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  • posted a message on The Next Non-rotating format speculation thread.
    Quote from Colt47 »
    Quote from idSurge »
    Modern is as sustainable as they choose to make it, exactly because as you say there is no reserved list.

    I'm not going to have to break out the list of Standard cards making an impact on Modern am I? You dont need to reprint Bob in a core set to 'sustain Modern' I mean the simple reality is that Modern IS self sustaining. No format brings in more viewers, nor has as much interest.

    Arena is training wheels Magic, thats fine.


    I'm not aiming this at you, just I see this statement from a lot of people who forgot how the game was when modern was still young. Yes, they do have to print Bob eventually, because they can only create so many permutations of cards using the same design space. It's not about if cards are making an impact on modern from standard, it's how many there are and what cards also pair with it to make that impact. You can show me the entire list if you want from Kaladesh to now, it isn't going to change the reality of the statement. :p

    You're in a format where just one card like Hollow One causes Burning Inquiry, Goblin Lore, BloodGhast, Blackcleave Cliffs, and Collective Brutality to all jump in demand rapidly, and that was one deck. Crap, missed Leyline of the Void. Then wizards only reprints two of those cards and reprints a low demand low supply land cycle.

    If wizards did a better job reprinting cards there wouldn't be a single complaint about modern, but they provably can't. For goodness sakes three of those cards are commons / uncommons and this is just one example.

    Here is how they "fix" this situation: have people get IR codes for points per booster pack and have a trade in system that lets people trade points for rares and mythics. Probably one booster box for a single mythic across anything or two rares across anything. They let people redeem MTGO collections (or used to), might as well let people do it for boosters. But that is going off subject.


    Both Pokemon and Yugioh both have redemption systems from booster packs. (I beleave neopets did as well) Its not a new idea just a good one that should be utilzed, something as easy a copy of everythign in the pack (say a code on the tolken card) would do it.
    Posted in: Magic General
  • posted a message on Do you miss 'Counterspell'?
    ah yes good magic, where you had to interact with yoru opponent, bluffing was part of the game, holding extra lands in hand (both to prevent land and mass land destruction and counter bluff) yes I do. Would love to see counterspell reprinted (or better yet inproved apon I mean creatures keep getting power up after power up, would it be so hard to have UU1 counter target spell, return target permanent to its owners hand?) :p
    Posted in: Opinions & Polls
  • posted a message on Brawl - the format
    Quote from DirkGently »
    Quote from draftguy2 »
    I can amortize my commander deck over 5 to 10 years, same as my vintage or legacy deck, I can't do that to a standard deck just a mear 2 years (or 18 months or whatever they have for the new rotation) Once you realize you can play and learn the in and out of your deck over that time period it makes more sense to get the one time higher cost. You get a higher degree of master and better play experience when people are forced to "invest" in their cards. I am not going to spend $1000 on my deck and NOT now how to play it the best I possibly can against each match up. As for your "its not fun" comment, that depends on what crowd you are in, people I play with would disagree with you and I am guessing the people you play with would disagee with me. I would argue that the market agrees with my point of view however, If we assume that most people play magic because they enjoy playing magic, That demand is one of the major indicators of value (for anything not reserve list or very early printing) its simple the cards I would list as "good cards" more often then not will hold value, which means they are played, which means they are fun. People would not play "unfun" cards in a game they play for fun. (granted their may be a small % who only play for prizes or money but I would guess they are the minority)

    As someone who has taught new people to play commander. I don't really have a problem with that its just a learning curve and most people who are interested in playing mtg are smart enough to pick it up pretty fast. I disagree, take out say all the reserve list cards and foils from that list and tell me how that value looks. Reserve list is a problem for every format it infects and foils just add value for sake of adding value. I would also bet that is not all in one deck but a collection that incorporates several.
    How long HAVE you been playing the same deck exactly? Outside of a few outliers I usually get bored of any given deck within a month or two. 2 years sounds like an eternity.

