2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Module Engine Deck(s): Lets build around this engine
    Quote from Sgjuxta »
    So I've been doing some testing with the modules, and I've come to the conclusion that Whirler Virtuoso is one of the best things you can be doing with the modules. For one thing, it lets you occasionally steal games by going infinite, but even without going infinite, you can just go so wide and pump your team so much that you end up winning the game in one attack with a 20/22 Glint-Nest Crane.


    How's your list looking? Are you in any other colors besides UR? Also have you found any issues with the deck being too slow or durdly in a vehicle Aggro-heavy meta?
    Posted in: Standard Archives
  • posted a message on Force of Will TCG (FoW)
    Quote from Colt47 »
    Quote from Mr. Cthulhu »
    The game pretty much died entirely at my store unfortunately Slant We had a very strong community when the game first released here in the US but most people just dumped it for whatever reason. A friend and I still have a somewhat up-to-date list, but we never get much of a chance to use them unless we're playing against each other during game night or whatever.

    The game is still a ton of fun I think, and I love the art style, but there's not much potential to play in my area.


    My game store is basically selling off their cards in bulk for it and as much as I tried to stir the waters for the game it just never took off. I'm feeling bad for it because they just released a new promo set that features Valkyria Chronicles. I want to get it just for collectors sake as that was one of the better games for PS3.

    I so wanted the game to supplant Yu Gi Oh or at least challenge Pokemon.


    Its about the same situation for my shop, yeah.

    I definitely agree with your last point. While I don't believe the game had a chance of challenging Pokemon, I would have loved for this to take YGO's spot in the "big 3" at some point, but I doubt that'll happen.
    Posted in: Other Card Games
  • posted a message on Force of Will TCG (FoW)
    The game pretty much died entirely at my store unfortunately Slant We had a very strong community when the game first released here in the US but most people just dumped it for whatever reason. A friend and I still have a somewhat up-to-date list, but we never get much of a chance to use them unless we're playing against each other during game night or whatever.

    The game is still a ton of fun I think, and I love the art style, but there's not much potential to play in my area.
    Posted in: Other Card Games
  • posted a message on Kaya, Ghost Assassin previewed in Magic Story!
    I'm happy with her. Getting a creature out of the way for a bit is nice, but since she comes back with her full starting Loyalty, she can "refuel" after using her -1 or -2 a few times or to recover after being attacked. She'll be tough to actually get rid of
    Posted in: The Rumor Mill
  • posted a message on BW Eldrazi Processor
    Hey everyone!

    It's been quite some time since I've played this deck at all, and awhile since I've even played the game. Yesterday was my first time taking this deck for a spin since the ban of Eye, so I came back to see how the deck has changed.

    Sorry if this has already been discussed, but I was curious what people have thought about the new Sorin, Grim Nemesis? A couple people at the event I played this deck at were talking about him. While on one hand I can imagine using his +1 to flip an eldrazi and beam an opponent for 4+ life out of nowhere would be great, and his -X is lifegain + removal, but I also already know that the current Sorin we run has consistent lifegain and costs less, so we obviously keep him... Has anyone tried out the new one at all?
    Posted in: Midrange
  • posted a message on BW Eldrazi Processor
    I'm almost wondering if we'll have to go with a hybrid between the more low-to-the-ground aggro variants and what we have now if Eye goes. We'll have to lower our curve, we won't be able to play Ulamogs anymore (or Kozilek for myself and the few others who did)... At that point, do we lessen our midgame plan a bit by removing maps, souls, and titans to add things like Mimics or Reshapers?
    Posted in: Midrange
  • posted a message on UW Eldrazi
    No Training Grounds for infinite attackers? (via displacer + drowner)


    Far too cute to take up the slots.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Multi-block Cube?
    Also, after reading several things online regarding Innistrad Block limited, I've decided to just cut AVR entirely and do a cube with INN and DKA. I'm in love now with the horror genre of set, and the "angels everywhere everything is ok" theme of AVR paired up with how badly it's limited is regarded prompted me to just leave it out. That does help answer a few questions, but now I'm wondering if I could get away with a 4/2/2/1 split to add in a another copy of the archetype-bolstering rares or just leave it 4/2/1/1?
    Posted in: The Cube Forum
  • posted a message on Multi-block Cube?
    Hey guys, looking for some advice here. I already have a regular 450 card cube built and operating, but I also have really wanted to make a block draft-sim cube so my friends and I can freely draft a block if we felt the need to do so. And now I finally decided on the block. After far too much time playing Bloodborne and Shadows over Innistrad being announced recently, I really would like to build an Innistrad Block cube. That brings it's own concerns with it. I want to make a full block cube with a 3/2/1/1 or 4/2/1/1 rarity distribution, and while I've heard triple INN draft is one of the best draft formats ever, I've also heard that AVR is one of the worst draft sets... Would going all-in on randomized packs between all 3 sets of the block balance out the terrible issues with AVR enough to be passable? That's my main concern. Would it be alright to do it that way, by just sorting all the rarities from each set together then making packs of 10 commons, 3 uncommons, and 1 rare/mythic from any set as the packs or should I keep the cards in packs together in their normal expansions and make everyone's draft packs INN-DKA-AVR like a "normal" draft?

