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  • 2

    posted a message on [EMN] Wharf Infiltrator
    IT'S ALSO A HORROR AND MAKES HORRORS WHICH DO NOT GET BOUNCED BY THING IN THE ICE.

    COMBOOOOOOOO
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [EMN] Thalia, Heretic Cathar
    Quote from noratora »

    While we're on the topic of 3 drops, is no one running Silverblade Paladin anymore? That card has been absolutely insane for us. Is it the double white that keeps people away?


    Problem with a card like silverblade paladin (and mirran crusader) is that they are very high variance in output.
    We all evaluate cards to some degree using anecdotal evidence, and high variance cards, by nature, create a wide range of experiences.. Thus, creating wide range of opinions.

    Silverblade paladin has one of the highest damage output ceiling of any 3 drop in cube (maybe the highest if you include equipment?), but it's also the most sensitive to removal.
    There are times it'll cause you to get blown out and do nothing, and there are times it will do 18 points of damage in three turns heh.

    I have a lot of experience with the card, rate it higher than most people around here.. But still cut it from my cube.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [EMN] Hanweir Garrison
    I think this is clearly worse than rabblemaster. Hasted damage output is relevant, as well as total damage output in quick period. 3 toughness is a nice bonus and as such easily worth testing.

    Any card that can take over the game at a reasonable rate should be considered and this card looks very solid.
    Posted in: Cube Card and Archetype Discussion
  • 8

    posted a message on [EMN] Emrakul, The Promised End
    First round of testing for newrakul very positive. Card is gooooood.
    It was cast four times and won the game four times.

    The highlight was being almost dead on board, running the opponents inferno titan into emrakul, killing a mana elf and a refellos with the inferno titan trigger.. Casting a freshly drawn Garruk Relentless, fighting emrakul with it. It Cost 8 mana that game. It was even more devastating than a hardcast ulamog, the ceaseless hunger would have been.

    Another game, got to empty my opponents hand (phantasmal image + trinket mage) -9 my opponents ugin who was 1 turn away from ultimating, erasing his board of bitter blossom + a couple tokens and the cards he had in hand. Cast the opponents magma jet targeting himself, ensuring that the cards he drew couldn't deal with emrakul.

    The key insight is how good it is in reanimator decks. In decks that loot or self-mill getting him down to 7-8 mana is a very real possibility and at that mana cost he is busted. It's hard to imagine, but I underestimated how powerful a 13/13 flying,trample protection from instants is Smile
    Every keyword is relevant for putting your opponent on a consistent 1-2 turn clock.

    It's also hella fun of a puzzle figuring out how to screw them over the most and maximize your chance of winning.

    What a great card
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [EMN] Thalia, Heretic Cathar
    I'm not as sold as everyone else just yet. She's weak against every removal spell and a poor topdeck. She rumbles well, but I think it's easy to overestimate the rest of her abilities, since cube isn't saturated with nonbasics and Imposing Sovereign gets worse when your opponent has had extra time to deploy creatures. The baseline's probably reasonable enough to test, but White 3-drops are pretty ludicrous. Still hope to hear good results.


    Being weak against removal is something I will never holds a 3 drop to, ever.


    I've heard people saying this multiple times in this forum and it's 1000% incorrect.
    Losing tempo efficiency to removal (while generating no value) is absolutely something that devalues a card. In a format of bolts, shocks, path to exile, doom blades, multiple wrath of gods 3 mana creatures that generate no value to sorcery speed removal need to be excellent to be playable.

    How well creatures align with the removal of the format is one of the central attributes in magic that determines a creatures value. In a powered cube too.... I was too high on Drana, underestimating this concept. I will never make that mistake again.
    Posted in: Cube Card and Archetype Discussion
  • 3

    posted a message on [EMN] Emrakul, The Promised End
    Quote from steve_man »
    My preliminary ranking of our now newly completed pantheon of Eldrazi Overlords, feel free to argue with my loose opinions.

