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  • posted a message on [IKO][CUBE] Gem Destroyer
    This card will be SO much better if we get a bunch of cubeable mutate creatures.

    My fear is that the fail case is quite bad. But the effect is super powerful if you can guarntee a creature.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Titanoth Rex // Godzilla, Primeval Champion
    It's kind of interesting to me. My gut tells me no... but the combination of cheap cycling, easy reanimation target, giving fat creatures trample and a natural order option is something to think about.

    Definitely the best cycler to cheat into play we've seen.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    I was going to hate on the card, then I read the post about the persist combo and my opinion changed!

    The increased persist combo redundancy is very interesting.
    I don't think it's good enough as a WW curve topper or as a good stuff cardIt's certainly playable in WW and at minimum a good sideboard card, which supplements the combo narrowness.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    Card is nuts. An extra card in the hand every game is huge, especially since the card is only slightly overcosted, not very overcosted.
    Kind of reminds me of the good adventure creatures in that respect, but you always get the card advantage.

    However, I don't mind including it in my cube as I think it still varies considerably in terms of power level depending on the deck, and in many decks, I'd pass it for a card better suited for that deck. Not an auto pick.

    In a sneak-attack style deck, I don't think it would be a high pick.
    In red agro, it'll be a high pick, but I doubt I'd pick it over a lightning bolt or a fireblast.

    In a counter spell deck with instant speed spells and/or blue power, the card is extremly broken.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE] Includes and Testing Thread
    All the cards I plan to test and the likelyhood that they will stick for a year +.

    90%+
    Heliod, Sun Crowned
    Dryad of the Ilysian Grove
    Pheonix of Ash

    50-75%
    Uro, Titan's of nature wrath
    Agonizing Remorse

    25-50%
    Purphoros' Intervention
    Nadir Kraken
    Thassa's Intervention

    10-25%
    Shadowspear

    10%-
    Thassa, Deep Dwelling
    Elspeth's Sun nemesis

    Watch list:
    Tarnika, Akroan Veteran
    Woe Strider
    Storm's Wrath
    Ashiok, Nightmare Muse
    Nightmare Shepard
    Erebos' Intervention
    Klothys, God of destiny
    Kiora bests the sea god
    Mire Triton
    The first iroan games
    Bronzehide Lion
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Shatter the Sky
    3rd place wrath in white imo!
    If you want more wraths, this is a good one.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][TBD]Dryad of Ilysian Grove
    Quote from SirPicaro »
    Quote from LucidVision »



    I wrote that message a bit late so I realize now that I wasn't very clear about this, but yes, I absolutely agree this card has a much higher ceiling than Chromatic Lantern and this matters. I was just surprised to see people point to the Chromatic Lantern effect as a significant point in favor of this card AND claiming that this is more resistant to removal against aggressive decks than Lantern, since I don't think the latter is really the case, and the former in and of itself seems a bit weak to me.



    The chromatic lantern effect IS a significant point in favor of the card. Is it enough to make the card by itself? far from it.
    But the effect is worth almost an extra mana tacked onto the card, when combined with an effect that allows you to get more mana faster. (they are synergistic)

    It is not more resilient to removal than lantern vs agro, that is a false statement for sure.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][TBD]Dryad of Ilysian Grove
    Quote from SirPicaro »
    At what size do you people see playing this? I'm in the skeptical camp here (unpowered, if that matters). I'd like to support the lands.dec more but I'm just not seeing this.



    Quote from ELPsteel »
    Quote from steve_man »
    Chromatic Lantern pretty much does everything this card already wants to do.


    Hard disagree. Chromatic lantern doesnt shut down aggression on turn 3, and there is significantly more artifact removal vs enchantment removal in most aggressive decks.


    Secondly, chromatic lantern doesnt let you go off with crucible of worlds.


    I cut Chromatic Lantern mostly because of arguments made on these forums: perfect fixing on one card isn't that good if that card can be removed easily, so it's kind of a redundant effect, and at 3 mana a ramp card should do more. I see a lot of the same issues here. When it comes to this vs. an aggro deck, sure, there is often more artifact than enchantment removal, but there is also a lot of creature removal. This survives most red removal, but not much else.

    Still, it would seem like it needs a lot of buildaround :/


    I never liked chromatic lantern much. It has little upside, and doesn't do much for it's cost.