    Along with this idea, I've also considered the possibility of being able to implement the Shadows over Innistrad block cards into this cube as well. While it's very hard to gauge how well cards will synergize between the two blocks, I'm confident that they'll be able to make the new mechanics work with the old, as (in my opinion) they did well with Return to Ravnica's guilds working with old Ravnica's.

    I know this is just a wall of questions, but I'm really looking for some tips or advice before I start trying to put the time and resources into building this... Is a full block cube of Innistrad reasonable? With a 4/2/1/1 split, does that make the cube just too large of a size? Is adding 4/2/1/1 of cards from SoI just completely out of the question?
    Posted in: The Cube Forum
  • posted a message on BW Eldrazi Processor
    Quote from Beautox »
    I feel that our creature base out classes nearly everything in modern and so with Path we can afford to go with conditional removal that additionally fills a ton of roles like wail, no there wasn't a time in the tournament or in my testing where i was like i wish this was dismember or go for the throat or pact.


    Cool, thanks for all the info. I'll definitely pick up a couple Wails tomorrow.
    Posted in: Midrange
  • posted a message on BW Eldrazi Processor
    Beautox, in place of where your 2 Warping Wails are, I have 2 Dismembers. How did you feel overall about Warping Wail as opposed to that kind of removal? I know you definitely liked Wail, but did you ever find yourself missing more broad-covering removal such as Dismember or Go for the Throat? I've been heavily considering finding room for wail in my list, but never really considered trading out dismembers for them until I saw your report.
    Posted in: Midrange
  • posted a message on BW Eldrazi Processor
    I'll be removing the Slaughter Pact and something else to add in 2 Reality Smashers, probably an Oblivion Sower (to go down to 2) or See (to go down to 3) for next week... Also, what ended up being the consensus on Endbringer? Was he just too cute/slow for the deck? He seemed promising at first, at least to me.
    Posted in: Midrange
  • posted a message on BW Eldrazi Processor
    Quote from VeroProDiGY »
    Quote from Mr. Cthulhu »
    Finally had a friday off of work to take this deck to FNM. 30-ish people showed up for Modern, with 4 rounds and a cut to top 4 afterwards. I went 3-1 in my regular rounds, and barely squeaked into T4 where I lost to Tron. Here's my current deck and a short report:



    ROUND 1: Melira Chord
    Game 1 started out slowly, with me picking off a few of his Chords and CoCo's and trying to fight my way through the lifegain from 3 Kitchen Finks and killing any copies of Anafenza immediately. On turn 7 I was able to cast my Ulamog which he immediately Path'd, though he couldn't do much else to advance his combo while I had an active Relic in play. A misplay on my part saw me crack the relic to get an extra draw, after which he tapped his whole board for a Chord and got his final Finks with the combo on board. Game 2 I just wasn't able to draw into a single piece of removal while he kept swinging at me with an ever-growing Scavenging Ooze that kept his life total high and mine low. (0-2)

    (0-1)

    ROUND 2: Nacatl Burn
    This is a girl that I've gone against every wednesday night Modern event for the past several weeks. We both knew the matchup well enough, but she was a very good pilot for the deck and could pull wins if I wasn't careful. In game 1 I'm able to close out the game by having my Wasteland Strangler process her suspended Rift Bolt and kill one of her 2 Swiftspears, after which I just swung through with Seers and Sowers. Game 2 goes very much the same way, with me starting the game with a Leyline in play and once again processing a rift bolt to kill her creature. (2-0)

    (1-1)

    ROUND 3: Grixis Control
    Game 1 went started off with him using Inquisition on me. I don't believe he'd seen or heard of this deck before now, as he took a long time to read over the Processors in my hand and comment on how they don't seem good for the format. I get a turn 1 Relic in play and start using it to keep him off Snapcaster targets or Delve fuel, then happily using my "terrible" Strangler to kill his turn 2 Jace. Even with relic in play, he's still able to wrestle control of the game with a lucky Tasigur and Pia and Kiran Nalaar. Game 2 is over very quickly when I get a very lucky Oblivion Sower for 6 lands while I had Eye and Urborg in play. He scooped right after that. Game 3 was an oddity. I keep a hand with a Thought-Knot Seer, Leyline, Relic, and Thoughtseize, putting the Leyline into play right away. This upsets him a bit and when I thoughtseize him turn 1 I see why. He had for some reason kept a hand of 4 lands and only 2 lightning bolts. He fights through it though and I surgical extraction all of his Scalding Tarns and follow up with my Sower. I use Eye to tutor up Kozilek and cast him to refill my hand, and in the same turn had enought mana from Temples and Eye to also cast 2 Blight Herders and a Thought-Knot Seer for a decisive win. (2-1)