    #1: Ulamog, the Ceaseless Hunger

    - Best overall package in terms of castability, reanimation, protection, and clock.

    #2 / #3: Tied between both Kozilek, Butcher of Truth and Kozilek, the Great Distortion

    - I think these two are close, with the deciding factor being how castable Koz 2.0 is in your cube. Koz 1.0 is the only Titan without any form of protection and has an anti-reanimation clause, but he's also the most castable tita. with Anhillator.

    #4: Emrakul, the Promised End

    - The most castable one in the mid and late game for ramp / control decks, it has very relevant evasion / protection and is a good reanimation target.

    #5: Ulamog, the Infinite Gyre

    - Castable, but not as much as others listed. Anti-reanimation clause sucks, but it's better than Kozilek 1.0 in Sneak Attack situations since Ulamog is indestructible.

    #6: Emrakul, the Aeons Torn

    - The most narrow of the bunch. Uncastable outside of having Channel, Mirari's Wake, or Mana Reflection and anti-reanimation clause restricts Emrakul to Show and Tell / Eureka / Oath of Druids / Sneak Artack strategies.



    I think some people here over-value versatility in their cheaty targets and undervalue upside.

    I personally rank old Emrakul 2nd (agree with your #1).

    Brief argument:
    The ratio of decks that are trying to hardcast eldrazi BUT have 0 or 1 way to cheat them out, is noticeably smaller than the ones based around cheating them out. While emrakul is narrowest, it's not by a large margin; considering the set of strategies that actively want eldrazi.

    "Reanimatability" is only a very small concern to me. If you properly support a variety of cheaty strategies, reanimator should have a wealth of targets, many of which are better than the eldrazi. This reduces the need for the eldrazi to be reanimatable.

    The higher upside of emrakul, more than makes up for it's increased narrowness IMO.

    *Note: Im assuming a cube in the 450-600 range that has all the cheaty options available and doesn't skimp on the critical mass of targets for those decks*
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [EMN] Emrakul, The Promised End
    It's a very interesting card that's hard to evaluate on the surface... and it's certainly powerful.
    My playgroup/cube tends to draft a lot of blue decks and my intuition is that it's the weakest of the major eldrazi against those.
    Soft to wraths and some planeswalker heavy decks.

    What I have a tough time evaluating is

    a) How good is the mind slaver effect? I've seen mind slaver be "win the game" and I've seen it be equivalent to a silence. Have a tough time evaluating it's power level.
    It seems like it would be a lot stronger in the mid-late game than the early game. Making the card worse as a busted powered out target.

    b) How big is the cast discount going to be? Probably enough to be castable as a control finisher. Especially if you have some cards like dack fayden. Will self mill reanimation decks be happy with this as a potentially hardcastable target in the mid-late game AND a good reanimation target?

    What I don't like, is that as a card powered/cheated out very early in the game it falls a bit short of the current eldrazi competition , which is what it's directly competing with.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Random Cube Card of the Day Thread
    Quote from steve_man »
    I think Upheaval is a more powerful card than Jace since it just wins the game when cast but Jace is more versatile and can go into far more decks. If it's P1P1, I'd go with Upheaval so that I can go all in from there, but if it was like P3P1 I'd be more inclined to go with the Jace unless I already had an extensive amount of ramp.

    I like to go for archetype defining cards P1P1 whenever possible.


    I generally take the opposite strategy unless that archetype defining card has way more upside than the versatile card, or no one will go into that archetype unless they have the card that I'm considering picking. (IE sulfuric vortex).

    Nothing feels worse than forcing artifacts, only to find the person to your immediate right is forcing artifacts Frown

    I pick cards like swords to plowshares, premium dual lands, lightning bolt, thoughtseize, jace the mind sculptor very highly for the draft versatility
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Random Cube Card of the Day Thread
    Quote from wtwlf123 »
    I'd play a 2/3 Zombie Mesmeric Fiend, maybe even if it was BB. The 3rd toughness would be huge on an effect like this, and the additional pressure would make it easier to maindeck as a generic aggro beater.


