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  • 1

    posted a message on [[MCD]] Loam Lion, Kird Ape, Wild Nacatl
    Wondering if anyone might be giving these guys a fresh look with the advent of these cycling tri-lands w basic types. I also run the cycling duals. Would be particularly nice if we saw a Shard cycle of them, but regardless I'm curious if we might be approaching a point where getting the basics we want is trivial.

    I think I'd still sooner run Dryad Militant over the cat, but having never liked Tattermunge I see appeal in kird ape. Thoughts?



    You really don't want to be playing ETB tapped lands (triomes/cycle duals) in agro. I'd way rather have my one drops be a 2/1 and all my lands entered untapped, than have them be 2/3's and have a bunch of tapped lands.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on This or That discussion.


    I'm a fan of negate, and force of negation is >> negate.

    In a high powered environment , force of negation has proven itself as high tier counter spell...

    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][SOI] Asylum Visitor
    So is this guy not amazing anymore? Seemed to be super hyped up and is now disappearing from lists!


    This guy is in my top 5 cards ever that under-performed relative to my expectation.
    The madness criteria ended up being much harder to meet than I thought (and sustain).

    Even if you reached madness, generally youd hit a string of two lands, stopping the flow of cards.

    Not a bad card by any means, but way worse than I thought it would be
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [IKO][CUBE] Narset of the Ancient Way
    I mean... definitely not as bad as the hate it's getting, but not good enough to justify the jeskai narrowness.

    Ultimate is powerful and very quick.. and the -2, discard is optional, so if you really want the contents of your hand, or you cant find a way to kill a creature, it at least cycles.

    Killing two creatures and looting twice is a solid use of 4 mana too.

    Though, I agree it's not close for me.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    Side point:

    Mega mega bonus points for the alternate mothra art.
    Who doesn't love mothra?
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE] Shatter the Sky
    3rd place wrath in white imo!
    If you want more wraths, this is a good one.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][TBD]Dryad of Ilysian Grove
    Quote from SirPicaro »
    At what size do you people see playing this? I'm in the skeptical camp here (unpowered, if that matters). I'd like to support the lands.dec more but I'm just not seeing this.



    Quote from ELPsteel »
    Quote from steve_man »
    Chromatic Lantern pretty much does everything this card already wants to do.


    Hard disagree. Chromatic lantern doesnt shut down aggression on turn 3, and there is significantly more artifact removal vs enchantment removal in most aggressive decks.


    Secondly, chromatic lantern doesnt let you go off with crucible of worlds.


    I cut Chromatic Lantern mostly because of arguments made on these forums: perfect fixing on one card isn't that good if that card can be removed easily, so it's kind of a redundant effect, and at 3 mana a ramp card should do more. I see a lot of the same issues here. When it comes to this vs. an aggro deck, sure, there is often more artifact than enchantment removal, but there is also a lot of creature removal. This survives most red removal, but not much else.

    Still, it would seem like it needs a lot of buildaround :/


    I never liked chromatic lantern much. It has little upside, and doesn't do much for it's cost.

    An overly simplistic , Patrick Chapin-esque way to compare the two cards would be to eliminate the ability they both have (prismatic omen) then compare the subtracted cards.

    A 2/4 with exploration ability tacked onto it, vs a mana rock that can produce 1 mana.

    Exploration is worth a card and 1 mana, a 2/4 is worth a card and 2 mana. A mana rock is worth a card and 2 mana. With the Dryad, you are essentially getting an extra card and mana of worth of value. It's safe to call the 3 vs 2 mana a wash because a mana rock is better than the other cards respectively... but that means the dryad is still an entire extra card better as long as it lives.
    For a 3 mana card that's a big difference.

    I agree that it's a bit of a build around.. more so, that you can't just shove this into a mono green deck with 16 lands and have it be playable. It's ceiling is way way higher than it's average case performance, and it should miss a decent % of main decks or be a weak playable.

    It's ceiling is in a deck with strip mine , crucible effects , oracle of mul daya and/or courser of kruphix.
    Once you go off with some of those shenanigans, you'll see why this card is much better than the lantern.
    Upside is a very important thing to consider when evaluating a card imo.

    My guess is it's a clear miss at 360, worth a test in the 450-540 range, and a slam at 540+.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][THB] Shadowspear


    How do ya'll think this ranks in terms of equipment?
    Indestructable line possibly flavour text, but how good is +1/+1 trample and lifelink on a relatively cheap cost?
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [THB] [CUBE] Eidolon of Obstruction
    I think the body is too weak in too many matchups, considering that a lot of games don't come down to planeswalkers.
    Even when the games do come down to walkers, the tax is good, but it isn't devastating.

    Pass for me.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][THB] Heliod , Sun-Crowned


    Infinite damage kill with Walking ballista and Triskellion.
    Enlightened tutor grabs both parts of the combo OMG

    Gain infinite life with spike feeder....

    semi-playable in mono white.

    Think this is basically an auto-include for me.
    Posted in: Cube Card and Archetype Discussion
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