- draftguy2
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Mar 6, 2018draftguy2 posted a message on MMI: Masters 25 Value ReviewI am not sure I agree with your assessment. I would say that you should use medium until you have purchased enough product to have obtained a theoreticly full set of cards. (or more) before that you are still only joansing for middle of the pack. After you have a full set it could be viewed as investment/ROI before that their is still the element of risk to account for. At 3 mythics per box that means I would only start using the average at 5 boxes or more.Posted in: Articles
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Mar 4, 2018draftguy2 posted a message on MMI: Masters 25 Value ReviewI really liked your information. However wish to give a more 'average" player perspective. The Average Player however is not buying enough product to care about the average, the medium is amuch better metric for determaning value... if we take the average value from the mediums we getPosted in: Articles
Mythic
medium
Master of the Wild Hunt averaged value 6.74
Now we use your estimate of 3 mythics per box, Mythics add 19.42 value to the box
Now rares. assuming like you that the ones worth less then buck are 0.
Nicol Bolas averaged value 2.05
Our box has 22 of these in it. valued at 45.06
Now uncommons
I am going to use your numbers because with 75 cracked you almost have a full set making average a applicaple option since you likely will get all of them. so 12.50
Now commons Same as the uncommons we have enough cracked that you should get what you are looking for atleast once. Lets add $5.
Foils, I have no data it seems like a total crapshoot. Frankly I am tempted to add 0 but instead we will use your value since you COULD hit a jackpot.... $30
We add that together we get
111.98
This is your medium(ish) value of a box.
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Dec 5, 2017draftguy2 posted a message on Word of Command: Un-believableKinda suprised,Posted in: Articles
With Collector Protector either it SHOULD be banned like Ashon's coupon or the coupon should be unbanned since they are used in the same sort of combo where basicly its a Give me $$$ or lose the game.
I oddly think Moxlotus should be unbanned... yes its infint mana but their are lots of ways in edh to get that much mana and the artifact COSTs 15...... Yes it jumps through hoops and is strong but I don't think its strong enough to warrent banning.
I understand why Secret lair, Staying power are banned and yes even Richard (no matter how much I would love to have him as my general) - To post a comment, please login or register a new account.
Both Pokemon and Yugioh both have redemption systems from booster packs. (I beleave neopets did as well) Its not a new idea just a good one that should be utilzed, something as easy a copy of everythign in the pack (say a code on the tolken card) would do it.
Their is very little way your mana base is $3,000 unless you are using duels and reserve list cards, (which I gave exemption too as Reserve list is frankly a bane on us all). Particularity using the cheapest of each version, Fetches and shocks ring in at what an average of $20 each? at 10 of each thats $400 Even if we double it throwin in other cheapies like city of brass and other multi color lands your not even at $1000 yet let alone 3.
I can amortize my commander deck over 5 to 10 years, same as my vintage or legacy deck, I can't do that to a standard deck just a mear 2 years (or 18 months or whatever they have for the new rotation) Once you realize you can play and learn the in and out of your deck over that time period it makes more sense to get the one time higher cost. You get a higher degree of master and better play experience when people are forced to "invest" in their cards. I am not going to spend $1000 on my deck and NOT now how to play it the best I possibly can against each match up. As for your "its not fun" comment, that depends on what crowd you are in, people I play with would disagree with you and I am guessing the people you play with would disagee with me. I would argue that the market agrees with my point of view however, If we assume that most people play magic because they enjoy playing magic, That demand is one of the major indicators of value (for anything not reserve list or very early printing) its simple the cards I would list as "good cards" more often then not will hold value, which means they are played, which means they are fun. People would not play "unfun" cards in a game they play for fun. (granted their may be a small % who only play for prizes or money but I would guess they are the minority)
As someone who has taught new people to play commander. I don't really have a problem with that its just a learning curve and most people who are interested in playing mtg are smart enough to pick it up pretty fast. I disagree, take out say all the reserve list cards and foils from that list and tell me how that value looks. Reserve list is a problem for every format it infects and foils just add value for sake of adding value. I would also bet that is not all in one deck but a collection that incorporates several.
