Quote from MockingbirdAngel of Serenity is your friend. I don't think you should be running less than 3 because by the end of the game, Angel of Serenity can retrieve the reanimation targets and you can just Hard cast them instead.I'd say cut the Restoration Angel and... probably the Obzedat, Ghost Council for them. Also, Angel of Serenity infinite loops by choosing another Angel of Serenity as one of the targets.
Very true. I'll have to look into getting 2 more copies if possible. I will post another upgrade of this deck soon so stay tuned!
I wanted to find out if anyone had any information on how to do a rendering for some mtg art (I.E. cropping characters out of art to use elsewhere) using either clip studio or photoshop. Currently in the process of making some banner/playmat art (in the future) representing all my commander decks (basically a pic of all 6 of them). Looking around, I have not found much information and some work arounds I've been doing has not helped at all. Any information on this would be greatly appreciated.
Thank you!
Very true! I have had the opportunity to build and test your version of the walker deck a few days ago. While very combo like with potential to go crazy early on, I found the deck needed a bit more bite. May try changing things using Chandra and this new card mixed with a Karn package and Burning-Tree Emissary for explosiveness. Will see how there rest of the set goes.
That makes a ton of sense. I nearly forgot about good old Spark Double. The deck was in need of another win con to close out the game in the off chance reanimation doesn’t get there first. I will do some more research and post my changes. Thank you for the insight!
1 Rowan Kenrith
1 Will Kenrith
Creatures:1
1 Flux Channeler
Artifacts:12
1 Sol Ring
1 Fellwar Stone
1 Heart of Kiran
1 Izzet Signet
1 Mind Stone
1 Thaumatic Compass
1 Thought Vessel
1 Chromatic Lantern
1 Commander's Sphere
1 The Chain Veil
1 Gilded Lotus
1 Paradox Engine
Sorceries:17
1 Gamble
1 Vandalblast
1 Epic Experiment
1 Finale of Promise
1 Mizzium Mortars
1 Windfall
1 Chain Reaction
1 Fiery Confluence
1 Mizzix's Mastery
1 Mystic Retrieval
1 Past in Flames
1 Tezzeret's Gambit
1 Time Warp
1 Part the Waterveil
1 Treasure Cruise
1 Blasphemous Act
1 Apex of Power
1 Brainstorm
1 Mystical Tutor
1 Swan Song
1 Arcane Denial
1 Counterspell
1 Cyclonic Rift
1 Electrodominance
1 Mission Briefing
1 Narset's Reversal
1 Capsize
1 Chaos Warp
1 Counterflux
1 Disallow
1 Commit // Memory
1 Fact or Fiction
1 Reins of Power
1 Rewind
1 Steam Augury
1 Turnabout
1 Evacuation
1 Mystic Confluence
1 Firemind's Foresight
1 Dig Through Time
Planeswalkers:6
1 Dack Fayden
1 Jace, Architect of Thought
1 Jaya Ballard
1 Tezzeret the Seeker
1 Chandra, Flamecaller
1 Teferi, Temporal Archmage
1 City of Brass
1 Command Tower
1 Flooded Strand
1 Great Furnace
1 Seat of the Synod
17 Island
1 Izzet Boilerworks
6 Mountain
1 Reliquary Tower
1 Shivan Reef
1 Steam Vents
1 Sulfur Falls
1 Temple of Epiphany
1 Temple of the False God
1 Wooded Foothills
So taking after the updated primer you made (which is amazingly helpful btw. Thank you!), this is my list so far for my version of this deck. Due to not having a lot to pull off the planeswalker combos, I decided to run a more spell focused version of the deck.
I am in need of 3 other cards for this deck, but sadly do not have the funds to get stuff like Jace, the Mind Sculptor. Plus, it may be me, but I feel my mama curve might be a bit too high and in need of being lowered.
Any thoughts or suggestions are appreciated! Thank you!
Ashiok, Dream Render does seem to be a hilarious addition to the deck, plus a 4 card mill you can setup with the coammander’s +1. It makes me wonder if that is still ok since you only have control over 1 of the 4 cards that get pitched, though the static ability is pretty crippling. It’s a reason why I like Kasmina, Enigmatic Mentor since you have a bit more control.
Made a slight change to my list based off your recommendation:
-Leonin Relic-Warder
-Oath of Gideon
+Predict
+Teferi, Time Raveler
Now to see if it’s worth keeping in Oath Of Teferi with so little planeswalkers. I still think so since the deck needs another win condition in cases graveyard hate happens, so combo seems the best route.
Hmmm, I completely forgot about Predict and Soul Summons for added value for the fatties. I will have to get through some testing and see what I could replace with those 2 (Maybe Entreat the Angels or Teferi, Hero Of Dominaria, but the former can be an emergency button to protect yourself and the other a value engine with our commander.
