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  • posted a message on [Deck] High Tide (Spiral Tide)
    I have also been running Candelabra-less High Tide for months at local Legacy playtest groups (actually play against the Enchantress player that lost to High Tide in the finals quite regularly, Enchantress usually beats me though and the Tide player got extremely lucky). My build is:



    The deck plays very well with so few untappers. This Legacy meta is so slow, you can often wait until turn 4 or later to go off and have sufficient backup. Having 5 or 6 lands in play makes Turnabout better than Candelabra as a straight ritual, and while the multiple Candles+Turnabout interaction is cute, it's not $900 cute. Against most blue decks you're safe to Spiral once and against nonblue game 1 you're basically a favorite, since you can Spiral a ton of times and not care since they have 0 interaction.

    Remand seems interesting. Not only does it let you save your own spells, tempo your opponent when you're going off early, hit a strong hate card long enough to go off (Choke, hardcast Leylines/Solitary Confinement, Gaddock Teeg, etc), but contrary to what someone else said, it is AMAZING against Force of Will. If they do cast it again, you've basically got a 4-for-1 or better, which is no consolation if you needed to protect a game-winning spell. But many times they simply will not have another blue card to pitch to Force. I would never consider running cards like Spell Pierce or Disrupt in this format, because as you're going off their Islands/Duals are tapping for a lot as well. Flusterstorm is OK because during the combo turn it's a hard counter and early-game it's a bad Force Spike that still gets people sometimes. I might actually main 1 Flusterstorm over a Meditate given the current situation.
    Posted in: Combo
  • posted a message on Shahrazad as an actual win condition
    The best card to cycle is probably Street Wraith
    Posted in: Commander (EDH)
  • posted a message on [SCD] Ravenous Demon
    I got this guy in my sealed deck with ~9 humans and a gather the townsfolk. And I still didn't run him. The downside is just horrendous.
    Posted in: Standard Archives
  • posted a message on Chandra, Phoenix Aspect
    The interesting thing with the +3 is your opponent can choose to make it a +1 if they instead redirect it to Chandra. However, repeatable Pyroclasm for profit is still really good...
    Posted in: Custom Card Creation
  • posted a message on WPN Promos from DKA, playmat etc
    Quote from MissilePenguin
    Really? So all 3 promos are going to be horrible limited fodder no one will play in any constructed or casual format?

    They couldn't have promo'd Thought Scour or Tragic Slip or Lingering Souls? You know, cards that actually will see play?


    Gather the Townsfolk won't see play? It's a sorcery-speed Raise the Alarm with upside in a block that pushes tokens ridiculously hard...
    Posted in: The Rumor Mill
  • posted a message on [DKA] Elbrus, the Binding Blade (Update: better info!)
    This card seems really dumb :/ it's almost like an Eldrazi, like they wanted to excite all the younger players by just slapping a bunch of huge numbers on something that basically says "you win the game."
    Posted in: Rumor Mill Archive
  • posted a message on [SCD] Counterlash
    Counter your Hero of Bladehold, drop a Consecrated Sphinx? This seems pretty insane. You never need to tap out on your turn...
    Posted in: New Card Discussion
  • posted a message on Reverberate Theory
    You would only get 3 copies of Geistflame. I see no possible way in which you could get four. In your diagram a fourth copy just appears in the last step with no reasoning at all.

    Maybe you don't understand: Reverberate makes a copy when it RESOLVES. So if Reverberate 1 is on the stack targeting Geistflame, then there isn't a second Geistflame on the stack until Reverberate starts resolving. If you want to Reverberate the first Reverberate, you need to do that BEFORE it resolves, at which point Reverberate 2 resolves, putting a Reverberate on the stack, targeting the original Geistflame. Then the copied Reverberate resolves, putting a Geistflame copy on the stack. This resolves, dealing 1 damage to something. Reverberate 1 then resolves, creating a copy of Geistflame, which resolves, dealing 1 to something, then finally we have the original Geistflame, which resolves to deal 1 to something.
    Posted in: Magic Rulings Archives
  • posted a message on [SCD] Sinkholes
    Shadow of Doubt cantrips, though. That is pretty damn good, and it does just as good a job at countering a fetch, GSZ, or Stoneforge.
    Posted in: Legacy (Type 1.5)
  • posted a message on [AVR] No DFC!
    @maro254: I've gotten a lot of people inquiring, so let me set the record straight. #MTGDKA will have cool new DFCs. #MTGAVR will not have any.


    Maybe he just means Avacyn Returned will have DFCs, just not "cool" ones.
    Posted in: The Rumor Mill
  • posted a message on Now I really fear that Goyf will be banned Dec 20th
    Weren't Goyfs still like $65 post-Future Sight rotating out of Extended but pre-Modern? Which means that Legacy demand IS enough to keep them above 50...
    Posted in: Modern Archives
  • posted a message on Land Tutoring?
    But stasis decks are running Kismet, Frozen Aether, and Root Maze effects for a hard lock, so the lands that bounce wouldn't work.
    Posted in: Legacy (Type 1.5)
  • posted a message on [SCD] Sinkholes
    Also in the era of Snapcaster, Spell Snare's popularity is up.
    Posted in: Legacy (Type 1.5)
  • posted a message on Ichor Explosion + Moldgraf Monstrosity
    Yes, they would. When you sacrifice the Moldgraf Monstrosity, it's as a cost to cast Ichor Explosion. The creature goes to the graveyard and triggers before the spell resolves. Then the trigger resolves, and the two creatures return at random, then the Explosion hits all the creatures.
    Posted in: Magic Rulings Archives
  • posted a message on Cockatrice Tournament #2 - Modern
    HammerAndSickled (here and Cockatrice): EST time zone. DeckID 49320
    Posted in: Modern Archives
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