Beat me to it. G/W tokens seem pretty fun. Get some mana dorks going early and ramp into Parallel Lives and then drop this next turn. Toss in the Kessig Cagebreakers and Garruk and you should be set. Maybe splash U to stop the inevitable wrath effect.
I'm sorry if this has been mentioned already, but Splinterfright would actually be pretty useful in a janky Necrotic Ooze deck. If filled with enough(of the right) creatures, then an opponent might not be able to choose between your ever growing elemental(or wurm!) or your ooze with more abilities than every Jace combined.
I doub there will be any big graveyard hosing in the set. Look at Odyssey block. There are several cards that exile cards from the graveyard, but none of them exile an entire graveyard unconditionally, and all cards that exile cards from the graveyard target a small number of them, usually one, and they are rarely repeatable. And that is true for the entire block.
In limited, I imagine you'd be right about now mass graveyard hosers. However, in constructed, we will have access to Nihil Spellbomb. While laughable in a way, it could prove to be quite useful if there are too many things to deal with. The more effective answer would be Surgical Extraction, obviously, but the spellbomb is STILL technically an answer.
Considering the low toughness of recent creatures, Arc Trail could really boost up your removal efficiency. I also agree with the addition of at least 1 Koth and Chandra. Koth acts as a mana enabler and finisher if left unchecked, and Chandra can copy your most useful removal spells, such as Devil's Play, and makes Tezzeret's Gambit incredibly unfair(to your opponent, anyway).
If dismember does fall from grace like it should then Bloodgift Demon will definitely see lots of play in mono black and UB builds. It's a faster clock than the Sphinx and though it provides slightly less card advantage it does so for less mana and a turn earlier.
Pardon my ignorance, but why would Dismember fall from grace as the go to creature spot removal spell?
I'm thinking that the Mayor of Avabruck and Kruin Outlaw will go up. The mayor works well as a human lord in a G/W build, and as a werewolf he produces more creatures. While the outlaw starts off as a 2/2 first striker for 3, which isn't much to write home about, her transformation is surprisingly powerful. A 3/3 double striker with evasion is hardly anything to scoff at, plus she gives the bonus to all werewolves you control, should you wish to make a werewolf deck.
Beat me to it. G/W tokens seem pretty fun. Get some mana dorks going early and ramp into Parallel Lives and then drop this next turn. Toss in the Kessig Cagebreakers and Garruk and you should be set. Maybe splash U to stop the inevitable wrath effect.
Don't worry, Bludgeon Brawl has your back. Slap it on a creature and disem-trowel your opponents.
In limited, I imagine you'd be right about now mass graveyard hosers. However, in constructed, we will have access to Nihil Spellbomb. While laughable in a way, it could prove to be quite useful if there are too many things to deal with. The more effective answer would be Surgical Extraction, obviously, but the spellbomb is STILL technically an answer.
Pardon my ignorance, but why would Dismember fall from grace as the go to creature spot removal spell?