    I would snap off that card so hard haha. Zombie synergies, disruption vs combo, enough power to beat down and a blocker vs agro (strip their removal spell, block 2/2's).
    Not in the realm of unprintable either... Unlikely for sure, but not impossible.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on Random Cube Card of the Day Thread
    Quote from Salmo »
    Quote from LucidVision »
    Quote from Salmo »
    The format is always cube in the cube forum, and in that context asmallcat is 100% correct--anguished unmaking is leaps and bounds ahead of tide hollow sculler. I think it's safe to ignore their spot on the curve and look at what they do, with Tidehollow Sculler essentially countered by removal and Anguished Unmaking being that hard removal which answers pretty much everything, something that is much much more valuable in cube than a two-color mesmeric fiend.


    No.

    YOUR cube is a format, my cube is a format, MTGO cube is a format. Acknowledgement of the variation that exists within formats and how the efficacy of a card is contingent upon those variations is essential.
    There's some cards that are fairly static in power dependent on the cube composition, some vary wildly. Tidehollow sculler's power varies wildly.

    In a full-on combo cube tidehollow sculler would be excellent and anguished unmaking would be close to unplayable.

    In my cube format, which isn't that far off of a lot of peoples here. I'm 100% sure that for the decks that actively want a sculler effect, tidehollow sculler is reasonably close in power to anguished unmaking. The lack of good hand disruption options AND plethora of removal spells in BW make it a more desired effect to build a 3-0 deck.. You will likely get 1-2 expensive universal removal spells anyway, and that's all you want. Ideally you want at least 3 early curve hand disruption spells.


    We are on the cube forums, it is silly to discuss cards in context of other formats like legacy or modern, or expect other users to. And even though our cubes are different like all cubes there, there are general principles and concepts that have to be true if we're going to have a general cube discussion. Saying "this is a good/bad cube card" needs to mean something without adding a million caveats. And even in a combo cube there's no way I run sculler of anguished unmaking, as the instant speed aspect of that Anguished Unmaking is certainly going to have an effect against combo decks along with being that great against so many other decks. (EDIT: I misinterpreted your comment, I thought you meant a cube that features combo--yes, in an all combo cube then tide hollow sculler would be better. However since that is not a cube I really consider when evaluating card power and not one I think most people would, anguished unmaking is generally a lot better as hard removal>>>>temporary discard.)

    Acknowledging the variations between formats is big, but even bigger is acknowledging the similarities in order to have general discussions that are all inclusive. Adding a caveat like "in my such and such cube this is how it performs" is certainly helpful, but when someone else says "this card is bad and I don't like it", I'm not going to question whether he believes it's bad in every possible of iteration of cube out there--I'm going to understand it's a personal experience he had with his cube, take that for what it is, and use his response + the sum of all the other opinions and draw my own conclusions for my own group.


    Sorry for the condescending tone in my post, I took some adderall this morning and it brings that out in me.

    I like bringing other formats into the discussion (within reason) as it's interesting to identify WHY a card is good in some formats and not others. Sometimes the factors that make card A good in it's standard format, but bad in modern; are the same factors why it's good in a large unpowered cube and bad in a tight powered cube.

    When I see blanket statements like card A is WAY better than card B, if those cards value are highly context specific, discussing nuances of a format become important.

    But yeah, I agree with you, if someone says "Card A is > Card B" without context, we can assume he's implying it's about his cube... Which is ok... It's when disagreements occur, that people can end up talking past each other. Asmallcat appeared to replying to my post above his with his comment saying there's "No way tidehollow sculler is = to anguished unmaking". A pointless discussion if I'm only referring to my cube, and he's referring only to his.
    Posted in: Cube Card and Archetype Discussion
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