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  • posted a message on [CUBE][THB] Nadir Kraken
    Gonna test this out. Seems like it’s a 3 mana must kill creature that can get out of hand if left unchecked.
    Can go tall and wide.

    There’s a lot of 1/1 synergies in cube , tho typically not for heavy blue decks.

    Think it’s playable, but not broken. Worse than mentor for sure, but that’s a high bar.


    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Woe Strider
    One thing I neglected to think about, is it’s pretty good on defense.

    trades with some creatures , chump blocks another and can recur later if you are out of resources.

    Also scrys you to hit your land drops or stabilizing cards
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Woe Strider
    Quote from dschumm »
    3 CMC in black has gone from one of the weakest spots in cube to one of the toughest. I think this is a great card , but I don't know if it makes it into smaller cube. All of the items listed in the OP are right on.


    This.

    I don't think it deserves a slot in a medium- cube that isn't supporting some sort of aristocrats/persist combo package.
    There's a lot of value and combo potential packed into it, but the rate isn't good for an agressive strategy, a controlling one or a reanimation one, which makes it a fairly narrow enabler with desperation playable status in other archetypes.

    In a stax build or an aristocrats shell, I'd happily play it, but can't imagine I'd take it highly, almost always looking to snatch it on the wheel and would pass it for many other cards in black.

    I probably won't play it, but card is good and wouldn't fault anyone for testing it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Klothys, God of Destiny
    Quote from Zetsu_Sensei »
    Quote from LucidVision »
    Any cheap card that makes mana the turn it comes into play deserves a close examination.

    nissa who shakes the world, Teferi hero of Dominaria, Garruk wildspeaker etc

    part of the hidden value of these cards is they effectively cost less mana than they appear to.

    How this card ramping you the turn you play it. I don't get it. The beginning of precombat mainphase is already long gone when you cast it, no?



    Ah crap, you are right. Brain made a Faulty shortcut.

    Card is worse than I thought by a lot. Maybe good enough. Maybe too slow.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][THB] Klothys, God of Destiny
    I think this card is quite good.
    Graveyard hate, damage, ramp and value and it’s hasty!

    Any cheap card that makes mana the turn it comes into play deserves a close examination.

    nissa who shakes the world, Teferi hero of Dominaria, Garruk wildspeaker etc

    part of the hidden value of these cards is they effectively cost less mana than they appear to.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Wishclaw Talisman
    Played it in MTGO vintage cube. Card is narrow but strong.

    If you can set up a near unbeatable turn, or a very strong turn that kills/bounces the wishclaw talisman it's very good.

    Examples include sneak attack, channel etc.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Veil of Summer


    Know most people don't run sideboard cards here... but if you don't mind running a couple that have wide-reaching applications, I think this is one of the best/versatile ones around. In a high powered cube with a lot of counter magic, it ends up being a mid-pick.

    In smaller high powered cubes, blue is a very dominant color and being able to force your cheaty spells through FOR VALUE, is absurdly powerful. Unlike a card like Null Rod, while good, isn't grossly opressive by itself, and it's sideboardable against upwards of half the decks that are in the field.

    The only "sideboard" cards I run are Red elemental blast, Veil of summer and a few anti agro cards (Obstinate Baloth, Timely reinforcements). I like their inclusion.

    We team draft every time we cube, so there are times where you can deduce that the opponent decks have a disperportinate number of blue/black or agro decks, and these cards are versatile enough that they do see some main deck play.
    Drafting for sideboard is an important limited skill, and I like having a few cards that explicitly support that, without being TOO narrow.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Elspeth,Sun's Nemesis
    My biggest issue with elspeth is her low/decreasing loyalty and the strength of her competition.

    As far as raw damage output goes, she’s impressive in a white Agro deck. Her -1 is a pretty good rate, but does require 2 creatures on board to leverage properly.

    In higher powered cubes, the raw damage output she can produce is a selling factor and I expect her to be decent.