    If you want to master every matchup and know all the specific in and outs, why don't you play a different format where that's the actual goal? Commander is intended to be social, played well but not to the point of memorizing every deck, which shouldn't be possible given the available variety that's core to the format.

    Of course more powerful cards are more valuable. People like good cards because they like to WIN. Certainly in competitive formats which drive up most of the prices, but in commander too. If someone played a modern burn deck with bolts, and a standard deck with shocks, and they won more with the standard deck - I bet they'd like shock more. People just like what wins them games. If the power level of the format is lower, they'll like whatever low-powered stuff helped them win.

    Of course, it is cool to do cool things, and running grizzly bears into each other all day isn't very cool. So having a greater variety of effects that can occasionally create cool synergies is worth having, and I can sympathize with someone who wants to stick to commander only because they want to be able to doubling-season their planeswalkers or use mana doublers with geth to put their opponents entire library into play or whatever. But bolt vs shock is such a bad example.

    I already said I have the cheapest version of every card (or at least close - I've splurged on a few black borders if it's only a few bucks, and I've got some foils of newer cards that I opened as prerelease promos and never replaced with nonfoil, etc). And yes, it's my collection from which I build my decks, not just a single deck (although it is a singleton collection, so only one of each card). But just looking at an optimal 5C manabase, that's going to set you back over 2K easily, probably closer to 3. By comparison I bet I could build a pretty bang-up gishath deck for like 50 bucks.

    Can you see why it's a little ridiculous to claim that BRAWL is the expensive format here? You'd have to keep playing the same deck until the heat death of the universe to get better bang for your buck out of commander.


    Their is very little way your mana base is $3,000 unless you are using duels and reserve list cards, (which I gave exemption too as Reserve list is frankly a bane on us all). Particularity using the cheapest of each version, Fetches and shocks ring in at what an average of $20 each? at 10 of each thats $400 Even if we double it throwin in other cheapies like city of brass and other multi color lands your not even at $1000 yet let alone 3.
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from DirkGently »
    Quote from draftguy2 »


    We see it all the time, Cards that are great in standard simply suck as cards when outside of it. a GOOD card is played in standard and other formats can stand on its own merits. It does not have to be powerful but does have to be fun. Example Silver queen is not a powerful card by any measure but it IS a fun card.
    I guess it may have to just have to be a difference of opinion, but I see no reason why lightning bolt is inherently more fun than shock. What if wotc had printed "mega-lightning" back in alpha, that did 10 damage for 1 mana? Would that card's existence make lightning bolt "un-fun"? I mean, I get that having a card that actually sucks is not fun to play with, but shock is a good card in an environment without a deep card pool (such as draft, where I have been very happy to play shock, as has anyone else who's any good at the format). The effect is useful and the rate is reasonable. It's not break open where the effect is useless or wood elemental where the rate is ridiculous. Of course people will play better cards if they're available because they want to win and better cards means better chance to win, but it's not because lightning bolt is inherently more fun.

    time vault + voltaic key is not fun for most people. Nor is doomday, adnaus, storm, zur, arcum, narset, the plethora of extra turn effects, etc. Some people enjoy that sort of thing, sure, and legacy and vintage (and "competitive" commander, ideally sequestered in some dark corner of the internet) were made for them. For those of us who want a game of magic that involves greater nuance than "threat vs answer", commander exists.

    "Rotation keeps things expensive" is ridiculous. As someone with a $20K commander collection (with the cheapest editions of every card, too) I can assure you that no brawl deck is going to put even the tiniest of dents in the cost required to optimize a commander deck.

    Making it easier to jump into isn't merely a matter of cost. Playing commander with newer magic players suuuuuuuuucks. They have to read every damn card and they never know what's going on, and they made idiot mistakes. Restricting the card pool to standard goes a LONG way towards cutting down on that knowledge-based barrier to entry.


