We may already have been here, but at this point, we have enough 1 mana dorks to start picking and choosing (ie, cutting)!. Short of some elves tribal in your cube, I think Arbor Elf/Elvish Mystic are on the shortlist (llanowar elves 4eva tho).
Filling graveyards often requires whole cards to do, and this one does it passively while offering other useful planeswalkery things (make a token). That should help Golgari a lot. I'll find room for bugboy here!
If you were playing unmask still, this seems like a viable replacement for it since you can recur it. I'm just fine on this card, but like others have said, black's 4 drops are only ok-good, so this could slot is easily for one of those depending on the archetypes you support.
So this card taps for 1 mana over 3 turns, can make 2 karnstructs for 3 mana each, and can search for an artifact (17 in my powered cube - sad noises for Lotus Bloom and EE). It can also be recurred with Crucible of Worlds and those effects (this is the more exciting part for me). It's a slow effect, but the prospect of another utility land seems great. Seems powerful enough to warrant a testing!
Of note, black has big opportunity to dip more into Aristocrats type decks, and this adds an option to that style of deck!! Too bad Midnight reaper reads nontoken creatures... Even if it adds a bit of fodder and life gain to Recurring Nightmare decks, that's useful.
Three 3/3s are a lot of power, but a 6/12 is lot lot bigger on the board (with no stats ofc). Either way, Triplicate Titan looks like it's good enough to have a place in a cube who wants a big robot or two, so it's always nice to have options!
Anything with haste in Red grabs my attention as they accelerate the clock for aggressive decks. This one is definitely lives up to that hype and gives potential card advantage!
Definitely slotting this in for Hanweir Garrison in my cube.
On one hand, for the land, I feel like green never hurts for mana because of their dorks and ramp. If I want a specific land, there's crop rotation/sylvan scying. If I wanted a creature, we have a Green Sun's Zenith, Natural Order, and Finale of Devastation, then also survival of the fittest and it's weaker counsins. Half the time, I feel like this will hit a mana dork late game or a 6 drop early game, ie, not what we need. I'd rather pack more targeted creature searching. I forget, is there something like Grisly Salvage in monoG or is Oath of Nissa as good as it gets. I'll pass on this one though.
A card worth testing for sure. Flying is also super relevant in cube. Going over blockers is just a good in cube as elsewhere. It's too bad it doesn't have flash. It feels like it should.
Four cmc is very high for cube, especially a spells deck. You'll need to untap with it most times to start getting use out it. Maybe a peasant card like OP said.
Counter target spell. There are so few cases when non-blue colors get this. Mana Tithe is probably our favorite, but this is an unconditional counterspell.
I think the effect very much depends on your cube setup and your matchup. Powered and against blue? Someone will share a story about flipping Ancestral Recall. But if you're aggro against control? A counterspell against their stabilizing Wrath of God might clinch the game. Flipping a counterspell (or other spells with an illegal target) will fizzle.
Not to mention the sac trigger should happen every attack and it affects only opponents and doesn't require it to connect (compared to Rankle - though haste on Rankle as a surprise factor is big). I don't think this is a black aggro card. Midrange in an aristocrats/graveyard deck?
The issue with dies to bolt is true, but sometimes they don't have a bolt, and sometimes you aren't playing red. It's the same issue Baneslayer Angel has(dies to doom blade), but the board impact was so significant, it was worth it. Granted, 4/3 isn't the same as 5/5 first strike, this Angel isn't a great blocker. So it's not quite the same.
I am also a pass on this card. Sweet abilities, but it's too expensive. My 5 drops in red win on the spot or provide immediate value - think Glorybringer or Thundermaw Hellkite. The benefit of Sulfuric vortex is that it's really hard to get off the board as an enchantment. This card working in the graveyard with some extra steps is neat, but not supported in traditional cubes.
WB tends to play aristocrats and/or tokens - is this better than any of the Sorins in that archetype? those sorin's make tokens or provide stat buffs usually, which aristocrats / tokens want. This seems better than the +1 for those decks. Vindicate is cheaper on the minus and can hit a land, though maybe this is better than anguished unmaking? The ability to ult quickly and recur itself is neat. It's not better than Sorin's for usual BW archetypes, but not generically good to be in the top imho.
Agreed this doesn't fit in a regular cube, and maybe in a tribal cube. I haven't played a tribal cube before, but does green run any other tribes besides elves? I'm assuming elves produces mana, but does it need a card advantage engine like this?
Definitely slotting this in for Hanweir Garrison in my cube.
Counter target spell. There are so few cases when non-blue colors get this. Mana Tithe is probably our favorite, but this is an unconditional counterspell.
I think the effect very much depends on your cube setup and your matchup. Powered and against blue? Someone will share a story about flipping Ancestral Recall. But if you're aggro against control? A counterspell against their stabilizing Wrath of God might clinch the game. Flipping a counterspell (or other spells with an illegal target) will fizzle.
What do you think?
The issue with dies to bolt is true, but sometimes they don't have a bolt, and sometimes you aren't playing red. It's the same issue Baneslayer Angel has(dies to doom blade), but the board impact was so significant, it was worth it. Granted, 4/3 isn't the same as 5/5 first strike, this Angel isn't a great blocker. So it's not quite the same.