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  • posted a message on Why I have no friends, a Kozilek Story
    I know, I got very excited when I saw that!

    Shame about it entering with a charge counter on it.
    Otherwise it would be 3t destroy all tokens.

    thespian's stage will handle that I guess but its a bit slow having to copy it then activate it the next turn.

    This might be the best set for us since Kaladesh!
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Best Draw Cards in EDH
    rings of brighthearth
    One of my pet cards. If your commander has an activated ability it's amazing. It doubles what you're trying to do, whether it's stealing with marieke ri beret or drawing cards with arcanis the omnipotent, rings shine!

    Edit: I did not read the title correctly. I thought you wanted best cards in EDH. I missed the draw part but accidentally kinda got it right lol
    Posted in: Commander (EDH)
  • posted a message on Varolz, Sac Outlet of Value (feedback please)
    Would desecrated tomb be any good for you?
    If you’re recurring the creatures or scavenging them you print a flier
    Posted in: Multiplayer Commander Decklists
  • posted a message on Why is it so hard to get feedback on decklists?
    I find it hard to give advice on decks that are posted that aren’t formatted without any thought.
    When it’s just ‘here’s my deck’ *artifacts, creatures, lands etc*. Feedback would be great’ there’s only so much I can suggest.

    I feel they need to be broken down into what each card is doing. I can suggest something that serves dual purpose, or better for a specific job.
    Otherwise I just see a wall of cards and can only really suggest the obvious cards and wouldn’t know exactly what to suggest to cut because there might be a combo or Synergy I’m not seeing.

    It’s gotta be an archetype I’m interested in too, for instance I’ve really got no experience in building a lands deck or a mono blue spellslinger so there nothing I can really add.

    I get that users who aren’t that experienced at formatting would have trouble but it’s just my thoughts
    Posted in: Commander (EDH)
  • posted a message on Traxos, Scourge of Kroog - he's not a man, HE'S A MACHINE!
    inventor's fair, thran dynamo and sculpting steel definitely need including.
    Paradox Engine needs adding in any colourless deck. You can ramp so hard.
    rogue's passage can guarantee your damage goes through, same with suspicious bookcase (can’t believe I actually suggested a bookcase) and they can be used to sneak opponent’s creatures through as well as traxos.
    sword of the animist would be a good way to thin your deck so your draws are more consistent.
    Maybe crawlspace as a way to mitigate the incoming attacks?
    gorgon's head as a way to make traxos incredibly hard to block?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Why I have no friends, a Kozilek Story
    I've been hammering Kdistortion pretty hard recently in the 99 and manage over the course of 2 rotations to counter off 11 spells that would have cost me the win. He's amazing but I much prefer the burthcer in the command zone.

    I've got 14 other decks that I have and work on. This one's pretty much at its peak in terms of cards available and with the limited pool not a lot turns my head with the new releases.
    However, the new Ugin, the Ineffable is the whole package.
    Makes himself blockers, draws cards, ramps and removes. Definitely going into the deck in place of Azor's gateway for testing... But its a really versatile 6 drop removal spell. If it hangs about after the removal it's just a bonus!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Why I have no friends, a Kozilek Story
    fractured powerstone is fine. thought vessel's main use is being a 2 for 1 rock. The hand size ability is just a bonus.
    tabernacle is amazing. I've tested it out and it's insanely good in this deck because of the low number of creatures. The only reason it's not in the deck is because I don't own one (and probably never will). I've got a pretty convincing proxy but I don't like playing proxies long term. Makes me feel dirty when the rest of the deck is foiled!

    Butcher will get removed regularly and doesn't have the inbuilt protection that distortion has but he can draw harder through multiple casts.
    Just keep up the tempo until they can't remove him anymore.

    List looks good. Are you coming over to the butcher permanently?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Why I have no friends, a Kozilek Story
    Karn's awesome.
    Even outside of colourless decks, pretty much every deck is running the staples: Sol Ring, Sensei's Divining Top, Gilded Lotus, Thran Dynamo, Ashnod's Altar... all rendered useless.

