Burn decks are very finely tuned around their cards doing just enough damage to count up to 20. Being able to turn their Bolts into Shocks is extremely valuable. In addition gumming up the board requiring them to point burn spells at the spellskite means more time and less resources on the burn player's side. Spellskite also has the added luxury of being a near free roll against infect and twin. Boil doesn't seem all that great since you'll be hard pressed to resolve it against a competent twin player not to mention twin has a decent amount of non-island lands to play around it as well. Consider instead, Thrun against slow blue based control decks and maybe illness in the ranks or Night of Souls' Betrayal against twin/infect. Rakdos charm seems a bit too 'cute' in my opinion: Grudge is better at killing artifacts; instant speed gaveyard removal isn't all too amazing in the current meta, would much rather have a bojuka bog or Relic; the last mode only really works once against a twin player and only if you have more life than they do. double that amount if they use pestermite.
In general it seems like the JUND versions just have a harder time against burn than the NAYA or RUG variants of Loam.
Try using the Scar's fast lands instead of the polluted deltas; that should help with the life loss. Maybe try Kitchen Finks as well to provide a life buffer as well as semi-combo with Smallpox.
Trying out Resolute Archangel for the burn MU since it dodges skullcrack and the new RG command. Not entirely sold on the 3 Blood Moons; might try out Fulminator Mage if I can get any. Swapped out Noble Hierarchs for Birds since the inability to produce red mana was starting to have slight issues.
Yeah the leylines are there purely for the storm and burn match ups. I was considering Kitchen Finks over the Courser; however I don't feel like a 1 of kitchen finks is worth and I'm not sure what else I would cut to add more. Completely forgot about bojuka bog and sejiri steppe; thanks for the tip. Honestly if Wizards would just reprint the cycle lands Loam would be so much stronger.
And @Lord Hazanko: There are definitely options such as abrupt decay and murderous cut for the BGx versions; Also Sigarda is actually impossible for Jund/Junk to remove once resolved. I think post board you just have to accept that Junk has way to many ways to interrupt the loam strategy and move to something else.
Another take on Assault Loam. Unburial rites on Elesh Norn mb helps against aggro decks and g2 Iona on red is the main way to deal with the Burn MU. Much weaker to storm if anyone still plays that though. Sideboard is a bunch of random cards past the Iona and Terastodon.
Against the future meta I feel that the only worthwhile Unburial Rites target is Elesh Norn against affinity and random weenie decks.
Leyline of Sanctity seems really strong against a field of BGx, Scapeshift and Burn decks.
A one of Temple of Enlightenment over a Celestial Colonnade has been very nice in smoothing out draws.
Admittedly these changes make the RG tron MU an actual auto loss even more so than the standard versions of UW tron. I have been thinking about potentially having 4 Geist of Saint Traft in the SB just for RG tron as they'll most likely sideboard out their answers to him after game one. End game idea behind my list is to cycle Gifts Ungiven using Emrakul to shuffle my graveyard back into my library, while using Wurmcoil and Batterskull to present a clock.
Modern Masters doesn't go up to WWK, so Jace won't get reprinted. And the no consistent t3 is only one of the few guidelines Wizards goes by for the banlist. They banned Jace because of his power level, and the fact that he can warp archetypes around him (similar to Tarmogoyf).
I've been tinkering with a Shardless version of BUG and it feels pretty strong. The deck is soft to a planeswalker with backup, but there are several outs that you can play to. Sideboard still needs work with the Extirpate taking up the flex spot right now. Still toying around with the idea of playing a Tiaga so that I can EE for 4, but screwing up the mana base doesn't seem worth it, when there are 5 MB answers for Jace, along with just beating in with creatures. Maze of Ith seems iffy without an Urborg, Tomb of Yawgmoth; however it does a lot of work.
In general it seems like the JUND versions just have a harder time against burn than the NAYA or RUG variants of Loam.
Trying out Resolute Archangel for the burn MU since it dodges skullcrack and the new RG command. Not entirely sold on the 3 Blood Moons; might try out Fulminator Mage if I can get any. Swapped out Noble Hierarchs for Birds since the inability to produce red mana was starting to have slight issues.
4 Birds of Paradise
1 Eternal Witness
4 Knight of the Reliquary
1 Sun Titan
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
Spells
4 Path to Exile
1 Flame Jab
4 Life from the Loam
4 Faithless Looting
4 Commune with the Gods
3 Seismic Assault
2 Unburial Rites
4 Wooded Foothills
3 Windswept Heath
2 Forest
1 Plains
1 Mountain
3 Stomping Ground
1 Temple Garden
1 Overgrown Tomb
1 Sacred Foundry
2 Stirring Wildwood
1 Raging Ravine
1 Horizon Canopy
1 Ghost Quarter
2 Tectonic Edge
1 Sejiri Steppe
1 Bojuka Bog
1 Resolute Archangel
1 Sigarda, Host of Herons
3 Ray of Revelation
2 Ancient Grudge
1 Conflagrate
2 Timely Reinforcements
3 Blood Moon
1 Stony Silence
Yeah the leylines are there purely for the storm and burn match ups. I was considering Kitchen Finks over the Courser; however I don't feel like a 1 of kitchen finks is worth and I'm not sure what else I would cut to add more. Completely forgot about bojuka bog and sejiri steppe; thanks for the tip. Honestly if Wizards would just reprint the cycle lands Loam would be so much stronger.