    An overly simplistic , Patrick Chapin-esque way to compare the two cards would be to eliminate the ability they both have (prismatic omen) then compare the subtracted cards.

    A 2/4 with exploration ability tacked onto it, vs a mana rock that can produce 1 mana.

    Exploration is worth a card and 1 mana, a 2/4 is worth a card and 2 mana. A mana rock is worth a card and 2 mana. With the Dryad, you are essentially getting an extra card and mana of worth of value. It's safe to call the 3 vs 2 mana a wash because a mana rock is better than the other cards respectively... but that means the dryad is still an entire extra card better as long as it lives.
    For a 3 mana card that's a big difference.

    I agree that it's a bit of a build around.. more so, that you can't just shove this into a mono green deck with 16 lands and have it be playable. It's ceiling is way way higher than it's average case performance, and it should miss a decent % of main decks or be a weak playable.

    It's ceiling is in a deck with strip mine , crucible effects , oracle of mul daya and/or courser of kruphix.
    Once you go off with some of those shenanigans, you'll see why this card is much better than the lantern.
    Upside is a very important thing to consider when evaluating a card imo.

    My guess is it's a clear miss at 360, worth a test in the 450-540 range, and a slam at 540+.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]: Nightmare Shepherd
    Quote from ryansaxe »
    Im SLAMMING this. Can’t wait to go infinite with Karmic Guide + Sac Outlet :devil emoji:


    Maybe I'm missing something? or did you miss that it exiles the creature that dies?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [Cube] Dream Trawler
    Cool card and good! Azorious tooooo stacked to justify this outside of enormous cubes or variety sakes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][TBD]Dryad of Ilysian Grove
    Also, lands like Mishras workshop , maze of ith and bazaar of Baghdad now tap for any mana.

    when I have a couple lands matters cards, I like to add spell lands to up my land count, without greatly risking the chance of flooding.
    Those decks are often 3 colours so it can make playing wasteland/mutavault feel painful.


    this guy solves all that
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][TBD] Thassa's Intervention
    Yeah, seems pretty good to me.
    Gonna test.

    Kind of like a supreme will that scales.
    You'd want this in conjunction with cheaper spells, but the card does a lot.

    I'm a sucker for X spells in cube
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Shadowspear


    How do ya'll think this ranks in terms of equipment?
    Indestructable line possibly flavour text, but how good is +1/+1 trample and lifelink on a relatively cheap cost?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]: Nightmare Shepherd
    Quote from Hicham »
    Quote from LucidVision »
    This card is tough for me to evaluate. It's definitely a solid card and extremely fun, but my intuition tells me it's a miss for small and mid-sized cubes.

    There are some very powerful interactions (IE Goblin bombardment, sneak attack) and it provides an interesting form of protection for your other creatures. It's also a 4/4 flyer which is a solid base rate.

    However, it's a 4 mana creature that the vast majority of the time, gets no value through all forms of removal.. It also needs support from other cards to be great. A 4 mana creature that has these two properties, needs to be completely busted to be worth playing.

    That being said, It's a very fun card.. worth including if it's close.


    It is a 4/4 flyer for 2BB. This is a pretty reasonable floor, especially for black.

    I am all for the old Terminate test, but on a 4 drop with good stats like this, it feels acceptable to fail.


    That's where the intuition comes in, do the stats justify failing the vindicate test? (failing vindicate test is significantly worse than the terminate test).

    I feel compelled to constantly re-emphasize this point, as tons of people on these forums misunderstand what it means to fail the test and underestimate how big a deal it is... despite countless threads of evidence and rehashed debates.

    How many 4 mana, 540- cube inclusions fail the vindicate test and are accepted as anything but a very late pick?
    Compare that to the number of threads of 4 mana creatures , where people argue that the vindicate test is overrated...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]: Nightmare Shepherd
    This card is tough for me to evaluate. It's definitely a solid card and extremely fun, but my intuition tells me it's a miss for small and mid-sized cubes.

    There are some very powerful interactions (IE Goblin bombardment, sneak attack) and it provides an interesting form of protection for your other creatures. It's also a 4/4 flyer which is a solid base rate.

    However, it's a 4 mana creature that the vast majority of the time, gets no value through all forms of removal.. It also needs support from other cards to be great. A 4 mana creature that has these two properties, needs to be completely busted to be worth playing.

    That being said, It's a very fun card.. worth including if it's close.
    Posted in: Cube Card and Archetype Discussion
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