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  • posted a message on [CUBE][CMD] - Court of Grace
    Quote from Breathe1234 »
    The problem I have with Court of Grace is with this enormously over saturated white 4 CMC slot (aggro- midrange cards)

    - Palace Jailer
    - Restoration Angel
    - Hero of Bladehold
    - Ravages of War
    - Armageddon
    - Elspeth, Knight-Errant
    - Gideon, Ally of Zendikar
    - Parallax Wave
    - Luminous Broodmoth

    The problem is again - if this is added, which card do we cut?


    Broodmoth is easy cut unless you agressively supporting infinite combo.
    I've always been a fan of running armageddon and not ravages, but it's just a personal preference. Not power level motivated.

    It's also ok to have a lot of white 4's. They are optimized in different shells and in general better than most of the white 5's... but yeah, you are right, the strong competition definitely lowers the stock of this card. Question isn't if the card is good, it's is it good enough to deserve a slot.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM][CUBE] Goldspan Dragon
    Quote from Metamind »
    I don't play Wildfire, and Glorybringer was solidly stronger than Thundermaw. For many decks, the extra damage over two turns isn't a huge deal, but the removal is.

    I think Goldspan is worse than Glorybringer too, however.


    I think the wildfire argument as a selling point for thundermaw is a weak one. Sure it's a card that can be played in that deck, but it's far from ideal. Damage isn't the name of the game for wildfire, so the dragon will have to win the game by itself or significantly disrupt what the opponents doing to be worth it (planeswalkers).

    I'd rather have just about any decent planeswalker than thundermaw in my wildfire decks.

    From my experience, in red agro, thundermaw is slightly better than glorybringer.. but in any remotely controlling or midrange/goodstuff/value type deck, glorybringer was much better. Izzet tempo too.

    I expect goldspan to shine in shells where glorybringer did, not quite as much, but also have some artifact interactions that make it an appealing test if you are looking to mix up your red 5 slot.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [STX][CUBE] Witherbloom Command
    Edit: Misread the card, thought the second mode could hit creatures.

    Nm , card still good but not good enough, much harder to get the 2 for 1 than I thought.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [STX][CUBE] Prismari Command
    Auto include, #2 Izzet ez imo.
    Not as good as K command, but close enough!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][KHM] Includes & Testing Thread
    Quote from FlossingSheep »
    Been playing it for two days in Standard, and Showdown of the Skalds feels busted. Like potentially the best card in standard, but certainly the best card in the aggro deck I'm playing. Turns out four cards is a *lot* and an average of three +1/+1 counters goes a hell of a long way toward closing out the game. Most people would play a 2RW 3/3 that draws two cards on etb. 2RW for a 3/3 that draws four cards is absurd. This card often plays like that.

    If you're looking for a new Boros card that packs a punch outside of Winota, I sincerely recommend testing it.


    Totally forgot about the existence of this card when I posted. Yes, def worth a test.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021
    Quote from Breathe1234 »
    Happy 2021 everyone.

    EDIT: I'm going to remove using the loaded term "sacred cow". I'm going to open this thread to discuss cards that were considered staples 2-3 years before but are under performing.

    I'm going to open with some cards on my list:

    Black:
    Liliana of the Veil - This is prob the most contentious, but given the number of token generators, haste creatures, draw-7/ card advantage engines, I think the time for Liliana of the Veil has passed. She is a good discard outlet but that is all I feel that is going for her
    Heir of Falkenrath
    Kitesail Freebooter
    Braids, Cabal Minion

    Blue:
    Meloku the Clouded Mirror
    Forbid
    Faerie Conclave
    Morphling

    Red:
    Fireblast
    Firebolt
    WildFire
    Sulfuric Vortex

    Green:
    Acidic Slime
    Craterhoof Behemoth
    Polukranos, World Eater

    White:
    Karmic Guide
    Eternal Dragon
    Land Tax
    Student of Warfare
    Gideon Jura

    Colorless:
    Mimic Vat
    Smokestack
    Sword of Light and Shadow - This is just too slow these days IMO. The lifegain + recursion isn't really worth it for me, especially given we have much better recursion engines.


    So, in general, when I've noticed a card underperforming in my environment, I always try to think of why?
    Playtesting with a card can illuminate variables you under/over rated or missed in your theoretical analysis... but until your sample is large, be careful not to read into too much to a couple experiences.
    In general, as time passes and power level increases, mana efficiency and speed becomes more important. Cards that generated a lot of card advantage but at an ineffecient rate, or over time have become increasingly worse. If you look at most of the cards on your list, they would fall under that category. With that in mind.

    I agree most of the cards you've listed, but disagree strongly about a few.

    Liliana of the veil - She's gotten worse yes, but she's still a 3 mana engine that can win the game on her own, immediately effect the board and act as a discard outlet for reanimator. Turn 1 Dark ritual -> Liliana is up there with the strongest ""Fair"" lines in the game.

    Firebolt - 1 mana kill something in a format where it often trades up in mana is just good. Green has a billion elves and all agro colors run plenty of cards that die to it that cost 1-2 mana. AND can go face.

    Fireblast - Again, as time passes mana efficiency and speed become more important and this card is the definition of both those qualities. I would argue its better today than ever in that regard.. However, slightly more lifegain has been printed, so the effectiveness of burn might be slightly lower... depending on your cube combination. Narrow? Yes. Powerful? Very.

