2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] Soul Sisters
    How many hero of bladehold are u runnin guys?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Does someone have any list with black? Very interesting the card choices. I will try to tweak something.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] MartyrProc (12/2011 - 12/2014)
    I've been playing with this deck and I feel that Path to Exile is almost a dead card. I've never feel like I've lost a game cause I couldnt remove a creature, in fact, mines were killed for beeing a good threat. Usually the creatures are big enough to face enemy armies.

    I will test Apostle's Blessing with the purpose of counter removals or clear the path for a big hit.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Deck] Ninja Delver
    You need to run 4 delvers in this deck.

    First to spot removals.
    Second you dont need to bounce a fliped delver, this is just stupid, keep attacking and bounce any other creatures like jace phantasm, snap, trutter.
    Third even a bounced flipped delver still a better drop then any other options.

    But the deck relly need baits for removal. I will post my list soon...
    Posted in: Modern Archives
  • posted a message on [Deck] Death and Taxes
    Can we get a confirmation on this? I'm very curious. My understanding is that sacrificing a creature for either of those sorceries is the cost, so it can't be responded to, and in effect, the Bridge would still be in the yard when the creature hit it as well, sending the Bridge trigger to the stack, where it could be responded to. Does the trigger check to make sure Bridge is in the yard upon resolution?


    BfB ability goes to stack, then you remove the bridge somehow and when the ability resolve: BOOMMM. No more tokens. The guy is right. Thats an old trick. Just like in the golden era when Mog Fanatic could show his face in Goblins...
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I'm open to record some matches in Cockatrice and upload for Mu's samples.

    Anyone up to help me?
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from ACID8000
    drawed all his library and conceded (he didn't knew my deck so he never found wath was the best creature to reanimate agaisnt me.


    :S

    Was the guy blind? It's almost impossible to reanimator lose in a scenario like that. He has o many options after trigerring so many times a gitaxis. Probably a Elesh and then after a non legenderay creature or anything like that.

    BUt ok, I got the point, DnT has a pretty consistent match against reanimator
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from Mestre-Splinter
    1- Yes it worth, a lot.

    7- I cant answer that right now.


    It doesn't make any sense.

    If she worth a place in the deck, you should know what MU will improove.

    And don't tell me that it worth just for the power level.
    Posted in: Control
  • posted a message on [Deck] Maverick
    Quote from Glassjaw
    Just going to throw my two cents in, I was an advocate for the Punishing Fire version but I think the decision to go that route is only warranted in a meta that is chock full of delver / aggro decks. The base build of maverick is just so much stronger!


    I think that you controverse yourself.

    If a deck built depends on the meta, there is no stronger deck. So your affirmation is false.
    Posted in: Midrange
  • posted a message on [Deck] Death and Taxes
    Mindbreak Trap is a waste of slot, since combos are packing silence efefcts over discard.

    Purify teh grave is the best white card that you can run in your SB at this momment. Since it hits reanimates, dredges, snapcasters decks, puntrashing fires decks, etcs...
    Posted in: Control
  • posted a message on [Deck]FaeryNinjaStill
    Quote from Chaosworm
    You have Force of Will, Daze, Spellstutter Sprite and apparently you run Spell Snare as well. You can use the same Spellstutter Sprite multiple times. Why would you even need removal, when you can just counter everything?


    Have you ever lost a game cause you couldnt counter a creature?

    I play RUG and sometimes you just miss a creature and loose to it.
    Posted in: Developing (Legacy)
  • posted a message on [Deck]FaeryNinjaStill
    I'm not saying that is a bad thing.

    It is just the same reason why every white deck runs sfm + 2-3 equips. just because it's a real treat by it own. Cause the card is a big design mistake by Wizards.

    I just want to build a deck with a lot of sinergies. I will try to post my list soon.

    What bothers me about blue is the lack of good removals spells. I know that i can run dismember/jitte. But I will try a different approach...
    Posted in: Developing (Legacy)
  • posted a message on [Deck]FaeryNinjaStill
    Spell Snare offers you on second turn a 1 cmc drop + safety. Every deck is shifting. And with the meta that we have at this moment. Spell snare is god.

    Jitte is fail. I'm not calling anyone who use it a dumb. I know that Jitte wins games. To be fair, it wins every game that hits the table and it is not destroyed in 1-2 turns. But not cause it has a combo with your creature, not because they fly or unblockable. just because it is stupid, the equip is retard, too good. And when I'm brainstorming a deck that is built in card strategies (and a very interesting and good one), I just don't want to put Jitte. If i want a pile of good cards, I would play bant...

    Please don't use the word 'retard' in that fashion. Thanks.
    -Kors
    Posted in: Developing (Legacy)
  • posted a message on [Deck]FaeryNinjaStill
    I thinkt that spell snare is a must go, at least 3.

    There is so much sfm, goyfs, bobs, snapcasters, lords, images, etc...

    And I really dislike running Jitte in this deck, it just seems that you fail to build a deck with good strategies. I hate to win just cause I land a jitte and hut my opp once.

    With out removals or burn spells, I would cut stifle. You just can't create a relly good tempo.

    I would run 2x counterspells instead of this stifles. I really feel safe every time I draw a counterspell and have the mana to cast it...
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Death and Taxes
    Quote from amoebasinger

    PS: I don't think there are any "easy" decks in all of Legacy. Users on mtgsalvation.com are not all native English speakers, and the use of the term "easy" may be confusing to many. Wink


    WTF BOOOM

    You are the fat native speaker and cant read easy match up or easy deck?

    We are talking about matches, not if the deck is easy to play...

    Go eat your FatDonalds...

    This is an outright attack on another individual. Infracted for flaming.
    Posted in: Control
  • To post a comment, please or register a new account.