Quote from mblieb »@lucidvision fwiw, I feel like this card is better against aggro than most of my other blue 3s (low bar ), just by virtue of being able to function as a removal spell if you're desperate to pick off a rabblemaster or something
Quote from asmallcat »Thanks as always! God I'm going to be adding like 10 cards from this set.
Quote from Cythare »I’m up to 25 cards from this set after revisiting the pathway lands. I can’t convince myself to jam the UB one yet, since it tends to be a slower color combo. I also haven’t figured out what I’d cut for Hagra Mauling.
Quote from Fredo »Very nice article, one of your best! Thanks for writing it.
Deck building will be even harder with this set in the mix
Quote from tylorlilley »Thanks wtwlf123! You're write-ups are always very helpful. It's crazy how many good cube cards there are in this set...
Quote from Morphling »What I Don't Like: Man, if X could only be 0…
Well, it does say "X or less" So..you can still steal moxen with this guy without too much difficulty if..you're into that type of thing.
Good write up, thanks as always.
What I Don't Like: Man, if X could only be 0…
Quote from Cythare »I forgot to thank you for the article in my previous post!
Quote from LucidVision »Great article as always man.. Look forward to them every set.
As a fastbond fanboy, I'm particularly excited for the DFC's as they fix one of the problems with building around fastbond.
You really want to play 18+ lands to combo off, but it's tough to get enough flexible mana sinks to justify having so many mana sources.. especially with the majority of ramp in cube being creature based.
Now these cards are big mana pay off AND lands to let you combo into a draw 7 with fastbond in your opener.
Works well with the oracles and the coursers etc.
Quote from wtwlf123 »I think the philosophy behind liking this card is the same as that which is applied to a card like Boon of the Wish-Giver. The high ceiling when flooded + safe floor otherwise has some appeal to a lot of folks. The mythic Sea Gate design is that same concept, just dialed up to 11. In the spell mode, Boon is more consistent, and has a higher floor but lower ceiling than Sea Gate Restoration does in its spell mode. The opposite is true for the cycling half of the card. Boon's cycling has a higher ceiling, but a lower floor. With Sea Gate, Reborn you get a land 100% of the time. Which allows you to potentially keep opening hands that you might otherwise need to mulligan, and it guarantees you a blue source when you do it. For me, the consistency of the "islandcycling" mode is more important (especially since it can be Islandcycling: 1 or Islandcycling: Pay 3 life depending on your curve). The value from Boon is far more consistent as a spell, but I'm more willing to do a high-risk/high-reward design on the big mana side, and err on the side of more consistency with the "cycling" mode.
Not every cube will have room for an effect like Boon or Sea Gate, but I think medium- to large-sized cubes that are looking for a modal big draw/safe floor effect can find success with either of these cards, and I prefer this one to Boon for the reasons I just detailed above. Impact on opening 7 security and a true cycling safety net if you need to dig for lands ...those two advantages appeal more to me than the average value of the big-mana side of the card. Again, just my $0.02. I'm not calling this a 360 staple. But I do think this has appeal in a lot of lists, that are looking for a Boon-esque effect. I'm stoked to try it, and expect it to play well, but I understand the issues that small cubes have with making room. Cutting blue cards is painful, and I can't fault anyone for failing to find room.