2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on [LTR][CUBE] Palantir of Orthanc
    Yeah palantir is a great cube card.

    I really underestimated how much the scrying adds to the card.
    I also overestimated how vulnerable a 3-mana artifact is. I had this vision of it getting destroyed frequently, but I think that intuiton was from a past when I supported too much artifact hate. From my recent experiences, that doesn't happen too often.

    It’s a good learning lesson for me. Punisher cards can still be strong if the rates of both options are powerful enough.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [MKM][CUBE] Surveil Dual Lands
    Quote from Goodking »
    Man, I like most of even the mid-tier manlands better than the Surveil lands. I have enough searchable lands and I think activating creatures from amidst my lands will win me more games than a one-off Surveil. And they are just more interesting gameplay wise, subjectively. If I were to go to another land 'cycle' I'd be focusing on a mix of these and Canopylands I think.


    the fetchability (and to a lessor extent the land types) is the kicker for me. I think they are close overall.

    Something that could be biasing me:
    In the MTGO vintage cube I routinely pick fetchlands P1P1-P1P3 (more commonly close to P3). The average play skill isn’t very high, so they are criminally under drafted. I routinely get 2 fetchlands in my decks increasing my perception on the quality of the surveils.

    When you start your draft with a fetchland, you have 6 dual lands available for you to fetch for a 2 color deck and in a premium position to play a high quality splash or two.

    the cycle of surveil lands has contributed to a noticeable uptick in my assembly of quality mana bases.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [BIG][CUBE] Harvester of Misery
    Quote from shermanido37 »
    Comparing this to Shriekmaw is interesting.
    I'd argue that Shriekmaw's body is better than this, considering it's more splashable and has better evasion, while this card is also risking killing your own stuff.
    However, in modern cube, I'd argue that this channel ability is better than Shriekmaw's evoke, since it's instant speed and kills more targets.
    Overall I'd say that both are quite comparable, which means this card should probably be an easy include.


    Id argue this body is much better than shriekmaws.

    a 1/4 or so creatures in my cube render shriekmaw a measly 3/2.
    Most decks are 2+ colors making the chances you encounter a creature it can’t kill or attack through reasonably high.

    shriekmawks achilles heel is that it can’t kill the creatures it can’t attack through.

    this creature has none of those problems. Its ETB trigger is synergistic with menace (reduces the ability for cheap creatures to double block).

    4 Toughness makes it more resilient to removal and good on defense. 5 power hits like a truck.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][BIG] Collector's Cage
    I struggle to evaluate this one.
    It’s a bit slow and conditional, but the potential value is insane (broken) for its cost.

    I think it's easy to fixate on triggering the hideaway
    and neglect that a 1 mana (tap): +1/+1 counter engine is pretty solid in it's own right.
    Not enough to make it a good card by itself, but provide a good floor effect for any deck that runs creatures.

    sleeper potential, would test
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [BIG][CUBE] Harvester of Misery
    Amazing card. My only gripe with it is I love small green creature decks and they are slowly becoming unplayable with cards like this Grin

    At the hard casted rate alone it almost gets there.. add in the alternative casted mode (that plays well with reanimation) and it’s a slam dunk.

    Massacre girl isn’t far off cube level and this adds an almost on rate self pitch discard mode as an alternative option.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [OTJ][CUBE] Goldvein Hydra
    Note:

    Goldvein Hydra is not a "good stuff" card, it is a synergy card.
    I see this as a powerful (playable) green fireball type effect.

    You want to pair this with Gaea's cradle, basalt monolith infinite combo, channel, tolarian academy, rofellos, berserk, 5 mana nissa, mana vault, sac outlets etc.

    A big problem with green ramp is the amount of mana it can produce is wildly inconsistent. If you get your (vulnerable) mana elves killed, you will often be stuck at 3-4 mana. If you draw a bunch of elves and they live, you might be able to produce 6-8 mana easily. If you draw cradle, you might be able to produce 12 mana.

    An X spell that can serve as utility at cheaper CMC's and a game winniner at higher CMC's works very well with green's strengths and weaknesses.

    This can work defense AND offense AND steals/protect monarch/initiative AND bridges into some of your more expensive spells if it dies.

    Yes it's behind curve at every step of the way (like every X spell), but the modality is worth it IMO.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][OTJ] Jace Reawakened
    Really cool card.

    It’s Card disadvantage, but it can generate a big mana advantage , card selection and has a powerful ultimate (so it can’t be left alone).

    Additional combo support for bring to light with valki and delayed blast fireball.

    Good with Wheel of Fortune/Timetwister. If you have a lot of mana, hardcast them. If you don't, use jace's ability and then cast them the next turn with all your mana up to potentially combo.

    Not being castable early is a BIG downside and reduces it's combo potential. Waiting with the cards you suspend for a big explosive turn when he ultimates is a very slow plan, considering you can't even start it until turn 4. You'd need to play it in a deck with a controlling element with a fair bit of disruption for that reason.

    Hard to evaluate, but has sleeper potential.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on This or That discussion.
    Quote from asmallcat »
    Valki God of Lies v Daretti, Ingenious Iconoclast v Kolaghan's Command, pick one.

    Other cards in section are Fire Covenant and Chaos Defiler (Covenant is being tested, may not stay).


    Valki in distant last.

    I think Kcommand , daretti and fire covenant are pretty close. Depends a lot on your cube. How deep on artifacts you on, how much you support agro etc.

    I have fire covenant (barely) in last place out of those cards, but the people I've been cubing with recently have it as their #1 red/black card *shrug*.

    The cube is competitive (players are high skill and trying to win more than trying to have fun), there's a lot of people fighting for white/initiative and the red section is very dense with creatures. There's a lot of cheap creature decks running around which fire covenant excels vs. It's also a little lighter on artifacts than my own or the mtgo vintage cube, so kcommand and daretti's stock drops a bit.

    Daretti is the most "interesting" card to me out of all them for what that's worth
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [MKM][CUBE] Steamcore Scholar
    I've been jamming this a lot in LSV's cube the past few days and it's overperformed my expectation.

    Is it a mid-high pick? no.
    Is it one of the weaker blue 3 drops in a 540 cube? Yes.

    That said, it's a solid all around archetype enabler that has impressed me in decks that value self discard and card selection.

    The part about the card I underestimated most was the 2/2 flying, vigilance body.
    Blocking 1/1 flying tokens, attacking -> trading on defense in a tight race, evasion for initiative/monarch. It's not great, but it's pretty annoying and has surprising utility for a creature who's value is mostly based on it's ETB trigger.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CLU][CUBE] Carnage Interpreter
    Extremely powerful card.
    It does need a little build around to leverage, but if you can hell bent easily and/or have graveyard/artifact synergies? Wow.

    id want to see it in practise to be more confident but on first evaluation I think this card is busted.
    In the right deck, it’s a top 100ish cube card I think.

    Don't know how often you will be in a deck that takes advantage of it, but I think it's not that hard.
    Simply as an agro curve topper it seems pretty nutso.
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.