    (2-1)

    ROUND 4: Grixis Control
    Another Grixis control deck, but this is against a very good friend of mine, and a friend who helped me test this deck on several occasions. We both knew this matchup was favorable for me. Game 1 was very grindy with both of us removing and discarding a lot of targets. I finally win when I'm able to Tutor up Kozilek and Ulamog and cast them both over 2 turns. During game 2 my deck bricked HARD, sticking me with only 4 lands total, one of which was an Eye with no Urborg support. He lands a turn 2 Snapcaster with no targets, and I actually ended up dying to it as he swung each turn. I just couldn't get anything on board between all of his remands and additional Snapcasters. Game 3 was just the opposite, with him having to mulligan down to 5 and not seeing his second land until the turn before I killed him. Rough games all around, and I felt bad for winning that way against him. (2-1)

    (3-1)

    TOP FOUR ROUND 1: RG Tron
    Here it was, the one deck that I absolutely didn't want to have to go against tonight. Game 1 I was able to get an early Thoughtseize and seer to rip out his Karn and Ulamog before he got his last land, but that turn he got a topdeck Karn and cast him, and was able to just take over the game from there. Game 2 I stuck a turn 2 Seer and started swinging in. I was also able to cast a Lingering Souls and flashback it. He never sees a Karn, but does cast Ulamog and killed my Seer and a token, then swung back. I was able to just take 2 attacks from him because of Grove of the Burnwillows and him using Nature's Claim on my relic. It came down to the wire here, with him at 2 life and staring down 2 Spirit tokens and only ulamog in play, but I was at 5 life and had less than 10 cards in my deck. On the end of my turn, he manages to save himself by using his Eye of Ugin to tutor up his last Spellskite and using his second Nature's Claim on it, putting him up to 6 life and out of range of my spirit tokens, buying him one more turn to kill me with Ulamog. Very close game. (0-2)

    Overall I'm very pleased with the deck. I added in the Kozilek and full set of seers to test them out, and was super happy with how they both performed, with Seers being an all-star and me also tutoring for Kozilek more often than Ulamog surprisingly. I just have to be able to adjust my sideboard more for next week to have better tools against Tron. I also found that the single card I was least happy to see at any time was Bojuka Bog. I feel like my exile sources are enough already, and the coming into play tapped leaves a bad taste in my mouth. I'm almost wondering if it's worth swapping that out for either Sea Gate Wreckage or another Ghost Quarter for now.


    Is there a reason you're still playing Slaughter pact? Especially since you still have 2 Wasteland and 2 dismember along side your 4 paths?


    Honestly not really. I had it in there for the twin matchups and just haven't gotten around to replacing it yet. I'll probably try swapping it out for a 1-of Endbringer or swap it and some other card out for 2 Reality Smashers I think.

    Quote from Complex Pants »
    Thanks for the report! I have been skeptical about Kozilek just because he doesn't end games and I feel is much weaker against BGx and Grixis decks. Interesting to hear that he was your favorite tutor target.

    Did you feel that 4 TKS was too much? Seems like a great card turns 2-4, but much less so turn 6+. I haven't tested Oath yet, but 2 stranglers seems correct to me, it feels horrible playing them as just a body when cards like TKS are around.


    Oh Kozilek was definitely great. I judged him based on him refilling my hand and being a harder-to-block beatstick while in play, but surprisingly his counter ability also came in handy several times. It was a good feeling to refill my hand on cast, then stop my opponent the next turn from path-ing him by discarding a Thoughtseize. And I was hesitant to go the full 4-of for Seer at first, and I may very well still go down to 3, but every time I played one I was able to rip out a great card from my opponent's hand, and casting a Seer multiple turns in a row, getting multiple 4/4's that tore their hand apart really hurt most decks I did it to.
    Posted in: Midrange
  • posted a message on BW Eldrazi Processor
    Finally had a friday off of work to take this deck to FNM. 30-ish people showed up for Modern, with 4 rounds and a cut to top 4 afterwards. I went 3-1 in my regular rounds, and barely squeaked into T4 where I lost to Tron. Here's my current deck and a short report:



    ROUND 1: Melira Chord
    Game 1 started out slowly, with me picking off a few of his Chords and CoCo's and trying to fight my way through the lifegain from 3 Kitchen Finks and killing any copies of Anafenza immediately. On turn 7 I was able to cast my Ulamog which he immediately Path'd, though he couldn't do much else to advance his combo while I had an active Relic in play. A misplay on my part saw me crack the relic to get an extra draw, after which he tapped his whole board for a Chord and got his final Finks with the combo on board. Game 2 I just wasn't able to draw into a single piece of removal while he kept swinging at me with an ever-growing Scavenging Ooze that kept his life total high and mine low. (0-2)