    It’s possible I’m underestimating the recursion ability, but 6 mana and graveyard exile is a lot in an aggressive deck.. and think she’s too inefficient for a control deck. (The -2 and -3 are meh).

    My early prediction would be a solid walker that is clearly a tier below Elspeth 1.0/Gideon/Serra
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ashiok, Nightmare Muse
    Card seems very good, but don't know how it competes with the high tier Dimir cards. Dimir is stacked.

    The tokens are awsome on defense, exile mill is annoying and he has a powerful ultimate very quickly.

    Agree with Blue_Oneironaut that this formula is incredibly boring... a strike against the card if it's close.


    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ELD] Embercleave
    Quote from BlackWaltz3 »
    Having seen the success this has had in various Mardu, Rakdos, Boros, and even Gruul standard and historic builds, I am going to go ahead and test this one against the consensus here that this is a "win more" card. I would argue this is the best of the legendary artifacts cycle even outperforming The Great Henge and is probably the best cubeable "combat trick" we are going to get for a long time.



    hope it does well. To be fair, in those formats, the card is paired with high powered creatures for maximum effect.
    Most creatures in my red section struggle to get above 3 power.

    The card has over formed my expectations though. Possible the card is cube able.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Oko, Thief of Crowns
    Quote from skecr8r »
    I don't think we were the only ones to miss it - it was pretty cheap for quite a while after the set came out. I picked it up for something like £10, and I wasn't fast out the gate.



    wouldn’t really call it a true miss either, seems like the forum was split on the card more than anything.

    In murderous rider thread I predicted it to be the most powerful card from the set..
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Oko, Thief of Crowns
    Planeswalker evaluation has always been tricky, and I've always thought Oko seemed terrible. That said, months of relentless internet complaints about Oko (plus his apparent popularity in every other format beyond standard) has gotten me to come around and acknowledge that he must actually be insane.

    So my question now is... is he bad for a healthy cube environment? Does he make games too repetitive? Does he seem too back-breaking at 3 mana? Compared to UG Nissa, he seems...not "fun."


    I actually think Oko is a pretty interesting card. You have lots of decisions with his abilities that aren't obvious what is better.
    Obviously doesn't feel fun when your Emrakul gets turned into an elk.. Or when you play against Oko every single game in constructed... etc.

    While I think it's excellent in cube, it's a notch higher in power level in constructed. This is because you often have 4x gilded goose in your deck in constructed. The food synergies don't define the card, but certainly kicks it up in power.

    Think it's a totally fair cube card, and doubt it's too unfun.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MYB] Playtest Cards for Un-Cubes
    I don't think bombardment is busted at all. May not even be good.

    The issue is that it is only until end of turn, costs a card and a mana to set up.
    Let's say you've managed to sand bag 3 dead cards?

    Thats 4 cards and 4 mana for 6 damage... and pretty close to a best case scenario.
    Worst case and common scenario is you are near hellbent and the card is worse than a shock.

    Has some corner case build around potential (draw 7's + ramp) , but I don't think it's good in Mono R. Not "bad" tho.

    Problematic Volcano on the other hand seems very good.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SOI] Nahiri, the Harbinger
    I like her a lot in cubes that support cheaty strategies and have good fixing.

    white is the least played colour in cheat decks, so you want to be able to have a mana base that can support a 3rd/4th colour splash
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    Nope, my philosophy is still exactly the same. All cards are included because I think they're the most competitive ones for the slot, given that the choice fits your cube maxim. I do think that every cube should have some unique slots dedicated to making the experience fun for your playgroup, so "pet" cards are encouraged as long as they see play and the playgroup continues to have success with them.


    To further support your decision, (not that you need one to design your own cube).

    Correct me if I'm wrong but those cards struck me as archetype support more so than "pet cards".
    A sneak attack deck would infinitely prefer a card like elvish piper to the majority of cards in the cube.
    Even if it's lower power level in a vacuum than some cards that might miss your cube, it has a clear roll it's performing.
    Posted in: Cube Lists
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