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  • posted a message on The Real Card Name Game
    Phyrexian Prowler :2mana::symb::symb:
    Creature- Horror 2/2
    Fear
    ~ gets +1/+1 for each other attacking black creature you control.

    Shivan Gorge
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Unseen Forager :1mana::symg::symg:
    Creature- Dryad 1/3
    Remove a card in your graveyard from the game, :symtap:: Add :symg::symg to your mana pool.
    :symg:: Untap ~. Play this ability only when a permanent you control is put into a graveyard from play.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Draconic Elitist :1mana::symr::symr:
    Creature- Lizard Ninja 3/2
    Ninjitsu :symr::symr: (Swap this creature with an unblocked attacking creature you control.), Haste
    At the end of combat, return ~ to your hand.

    Viashino Sandstalker, Kawigama style! why weren't there more cards with Ninjitsu?
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Mesmeric Orb 4 mana
    Artifact
    :1mana:: Tap target creature. Any play may play this ability.
    :1mana:: Untap target creature tapped this way. Any player may paly this ability.
    At the end of each turn, untap all creatures tapped this way.
    "Oooooh. Pretty..."

    Aura Shards
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Animal Magnetism :2mana::symu::symg:
    Enchant Creature
    Whenever EC deals combat damage to a player, you may instead prevent that damage. If you do, you gain control of target creature that player controls, permanently.
    "Nice dog."

    Anthroplasm
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Butchered Masses :1mana::symb::symb:
    Creature- Horror 0/0
    When ~ comes into play, sacrifice X creatures you control and put X +1/+1 counters on ~.
    Remove a +1/+1 counter: Regenerate ~.
    Posted in: Custom Card Contests and Games
  • posted a message on Flavor Text Game - Version 2.0
    Blast Radius :1mana::symw::symb::symr:
    Sorcery
    Choose one- Destroy all creatures, or destroy all lands. They can't be regenerated.
    Ashes, Ashes, we all fall down...

    "I have poo in a box, and I'm not afraid to use it."
    Posted in: Custom Card Contests and Games
  • posted a message on Create That Cycle!
    Despotic Cauldron 6 mana
    Legendary Artifact
    At the end of each turn, if ~ is untapped, tap all swamps you control. For each swamp tapped this way, put a Charge counter on ~.
    At the beginning of each opponent's turn, if ~ is untapped, if they control more permanents than the number of charge counters on ~, that player sacrifices a permanent and loses 4 life.
    Pay 2 life, :symtap:: Remove half the Charge counters.

    Deepwood Cauldron 6 mana
    Legendary Artifact
    Tap two untapped lands of the same type you control, :symtap:: Search your library for a land card of the same type and put it into play.
    Tap two untapped lands you control: Untap ~.

    Cauldron of the Forge 6 mana
    Legendary Artifact
    Whenever you play an artifact spell, put a Charge counter on ~.
    :2mana:: Put a charge counter on ~. Play this ability only when an opponent plays an artifact spell.
    At the end of each turn, you may remove X charge counters. If you do, return to your hand an artifact card in your graveyard with casting cost equal to X.

    Prophet's Cauldron 6 mana
    Legendary Artifact
    You draw an additional card during your draw step.
    :4mana:, :symtap:, sacrifice ~: Each player shuffles their hand into library and draws four cards.

    Cracked Cauldron 2 mana
    Artifact
    :symtap:, sacrififce ~: Add 3 mana to your mana pool.

    next- a cycle of creatures that do something when they hit the graveyard from play, ala False Prophet, Gamekeeper, etc.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Crusade's End :1mana::symw::symwr::symr:
    Enchantment
    Players skip their Combat phases.

    Temporal Abomination
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Crash :symr::symr:
    Instant
    Choose one- Destroy target artifact, or destroy target creature with flying. Creatures destroyed this way can't regenerate.
    It's the fall that will kill you."

    Ember Shot
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    you're s'posed to post a black card with 'j'.

    Juppongatana Gathering :4mana::symb::symb:
    Enchantment
    When ~ comes into play, discard your hand. For each card discarded this way, search your library for a creature card and put it into play.
    You can't play creature spells.
    When you don't control any creatures, you lose the game.
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Tormod's Crypt 2 mana
    Artifact
    At the end of each player's turn, that player removes a card in their graveyard from the game. If they can't, they lose 1 life.

    Tethered Griffin.
    Posted in: Custom Card Contests and Games
  • posted a message on The Deck Building Challenge
    i won? Confused wierd... i always wanted to build a deck like that, mass bounce via Evacuation, Sunder, or Upheaval, smile an evil grin as i play with access mana a Shocker, Phyrexian Tyranny, and something to give the li'l bugger haste Mark of Fury...

    Greater Good, this time around, eh?


    time gain for one of my wierd, pulled-outta-my-ass decks. i got inspiration from the Saga's Greater Good art and built a treefolk themed deck. using About Face or the Tharmawhositz's swapping thier power and toughness to pack an extra puck and get a kick out of the Great Good- of course the Weatherseed Treefolk don't need to be altered, and has a nice ability. the Ball lightning would come in, hand out a beating then get me some cards before it dies, likewise with the Woodworm or the switched Seedling.
    with the cards we wind up discarding, we can do several things with- use Elephant Resurgence to get a token for all the creatures that we've sac'ed and discarded, bring out a Search for Survivors to bring back something if we're lucky, or shuffle our library with the reclamation.
    the strip let's up use a discarded spell once again- like if we used Feiry Temper's Madness ability, or ACC'ed Fireblast and did it again (this is where the reclamation would help us bring back our mountains). Genesis is just there to bring back our other creatures.
    Posted in: Casual & Multiplayer Formats
  • posted a message on The Alphabetical Card Game
    Tedious Scribe :2mana::symu:
    Creature- Wizard 1/1
    :symtap:, return ~ to your hand: Draw a card.

    oops...
    Uncertain Apprentice :1mana::symu::symu:
    Creature- Wizard 1/1
    :symu::symu::symu:, :symtap:: Counter target spell unless a player pays 1 mana
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Kjeldoran Steed :1mana::symg::symw:
    Creature- Horse 1/3
    :symg::symw:, :symtap:: As long as ~ remains tapped, target creature, with power no greater than 2, gets +1/+0 and gains Snow-Covered Plainswalk. (You may choose not to untap ~ during your untap phase.)

    anybody remember Phantasmal Mount? Smile
    Posted in: Custom Card Contests and Games
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