Fish2U
Creature - Fish Mutant (U)
At end of combat, if Fish attacked this turn, draw a card. 2W: Prevent all combat damage that would be dealt to Fish this turn. FISH CAN ROLL.
2/2
Given the nature of the win conditions, it's kind of necessary to go in a "clockwise" fashion, so to speak.
then maybe this game is better suited for IRL or IRC? not being able to engage a game when you check on the thread is discouraging -- the problem not being that the game takes a month, but that it's sluggish in doing so
my biggest issue is the game not being structured to allow turns taken in any order -- the game really drags waiting for a specific sequence of players
Unless multiple players start searching for keys lol. Now Iso can win.
In all seriousness, I have no interest in breaking the game this early
And at any rate, we'll always be in a position to create the "skeleton juggernaut seeker" at will (with ~89% probability, anyway) -- whenever a seeker is on the same island as the keymaster, he challenges the keymaster; the first seeker to win the challenge performs every remaining action in the game while the other seekers keep moving to stay off the same island as the keymaster. Really, the skeleton key has nothing to do with it since only the challenge immunity matters.
It's ok now because of the skeleton key that the juggernaut will get. But if a third digs up a key, then we're in trouble: Iso can camp a chest that needs to be opened with a key that the juggernaut can't get because someone else dug it up.
I'm assuming Iso can't camp though, since he always has to take a move?
As in he can challenge players that move to an island to unlock a chest by moving back to the island, but not before they unlock the chest.
stop being such a major teroh
Creature - Fish Mutant (U)
At end of combat, if Fish attacked this turn, draw a card.
2W: Prevent all combat damage that would be dealt to Fish this turn.
FISH CAN ROLL.
2/2
iiw: mutants and/or off-color mana in text boxes
then maybe this game is better suited for IRL or IRC? not being able to engage a game when you check on the thread is discouraging -- the problem not being that the game takes a month, but that it's sluggish in doing so
right then, my bad
eh I'm kinda curious about this now
/dig for chest
Fair enough, but Rhand's right. Maybe the game could be structured to allow players to take turns in any order?
I'm assuming Iso can't camp though, since he always has to take a move?
As in he can challenge players that move to an island to unlock a chest by moving back to the island, but not before they unlock the chest.