Good job again, Umezawa. Your list please? I guess You made an accent on flyers while speaking about Magus Of The Moat. But, playing 4 mana creature that havenot etb and would not attack in the mainboard seems quite strange for me.
So this is my idea for Mono-White DnT right now: Play a decent amount of flying beaters and use Bygone Bishop as a source of card advantage. Let me know what you think.
However its certainly a card that gets you out of a sticky situation
I prefer cards that prevents me being in a sticky situation.
If you could suggest a single card
Any card that fit's Your gameplan and costs less.
affinity, lantern
Sometimes I think that your kinda Stephen Fry with all that subtle humor stuff. But, obviously,You're serious.
ASA: FIVE mana. Playing against Affinity You're certanly death enough by the time you may deploy it.
Playing against Lantern, your op will control your TD by your 6/7/8 turn, m-kay?
Speaking of white color, you are able to pick some devastating options that will crush your robots/lanterns adversary for only to mana. I prefer 2xKatakies + 1xStony Silence.
G/W/x Chord/coco lists along with against fish,
And again. Why to wait till for several turns to be able to play a Hulk, while you may remove their dorks and lords in a early game? ANY cheap mass removal will be better than a Hulk here. Engineered Explosives are superior here. And also very good against affinity, elves, burn, tokens, lantern control and so on. Even in a MonoW DnT EE will do much more than a hulk.
I think it's time to speak about the Gearhulk again. So guys, how your tests are going? Where are your success stories? Why do we see ZERO deck with a Gearhulk in main at http://mtgtop8.com/ and only one deck which plays the C-Hulk in a SB?
Thraben Inspector
Horizon Canopy
That was nice to look. His tears tastes better than honey. (yes, I don't like dredge pilots)
You were wrong about the Hulk, but don't want to admit it.
I prefer cards that prevents me being in a sticky situation.
Any card that fit's Your gameplan and costs less.
Sometimes I think that your kinda Stephen Fry with all that subtle humor stuff. But, obviously,You're serious.
ASA: FIVE mana. Playing against Affinity You're certanly death enough by the time you may deploy it.
Playing against Lantern, your op will control your TD by your 6/7/8 turn, m-kay?
Speaking of white color, you are able to pick some devastating options that will crush your robots/lanterns adversary for only to mana. I prefer 2xKatakies + 1xStony Silence.
And again. Why to wait till for several turns to be able to play a Hulk, while you may remove their dorks and lords in a early game? ANY cheap mass removal will be better than a Hulk here.
Engineered Explosives are superior here. And also very good against affinity, elves, burn, tokens, lantern control and so on. Even in a MonoW DnT EE will do much more than a hulk.
And so on and so forth.
I think it's time to speak about the Gearhulk again. So guys, how your tests are going? Where are your success stories? Why do we see ZERO deck with a Gearhulk in main at http://mtgtop8.com/ and only one deck which plays the C-Hulk in a SB?
Awesome card, they say. Much powar, they say.
[/sarcasm]
Warning for Spam
Thalia 2.0 is superb here.
PS
And don't tell me about the Bellringer. Nobody who play kiki-combo uses him.
But quite effective against -2ed Lilliana, though.
2x GutShots + 1 Dismember looks perfect to me.