I simply can't dig more than three to five cards on my combo turn and I HAVE to find Helix and Mantle to keep card parity or else I'm screwed. Any advice would be appreciated.
    Posted in: Standard Archives
  • posted a message on [[M15]] Mothership Spoilers 7/2/14
    New Nissa, Tezzeret 5, and this goes infinite!
    Posted in: The Rumor Mill
  • posted a message on [[M15]] Has Protection been de-evergreened?
    For what it's worth, the opposite of evergreen is "deciduous" so I suggest we start using that from now on to refer to shroud, banding, islandhome, etc.
    Posted in: Speculation
  • posted a message on [[M15]] Jace, the Living Guildpact
    Wow, at first I read the first ability as "put one into your HAND and the other into your graveyard" and I thought this guy was pretty sweet. Then I reread it and it was like a train wreck...
    Posted in: Rumor Mill Archive
  • posted a message on [[JOU]] Twinflame
    Master of Waves has protection from red
    Posted in: New Card Discussion
  • posted a message on Foiling Merfolk
    I mean, you said in the first post that the cost was understood and you eventually just have to bite the bullet. I just feel like instead of wasting money on these fringe foils you might never play like WoG, Damnation, Snapcaster, Nykthos, etc. you might as well invest first into the cards that are guaranteed to be played and format-/archetype-defining for the rest of Magic's existence. Having the core built and foiled is more important than the fringe cards.
    Posted in: Magic General
  • posted a message on Foiling Merfolk
    Wasteland and Daze are notably absent. And a lot of these cards should never be played in Merfolk, notably either of the Wrath effects or cards like Ratchet Bomb.
    Posted in: Magic General
  • posted a message on If the power 9 became the power 15, what six cards would you add?
    Cut Timetwister, since it's so sorely outclassed in modern times, add Sol Ring, Demonic Tutor, Yawgmoth's Will, Tinker, Library of Alexandria, Mishra's Workshop, and Tolarian Academy.
    Posted in: Magic General
  • posted a message on [[JOU]] Journey into Nyx information
    Nobody on Theros found that strange? Most flavor text references the gods of a particular faction or color, it seems like the lives of various races are pretty tied to their patron gods. So did the Satyrs just never think to ask why there wasn't a god for them?
    Posted in: The Rumor Mill
  • posted a message on [[JOU]] Journey into Nyx information
    So I quite obviously pay no attention to magic's "storyline," but if Xenagos became a god, who was the R/G god before him? Why wasn't it a big deal when Xenagos presumably killed that guy?
    Posted in: The Rumor Mill
  • posted a message on What is the benefit of running shocks over duals?
    Anyone who's played a lot of legacy knows the "surgical your duals" play is a trap and an amateur mistake. Surgical basically does nothing in the matchups unless they happen to draw multiples of a card that you know about (random), you get to shrink a Goyf or mongoose for a turn (extremely situational), or your opponent is running Snapcaster (not likely anymore). So you're boarding in this super-situational card, which you probably have no more than 2 of in te board anyway, just on the off chance that you draw it alongside wasteland early enough to matter so you can make this high-variance play to cut them off a color. Keeping in mind that if you draw it late after they've landed more than one dual it's worthless, if they keep up fetches appropriately it's worthless, if they have Stifle for your waste or a Counterspell of any kind for the Surgical it's worthless, and even best-case scenario you spent life to lose a card and not impact the current board in a matchup that's all about early board presence, is that really the heads-up play?
    Posted in: Legacy (Type 1.5)
  • posted a message on Why So Little Man Accel in Modern?
    I guess you weren't around when Deathrite Shaman was the best card in the format :p
    Posted in: Modern
  • posted a message on Grand Prix Paris thread
    Smells kind of scummy to me. Let the "dead man walking" play his last two rounds, people make decisions based in part on his presence in the standings, and then when your resident Hall of Famer misses the cut you "suddenly" decide this guy deserved a DQ after all. I'm sure that head judge has some incentive to feature a prominent pro in the elimination rounds and it makes sense that he might fix the standings a bit... Maybe this Spanish "no-name" is just a casualty.
    Posted in: Legacy (Type 1.5)
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