    I can amortize my commander deck over 5 to 10 years, same as my vintage or legacy deck, I can't do that to a standard deck just a mear 2 years (or 18 months or whatever they have for the new rotation) Once you realize you can play and learn the in and out of your deck over that time period it makes more sense to get the one time higher cost. You get a higher degree of master and better play experience when people are forced to "invest" in their cards. I am not going to spend $1000 on my deck and NOT now how to play it the best I possibly can against each match up. As for your "its not fun" comment, that depends on what crowd you are in, people I play with would disagree with you and I am guessing the people you play with would disagee with me. I would argue that the market agrees with my point of view however, If we assume that most people play magic because they enjoy playing magic, That demand is one of the major indicators of value (for anything not reserve list or very early printing) its simple the cards I would list as "good cards" more often then not will hold value, which means they are played, which means they are fun. People would not play "unfun" cards in a game they play for fun. (granted their may be a small % who only play for prizes or money but I would guess they are the minority)

    As someone who has taught new people to play commander. I don't really have a problem with that its just a learning curve and most people who are interested in playing mtg are smart enough to pick it up pretty fast. I disagree, take out say all the reserve list cards and foils from that list and tell me how that value looks. Reserve list is a problem for every format it infects and foils just add value for sake of adding value. I would also bet that is not all in one deck but a collection that incorporates several.
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from Ava »
    [quote from="draftguy2 »" url="/forums/magic-fundamentals/the-rumor-mill/790875-brawl-the-format?comment=116"][quote from="DirkGently »" url="/forums/magic-fundamentals/the-rumor-mill/790875-brawl-the-format?comment=111"][/b] Then why are there Commander players who play Modern or Pauper if the card pool is not as big?



    The cards play different in that their is more consistency being allowed to play 4x of the same card adds alittle somthing to the deck and play style and they still have some good cards in said formats. To give you an example the only standard card I feel might fit the bill as "good" currently is fatal push. Thats one lonely good card. Where as in modern/commander/pauper you have options. You should not have to pick the least bad choice you should have choices that are genuine good and hard to choose between. Players want their cup to runnuth over with good choices. IE lots of the cards need to be good both on their own and in very good in their neesh.
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from DirkGently »
    Quote from draftguy2 »
    This SOUNDS good until they add "standard rotation" and poof just like that the format becomes worse. Not just becuase of the expiry date but ALSO the lack of good cards to play.
    I never understand this type of comment.

    The best cards available ARE the good cards. Maybe you could argue there aren't as many interesting interactions to make the format deep for experienced players, but the raw power level is completely irrelevant when everyone is playing the same stuff.

    expiry date is a double-edged sword. It's a feel-bad when your deck rotates, but it keeps things fresh, eliminates old broken stuff, problematic synergies, and makes it easier to jump into for new players.


    I disagree as long as people have tasted GOOD cards from other formats they will draw the comparison. A card may be good in the pool but NOT feel good to play. Shock is a bad card, No one wants to play shock unless they are forced too. If offered literally ANY other better alternative they will switch in an instant. People draw the same compairsons to almost all cards. A lighting bolt is fun and powerful, and a shock (or shock varrent) is not. What you call "problematic synergies" I call desired features that make the game more fun. Its kept in check by "putting gate keeper cards in the format to keep it fair" like wasteland and force of will. You say "keeps things fresh" I say "Keeps things expensive" You say eliminates broke cards, I say we haven't had any broken cards since the days of Urza's (although I admit skullclamp and sfm skirted that line pretty hard). Making it easier to jump in too, well you can also oh I don't known print good sealed product with lots of tournament competitive stables in them (and in mass). A far more cost effective way to make it easy to get in too.

    We see it all the time, Cards that are great in standard simply suck as cards when outside of it. a GOOD card is played in standard and other formats can stand on its own merits. It does not have to be powerful but does have to be fun. Example Silver queen is not a powerful card by any measure but it IS a fun card.
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Quote from orlouge82 »
    I really like it on paper. Being only 60 cards and allowing the use of a Planeswalker as your commander really makes it a lot more attractive.

    The article also makes a good point about starting into Commander being somewhat daunting if your local playgroups are competitive, and it makes sense to have a bit of a ramp up into it with something like Brawl.


