Oh no! I have spent my magic the gathering life here.
I came here looking for safe haven after I got laughed at for my terrible janky deck ideas on the official forums but I cam here and found a community willing to help me improve as a deck builder.
And through your help I have turned so many janky dreams into real decks
Thank you everyone :'(
Inspiring Overseer
Rumor Gatherer
Night Clubber
Witty Roastmaster
Jewel Thief
Maybe
Citizen's Crowbar
My cube has a LOT of tokens so cards that are both good with and against tokens are the ones I am adding. The crowbar is almost more than a maybe more of a can I even cut that many cards from white
I like Night clubber because I have far too many tokens in my cube and I want playable answers. It also doesn't have the random white hate like Plague Mare.
Jewel Thief seems really good I wish it was in red though.
I really liked patch up when I saw it but the Call of the Death-Dweller is a relevant one, maybe I am underrating call hmm.
I like the connive cards in theory but they seem a little too weak atm, just need one pushed one.
I am not sure if they are better than what I have in that slot mostly sidegrades, my 3 drops are keyword soup cards and a few blink cards.
It's not the commander that does the damage it is the Stony Silence and Rest in Peace and other ongoing control elements. Because my deck is adept at giving Ojutai vigilance I have Meekstone and blind obedience to keep my opponent's larger creatures down. It is not stax I don't interact with peoples lands. It is actually a bit of super friends/Teferi Tribal deck due to the tension between board wiping to kill Ojutai and keeping creatures to kill my walkers sets up a nice catch 22 for my opponents.
Its goal is simple to force you to play fair and keep opponents held down long enough to beat you to death with Ojutai.
People find it very frustrating to play against so I don't pull it out often, but that is partially because it can't win in the 50 min rounds at my LGS anyway.
This is how it currently is.
1 Ornithopter
1 Arcbound Worker
1 Gingerbrute
1 Iron Apprentice
1 Signal Pest
1 Arcbound Stinger
1 Containment Construct
1 Monoskelion
1 Myr Retriever
1 Patchwork Automaton
1 Perilous Myr
1 Vault Skirge
1 Chief of the Foundry
1 Circuit Mender
1 Foundry Inspector
1 Porcelain Legionnaire
1 Shambling Suit
1 Skyscanner
1 Snare Thopter
1 Towashi Guide-Bot
1 Bonesplitter
1 Flayer Husk
1 Trusty Machete
1 Cranial Plating
1 High-Speed Hoverbike
1 Grafted Wargear
1 Oketra's Monument
1 Renegade Freighter
1 Untethered Express
1 Thraben Inspector
1 Knighted Myr
1 Visionary Augmentor
1 Barbed Spike
1 Imperial Recovery Unit
1 Acquisition Octopus
1 Whirler Rogue
What I want from the Artifact aggro deck is the flexibility to be any colour.
So White has ways to make artifact tokens and cast equipment cheaper. Blue improves evasion and draws cards. Black has sac outlets and instant speed plating. Red has aggro cards. Green has +1/+1 counters.
Mnemonic Sphere
Mirrorshell Crab
and
Otawara, Soaring City
→ Condemn > Imperial Recovery Unit
→ Oblivion Ring > Touch the Spirit Realm
→ Sage of Fables > Acquisition Octopus
→ Skyship Plunderer > Mirrorshell Crab
→ Unearth > Dockside Chef
→ Nantuko Husk > Gravelighter
→ Voltaic Visionary > Akki Ember-Keeper
→ Stoke the Flames > Rabbit Battery
→ Ghitu Lavarunner > Reinforced Ronin
→ Goblin Heelcutter > Twinshot Sniper
→ Herd Baloth > Blossom Prancer
→ Krosan Tusker > Greater Tanuki
→ Song of Freyalise > Roaring Earth
→ Sharktocrab > Colossal Skyturtle
→ Rhythim of the wild > Invigorating Hot Spring
→ Filigree Familiar > Circuit Mender
→ Lightning Greaves > Containment Construct
→ Spined Thopter > High-Speed Hoverbike
→ Chronomaton > Iron Apprentice
→ Bloodline Pretender > Patchwork Automaton
→ Treasure Keeper > Towashi Guide-Bot
→ Cryptic Caves > Roadside Reliquary
→ Tezzeret's Gambit > Behold the Multiverse
Tell me if something is an egregious mistake, I am not sure about the Heelcutter vs my other 4 drops or basically swapping lighting greaves for rabbit battery. I am going the opposite way to everyone else and just trying the tanuki over tusker.
In:
Imperial Recovering Unit
Touch the spirit Realm
Acquisition Octopus
Mirrorshell Crab
Dockside Chef
Gravelighter
Akki Ember-Keeper
Rabbit Battery
Reinforced Ronin
Twinshot Sniper
Blossom Prancer
Greater Tanuki
Roaring Earth
Colossal Skyturtle
Invigorating Hot Springs
Circut Mender
Containment Construct
High-Speed Hoverbike
Iron Apprentice
Patchwork Automation
Roadside Reliquary
I have a Modern peasant cube so unfortunately, Malcolm isn't legal. Annoyingly most of my small evasive creatures are pirates rather than rogues or ninjas probably not but as a card it is nice. I was considering is removing +1/+1 counter support from blue and moving in some more rouges.
Speaking of rouges how does Acquisition Octopus compare with Jhessian Thief. I feel like the ability to equip this to a flyer is really good.
4 mana is a little steep but Towashi Guide-Bot recurring card draw is nice, particularly with arcbound.
Prosperous Thief it seems good on its own actually
I would have preferred it was legendary permanent you control and not creature, This will be very annoying with ragavan in the format. Golos tron?