And @Lord Hazanko: There are definitely options such as abrupt decay and murderous cut for the BGx versions; Also Sigarda is actually impossible for Jund/Junk to remove once resolved. I think post board you just have to accept that Junk has way to many ways to interrupt the loam strategy and move to something else.
1 Courser of Kruphix
1 Eternal Witness
1 Sun Titan
1 Elesh Norn, Grand Cenobite
2 Seismic Assault
3 Life from the Loam
4 Faithless Looting
4 Commune with the Gods
3 Lingering Souls
1 Flame Jab
2 Unburial Rites
4 Lightning Bolt
3 Path to Exile
Lands
4 Wooded Foothills
2 Windswept Heath
1 Arid Mesa
2 Stomping Ground
2 Temple Garden
1 Overgrown Tomb
1 Blood Crypt
1 Sacred Foundry
1 Horizon Canopy
1 Rugged Prairie
2 Raging Ravine
1 Stirring Wildwood
2 Forest
1 Plains
1 Mountain
1 Ghost Quarter
2 Tectonic Edge
1 Iona, Shield of Emeria
1 Terastodon
2 Stony Silence
3 Timely Reinforcements
1 Ray of Revelation
2 Ancient Grudge
1 Sigarda, Host of Herons
4 Leyline of Sanctity
2 Wooded Foothills
1 Bojuka Bog
1 Ghost Quarter
2 Swamp
1 Blood Crypt
1 Mountain
1 Forest
2 Verdant Catacombs
2 Overgrown Tomb
1 Godless Shrine
2 Stomping Ground
1 Sacred Foundry
2 Graven Cairns
4 Bloodstained Mire
1 Tectonic Edge
1 Urborg, Tomb of Yawgmoth
1 Elesh Norn, Grand Cenobite
3 Life from the Loam
3 Terminate
3 Raven's Crime
4 Abrupt Decay
4 Faithless Looting
3 Seismic Assault
2 Unburial Rites
4 Commune with the Gods
2 Murderous Cut
1 Worm Harvest
2 Liliana of the Veil
2 Pyroclasm
1 Maelstrom Pulse
1 Rakdos Charm
1 Ghost Quarter
3 Ancient Grudge
1 Stony Silence
1 Terastodon
1 Iona, Shield of Emeria
1 Nature's Claim
2 Obstinate Baloth
3 Ghostly Prison
Another take on Assault Loam. Unburial rites on Elesh Norn mb helps against aggro decks and g2 Iona on red is the main way to deal with the Burn MU. Much weaker to storm if anyone still plays that though. Sideboard is a bunch of random cards past the Iona and Terastodon.
4 Urza's Power Plant
4 Urza's Tower
4 Thirst for Knowledge
4 Gifts Ungiven
3 Condescend
1 Repeal
1 Emrakul, the Aeons Torn
4 Remand
2 Island
1 Academy Ruins
2 Celestial Colonnade
2 Flooded Strand
2 Hallowed Fountain
4 Azorius Signet
1 Temple of Enlightenment
4 Path to Exile
1 Supreme Verdict
1 Wrath of God
1 Glacial Fortress
1 Plains
1 Wurmcoil Engine
1 Snapcaster Mage
1 Day of Judgment
3 Expedition Map
1 Batterskull
1 Crucible of Worlds
1 Oblivion Stone
3 Relic of Progenitus
4 Leyline of Sanctity
1 Disenchant
1 Paraselene
1 Suppression Field
2 Celestial Purge
2 Timely Reinforcements
1 Ghostly Prison
1 Forest
1 Swamp
2 Tropical Island
2 Underground Sea
4 Misty Rainforest
3 Verdant Catacombs
1 Bayou
2 Island
1 Academy Ruins
3 Wasteland
1 Tolaria West
1 Creeping Tar Pit
1 Maze of Ith
Creatures:
3 Shardless Agent
1 Vendilion Clique
1 Trinket Mage
1 Snapcaster Mage
3 Pernicious Deed
Artifacts:
2 Sensei's Divining Top
1 Engineered Explosives
Planeswalkers:
2 Jace, the Mind Sculptor
1 Liliana of the Veil
Sorceries:
2 Maelstrom Pulse
1 Ponder
1 Damnation
2 Ancestral Vision
3 Thoughtseize
1 Life from the Loam
Instants:
4 Brainstorm
4 Force of Will
1 Ghastly Demise
1 Diabolic Edict
1 Darkblast
1 Pithing Needle
1 Thrun, the Last Troll
2 Engineered Plague
1 Relic of Progenitus
3 Chill
1 Krosan Grip
1 Abrupt Decay
3 Counterbalance
1 Nihil Spellbomb
1 Sylvan Library
1 Extirpate
Deck: dc48j8hj