    This SOUNDS good until they add "standard rotation" and poof just like that the format becomes worse. Not just becuase of the expiry date but ALSO the lack of good cards to play.


    Quote from Crazy Pierre »
    Big negative on the 30 life starting total. This looks like a format that should be 1 v 1, in which case the life total should be at 20.
    In a 4-player pod just make it a 40 life starting point. I don't see myself playing this though, unless the "Standard" I get to choose has shocklands and fetchlands and other OP stuff.

    This really feels like it should have been an announcement that Frontier was becoming a sanctioned format, it already has a core base and can move from there.


    Its adorable that you think Shocks and fetchlands are OP..... Come over to the Vintage/Legacy side some time we will show you REAL power.
    Posted in: The Rumor Mill
  • posted a message on The Next Non-rotating format speculation thread.
    Quote from Fyrwulf »
    So, this is an admittedly crazy idea, but why not axe Vintage and Legacy (which are fundamentally dead formats) and replace it with an Open format? Bring the most degenerate deck you can. No restricted or banned list would be a feature of the format.



    This already exists its called type 0. Basically its Vintage with 0 banning. It is a degenerative format, Stuff like Hulk flash are present of course but it is a turn 2 (or earlier) format. Its mostly for very rich vintage players who wanted to REALLY cut loose becuase hey if 1 mox is good 4 is better.
    Posted in: Magic General
  • posted a message on Phyrexian Scriptures .:. The Look of Sagas
    This card is like 1-2 mana to expensive. At BB this would have been GOOD and at BB1 much more playable in eternal formats.
    Posted in: The Rumor Mill
  • posted a message on No Slivers in Dominaria
    Quote from Crypt Rat »
    Because slivers were a big part of M15 and people love them. Bringing back core sets and specifically saying they "wont be in Dominaria" leads me to believe that.
    People complained loudly when they brought them back though. I don't see an appearance as a guarantee at all. I think one of the larger potential things in their favor is that this year has been a year of tribal. The commander release then all those tribes getting featured in Amonkeht, Ixilan, and Dominaria. It is a good time to put out another tribal element.

    It seems odd that that isn't a specified part of your confidence about their appearance in the core set, just that they did it before and people liked them. I would have fond the year-of-tribal angle to be a more solid line of reasoning.


    People complained about the template change, they liked the the challenge of mirror match slivers where you have to measure out if it worth playing a sliver that gives your opponents slivers an edge.
    Posted in: The Rumor Mill
  • posted a message on Walker Damage Redirect Rule in Dominaria
    Quote from thatmarkguy »
    The problem with THAT is introducing yet another nearly-identical card has effects on degeneracy of builds. Burn decks would start running 4x oldBolt AND 4x newBolt, and they don’t really want to encourage that.
    I actually really like the idea of Explorers of Ixalan as well, it's just that the product was way overpriced for what it was. Never really liked Archenemy, though, that one's just badly executed. But kudos to them for at least trying!


    Considering that Explorers came with 4 Precon decks..it really wasn't that expensive.

    Which is exactly the issue. While I personally love the idea to have these supplemental releases playable by themselves as well as actually usable with the main game (as opposed to spin-off products like Arena of the Planeswalkers) there is an inherent monetary issue: Including real Magic cards (as precon or however) means the (secondary market) price has to be taken into account when pricing the whole product - this means the price will be at least somewhat higher than a casual customer might expect from a standalone board game - which is at least a part of the target audience.

    It's a precarious balance. You want to be cheap to aquire new players that prefer a standalone board game as opposed to commiting to a collectible experience (competetively priced with comparable standalone board games). You want to include exciting cards for new players and at least something that is not total trash to a player who picks it of in addition to regular booster boxes to help retention and generate sales from the existing audience (this also helps acquire new players since any product accepted by the established audience gets better word-of-mouth etc.). But you don't want to make the precons so good that cutthroat speculators go Rats' Nest on them.

