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  • posted a message on [9th] full green spoiler
    Green, color of life and great poundings. I'm quite pleased to see:

    Ancient Silverback
    Blanchwood Armor
    Creeping Mold
    Early Harvest
    Elvish Berserker
    Elvish Champion
    Elvish Piper
    Elvish Warrior
    Force of Nature
    Giant Growth
    Groundskeeper
    Hunted Wumpus
    Llanowar Behemoth
    Llanowar Elves
    Maro
    Might of Oaks
    Natural Affinity
    Naturalize
    Needle Storm
    Rampant Growth
    Reclaim
    Rootbreaker Wurm
    Seedborn Muse
    Silklash Spider
    Summer Bloom
    Trained Armodon
    Tree Monkey
    Verdant Force
    Viridian Shaman
    Yavimaya Enchantress
    Zodiac Monkey

    Green got some nice little reprints. Bubba is back (that's what we always called Force of Nature around here)! So is the extraordinarily mighty and astounding Verdant Force. I never thought I'd see the day that monster is back in Standard. Llanowar Behemoth was always nasty back in MirVLight block, should be pretty good now as well. Groundskeeper has some interesting synergy with the Saviors green cards, as does Summer Bloom, so they may see some play. Seedborn Muse and Silklash Spider are both welcome new reprints.

    Why put Craw Wurm in at all if you put Ancient Silverback in? Why not Yavimaya Wurm instead? Makes no sense, since WotC tries very hard to avoid base set cards with the same cost that are directly inferior to another card with the exact same cost in the set (Craw Wurm loses -0/-1 and regeneration for no cost whatsoever).
    Posted in: The Rumor Mill
  • posted a message on [9th] full blue spoiler
    Alas, poor blue. It got totally shafted in 9th. Utterly, compared to everybody else. I'm glad to see only:

    Boomerang
    Clone
    Counsel of the Soratami
    Evacuation
    Exhaustion
    Fleeting Image
    Imaginary Pet
    Mahamoti Djinn
    Mana Leak
    Mind Bend
    Phantom Warrior
    Remove Soul
    Rewind
    Sleight of Hand
    Temporal Adept
    Thieving Magpie
    Thought Courier
    Trade Routes
    Traumatize
    Zur’s Weirding

    Even on that list, a number of the cards are very specialized, and will most likely never see real Standard play. Poor blue.
    Posted in: The Rumor Mill
  • posted a message on [9th] artifacts and lands
    Artifacts, hmm. I like seeing:

    Bottle Gnomes
    Coat of Arms
    Defense Grid
    Fellwar Stone
    Howling Mine
    Icy Manipulator
    Jade Statue
    Jester’s Cap
    Loxodon Warhammer
    Millstone
    Ornithopter
    Slate of Ancestry
    Spellbook
    Storage Matrix
    Teferi’s Puzzle Box
    Vulshok Morningstar

    Storage Matrix is just begging to slide into the Lodestone Myr deck (with the Howling Mine still legal as well). Puzzle Box has always been a favorite of mine. Jade Statue, as many of us predicted from the artwork preview, is great. Can't wait to see what kind of W/U control decks abuse the oldest of the animating artifacts.

    And as for lands:

    Adarkar Wastes
    Battlefield Forge
    Brushland
    Caves of Koilos
    Karplusan Forest
    Llanowar Wastes
    Quicksand
    Shivan Reef
    Sulfurous Springs
    Underground River
    Urza’s Mine
    Urza’s Power Plant
    Urza’s Tower
    Yavimaya Coast

    Every single one is playable this time. Downright good, in fact. All 10 pain lands is awesome, and well worth losing the City of Brass. The Urza's lands have seen plenty of play lately, so everyone knows what they can do. But those of us that fondly remember MirVLight block are probably ecstatic to see Quicksand. If you've never played with or against Quicksand, be prepared. That bad-boy will see play in a ton of decks once the metagame adjusts to 9th. It gets rid of sooo many commonly played critters, without regeneration no less. It also swings a close combat into your favor. Go Quicksand!
    Posted in: The Rumor Mill
  • posted a message on [9th] full red spoiler
    Ah red, possibly the most difficult color to balance properly (if just one burn spell in an environment is too cheap, or there is one too many cheap burn spells, good ole red can win too quickly).

    Blood Moon
    Demolish
    Enrage
    Furnace of Rath
    Goblin Balloon Brigade
    Goblin King
    Goblin Mountaineer
    Guerrilla Tactics
    Kird Ape
    Magnivore
    Mogg Sentry
    Pyroclasm
    Raging Goblin
    Rathi Dragon
    Relentless Assault
    Seething Song
    Shard Phoenix
    Shivan Dragon
    Shock
    Stone Rain
    Sudden Impact
    Threaten
    Thundermare
    Viashino Sandstalker
    Volcanic Hammer
    Wildfire

    Not too shabby, actually. Options for burn, Sligh, Ponza and the groundwork for some old-school decks to resurface (yay, Shard Phoenix control is back). And Thundermare is back, fantastic. I always loved that horse.
    Posted in: The Rumor Mill
  • posted a message on [9th] full black spoiler
    I am totally surprised they rotated Hippie back in. Don't get me wrong, I like the Spectre and all, but WotC has been seriously shying away from random discard for a while now (a move I agree with). I expected to see Hollow Spectre in this slot.

    When all is said and done, though, I like:

    Blackmail
    Coercion
    Consume Spirit
    Cruel Edict
    Dark Banishing
    Diabolic Tutor
    Festering Goblin
    Foul Imp
    Grave Pact
    Hell’s Caretaker
    Highway Robber --> Everyone does know that Skull Collector exists now, right? Smile
    Hypnotic Specter
    Lord of the Undead
    Megrim
    Mind Rot
    Mindslicer
    Mortivore
    Nantuko Husk
    Nekrataal
    Persecute
    Phyrexian Arena
    Ravenous Rats
    Royal Assassin
    Sengir Vampire
    Soul Feast
    Swarm of Rats
    Underworld Dreams
    Unholy Strength
    Will-o’-the-Wisp
    Zombify

    So all in all, black seems to do just fine, especially compared to some of the other colors.
    Posted in: The Rumor Mill
  • posted a message on Dead Baby Jokes!
    I know, I know. I really shouldn't, but...

    Q: What's worse that 1,000 babies in a garbage can?

    A: One baby in 1,000 garbage cans.
    Posted in: the Speakeasy
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