    There does seem to be a lot of hate towards the grey cards so with any luck they'll give us something with some real strength.

    With any luck with Modern Horizons will have at least one or two decent artifacts to abuse.
    I'm hoping the new Ugin is going to be a decent walker too, hopefully with another board wipe. Can always use the sweepers!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Why I have no friends, a Kozilek Story
    I've still got my lattice in my sideboard.
    Combats all those artifact hate cards like energy flux and kataki, war's wage.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Karn is too strong. Surely everyone agrees that any card that can go in any colour deck, can tutor immediately for his counterpart in a 2 card combo (mycosynth lattice) and shuts everyone out of the game is far too strong!
    Posted in: Commander (EDH)
  • posted a message on If you do X, I'm going to scoop
    I think you should only scoop if it's not detriment to someone else's play.
    I used to run a Phenax, God of Deception deck and I used to have player spite scoop on me.
    I'd mill player 1 hard with something like wight or precinct six and as I swing in with an unblockable consuming aberration on player 2, player 1 would scoop to stop my damage being lethal as his yard no long er exists.
    It's abuse of rules.

    I'll only scoop if I'm so far behind that I elongate the game by being there. If someone's making a play that they've worked hard to pull off and really thought about I think they deserve the gratification of it resolving rather than their target spite scooping.

    If it's just a case of they threaten to scoop I do a minor thing then I 100% will do it.
    Posted in: Commander (EDH)
  • posted a message on Why I have no friends, a Kozilek Story
    I'm very excited for the new Karn... if he's not a fake.
    Karn, the Great Creator (for when the card goes live)

    Karn, the Great Creator 4
    Legendary Planeswalker - Karn

    Artifact abilities of artifacts your opponents control can't be activated

    [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

    [-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card and add it to your hand.

    This dude is a one card, 10 mana win.

    Cast Karn, activate his -2 and dip into your sideboard for Mycosynth Lattice.
    Cast it.
    Your opponents are dead in the water because they can't even use their lands.

    His +1 could turn something like relic of progenitus into a chump blocker is a crisis as it's then a creature until your next turn, or after the mycosynth lattice resolves you could animate your opponents lands making them 0/0's which go straight to the yard.

    Time to build a proper sideboard full of answers to the deck's problems.
    I'm thinking cards like ratchet bomb for when the token strategies are getting on top and threatening a win.
    Or just more removal: Unstable Obelisk, Meteor Golem and the like.

    My worry is because the MycoSynth lattice combo is so obvious and anyone can play it as it's colourless, Karn might get banned. But then that's my fear with all strong cards we get.

    EDIT: here's me thinking its a great card because we can play it... But didn't even think what would happen if an opponent played their own copy... No! Completely hoses the deck!
    Burn every copy and never let it see the light of day
    Posted in: Multiplayer Commander Decklists
  • posted a message on Infinite combos and strong synergies - now under new management
    Lethal Vapors + Teferi's Protection + krosan grip = infinite disappear and wait for your opponents to deck themselves from drawing for turn, krosan grip to destroy while you hold priority so your opponents don't one for one you on the missing turns
    Posted in: Commander (EDH)
  • posted a message on Nikya of the Old Ways - Gruul Smash
    I think you might be right on the money with sunder shaman. If he had trample he'd be better but without his own evasion or way to sneak in the damage he can only really starting smashing after the trample enablers are online.
    I don't think I'm taking out savage born hydra. Although it's just really big, it can take out a player by itself with trample and some of the damage stacker leaving the rest of the attack to go to other players.
    hoard-smelter dragon semms pretty strong. I'll definitely test it out
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nikya of the Old Ways - Gruul Smash
    I'm liking the look of nullmage shepherd. The weenies can be of use before they're buffed for big attacks.
    Thanks for that.

    I'm trying to get Woodland bellower and eternal witness into the list but I can't figure out what needs removing.
    I think some of the more 'pet' cards should be axed but I'm so reluctant to remove them!
    Posted in: Multiplayer Commander Decklists
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