Problem is a 5 color deck is probably by necessity going to be control, and they have better finishers in Elspeth and AEtherling. Maybe 5c ramp? That way you can make use of bestow better by bestowing onto an Arbor Colossus or something for effective haste.
I really don't like this Jund Depths deck at all. I've been playing a more traditional Land deck for years, my build playing Jace but otherwise traditional prison Lands, and I feel like this deck just gives up all the play, versatility, and control capabilities of Lands just to play average- to mediocre cards like Smallpox, Raven's crime, Faithless Looting and Liliana. In my deck there is never a situation where you are 100% unable to do anything, you have a variety of tutors and some draw engine to find your answers and with proper prediction and tight play you can answer anything, whereas this deck sort of just folds to combo, fast tempo starts, and harder control decks like Miracles
Considering he's 6-2 right now going in tithe last round, it is actually pretty damn relevant. If this is another bertoncini situation it would be nice to know before he takes some more potentially ill-gotten gains (legacy pun! :D)
Honestly I personally don't value many of the rares at more than a pack. Checking SCG prices is one thing but that doesn't give you an accurate value of a cards worth in any way; you as a consumer can't actualize that price for your card. So for me, outside of the mythica the only rares I can really get more than 3ish in trade for are Thoughtseize, scry lands, Nykthos, and Downfall. Everything else is a loss.
The cards are always face up. Your opponent can clearly see them at all times, they're revealed. What part of it makes you think you can hide the cards?
^While I love brainstorm and think both sides of the argument are asinine, i feel the need to point out that a) most blue-based combo and hard control decks completely destroy GBx, and b) the best GBx shell is of course BUG, which also runs Brainstorm.
To be fair, anyone who's been around for a few years of spoiler seasons knows that there is very rarely any card spoiled after the first week that is worth anything at all. The only exception I can think of is Deathrite Shaman from RtR, over a year ago. So yes, it is likely that the remaining 111 cards all suck, because every year they do, and statistically most cards in most sets are terrible.
Abrupt Halt is perfect. It could even be uncounterable to mirror Abrupt Decay and still be pretty fine.
Dazing Snare is insanely op, however. There are very few important spells this doesn't hit and most importantly those spells cost more, meaning it's later in the game so you have mana up to represent real countermagic against them. Between Dazing Snare and Spell pierce/mana leak the entire format would be ruled by Delver variants.
Brainwave is pretty hideously overpowered. actually almost all of these are. But the designs are freaking sweet, so kudos for that! I'd love to custom cube with some of these.
Treacherous Tutor is busted at B, maybe fair at 1B or more likely BB. Factually speaking in most formats you'd play this early, pay 6 or so which basically means your opponent gets nothing, and combo off next turn despite the life loss. It's probably fair at BB though, it would ensure only dedicated combo could really abuse it.
Temporal Necromancy is the fairest of them all, so it probably doesn't need the cost to change. I'd maybe suggest 1BB as well to give extra incentive to play heavy B. The main issue is there's no cmc restriction, so you can use this as a pretty busted reanimation spell as well. Maybe 2 time counters is more fair? I dunno.
Brainwave should be 2UW and find 2 or less. Also lose the split-second.
As explained, Capital Sin doesn't work as worded, since epic prevents the casting of the spells you tutor. If you can find a way around that, then it's still kind of overpowered as a combo enabler since you can spend turns just shredding their hand or putting out protective permanents and then get a 2-card combo and just win. Not to mention just getting Emrakul is probably enough, or if that's banned some hexproof/unblockable dude and then chaining time warp effects. It should probably be 3BB and just put a permanent from your deck into play, makes it more fair with the bonus of bypassing Epic's restriction.
Pretty much all the cards in that deck are awesome and outstanding high-tier constructed playable, so whatever it is I'm excited! Personally I hope it's Oracle of Mul-Daya, that's one of my favorite cards too.
Like every set in recent history and for the rest of magic's future, Born of the Gods is a "pushed creatures" set. Every set will be a pushed creatures set, with slightly different flavor and sometimes slightly different mechanics. But most of the time it's about picking the guys that are more efficient at smashing face than the other guys an just letting them rumble. I too would have liked a real "enchantments" set but under this design philosophy it wasn't ever meant to be.
Problem is a 5 color deck is probably by necessity going to be control, and they have better finishers in Elspeth and AEtherling. Maybe 5c ramp? That way you can make use of bestow better by bestowing onto an Arbor Colossus or something for effective haste.
Dazing Snare is insanely op, however. There are very few important spells this doesn't hit and most importantly those spells cost more, meaning it's later in the game so you have mana up to represent real countermagic against them. Between Dazing Snare and Spell pierce/mana leak the entire format would be ruled by Delver variants.
Treacherous Tutor is busted at B, maybe fair at 1B or more likely BB. Factually speaking in most formats you'd play this early, pay 6 or so which basically means your opponent gets nothing, and combo off next turn despite the life loss. It's probably fair at BB though, it would ensure only dedicated combo could really abuse it.
Temporal Necromancy is the fairest of them all, so it probably doesn't need the cost to change. I'd maybe suggest 1BB as well to give extra incentive to play heavy B. The main issue is there's no cmc restriction, so you can use this as a pretty busted reanimation spell as well. Maybe 2 time counters is more fair? I dunno.
Brainwave should be 2UW and find 2 or less. Also lose the split-second.
As explained, Capital Sin doesn't work as worded, since epic prevents the casting of the spells you tutor. If you can find a way around that, then it's still kind of overpowered as a combo enabler since you can spend turns just shredding their hand or putting out protective permanents and then get a 2-card combo and just win. Not to mention just getting Emrakul is probably enough, or if that's banned some hexproof/unblockable dude and then chaining time warp effects. It should probably be 3BB and just put a permanent from your deck into play, makes it more fair with the bonus of bypassing Epic's restriction.