    So while an enfranchised player can evaluate the cost of the four precons, the benefit of those precons is not always apparent to everyone and can make the price look inflated. (Also there are some players who do not have a use for the preconstructed decks and calculate them as a loss/packaging material to the new material they want to use in conjunction with their existing card collection and decks).


    I for one welcome my new strictly better lighting bolt reprint and happy will place it in my modern and legacy burn deck. As for precons they are doing this the wrong way. print to demand, allow people to purchase a case of rats nest if thats the only one selling, put Awseome cards in ALL of them a set only has so much value to go around this helps keep card prices in check and is a GOOD thing. Jitt deck and Polymorph deck and Stoneforge mystic deck were examples of what was RIGHT to do, they just need to allow retailers and disturbers to ONLY order the ones they want instead of forcing a case of 3 junk ones to get 1 good one and they need to expand it to make ALL of them good. How much nicer would standard be if every chase rare mythic/rare could be purchases as a 1 of from a precon?
    Posted in: The Rumor Mill
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from MisterDizzy »
    Quote from MisterDizzy »
    Having a non garbage story
    Stop pandering to casuals. They've already moved onto DBZ battles.
    Put value in sets to sell packs.
    Take care of your most loyal fans...the ones that play eternal formats aka they people that has will always stick with the game and not go to DBZ on a whim.


    Games based on licensed properties are rarely more than a flash in the pan.


    That's fine except in my experience once casuals get lured away, they dont come back to Magic, there's a better chance they quit paper games in general and go to Hearthstone or boardgames. Thats why I think going all in to pander to casual player wont work out in the long run...they're very fickle.


    There are always more new casual players, just over the horizon. After all, MaRo said the average amount of time someone plays MtG is just 5 years. The grognards who have been playing for 10, 15, 20 years are the rare ones.



    Wow I never knew my LGS was filled with rare gems of players.... That kind of makes me feel alittle better about myself (and others I play with) I am one of the younger ones and I started at Ice Age....
    Posted in: Magic General
  • posted a message on Did Masters 25 really need to be a draft focused set?
    Drafters like 2 things in their sets, Well build/not too swingy (all colors/stratagys need to have bread/break) and cheap. they want a good draft set, MSRP that sucker for $2 a pack and wach em fly off the shelves.
    Posted in: Magic General
  • posted a message on Masters 25



    I really wouldn't mind if the company did reprint the higher cost cards in products that actually would drop the price, I'm just sort of wondering if the price of the cards is because of the amount of cards or the product they got reprinted in. For example, if Tarmogoyf holds it's price primarily due to masters costing 240 usd a box and there's actually a lot of copies, what happens when they reprint it in a 30 dollar precon product and do a 50,000 box run?

    I know pokemon prints a lot of copies, but I think it really is how they reprint it that keeps the prices down on the tournament cards later on.[/quote]
    Epic Dumpsters 2.0 continues to impress with its fail. Frown


    you would need WAY WAY more then 50K box's to impact price. Also at some level you have to admire their dedication to failure at all levels. bad set, bad value, bad art, bad price point,bad potental to hold long term value, now bad randomization, If this was deliberate they REALLY paid attention to detail.
    Posted in: The Rumor Mill
  • posted a message on Phyrexian Scriptures .:. The Look of Sagas
    Quote from BB84Prez »
    When I read the Urza's Saga Dark Ritual they also referred to a "Grand Evolution". Does anyone know what that is? I'm not familiar with all the lore.


    It was Yawmoth's stick, he was pro mass evolution via mana and artifacts. He did this to several characters in the story to "inprove them" (and often turn them evil) Top examples include Mishra, crovix and Volrath. He had HUGE pits just dedicated to evolution and improvement via artifacy. Interestingly near the end of the war Urza had similar vats for many of his minions near the end of the war. THe phydexrians even point this out in one of their victory speeches on how Urza has been inspired by phydextria and how he represent a great aid for them to help in their own perfection.

    on a more personal note this card costs too much mana at 3 or even 2 this could have been playable in eternal formats.
    Posted in: The Rumor Mill
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