The cards play different in that their is more consistency being allowed to play 4x of the same card adds alittle somthing to the deck and play style and they still have some good cards in said formats. To give you an example the only standard card I feel might fit the bill as "good" currently is fatal push. Thats one lonely good card. Where as in modern/commander/pauper you have options. You should not have to pick the least bad choice you should have choices that are genuine good and hard to choose between. Players want their cup to runnuth over with good choices. IE lots of the cards need to be good both on their own and in very good in their neesh.
I disagree as long as people have tasted GOOD cards from other formats they will draw the comparison. A card may be good in the pool but NOT feel good to play. Shock is a bad card, No one wants to play shock unless they are forced too. If offered literally ANY other better alternative they will switch in an instant. People draw the same compairsons to almost all cards. A lighting bolt is fun and powerful, and a shock (or shock varrent) is not. What you call "problematic synergies" I call desired features that make the game more fun. Its kept in check by "putting gate keeper cards in the format to keep it fair" like wasteland and force of will. You say "keeps things fresh" I say "Keeps things expensive" You say eliminates broke cards, I say we haven't had any broken cards since the days of Urza's (although I admit skullclamp and sfm skirted that line pretty hard). Making it easier to jump in too, well you can also oh I don't known print good sealed product with lots of tournament competitive stables in them (and in mass). A far more cost effective way to make it easy to get in too.
We see it all the time, Cards that are great in standard simply suck as cards when outside of it. a GOOD card is played in standard and other formats can stand on its own merits. It does not have to be powerful but does have to be fun. Example Silver queen is not a powerful card by any measure but it IS a fun card.
This SOUNDS good until they add "standard rotation" and poof just like that the format becomes worse. Not just becuase of the expiry date but ALSO the lack of good cards to play.
Its adorable that you think Shocks and fetchlands are OP..... Come over to the Vintage/Legacy side some time we will show you REAL power.
This already exists its called type 0. Basically its Vintage with 0 banning. It is a degenerative format, Stuff like Hulk flash are present of course but it is a turn 2 (or earlier) format. Its mostly for very rich vintage players who wanted to REALLY cut loose becuase hey if 1 mox is good 4 is better.
People complained about the template change, they liked the the challenge of mirror match slivers where you have to measure out if it worth playing a sliver that gives your opponents slivers an edge.
I for one welcome my new strictly better lighting bolt reprint and happy will place it in my modern and legacy burn deck. As for precons they are doing this the wrong way. print to demand, allow people to purchase a case of rats nest if thats the only one selling, put Awseome cards in ALL of them a set only has so much value to go around this helps keep card prices in check and is a GOOD thing. Jitt deck and Polymorph deck and Stoneforge mystic deck were examples of what was RIGHT to do, they just need to allow retailers and disturbers to ONLY order the ones they want instead of forcing a case of 3 junk ones to get 1 good one and they need to expand it to make ALL of them good. How much nicer would standard be if every chase rare mythic/rare could be purchases as a 1 of from a precon?
Wow I never knew my LGS was filled with rare gems of players.... That kind of makes me feel alittle better about myself (and others I play with) I am one of the younger ones and I started at Ice Age....
I really wouldn't mind if the company did reprint the higher cost cards in products that actually would drop the price, I'm just sort of wondering if the price of the cards is because of the amount of cards or the product they got reprinted in. For example, if Tarmogoyf holds it's price primarily due to masters costing 240 usd a box and there's actually a lot of copies, what happens when they reprint it in a 30 dollar precon product and do a 50,000 box run?
I know pokemon prints a lot of copies, but I think it really is how they reprint it that keeps the prices down on the tournament cards later on.[/quote]
you would need WAY WAY more then 50K box's to impact price. Also at some level you have to admire their dedication to failure at all levels. bad set, bad value, bad art, bad price point,bad potental to hold long term value, now bad randomization, If this was deliberate they REALLY paid attention to detail.
It was Yawmoth's stick, he was pro mass evolution via mana and artifacts. He did this to several characters in the story to "inprove them" (and often turn them evil) Top examples include Mishra, crovix and Volrath. He had HUGE pits just dedicated to evolution and improvement via artifacy. Interestingly near the end of the war Urza had similar vats for many of his minions near the end of the war. THe phydexrians even point this out in one of their victory speeches on how Urza has been inspired by phydextria and how he represent a great aid for them to help in their own perfection.
on a more personal note this card costs too much mana at 3 or even 2 this could have been playable in eternal formats.