    Craterhoof behemoth - Why would this be much worse than before? It ends the game when it's cast and can be cheated out relatively quick via natural order of gaea's cradle. If anything the increase in token generation means you have a better chance to have the right # of creatures to end the game. It's a get your opponent dead no-nonsense card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Cabal Therapy
    I didn't like it when I tested it a couple years ago. In general, youll be naming blind and missing too much.
    The occasional times it was great, didnt make up for all the times it cost you a card or it sat a sideboard without a home.

    Yes you can set up an early turn reanimation in reanimator decks, but it pales in comparison in function to Faithless looting/Entomb, the card selection is such a big deal.
    It's basically a worse putrid imp at this function.

    I didn't give it tooo many reps, but enough where I felt confident to bench it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][KHM] Includes & Testing Thread
    COVID killed our playgroup for now at least.. so not replying in the style I usually do. This set is bad for cube tho so not missing much.

    Include:
    Usher of the fallen - Marginal upgrade on the mid-tier 1 drops for W, auto include, but also not very powerful.
    Valki, God of lies - Powerful good stuff threat in an archetype driven color. My call for card people underrating the most.

    Would test but unlikely include:
    Cosima, God of the Voyage - Card should play out similarly to a tireless tracker with some differences. Highest sleeper chance for me.
    Esikra's Chariot - 3 permanents in 1 card that can also snowball if unchecked is no joke. But raw stats leave a bit to be desired.
    Doomskar - Tiny sleeper chance, but in general think itll be > 5 mana wraths but < 4 mana wraths. That doesnt make cut for me.
    Vorinclex, Monstrous Raider - super cool and close to good enough, but ultimately will be too expensive for its function imo.
    Starnheim Unleashed - Decent card, but think it's an overrated card by the forum and definitely not worth inclusion at 540-. Preparing to eat my words. =D
    Foretell "package" - New restoration angel is pretty solid, as is the counter spell and the draw spell. Would prob test all together for curiosity.


    Snow house rule - basic lands = snow basics:
    Reidane god of the worthy - best snow card by a lot from the new set. Think the double tax front side would be brutal on any non-interactive deck and the backside has a lot of powerful situational uses.
    Ascendant spirit - Slightly worse than figure of destiny, but an interesting card nonetheless. Think it'll prove a bit too ineffecient, but worth testing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][KHM] Doomskar
    This card is interesting.

    My intuition tells me it’s worse than the 4cc wrath and better than all the 5cc ones, but I think there’s a tiny chance it’s actually a tiny bit better than the 4cc ones... even if it’s telegraphed.

    In Agro matchups, often you don’t care that much if they play around your wrath, you just need to stabilize ASAP and being able to do it a turn earlier (at the cost of the earlier turn), could (unlikely) be worth it.

    not sure how often forgoing turn 2 in this dynamic will be too large a deal though..
    Turn 2 signet -> turn 3 wrath is equal tempo to this... and that’s a common line.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][KHM] Dragonkin Berserker
    Low priority playable for midrange but too slow for Agro in a vintage cube.

    Interesting for a lowered powered cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] Immersturm Predator
    Great card that's outshined by a slightly greater card in falkenrath aristocrat.

    The graveyard hate and +1/+1 counters on non-human < Haste/Sac itself/No-tap to protect it
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] [CUBE] Snow in Kaldheim
    Quote from ThatOneNinja »
    What do you guys think of Reidane in a snow cube? She seems great to me. Slows down your opponent and delays Wraths.



    I think this is the best snow card spoiled so far by a lot (assuming you require snow basics = basics in your cube).

    I created a custom module for my cube early last year that had a GW 3/3 with non-creature spells opponent cost 2 more with cmc 4 or greater.
    Identical ability.

    It was a really powerful tax and super annoying for ramp/combo opponents to deal with.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] [CUBE] Snow in Kaldheim
    Blood in the snow


    While only playable if snow = basics, this is quite the payoff for having a high basic count.
    The tempo swings this can create are absurd. Kill all creatures then return a planeswalker to a creatureless board is a hugeee play.

    I don't think it makes it in anything but very large vintage cubes as there are a few too many decks this is weak against, but the power level of the card is certainly there. In a modern cube where battles are mostly fought between planeswalkers and going over the top with big creatures, it seems quite good.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM][CUBE] Starnheim Unleashed
    I'm a bit cooler on this card than some others in this thread. Though it's obviously a powerful card.

    I think the foretell restrictions of being unable to cast the card the turn you fortell it, is a bigger restriction than is intuitive.
    A big mana card that can't be cast the turn it's top decked, is a big downside.

    The hardcast mode is a nice option, but it is still at least a mana overcosted.

    It's prob testable in the 540-720 range, but I'm a bit skeptical.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KHM] [CUBE] Valki, God of Lies // Tibalt, Cosmic Imposter
    Card seems very good, for sure would test.

    Cheap disruption that's only slightly overcosted, that can turn into a legitimate threat.. that also has the option of being cast for a bomb instead when you have 5BR.

    Versatility, disruption and high upside... Winning formula imo.

    One strike against it is it's a "good stuff" card in a color that is generally archetype focused, but think it's power level is high enough to overcome that barrier.
    Posted in: Cube Card and Archetype Discussion
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