Temple of the False God is a land i’ve Never had issues with and has always been relevant drawing into it. Vault of the Archangel is more of a personal pet card I add to any colors that can run it. Though I have never really drawn into it, having the ability to gain life in some situations or kill a giant thing has potential to be handy
I will say during the game I first played the first game I tested this build, it nearly won. A combo of Nezahal, Primal Tide for value and Angel of Serenity for removal took control most of the game. However, I got greedy and casted a Reanimate into a Void Winnower took my life down enough to get me killed after a board wipe (forgot there was a Nevinyrral’s Disk in play towards the end). Overall, the deck performed spectacularly and I cannot wait for other big fatties to come out and swap around!
EDIT: Looking at some of the new cards, 2 that can give some value to the deck are Kasmina, Enigmatic Mentor and Spark Double. Kasmina protects your fatties/commander through her static ability and -2 with tokens. Plus, her -2 can loot you as well which is extremely important for a reanimator deck. Might be a possible replacement for Kaya, Ghost Assassin, but can’t outright win the game when going infinite.
Spark Double can act as a second commander to go infinite with Oath of Teferi on board or copy a fatty for added value. Not 100% on this card, but I know I do want it add it into my clone tribal deck
1 Aminatou, the Fateshifter
Creatures:15
1 Jace, Vryn's Prodigy
1 Leonin Relic-Warder
1 Spellseeker
1 Felidar Guardian
1 Cataclysmic Gearhulk
1 Doom Whisperer
1 Magister of Worth
1 Noxious Gearhulk
1 Angel of Serenity
1 Elesh Norn, Grand Cenobite
1 Nezahal, Primal Tide
1 Sphinx of Uthuun
1 Ashen Rider
1 Avacyn, Angel of Hope
1 Void Winnower
Artifacts:7
1 Sol Ring
1 Azorius Signet
1 Dimir Signet
1 Fellwar Stone
1 Orzhov Signet
1 Talisman of Dominance
1 Talisman of Progress
Sorceries:12
1 Careful Study
1 Reanimate
1 Demonic Tutor
1 Buried Alive
1 Entreat the Angels
1 Entreat the Dead
1 Toxic Deluge
1 Windfall
1 Supreme Verdict
1 Living Death
1 Terminus
1 Temporal Mastery
1 Brainstorm
1 Enlightened Tutor
1 Entomb
1 Mystical Tutor
1 Path to Exile
1 Swan Song
1 Swords to Plowshares
1 Vampiric Tutor
1 Counterspell
1 Cyclonic Rift
1 Lim-Dul's Vault
1 Negate
1 Anguished Unmaking
1 Forbidden Alchemy
1 Frantic Search
1 Thirst for Knowledge
1 Fact or Fiction
Enchantments:10
1 Mystic Remora
1 Animate Dead
1 Dance of the Dead
1 Search for Azcanta
1 Necromancy
1 Oath of Gideon
1 Oath of Jace
1 Rhystic Study
1 Parallax Wave
1 Oath of Teferi
Planeswalkers:2
1 Kaya, Ghost Assassin
1 Teferi, Hero of Dominaria
Lands:36
1 Bloodstained Mire
1 Bojuka Bog
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Drowned Catacomb
1 Exotic Orchard
1 Flooded Strand
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
1 Irrigated Farmland
4 Island
1 Isolated Chapel
1 Mana Confluence
3 Plains
1 Polluted Delta
1 Prairie Stream
1 Reflecting Pool
1 Sunken Hollow
3 Swamp
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Silence
1 Temple of the False God
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
1 Watery Grave
1 Windswept Heath
An complete revamped version of my Aminatou reanimator build. Since I wanted a deck solely focused on the archetype, I took out a lot of the cards that made the deck a Superfriend’s hybrid. One card that is a pseudo-placeholder is Oath of Gideon which I want to replace with the new Teferi. The new Teferi acts as pseudo recursion getting back creatures like Spellseeker and enchantments like Animate Dead for reuse. Plus the +1 can lead to some hilarious reanimator shenanigans.
Suggestions and thoughts are appreciated!!!
The build i’d Like to put together would be big value spells like Apex of Power and the like. It might be a bit more efficient to run a different commander, but I prefer having a deck that can function fine without the commander. I will try to put together a build to post once I have a bit of time or do so
Does anyone have any suggestions?
Good points here and there are a few cards that I should probably add thinking about it now. Are there any giant creatures you could recommend for a reanimator build? I have my pet cards and personal staples, but I would be curious on any recommendations.
Also, new Karn is going to be a great in the right build for Aminatou. Especially going more in with cards with delve. Curious how much work he will actually do 🤔
Hoping that we’ll be seeing some decent low cmc Afterlife creatures if for nothing else get more value out of Teysa’s already insane ability. HYYYYYPE!!!