    (0-1)

    ROUND 2: Nacatl Burn
    This is a girl that I've gone against every wednesday night Modern event for the past several weeks. We both knew the matchup well enough, but she was a very good pilot for the deck and could pull wins if I wasn't careful. In game 1 I'm able to close out the game by having my Wasteland Strangler process her suspended Rift Bolt and kill one of her 2 Swiftspears, after which I just swung through with Seers and Sowers. Game 2 goes very much the same way, with me starting the game with a Leyline in play and once again processing a rift bolt to kill her creature. (2-0)

    (1-1)

    ROUND 3: Grixis Control
    Game 1 went started off with him using Inquisition on me. I don't believe he'd seen or heard of this deck before now, as he took a long time to read over the Processors in my hand and comment on how they don't seem good for the format. I get a turn 1 Relic in play and start using it to keep him off Snapcaster targets or Delve fuel, then happily using my "terrible" Strangler to kill his turn 2 Jace. Even with relic in play, he's still able to wrestle control of the game with a lucky Tasigur and Pia and Kiran Nalaar. Game 2 is over very quickly when I get a very lucky Oblivion Sower for 6 lands while I had Eye and Urborg in play. He scooped right after that. Game 3 was an oddity. I keep a hand with a Thought-Knot Seer, Leyline, Relic, and Thoughtseize, putting the Leyline into play right away. This upsets him a bit and when I thoughtseize him turn 1 I see why. He had for some reason kept a hand of 4 lands and only 2 lightning bolts. He fights through it though and I surgical extraction all of his Scalding Tarns and follow up with my Sower. I use Eye to tutor up Kozilek and cast him to refill my hand, and in the same turn had enought mana from Temples and Eye to also cast 2 Blight Herders and a Thought-Knot Seer for a decisive win. (2-1)

    (2-1)

    ROUND 4: Grixis Control
    Another Grixis control deck, but this is against a very good friend of mine, and a friend who helped me test this deck on several occasions. We both knew this matchup was favorable for me. Game 1 was very grindy with both of us removing and discarding a lot of targets. I finally win when I'm able to Tutor up Kozilek and Ulamog and cast them both over 2 turns. During game 2 my deck bricked HARD, sticking me with only 4 lands total, one of which was an Eye with no Urborg support. He lands a turn 2 Snapcaster with no targets, and I actually ended up dying to it as he swung each turn. I just couldn't get anything on board between all of his remands and additional Snapcasters. Game 3 was just the opposite, with him having to mulligan down to 5 and not seeing his second land until the turn before I killed him. Rough games all around, and I felt bad for winning that way against him. (2-1)

    (3-1)

    TOP FOUR ROUND 1: RG Tron
    Here it was, the one deck that I absolutely didn't want to have to go against tonight. Game 1 I was able to get an early Thoughtseize and seer to rip out his Karn and Ulamog before he got his last land, but that turn he got a topdeck Karn and cast him, and was able to just take over the game from there. Game 2 I stuck a turn 2 Seer and started swinging in. I was also able to cast a Lingering Souls and flashback it. He never sees a Karn, but does cast Ulamog and killed my Seer and a token, then swung back. I was able to just take 2 attacks from him because of Grove of the Burnwillows and him using Nature's Claim on my relic. It came down to the wire here, with him at 2 life and staring down 2 Spirit tokens and only ulamog in play, but I was at 5 life and had less than 10 cards in my deck. On the end of my turn, he manages to save himself by using his Eye of Ugin to tutor up his last Spellskite and using his second Nature's Claim on it, putting him up to 6 life and out of range of my spirit tokens, buying him one more turn to kill me with Ulamog. Very close game. (0-2)

    Overall I'm very pleased with the deck. I added in the Kozilek and full set of seers to test them out, and was super happy with how they both performed, with Seers being an all-star and me also tutoring for Kozilek more often than Ulamog surprisingly. I just have to be able to adjust my sideboard more for next week to have better tools against Tron. I also found that the single card I was least happy to see at any time was Bojuka Bog. I feel like my exile sources are enough already, and the coming into play tapped leaves a bad taste in my mouth. I'm almost wondering if it's worth swapping that out for either Sea Gate Wreckage or another Ghost Quarter for now.
    Posted in: Midrange
  • posted a message on UR Twin (2/2015 - 1/2016)
    Wow, that was indeed a surprising announcement. I know a lot of you are hating us right now/saying we'll start appearing everywhere, but condolences from the BW Eldrazi thread! I never got to build Twin, but always loved the look of the deck and wanted to build it later on.
    Posted in: Modern Archives - Proven
  • To post a comment, please or register a new account.