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  • posted a message on [[SCD]] Sire of Insanity
    Just because I think people are/will read this card wrong.

    Every player discards their hand at the beginning of each end step, not just the player whose turn it is.

    That being said it seems a bit niche for cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Volrath's Dungeon
    you could try Last Rites which is probably better and actually a peasant card.

    I realize it doesn't top the cards but I don't think that is as relevant unless your opponent kept a loose hand and was hoping to draw out of it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[MCD]] Auras
    I like how i can nuke the one other ench on the battlefield to blank mask mid combat. I don't even need creature removal.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Firestorm
    I don't think planeswalkers are particularly effective against aggro or that aggro is where I'm generally running cards that would be stronger if they could double up damage on players and planeswalkers (I'm thinking earthquake here. but maybe I'm missing something.)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] [GTC] Aurelia, the Warleader
    I don't see how a statement of fact can be unfair. It shows that, right or wrong, nobody felt like it fit their deck at that draft.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Shimmer
    I don't think this is ever what I want to be doing with a 4 mana blue card. Even a 4 mana counterspell would probably be better in most cases.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Rix Maadi Guildmage
    Quote from Demagogue
    At times I'm baffled by this sub-forum... In a regular RtR draft I can generally activate this card twice in any give turn with 4-5 lands in play if I'm running a Rakdos deck. How is it that in a cube where you have Fetches, Duals, Shocks, and more you can't happen to activate this card twice or more in a given turn if you go R/B anything?



    I don't want to be able to "happen" to cast or activate my cards, I want to be able to do so reliably.

    While cube may have better fixing there isn't exactly a dearth of it in RtR and cube has powerful colorless lands and off-color moxen competing for slots with your off-color lands. It is also generally faster which favors cards with more immediate impact than the slow, grindy cards that always end up being first picks in set drafts. Of course, all of this depends on the specific cube so it isn't like I'm saying the guildmage is worthless, just saying why I don't want to run it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Rix Maadi Guildmage
    Rix Maadi Guildmage gives more late game presence than many 2 drops but has a restrictive mana cost and restrictive ability costs. cc' activated abilities are harder to stack than they may seem at first and the ability to use them twice in the same turn often comes very late (in aggro's game-plan at least.) While I like the idea of giving up some direct power for flexibility in role I don't like the idea of giving up consistency for potential flexibility when it means the card may not be able to fill the role you want it to in a specific game.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Death Cloud
    Quote from Big Jim
    The biggest problem with the Cloud is that it's three black mana. I am probably going to jump on the bandwagon and try out Pox/Smallpox and a couple other cards, but I won't be including this. Profane Command is just way better I think.


    if BBB is the biggest problem i think i would run death cloud over pox itself. especially since pox cares a lot about both players' board and hand and you really want to be able to pull the trigger at the right moment. Not that timing isn't important for death cloud but extra non-black mana gives you more flexibility with it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Serum Visions
    how does portent give you any value the turn you play it or am I just reading that wrong.?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Ertai, Wizard Adept
    Ertai is a trap for the same people who want to jam 12+ counterspells in their constructed deck. You only need to counter specific key cards in any match-up where counters are good. If you are relying on counters to answer everything you are eventually going to let something through and/or never going to actually win the game yourself. Ertai is way to much mana to serve as a tempo counter and too telegraphed and slow to counter the match-up key cards.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Hatred
    The problem with hatred is that it is a 5 mana aggro finisher that only works if you are already getting an attacker through. It is definitely powerful when it works but it is slow and does nothing on its own.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] [RTR] Supreme Verdict
    I really don't understand how so many people seem to be coming down on this card with u/w as weak as it is. Unless you only run geist and venser and want to keep venser as archetype support this seems like a shoe-in to me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from Hinotama
    So, would discarding be a cost or not?

    How about

    Victory Knight 1RR
    Creature - Human Knight
    First Strike
    When Victory Knight attacks, discard your hand and draw 3 cards.
    3/3


    best 3-drop ever?
    Posted in: The Cube Forum
  • posted a message on [[MCD]] The Wishes and Ring of Maruf
    we use burning/living/cunning on and off here and have them pull from the unused portion of the cube. We have a pretty small play group and there are always relevant targets available. living/cunning are good and burning is pretty broken (no real surprise.)
    Posted in: Cube Card and Archetype Discussion
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